Nice job covering Sprint Review Day Hour Sif! ![]()
Some interesting tidbits this time around...
Nice job covering Sprint Review Day Hour Sif! ![]()
Some interesting tidbits this time around...
RPG video. Weight capacity, level up GUI, offhand weapons, party picker and character generation flow! #sprintreviewday
Rogues with swords and daggers please! ![]()
Nice job covering Sprint Review
DayHour Sif!
Some interesting tidbits this time around...
Thank you! Yeah there were some very interesting tidbits. I can't wait to see all of it!
A podium for the ages... @BioMarkDarrah @AarynFlynn #DAI #greatpodiums pic.twitter.com/FDyyuFWRYL
@NeilEJT @BioMarkDarrah @AarynFlynn "And that's how you too can make millions in the lucrative world of nug farming. Any questions?"
@NeilEJT @BioMarkDarrah @AarynFlynn What you can't see, sadly, is the mic which had just been dropped, nay, thrown down prior to this pic.
Doubtful.
Underwater vegetation? I wonder how we'd go Underwater.
Somehow we're going to. One of the veil tears seems to be underwater. In the DA:I Demo that had been shown at PAX Prime, we can see it and there's a comment that the Inquisition would try to find a way to reach it. ![]()
Weight capacity. That's intriguing.
Wonder if they're experimenting with power/action cooldowns being directly affected by inventory load on a character, like ME3 did, rather than having a stamina bar?
I was just thinking of the backpack again when they said that, but maybe.
Somehow we're going to. One of the veil tears seems to be underwater. In the DA:I Demo that had been shown at PAX Prime, we can see it and there's a comment that the Inquisition would try to find a way to reach it.
I agree with the elderking, that's unlikely besides they've already shown the stamina and mana bars during the demo and the regain which was extremely fast though that's likely to change.
Ah, okay. I haven't been following the pre-game DAI hype too hard until the past week or so, so I missed seeing the demo. Must go YouTube it now. I really need to catch up...
Now THAT'S intriguing. We gonna go underwater or have swimming mechanics? Why else have underwater vegetation?
Hype train, woo woo!
There were those screen shots of the coastal area with the dwarven like statue and then some of deep roads kind of thing. I wonder if you have to access areas by going under water, there have been a few areas with water if I recall in the screenies or art work.
Somehow we're going to. One of the veil tears seems to be underwater. In the DA:I Demo that had been shown at PAX Prime, we can see it and there's a comment that the Inquisition would try to find a way to reach it.
"Ser, our engineers and mages have been working tirelessly to find a way for you to safely traverse the briny deep. Behold!"

"...Wait, who is that creepy little girl with a syringe that's lurking next to the suit?"
"Oh, don't mind her, Ser. Just let her come along and do whatever she wants to any corpses you come across."
I want that big sword above the monitors.
Could be we just see underwater vegetation from the surface and destroy a dam to get to that tear...
Of course. But why would they do that If they can make it more awesome instead?
Aidan Scanlan @aidanscanlan :
Stop it Aidan. Don't spend hours on customization. The cheeks are fine where they are. #DAI
@aidanscanlan we don't even have all the adjustment sliders in...
Guest_Lady Glint_*
So cool to see real-time usability feedback, as people use the Keep! #bighappyface #bigangryface
Okay, question. When they say off-hand weapons were they talking about weapons in your inventory or referring to an off-hand slot?
I'm all but certain they mean your off-hand slot.
Just now, talking to the writers, I have managed to use up my entire year's allotment of Assy McGee references in a mere 5 minutes.
Just now, talking to the writers, I have managed to use up my entire year's allotment of Assy McGee references in a mere 5 minutes.
@Mike_Laidlaw For those who might be wondering, that is exactly ONE reference.