Frostbite 2? Really?
#1
Posté 17 septembre 2012 - 03:28
#2
Posté 17 septembre 2012 - 03:28
#3
Posté 17 septembre 2012 - 03:30
#4
Posté 17 septembre 2012 - 03:32
#5
Posté 17 septembre 2012 - 03:33
#6
Posté 17 septembre 2012 - 03:33
#7
Posté 17 septembre 2012 - 03:34
Aargh12 wrote...
As soon as an RPG developer talks about engine you know that the game will have little content. Good RPGs with cutting edge graphics (technically, not art desing) - does that even exist?
CD Projekt RED and The Witcher 2 disagree.
Modifié par DoomHK, 17 septembre 2012 - 03:35 .
#8
Posté 17 septembre 2012 - 03:34
Aargh12 wrote...
As soon as an RPG developer talks about engine you know that the game will have little content. Good RPGs with cutting edge graphics (technically, not art desing) - does that even exist?
Witcher 2 and Skyrim
Modifié par Master Shiori, 17 septembre 2012 - 03:40 .
#9
Posté 17 septembre 2012 - 03:34
#10
Guest_DarkGlaber_*
Posté 17 septembre 2012 - 03:35
Guest_DarkGlaber_*
ME: Everything (specially faces) seem to have been made painting.
ME2: Everything seems to be made of paper.
ME3: Everything seems to be made of plastic
DAO: Everything seems to be made of wax.
DAII: Everything seems to be made of paper again.
#11
Guest_Aotearas_*
Posté 17 septembre 2012 - 03:35
Guest_Aotearas_*
BUT then again, I'll be getting a completely new PC sooner or later this year or at the start of the next and I doubt the game will be out until then, so I'm all game.
As for the engine itself. It is more than capable to do some great things with. Facial expressions can be more detailed, emotional reactions more subtle and all that bravado.
So, until I get some stuff to judge the thing on, I'll be staying hopeful, but reserve judgement.
#12
Posté 17 septembre 2012 - 03:35
Aargh12 wrote...
As soon as an RPG developer talks about engine you know that the game will have little content. Good RPGs with cutting edge graphics (technically, not art desing) - does that even exist?
This post is an exerpt from the upcoming book: "Things not said ever in reference to The Witcher 2 or Skyrim."
#13
Posté 17 septembre 2012 - 03:35
Aargh12 wrote...
As soon as an RPG developer talks about engine you know that the game will have little content. Good RPGs with cutting edge graphics (technically, not art desing) - does that even exist?
The Witcher 2 says hello.
#14
Posté 17 septembre 2012 - 03:35
#15
Posté 17 septembre 2012 - 03:35
I expect DA3's graphics to be similar to DA2's.
#16
Guest_Avejajed_*
Posté 17 septembre 2012 - 03:36
Guest_Avejajed_*
#17
Posté 17 septembre 2012 - 03:36
Helekanalaith wrote...
Aargh12 wrote...
As soon as an RPG developer talks about engine you know that the game will have little content. Good RPGs with cutting edge graphics (technically, not art desing) - does that even exist?
The Witcher 2 says hello.
It also has really terrible gameplay IMO
But aside from that if they can integrate the old playstyle from DA:O/DA2 into Frostbite 2 I am all for this.
#18
Guest_Rubios_*
Posté 17 septembre 2012 - 03:37
Guest_Rubios_*
Aargh12 wrote...
As soon as an RPG developer talks about engine you know that the game will have little content. Good RPGs with cutting edge graphics (technically, not art desing) - does that even exist?
Looks like nobody in this thread told you about The Witcher 2.
Shall I?
#19
Posté 17 septembre 2012 - 03:37
EpicGamerMonkey wrote...
Frostbite 2 is an engine and engine only. A game's art design is not dictated by it's engine.
Also this.
Frostbite 2 will be powering the game. It won't determine what the game looks like.
#20
Posté 17 septembre 2012 - 03:44
#21
Posté 17 septembre 2012 - 03:45
#22
Posté 17 septembre 2012 - 03:46
#23
Posté 17 septembre 2012 - 03:47
#24
Posté 17 septembre 2012 - 03:48
#25
Guest_Rubios_*
Posté 17 septembre 2012 - 03:49
Guest_Rubios_*
They are pretty much the same feature wise, it would be nonsensical to pay a license having the same in-house.Mumba1511 wrote...
They should be using CryEngine 3. That would be amazing.
DA3 eyecandy will depend on the platforms they aim for, not the engine.
Modifié par Rubios, 17 septembre 2012 - 03:51 .





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