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The Dragon Age Twitter Thread


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#18976
hexaligned

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That's true... I hadn't considered PC Mages might do the same. Hmmm...

 

I really hope they allow those casting animations for the PC, it looks so much better than the staff animations imo, or at least the few I saw in the demo.



#18977
Hrungr

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Well, it is still better than nothing. At least we will be able to see the range of options.

 

Oh I'm definitely hyped to see it, but for one glorious moment it looked like we getting an early, shiny-shiny present...   ;)



#18978
keightdee

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That's true... I hadn't considered PC Mages might do the same. Hmmm...

 

What if mages spec'd into schools of magic by acquiring different spell books? You're a Force mage, but you want to learn Entropy magic so you have to hunt down a copy of the Entropy tome and swap it out with your Force tome! I would love that.


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#18979
BioFan (Official)

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A CC demo would be AWESOMEEEEEE. SO sad they aren't doing it :C



#18980
Hanako Ikezawa

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I really hope they allow those casting animations for the PC, it looks so much better than the staff animations imo, or at least the few I saw in the demo.

 

What if mages spec'd into schools of magic by acquiring different spell books? You're a Force mage, but you want to learn Entropy magic so you have to hunt down a copy of the Entropy tome and swap it out with your Force tome! I would love that.

Makes my dream of making the Dragon Age mages more like the Fire Emblem mages even more plausible.


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#18981
JeffZero

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Just give 'em blue hair.

#18982
Hanako Ikezawa

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Just give 'em blue hair.

I don't play on PC, so no mods. 



#18983
Hrungr

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Now this is dedication...

 

Patrick Weekes @PatrickWeekes 

A bit before 11pm. Boys finally asleep. @KarinWeekes sick and also asleep. Back at office. Let's make ourselves some words.


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#18984
JeffZero

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I don't play on PC, so no mods.


Ah, same.

Well... contact Sony or Microsoft. I'm sure they'll understand and find a way.

#18985
Hanako Ikezawa

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Ah, same.

Well... contact Sony or Microsoft. I'm sure they'll understand and find a way.

Well, Mass Effect 3 had some unnatural hair colors in their CC, like purple, so maybe DAI will too. 



#18986
JeffZero

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Haha, true.

Oh, and as for Patrick... he's always been a badass like that. People can feel perfectly free to express an infinite spectrum of opinions on the quality of the games and thus the nebulous concept of crafter "skill", but I've seen entirely too much evidence those crafters take their jobs extremely seriously (all the while being hilarious and joyful about it) to ever let it slide without a snide remark when folks call 'em flat-out lazy. :P
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#18987
Hanako Ikezawa

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Now this is dedication...

 

Patrick Weekes ‏@PatrickWeekes 

A bit before 11pm. Boys finally asleep. @KarinWeekes sick and also asleep. Back at office. Let's make ourselves some words.

We appreciate your efforts, Patrick. Thank you. ^_^


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#18988
BioFan (Official)

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We appreciate your efforts, Patrick. Thank you. ^_^

 

Yeah! Wow! Thank you for all your hard work


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#18989
Allan Schumacher

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crying.gif

 

They are so evil!

 

More just that he misspoke.  When I first read the tweet I read it as "demonstration" too.



#18990
Allan Schumacher

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I did a google search for it and... you're pretty much on the nose. It's for making characters look towards a specific spot smoothly.

 

 

That's exactly what it is.  Procedural way to allow participants of a conversation (or a cutscene in general) to quickly and appropriately look at a target (typically the person they are speaking to, but not always).

 

The CinDesigners like JEpler can then go in and make tweaks if they feel it's necessary, but for most of the conversations that isn't really necessary.  Tends to include subtle things too such as minor offsets so that if 4 people all turn to face the target, they don't all turn at the exact same time which is super uncanny valley inducing.


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#18991
efd731

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That's exactly what it is. Procedural way to allow participants of a conversation (or a cutscene in general) to quickly and appropriately look at a target (typically the person they are speaking to, but not always).

The CinDesigners like JEpler can then go in and make tweaks if they feel it's necessary, but for most of the conversations that isn't really necessary. Tends to include subtle things too such as minor offsets so that if 4 people all turn to face the target, they don't all turn at the exact same time which is super uncanny valley inducing.

Had this happen during MoTA, everyone's head turned to Tallis simultaneously, then did a complete rotation exorcist style.
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#18992
keightdee

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Patrick Weekes ‏@PatrickWeekes
A bit before 11pm. Boys finally asleep. @KarinWeekes sick and also asleep. Back at office. Let's make ourselves some words.

Allan Schumacher ‏@AllanSchumacher
@PatrickWeekes For those that don't have twitter, the #DAI twitter thread on BioForums are expressing their appreciation for the dedication!

Patrick Weekes ‏@PatrickWeekes
@AllanSchumacher I have worked far fewer late hours than most Whole team of dedicated people busting their butts to make this game rock. :)

 

Patrick Weekes ‏@PatrickWeekes
@AllanSchumacher Like you, for instance. :)

 

 

Oh, you guys. :,]


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#18993
Allan Schumacher

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Had this happen during MoTA, everyone's head turned to Tallis simultaneously, then did a complete rotation exorcist style.

 

 

Haha, well the joys of doing it procedurally is that sometimes something funky can happen <.<



#18994
ElitePinecone

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Well, that rather settles it in my mind that Failbetter likely isn't handling the Keep.

 

I would guess they're doing a very deep, lore-focused story thing. Maybe in a similar format to their other games, which run on browsers. 



#18995
ElitePinecone

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User:

CC demo coming soon?

 

Mike Laidlaw @Mike_Laidlaw 

As soon as it's ready.

 

:huh:

 

He means demonstration video here, right?

 

Not an actual demo that you can play. 



#18996
TKavatar

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That's exactly what it is.  Procedural way to allow participants of a conversation (or a cutscene in general) to quickly and appropriately look at a target (typically the person they are speaking to, but not always).
 
The CinDesigners like JEpler can then go in and make tweaks if they feel it's necessary, but for most of the conversations that isn't really necessary.  Tends to include subtle things too such as minor offsets so that if 4 people all turn to face the target, they don't all turn at the exact same time which is super uncanny valley inducing.


Is this tech restricted to cutscenes only? Because I feel it could be used to make things more immersive (for example the Inquisitor walks through a village and the people turn to look at him and react appropriately. If he's done evil things they cower in fear or if he's a saint they smile and sing the Inquisition's praises and so on).

Just a thought.

#18997
Hanako Ikezawa

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He means demonstration video here, right?

 

Not an actual demo that you can play. 

Yes, he confirmed later he thought demo meant demonstration.



#18998
Jonathan Seagull

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Just give 'em blue hair.

You gotta have blue hair!

 

I'll also echo the appreciation for the many long hours that so many of the BioDevs work. And really, for the many long hours that many other (non-BioWare) game devs work.



#18999
Allan Schumacher

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Is this tech restricted to cutscenes only? Because I feel it could be used to make things more immersive (for example the Inquisitor walks through a village and the people turn to look at him and react appropriately. If he's done evil things they cower in fear or if he's a saint they smile and sing the Inquisition's praises and so on).

Just a thought.

 

Well, the way it worked in DAO and DA2 was a system that was more specifically utilized in the conversation editor and in the cutscene editor.  So in that sense, it certainly didn't exist in DAO or DA2.

 

 

That said, I do know that the current Frostbite cinematic timeline editor is a lot more flexible than the one in Eclipse, particularly in the fact that those cinematics can fire while the player still retains control of the character.  Unless they've leveraged the head look system in other ways (that I'm not aware of), it could still be set up so that if the Inquisitor walks past, cindesigners can create full sequences by ambient NPCs.  So yes, the system in place does make it possible for the Inquisitor to walk past an area, and the people take a moment to stop what they are doing to acknowledge/comment on the Inquisitor.

 

Given how the cinematic timeline situation works, it's also possible to gate the responses based on plot states while the player still has control of the character.

 

 

There can be some advantages to this, in that the cindesigners won't need to worry as much about things like camera placements and so forth, though it'll still have issues in that it's time consuming so having complex ones happen a lot probably won't happen.  But it is possible to make prefabs of common situations so that they can be placed in different areas that have common themes.


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#19000
Rolling Flame

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Now this is dedication...

Patrick Weekes ‏@PatrickWeekes 
A bit before 11pm. Boys finally asleep. @KarinWeekes sick and also asleep. Back at office. Let's make ourselves some words.


At what point does your blood turn into coffee?


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