Aller au contenu

Photo

The Dragon Age Twitter Thread


776 réponses à ce sujet

#201
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Now that the trailer's been revealed are the devs gonna start talking more about the game? After this storm of panicked arm-flailing passes anyway.


I wouldn't say we're just going to start blathering on freely about anything and everything, but the idea was that the E3 trailer would be the start of releasing more information. There's still quite a ways to go until release, which means that there's going to be lots of time to still be a bit patient in releasing information, but I do think it's reasonable to expect more frequent updates (especially compared to the timeline between "official announce" and "e3 trailer").

#202
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Cool, thanks.


Of course, there's always the possibility that we feel a need to feed on tears, so we don't say anything for a long long time! :D

#203
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

BasilKarlo wrote...

That explanation doesn't really hold water to me. The trailer says "ACTUAL GAME FOOTAGE" which obviously means actual game footage. If they were worried about people misconstruing the trailer as being straight out of the game that phrase seems even more damning than "Actual In-Game Graphics." I think they used the FB3 engine like an animation suite and made the assets and animations a whole lot prettier than they actually are.


Well, there's always chance that you may be wrong for the first time. :wizard:

Here's what you're effectively saying:  "If you change anything from this video BioWare, you're lying.  Under no circumstances in the next 12+ months are you allowed to change any of what we saw here, otherwise this will no longer be actual game footage!"

You also have the feeling that this game is balls out gorgeous based on the trailer, and that it's impossible for the game to actually have anything close to this level of fidelity.  This is flattering, but given that I'd say that Battlefield 4 looks more visually impressive (and it was a live multiplayer demo), I'm not sure why there's so much resistance that our game can't actually have a level of detail similar to the trailer.

There are custom animations that exist in the trailer, but custom animations are also created for in game cinematics and were used in DAO and DA2.

I find your rejection and specificity of "in game footage" to be arbitrary.  If you don't think the trailer can be our visual target, it's probably best I leave it at this as I don't think I can convince you.

Modifié par Allan Schumacher, 12 juin 2013 - 05:56 .


#204
Cameron Lee

Cameron Lee
  • BioWare Employees
  • 92 messages

Reznore57 wrote...

Beerfish wrote...


He's one of the 'booth babes' apparently.


I sort of picture him in a cheap dragon costume now.
A dragon with a chainmail bikini on ...


Hahaha I love this idea! Next E3 guys :)

#205
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

LolaLei wrote...

I don't think all the game is polished to that extent yet either. From what I've heard different parts of the game tend to develop at different rates, so where as some of it may look as good as the trailer, other sections are likely still in their basic stages.


Much of the game is no where near the level of fidelity that we showed in the trailer.  Or else we proabably would have shown it too.

#206
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

a peek at some of the returning characters.


This is, IMO, the biggest part of the trailer.


EDIT: Exciting, is probably a better word than biggest.

Modifié par Allan Schumacher, 15 juin 2013 - 09:29 .


#207
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

What do you base this on? If you're basing it on visuals, well then I ought to show you Final Fantasy (XV or the "Agni's Philosophy" tech demo), or Ubisoft's Watch Dogs or The Division. Any of those games (or, tech demos) trounce everything I've seen in Frostbite, bar none.


I consider Watch Dogs, The Division, and Battlefield to all be quite similar in the technical capabilities, personally. They all look pretty good.

#208
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages
When I say technical abilities, I'm not talking about any sort of inside information.

It's different to judge an aesthetic. The style of The Division is probably my favourite, and I consider it a more pleasing game to look at, in part because I'm a bit more familiar with the setting and can greater appreciate the level of details. We all went "ooo" when he closed the door and whatnot (though that's not a graphical feature).

I'm hardly a graphics guru in terms of truly understanding the technical challenges, but can still recognize that a game can have an impressive engine, even if the visual style doesn't do much for me.

#209
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

(Too bad PAX Prime sells out pretty much the moment it goes on sale. ;_;)


Tell me about it... :(

#210
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

keightdee wrote...

ElitePinecone wrote...

In fact, practically every non-sports game developed at EA now will use Frostbite, which - if you believe the hype - means a lot more improvements and refinements are shared across studios. In theory, it's meant to make development less costly and more efficient, since EA isn't supporting a dozen or more (two dozen?) engines across all their games and studios.


A potential downside to this is that you then get a lot of games with a similar look, though lots folks clearly made it work with Unreal, so I'm optimistic.


Just to point out, this game (Sid Meier's Pirates) was made with the same engine as Oblivion :)

Posted Image

#211
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

ElitePinecone wrote...

An interesting video from DICE on some of the new features in Frostbite 3:

http://t.co/PLUvnpSsXh

(They seem really excited about that networked water simulation and "parallax animation in the iris".)



Ooo, the Timeline Editor shown at around 3:10 is one of the things I have worked on the most!

#212
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages
3:14 specifically.

#213
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages
Haha, my focus is actually less on what the demo is showing, but rather how the tool is being used to show the demonstration.

There's a light that is animated within that little cutscene, and part of our real time auditioning that we added (with help from Frostbite Vancouver) is all of the functionality to allow that sort of stuff to work.

Something similar existed in previous versions of Frostbite, but it wasn't very full featured and required a LOT of manual work to set things up. The new Timeline system has been set up to make a lot of that work, as well as the auditioning (as well as the fidelity while auditioning) easier to do. This to allow the designers to see how things are looking without requiring them to explicitly load up the game (and we also hooked up control so, when you're running through the editor, you can directly control the game's Timelines through the Timeline editor, which is something that even DA2 didn't have).

For you it might be "shouldn't all engines have that?" and I suppose that might be true. But it didn't before we started and it's cool to see the work we started now being used by other studios as well :)

/geek

#214
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Beerfish wrote...

Allan when you are talking about timelines are you talking about cutscene timelines or player controlled action?


The editor that I'm referring to is more cutscenes (and for us, especially conversations), although there's nothing stopping designers with the engine to have those elements play out while the player still has control.

#215
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages
Cleaned up some posts.

As for a toolset, I'd still bet against it. Frankly, expect not to get it, so that you can't get your hopes up and be disappointed if you don't get it.

#216
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

It may be that the time or resource investment required for making modding tools isn't seen as making sense financially (or, perhaps, it's just prohibitively difficult to do)


In my experience "not making financial sense" and "prohibitively difficult" are usually highly related. Though BF4 isn't going to release them, I wouldn't count on DAI having an end-user editor.

#217
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Angrywolves wrote...

How can you mod a game with a toolkit. Would take a lot of trial and error. Is there anybody who is a BSN member who is confident they could successfully mod the test pc version of the game without a toolkit?


Most games are data driven, meaning that the data is separate from the source code.  So to change a lot of things in the most games you can alter the data files directly.

#218
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages
All right, just to make it clear there is no such promotion. We should probably keep this thread towards tidbits that are from twitter, and more attributable quotes in general, as opposed to sharing some silly ideas for fun.

#219
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages
That's fine. Just do it in a different thread then.

#220
John Epler

John Epler
  • BioWare Employees
  • 3 390 messages

keightdee wrote...

As long as he treats his female characters better than Sorkin does ;]


It was more a reference to 'everyone is walking and talking and walking and talking' which is a million times easier in Frostbite.

Walk and talks are the best.

#221
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages
Deleted some posts that are picture heavy with Game Informer stuff. Give Game Informer some time with it.

#222
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages
That was a mistake on my part actually. I thought I had misclicked somewhere, but nothing appeared different. Only now.... at the end.... do I understand.

#223
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

COGNiTiON 1 wrote...

Wiedzmin182009 wrote...

Allan Schumacher wrote...

That was a mistake on my part actually. I thought I had misclicked somewhere, but nothing appeared different. Only now.... at the end.... do I understand.


What are you talking about?


That he has paid the price for his lack of vision. :whistle:


=]


Though to those that were curious, I accidentally unstickied the thread.

#224
Fiddzz

Fiddzz
  • BioWare Employees
  • 471 messages

simfamSP wrote...

Ericander77 wrote...

7 days till gamescom! WE ARE A WEEK AWAY PEOPLE!!!


Brace yourselves

"We can't speak about this right now" is coming ;)


I'm sorry but we can't speak about what we can't speak about right now, right now.

#225
Fiddzz

Fiddzz
  • BioWare Employees
  • 471 messages
 i'll just leave this here... http://blog.bioware....pax-prime-2013/