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The Dragon Age Twitter Thread


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#2251
serenai

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Allan Schumacher wrote...

I have always just considered CGI trailers to be "buzz creators" and are used more for product exposure than for anything else.

They don't have a huge influence on me (at least I don't think they do), but by the same token I don't feel comfortable dismissing their effectiveness as a marketing tool outright. Simply because they don't appeal to me doesn't mean that they aren't effective.

I know they can be expensive, so perhaps I am being naive, but I get the impression that if they aren't seeing the results they want after releasing one, it'd be difficult to justify them.


As a "buzz creator" I think they are more effective toward.. not a non-gamer exactly, but a newbie to the franchise, at least. The effects in the Sacred Ashes trailer were what led my son to show it to me and the reaction was, "hey.. that looks kinda cool!" Since it led to the first purchase, it was successful marketing. The actual game play is what sold an additional 2 copies in this family.

So now there are two different audiences.. those who are new, and those who are already invested. Those of us already invested may need a different type of trailer to create that buzz.

#2252
ElitePinecone

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Surely there must be a way to market the game to new customers without actively annoying the hard-core players who are already obsessively following information about it. In DA2's case, while I think the aim of the marketing was worthy (even necessary; new customers are essential) the execution certainly didn't get me excited for the game. It did the opposite, in fact, by making me wonder why on earth everyone was mentioning visceral combat, awesome buttons and fighting like a Spartan every second sentence. The directive from on high was evidently to push the combat side of the game (and the 'wow blood explosions pew pew fireballs' side of combat, to boot) - and that's not necessarily a bad thing - but the message it sent about the priorities of the publisher was frustrating.

#2253
karushna5

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I love games, but technology and I don't get along. The DA2 trailer was amazing, and the only one I ever saw, as I don't get on much back then. I feel calling trailers like that misleading is a bit unfair. They are just there to look cool. Although I have tried so hard to find out what felt wrong with the game... Combat is a huge start. It was random and meaningless and felt so featureless. The plot was similar, good ideas, but lacking real meaning to the character. All the things our character was invested in rarely came up. Carver or Bethany could have been available more as part of the Templar/ Mage conflict. There could have been more plots that were not part of the Mage conflict, OR the plots we did do could have affected the Mage plot. It wasn't very clear, what we were building up to, the whole story was about little quests with mages and Templars until we had to make the two get along by killing the other side.

It felt very inevitable, a great game, but a little wearying to play. There was a sense of inevitability and just futility of it all. The very plot rests on the fact that you see something coming and you cant do anything about it. helplessness is not fun. The more we decided our side the less it meant.... no matter how pro templar I am, it never affects the end battle, no extra armor, moral, new troops, nothing we did made any difference. So after playing the game, knowing there is a problem and learning what you are doing does nothing to help it, and then the forces that start it are beyond the characters control. Characters who act on their own with no input from the player with a preset dialogue and plot have more character participation in the plot than Hawke, who was helpless the whole game to affect the war in any way, until the very end where Hawke just finishes it, not even changing anything with the side they pick.

The characters were more single minded and archetypes than they felt like real people, one thing seemed to define them. The plot and characters were great, don't get me wrong, and I am playing again, but it is so tiring and I had to explain whyit felt off the mark, which is very hard to put my finger on.

Modifié par karushna5, 05 février 2013 - 09:38 .


#2254
Fredward

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As far as I'm concerned anything you want other people to buy/watch needs a marketing blitz like woah. Coming from a total layperson I'd think a decent marketing whatchamacallit is second only to initial reviews in selling games. Maybe not second since a lot of people don't bother with reviews.

#2255
nightscrawl

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Fast Jimmy wrote...

Contrast that with DA2, which had a few in-depth videos which were developers using some of the now-cliche phrases (hot rod samurai, think like a general - fight lien a Spartan, virginal girl next door or up against the wall do it right here romances, Awesome Button, etc.)...

As someone who didn't follow any DA2 marketing, all I have to say is: *facepalm*. That's pretty shameful, and I say that as someone that really likes DA2.

That said, I think the blowback from such marketing tactics is one reason they have adopted the "show, not tell" approach to DA3, which I am very glad for, even if it means waiting all of this time. And of course the release of the Thedas lore book in April is wonderful timing. :D


Allan Schumacher wrote...

I have always just considered CGI trailers to be "buzz creators" and are used more for product exposure than for anything else.

They don't have a huge influence on me (at least I don't think they do), but by the same token I don't feel comfortable dismissing their effectiveness as a marketing tool outright. Simply because they don't appeal to me doesn't mean that they aren't effective.

I know they can be expensive, so perhaps I am being naive, but I get the impression that if they aren't seeing the results they want after releasing one, it'd be difficult to justify them.

You have a point there. I could rave all day long about how wonderful I think Blizzard cinematics are, but I never once, even when I saw the first WoW cinematic in 2005, thought the game would actually play that way. To this day they are still producing similar-styled cinematics for their into movies and big ad campaigns (primarily for new expansions), and although the game's polygons have increased dramatically over the years they are nowhere near the same level and I never expect them to be. That doesn't take away the joy of watching them though.

I don't really think that misleading trailers are that big an issue, so much as misleading developer statements, either though video, or apropos of this thread, social media like twitter. Those seem to be more, I guess you could say hurtful, because it seems the people who make those statements are being deceptive. I do want to add though that I can understand the feeling of working on a project, it being your work, you being proud of that work, being excited about what you have made, and statements being reflective of that effusive feeling. Fans build up expectations based on such statements though.

I sometimes wish we could go back to a simpler time where companies would release a game, there was very little fan feedback during a project, and the game was either a success or a failure based on its own merits instead of all of this other garbage we deal with today. If you, as a fan, didn't like it, you either didn't finish playing or told your friends how bad it was, but you didn't go on the internet to whine about it.

Modifié par nightscrawl, 05 février 2013 - 03:57 .


#2256
Raging_Pulse

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-Please return to the original DA1 formula. That is all.

@Mike_Laidlaw

In terms of story? Pacing? Combat? Non linearity?

-Pretty much everything. I appreciated everything DA1 had to offer. DA2 killed the series for me, and I'm worried for DA3.

@Mike_Laidlaw

Sorry to hear that. Our basic approach is to get lots of info about DAIII out before ship, so you can make up your mind.

-Yesss, this will be delicious. Are you not feeling like you're going to go back to some of the ideas from DA1?

@Mike_Laidlaw

Some, but not all. My ideal DAIII is a "best of each."

-What did you think were the best features of each game?

@Mike_Laidlaw

Too loaded a list to tweet. DAIII’s reveal should make it pretty clear, so better to hold off for context.



 

#2257
BioFan (Official)

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Domecoming wrote...

-Please return to the original DA1 formula. That is all.

@Mike_Laidlaw

In terms of story? Pacing? Combat? Non linearity?

-Pretty much everything. I appreciated everything DA1 had to offer. DA2 killed the series for me, and I'm worried for DA3.

@Mike_Laidlaw

Sorry to hear that. Our basic approach is to get lots of info about DAIII out before ship, so you can make up your mind.

-Yesss, this will be delicious. Are you not feeling like you're going to go back to some of the ideas from DA1?

@Mike_Laidlaw

Some, but not all. My ideal DAIII is a "best of each."

-What did you think were the best features of each game?

@Mike_Laidlaw

Too loaded a list to tweet. DAIII’s reveal should make it pretty clear, so better to hold off for context.



 




The reveal huh? ;)

does that mean soon?

#2258
Fortlowe

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How long has it been in development now?

#2259
ElitePinecone

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The best information we have is that they're going to start revealing information in the northern spring, which is over a month and a half away.

I have no idea how anybody could get "soon" from that tweet.

#2260
LolaLei

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ElitePinecone wrote...

The best information we have is that they're going to start revealing information in the northern spring, which is over a month and a half away.

I have no idea how anybody could get "soon" from that tweet.


Well, it's sooner than a northern Summer.

#2261
nightscrawl

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Domecoming wrote...

-What did you think were the best features of each game?

@Mike_Laidlaw

Too loaded a list to tweet. DAIII’s reveal should make it pretty clear, so better to hold off for context.

That is an interesting statement.

#2262
Raging_Pulse

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Ericander77 wrote...

The reveal huh? ;)

does that mean soon?


I hope so.

Well, if not full reveal, I think it's time they finally show us at least a screenshot, teaser video, more concept art,... pretty much anything new.

Modifié par Domecoming, 05 février 2013 - 04:22 .


#2263
ElitePinecone

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LolaLei wrote...

ElitePinecone wrote...

The best information we have is that they're going to start revealing information in the northern spring, which is over a month and a half away.

I have no idea how anybody could get "soon" from that tweet.


Well, it's sooner than a northern Summer.


True!

Just saying, we shouldn't expect a reveal tomorrow, or next week, or even necessarily next month. It could be as late as E3 in June. 

(I don't think it'll be that late, but who knows)

#2264
Pelican34

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I think this thread will have more than 100 pages before we get any information.

#2265
Chris Priestly

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Pelican34 wrote...

I think this thread will have more than 100 pages before we get any information.


At least.



:devil:

#2266
Yrkoon

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Yeah, that's a pretty safe prediction. This thread has gained about 10 pages in the last week, so it's not a stretch to think it'll gain another 10 by mid-march.

#2267
BioFan (Official)

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ElitePinecone wrote...

LolaLei wrote...

ElitePinecone wrote...

The best information we have is that they're going to start revealing information in the northern spring, which is over a month and a half away.

I have no idea how anybody could get "soon" from that tweet.


Well, it's sooner than a northern Summer.


True!

Just saying, we shouldn't expect a reveal tomorrow, or next week, or even necessarily next month. It could be as late as E3 in June. 

(I don't think it'll be that late, but who knows)



As long as I've been waiting to hear about DA3 (a good few years now) a month or two pretty much means soon lol. Sorry to start such a debate. :lol:

#2268
Renmiri1

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Chris Priestly wrote...

Pelican34 wrote...

I think this thread will have more than 100 pages before we get any information.


At least.



:devil:


Why do I hear an evil "Mwahahaha" when I read this post ? ;)

#2269
JerHopp

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The "show not tell approach" is really working allright. The suspense is killing me^^

When they do show details of DA:I I hope they'll show it in a live chat, like Mike Laidlaw did for DA2 a couple of times.

But I also hope they don't show too much of what actually is in the game (environments for example).. I want to be surprised and not knowing the environments until I play the actual game.. Maybe they could make a level especially made for showing gameplay mechanics? Don't know if that's possible (costs etc...)

#2270
Steppenwolf

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Fortlowe wrote...

How long has it been in development now?


We don't know.

#2271
Lizzarder

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BasilKarlo wrote...

Fortlowe wrote...

How long has it been in development now?


We don't know.

More than two years.

Modifié par Lizzarder, 05 février 2013 - 08:50 .


#2272
LolaLei

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Didn't Mark Darrah say in his post that it was something like 15 months back in August?

#2273
Atakuma

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During the initial announcement, it was said that Inquisition had been in per-production for nearly two years.

#2274
BioFan (Official)

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LolaLei wrote...

Didn't Mark Darrah say in his post that it was something like 15 months back in August?



They started "working on it" (not sure to what extent) once they finished DA2

#2275
rapscallioness

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Btw: I luv a good CGI Trailer. A good 1:16 of Hnnnnggg!

I know it's a CGI trailer and is reflecting more of an atmosphere, a mood than really Word of God.

Plz, don't take away my trailers.

Other than that, I'm gonna have to start treading very carefully the closer it gets to a reveal. I wanna go into DA3 completely fresh and unknowing.....that's gonna be really difficult.

As far as the DA2 marketing one liners...uh, wow. I had no idea they were saying those things. Oh, I really hope they don't come up with those kinda catchphrases for DA3.

Those just aren't good. They're actually cringeworthy. I mean....I don't even. Why...who? What are they teaching kids at University?

You know, one of the most memorable marketing campaigns I ever experienced was when I was little, and there was this tv show coming called "V". There was no whisper in the wind abt it.

I just remember I started seeing billboards all around town; train stations, roads, etc. They had this red, spraypainted "V" covering otherwise typical ads.

No one knew wth was going on. Lmao. Ppl were trying to figure it out. This went on for awhile...then oh, a new tv series. Okay...

But I still remember that. It was great.

Point is, I hope the BW/EA team starts coming up w/more ..interesting marketing tactics. Truthful, but engaging. Creative. Marketing can be very entertaining and enjoyable when done right.

That's all I have to say abt that. Forever and ever.