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Frostbite 2? Really?


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#51
Guest_BrotherWarth_*

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Frostbite 2 isn't optimized solely for FPS physics and game making, it's optimized for realistic physics, lighting, and movement in general.

#52
ianvillan

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Jarrett Lee wrote...

Think of it in terms of "beautiful graphics and physics", not as an FPS engine per se. I've seen what they are doing with it for DA3 and I think you guys are in for a treat. When the time comes that is!



I know you were dispelling the thought that it will be a FPS, but when you say think of the beautiful graphics it makes me think that that is the main priority for Bioware not the RPG side.

#53
Flatrid

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Master Shiori wrote...

Aargh12 wrote...

As soon as an RPG developer talks about engine you know that the game will have little content. Good RPGs with cutting edge graphics (technically, not art desing) - does that even exist?


Witcher 2 and Skyrim


Skyrim is not an rpg.....

#54
RinpocheSchnozberry

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Here are some games that use Frostbite 2:

MoH Warfighter  (Screens and video from Shacknews)

Army of Two (Official images)

Battlefield 3 (Eurogamer article) (PC graphics vs XBox, which shouldn't cause any arguments)

Hello Kitty: Eschaton Happy Party (Official site, reviews)

Modifié par RinpocheSchnozberry, 17 septembre 2012 - 04:17 .


#55
zyntifox

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Flatrid wrote...

Master Shiori wrote...

Aargh12 wrote...

As soon as an RPG developer talks about engine you know that the game will have little content. Good RPGs with cutting edge graphics (technically, not art desing) - does that even exist?


Witcher 2 and Skyrim


Skyrim is not an rpg.....


Yes it is (though not the kind of RPG i prefer). The Witcher 2 however is not.

#56
upsettingshorts

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ianvillan wrote...

I know you were dispelling the thought that it will be a FPS, but when you say think of the beautiful graphics it makes me think that that is the main priority for Bioware not the RPG side.


The only thing that could possibly bridge the gap in this logic is one big baseless assumption.

#57
Wulfram

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Jarrett Lee wrote...

Think of it in terms of "beautiful graphics and physics", not as an FPS engine per se. I've seen what they are doing with it for DA3 and I think you guys are in for a treat. When the time comes that is!


Physics, huh? 

#58
Flatrid

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KingJason13 wrote...

So, it's finally happened: Bioware are making a FPS.



:ph34r:

#59
Sylvius the Mad

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Jarrett Lee wrote...

Think of it in terms of "beautiful graphics and physics", not as an FPS engine per se. I've seen what they are doing with it for DA3 and I think you guys are in for a treat. When the time comes that is!

As long as you gives us back a free-roaming camera, then this is an improvement over the engine you used for DA2.

#60
Guest_Rubios_*

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Flatrid wrote...

Master Shiori wrote...

Aargh12 wrote...

As soon as an RPG developer talks about engine you know that the game will have little content. Good RPGs with cutting edge graphics (technically, not art desing) - does that even exist?


Witcher 2 and Skyrim


Skyrim is not an rpg.....


BRB making popcorn.

Modifié par Rubios, 17 septembre 2012 - 04:20 .


#61
Guest_RAGING_BULL_*

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BrotherWarth wrote...

Frostbite 2 isn't optimized solely for FPS physics and game making, it's optimized for realistic physics, lighting, and movement in general.


^ This

I'm not saying people shouldnt be concerned.. because i have my concerns about the game. But there are some people overeacting. We literally haven't seen anything yet plus there has been barely any confirmations

#62
Flatrid

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Cstaf wrote...

Flatrid wrote...

Master Shiori wrote...

Aargh12 wrote...

As soon as an RPG developer talks about engine you know that the game will have little content. Good RPGs with cutting edge graphics (technically, not art desing) - does that even exist?


Witcher 2 and Skyrim


Skyrim is not an rpg.....


Yes it is (though not the kind of RPG i prefer). The Witcher 2 however is not.


Skyrim is a free-roaming with elements of an rpg like the inventory and the skills... nothing else.

#63
Annihilator27

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DarkGlaber wrote...

I honestly didn't like BioWare game engines much.
ME: Everything (specially faces) seem to have been made painting.
ME2: Everything seems to be made of paper.
ME3: Everything seems to be made of plastic
DAO: Everything seems to be made of wax.
DAII: Everything seems to be made of paper again.


ME1-3 used Unreal,Yet modified

#64
Derengard

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Yes, be sceptical, who cares. Imagine that, "sceptical" (with amazingly little forethought) on a Bioware board. It seems at least 10 times better than the current engine and probably a choice as good as any at the moment. Of course they will adjust it some. But maybe it's just indoctrination.

Modifié par Derengard, 17 septembre 2012 - 04:25 .


#65
Welsh Inferno

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Derengard wrote...

Yes, be sceptical, who cares. Imagine that, "sceptical" (with amazingly little forethought) on a Bioware board. It seems at least 10 times better than the current engine and probably a choice as good as any at the moment. Of course they will adjust it some. But maybe it's just indoctrination.


People are allowed to be skeptical about an engine that has thus far predominantly been used in FPS's. Me, I'm intrigued.

Anything is better than that Eclipse though.

#66
Fiery Phoenix

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Frostbite 2.0 is not an FPS engine; it's a full-fledged world engine.

Mirror's Edge used Unreal Engine 3.0, which was designed with TPS games in mind, and it's one of the best looking games I've played this generation.

#67
ianvillan

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Upsettingshorts wrote...

ianvillan wrote...

I know you were dispelling the thought that it will be a FPS, but when you say think of the beautiful graphics it makes me think that that is the main priority for Bioware not the RPG side.


The only thing that could possibly bridge the gap in this logic is one big baseless assumption.



Maybe next time people are saying concerns about the engine being a FPS engine, they could counter by saying it is able to handle deep and complex RPG systems, instead of when fans worry about the engine saying but look beautiful graphics.

#68
CrazyRah

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With Frostbite 2 i can at least expect the game to look really good

#69
Sarquindi

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Flatrid wrote...

Cstaf wrote...

Flatrid wrote...

Master Shiori wrote...

Aargh12 wrote...

As soon as an RPG developer talks about engine you know that the game will have little content. Good RPGs with cutting edge graphics (technically, not art desing) - does that even exist?


Witcher 2 and Skyrim


Skyrim is not an rpg.....


Yes it is (though not the kind of RPG i prefer). The Witcher 2 however is not.


Skyrim is a free-roaming with elements of an rpg like the inventory and the skills... nothing else.


A RPG is a role-playing game where you assume the role of a character and take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development.  In both Skyrim and The Witcher 2, you take up the role of a character and take responsibility for the choices you make in the game and the development of that character (stats, skills, equipment, and such).  I'm curious to see what your definition of "RPG" is.

#70
zyntifox

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Flatrid wrote...

Cstaf wrote...

Flatrid wrote...

Master Shiori wrote...

Aargh12 wrote...

As soon as an RPG developer talks about engine you know that the game will have little content. Good RPGs with cutting edge graphics (technically, not art desing) - does that even exist?


Witcher 2 and Skyrim


Skyrim is not an rpg.....


Yes it is (though not the kind of RPG i prefer). The Witcher 2 however is not.


Skyrim is a free-roaming with elements of an rpg like the inventory and the skills... nothing else.


The most basic part of a roleplaying game is the players control over it's character's dialaogue and action. Not a single time in that game (from what little i have played it) does the character speak or act without the player's consent. Everything else like skills and inventory is just icing on the cake but hardly neccesary for a game to be a roleplaying game.

#71
Kail Ashton

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yeah, yeah, yeah cause the old engine was such a masterpiece, let's not use one of the better engines out there today and let's go do the "oh my god you guyz! EA is like deh devilz and stuff!" route, cause paranoid ignorance is the best default option after all

I don't bout the rest of you but i certinly want another bioware game that requires 50 patches just to get 85% of it to even work right, screw that frostbite engine!

#72
John Epler

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Engines don't really have a lot to do with the kind of game that's being made. Engines handle a lot of things behind the scenes - the example of visuals was already used, but it's more than that. Engines can handle how animations are handled, how data is stored and accessed, how assets are treated. Certainly, Frostbite 2 has, thus far, been primarily used for FPSes, but there's a lot of stuff it does that is simply going to give us the ability to do a lot more than we have previously - not just graphically.

The thing is, though - this is not a sign that we're shoving everything into overdrive action mode. We're working with the creators of this engine, and we've been building our changes from the ground up. This means that we don't have limitations in terms of things like customization that are imposed on us by the way the engine was originally created. Gameplay demands can drive changes to the engine, versus the engine limiting what we can do in terms of gameplay.

Hope that's a bit better of an explanation.

#73
OwaisofSpades

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Frostbite environment destruction capabilities in combination with magic?

Sounds good

#74
El Mito

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Flatrid wrote...

Master Shiori wrote...

Aargh12 wrote...

As soon as an RPG developer talks about engine you know that the game will have little content. Good RPGs with cutting edge graphics (technically, not art desing) - does that even exist?


Witcher 2 and Skyrim


Skyrim is not an rpg.....

Never go full retard.

#75
zyntifox

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John Epler wrote...

Engines don't really have a lot to do with the kind of game that's being made. Engines handle a lot of things behind the scenes - the example of visuals was already used, but it's more than that. Engines can handle how animations are handled, how data is stored and accessed, how assets are treated. Certainly, Frostbite 2 has, thus far, been primarily used for FPSes, but there's a lot of stuff it does that is simply going to give us the ability to do a lot more than we have previously - not just graphically.

The thing is, though - this is not a sign that we're shoving everything into overdrive action mode. We're working with the creators of this engine, and we've been building our changes from the ground up. This means that we don't have limitations in terms of things like customization that are imposed on us by the way the engine was originally created. Gameplay demands can drive changes to the engine, versus the engine limiting what we can do in terms of gameplay.

Hope that's a bit better of an explanation.


No John, we got that sign a long time ago.