That's true... I hadn't considered PC Mages might do the same. Hmmm...
I really hope they allow those casting animations for the PC, it looks so much better than the staff animations imo, or at least the few I saw in the demo.
That's true... I hadn't considered PC Mages might do the same. Hmmm...
I really hope they allow those casting animations for the PC, it looks so much better than the staff animations imo, or at least the few I saw in the demo.
Well, it is still better than nothing. At least we will be able to see the range of options.
Oh I'm definitely hyped to see it, but for one glorious moment it looked like we getting an early, shiny-shiny present... ![]()
That's true... I hadn't considered PC Mages might do the same. Hmmm...
What if mages spec'd into schools of magic by acquiring different spell books? You're a Force mage, but you want to learn Entropy magic so you have to hunt down a copy of the Entropy tome and swap it out with your Force tome! I would love that.
A CC demo would be AWESOMEEEEEE. SO sad they aren't doing it :C
I really hope they allow those casting animations for the PC, it looks so much better than the staff animations imo, or at least the few I saw in the demo.
What if mages spec'd into schools of magic by acquiring different spell books? You're a Force mage, but you want to learn Entropy magic so you have to hunt down a copy of the Entropy tome and swap it out with your Force tome! I would love that.
Makes my dream of making the Dragon Age mages more like the Fire Emblem mages even more plausible.
Just give 'em blue hair.
I don't play on PC, so no mods.
Now this is dedication...
Patrick Weekes @PatrickWeekes
A bit before 11pm. Boys finally asleep. @KarinWeekes sick and also asleep. Back at office. Let's make ourselves some words.
I don't play on PC, so no mods.
Ah, same.
Well... contact Sony or Microsoft. I'm sure they'll understand and find a way.
Well, Mass Effect 3 had some unnatural hair colors in their CC, like purple, so maybe DAI will too.
Now this is dedication...
Patrick Weekes @PatrickWeekes
A bit before 11pm. Boys finally asleep. @KarinWeekes sick and also asleep. Back at office. Let's make ourselves some words.
We appreciate your efforts, Patrick. Thank you. ![]()
We appreciate your efforts, Patrick. Thank you.
Yeah! Wow! Thank you for all your hard work
They are so evil!
More just that he misspoke. When I first read the tweet I read it as "demonstration" too.
I did a google search for it and... you're pretty much on the nose. It's for making characters look towards a specific spot smoothly.
That's exactly what it is. Procedural way to allow participants of a conversation (or a cutscene in general) to quickly and appropriately look at a target (typically the person they are speaking to, but not always).
The CinDesigners like JEpler can then go in and make tweaks if they feel it's necessary, but for most of the conversations that isn't really necessary. Tends to include subtle things too such as minor offsets so that if 4 people all turn to face the target, they don't all turn at the exact same time which is super uncanny valley inducing.
Had this happen during MoTA, everyone's head turned to Tallis simultaneously, then did a complete rotation exorcist style.That's exactly what it is. Procedural way to allow participants of a conversation (or a cutscene in general) to quickly and appropriately look at a target (typically the person they are speaking to, but not always).
The CinDesigners like JEpler can then go in and make tweaks if they feel it's necessary, but for most of the conversations that isn't really necessary. Tends to include subtle things too such as minor offsets so that if 4 people all turn to face the target, they don't all turn at the exact same time which is super uncanny valley inducing.
Patrick Weekes @PatrickWeekes
A bit before 11pm. Boys finally asleep. @KarinWeekes sick and also asleep. Back at office. Let's make ourselves some words.
Allan Schumacher @AllanSchumacher
@PatrickWeekes For those that don't have twitter, the #DAI twitter thread on BioForums are expressing their appreciation for the dedication!
Patrick Weekes @PatrickWeekes
@AllanSchumacher I have worked far fewer late hours than most Whole team of dedicated people busting their butts to make this game rock. ![]()
Patrick Weekes @PatrickWeekes
@AllanSchumacher Like you, for instance. ![]()
Oh, you guys. :,]
Had this happen during MoTA, everyone's head turned to Tallis simultaneously, then did a complete rotation exorcist style.
Haha, well the joys of doing it procedurally is that sometimes something funky can happen <.<
Well, that rather settles it in my mind that Failbetter likely isn't handling the Keep.
I would guess they're doing a very deep, lore-focused story thing. Maybe in a similar format to their other games, which run on browsers.
He means demonstration video here, right?
Not an actual demo that you can play.
That's exactly what it is. Procedural way to allow participants of a conversation (or a cutscene in general) to quickly and appropriately look at a target (typically the person they are speaking to, but not always).
The CinDesigners like JEpler can then go in and make tweaks if they feel it's necessary, but for most of the conversations that isn't really necessary. Tends to include subtle things too such as minor offsets so that if 4 people all turn to face the target, they don't all turn at the exact same time which is super uncanny valley inducing.
He means demonstration video here, right?
Not an actual demo that you can play.
Yes, he confirmed later he thought demo meant demonstration.
Just give 'em blue hair.
I'll also echo the appreciation for the many long hours that so many of the BioDevs work. And really, for the many long hours that many other (non-BioWare) game devs work.
Is this tech restricted to cutscenes only? Because I feel it could be used to make things more immersive (for example the Inquisitor walks through a village and the people turn to look at him and react appropriately. If he's done evil things they cower in fear or if he's a saint they smile and sing the Inquisition's praises and so on).
Just a thought.
Well, the way it worked in DAO and DA2 was a system that was more specifically utilized in the conversation editor and in the cutscene editor. So in that sense, it certainly didn't exist in DAO or DA2.
That said, I do know that the current Frostbite cinematic timeline editor is a lot more flexible than the one in Eclipse, particularly in the fact that those cinematics can fire while the player still retains control of the character. Unless they've leveraged the head look system in other ways (that I'm not aware of), it could still be set up so that if the Inquisitor walks past, cindesigners can create full sequences by ambient NPCs. So yes, the system in place does make it possible for the Inquisitor to walk past an area, and the people take a moment to stop what they are doing to acknowledge/comment on the Inquisitor.
Given how the cinematic timeline situation works, it's also possible to gate the responses based on plot states while the player still has control of the character.
There can be some advantages to this, in that the cindesigners won't need to worry as much about things like camera placements and so forth, though it'll still have issues in that it's time consuming so having complex ones happen a lot probably won't happen. But it is possible to make prefabs of common situations so that they can be placed in different areas that have common themes.
Now this is dedication...
Patrick Weekes @PatrickWeekes
A bit before 11pm. Boys finally asleep. @KarinWeekes sick and also asleep. Back at office. Let's make ourselves some words.
At what point does your blood turn into coffee?