Frostbite 2? Really?
#101
Posté 17 septembre 2012 - 04:59
#102
Posté 17 septembre 2012 - 05:00
Upsettingshorts wrote...
Wulfram wrote...
So, does that mean we'll get better hair?
Good one.
List so far:
- Better hair
- An improved way of storing weapons that can't be described using the word "floating."
Oh god yes! Please, no more floating weapons.
Also, non creepy-looking hands.
#103
Posté 17 septembre 2012 - 05:02
Lord knows DA needs less corridor-heavy areas.
#104
Posté 17 septembre 2012 - 05:03
Cutlasskiwi wrote...
Oh god yes! Please, no more floating weapons.
Also, non creepy-looking hands.
What the other Cutlass said. I long for the day I can wear my swords and daggers like actual swords and daggers and not Mass Effect rifles.
Speaking of which, bring back swords for Duelists! At the very least, Rapiers. It would be a crime against Orlais (and humanity) not to have them.
#105
Posté 17 septembre 2012 - 05:10
pretty much my reaction
Modifié par Dubozz, 17 septembre 2012 - 05:10 .
#106
Posté 17 septembre 2012 - 05:12
Cutlass Jack wrote...
Cutlasskiwi wrote...
Oh god yes! Please, no more floating weapons.
Also, non creepy-looking hands.
What the other Cutlass said. I long for the day I can wear my swords and daggers like actual swords and daggers and not Mass Effect rifles.
Speaking of which, bring back swords for Duelists! At the very least, Rapiers. It would be a crime against Orlais (and humanity) not to have them.
Agreed. We cannot have Orlais without Duelists with rapiers. And while you're at it BioWare, how about some new 'thrusting' animations for the rapiers?
#107
Posté 17 septembre 2012 - 05:25
#108
Posté 17 septembre 2012 - 05:34
#109
Guest_Rubios_*
Posté 17 septembre 2012 - 05:35
Guest_Rubios_*
XXXMETATRONXXX wrote...
Aargh12 wrote...
As soon as an RPG developer talks about engine you know that the game will have little content. Good RPGs with cutting edge graphics (technically, not art desing) - does that even exist?
I believe Skryim would disagree with you.
Modifié par Rubios, 17 septembre 2012 - 05:36 .
#110
Posté 17 septembre 2012 - 05:53
The idea that having a powerful graphics engine somehow means instantly that the rest of the game will be shallow or unpolished is crazy, and if nothing else TW2 certainly proves otherwise (as many others have said).
In fact considering TW series is consistently compared to the DA series (whether you agree with such comparisons or not), and considering that TW2 received huge praise for it's graphics, it makes sense that this would be one area they look to improve for DA3. And that's not even getting into the fact that new consoles are soon to be upon us.
#111
Posté 17 septembre 2012 - 05:57
#112
Posté 17 septembre 2012 - 06:02
spirosz wrote...
I don't care what engine they use, as long as they don't re-use maps and take their time with the game to take advantage of whatever engine.
What this guy said. Also Princess Mononoke, woot!
#113
Posté 17 septembre 2012 - 06:04
so you take Frostbite 2 cut from it everything that don`t needed & do special version fot DA:I
is it still Frostbite, or this engine will have her own name?
#114
Posté 17 septembre 2012 - 06:06
#115
Posté 17 septembre 2012 - 06:09
The Baconer wrote...
I'm pretty excited to see what they'll do with Frostbite. The engine they were still using in Dragon Age 2 just wasn't cutting it.
You can guarantee a **** load of lens flare and dirty lens, you can't beat Frostbite when it does that.
#116
Posté 17 septembre 2012 - 06:13
#117
Posté 17 septembre 2012 - 06:30
TW2.Aargh12 wrote...
As soon as an RPG developer talks about engine you know that the game will have little content. Good RPGs with cutting edge graphics (technically, not art desing) - does that even exist?
#118
Posté 17 septembre 2012 - 06:39
QFT.Mr.House wrote...
TW2.Aargh12 wrote...
As soon as an RPG developer talks about engine you know that the game will have little content. Good RPGs with cutting edge graphics (technically, not art desing) - does that even exist?
The Witcher 2 is simply one of the most gorgeous RPG's I've ever laid my eyes upon. It's true that RPG's aren't usually overly impressive from a graphical standpoint, but The Witcher 2 really does show its legs in the graphics department, even on the 360.
#119
Posté 17 septembre 2012 - 06:42
#120
Posté 17 septembre 2012 - 06:46
#121
Posté 17 septembre 2012 - 06:51
DoomHK wrote...
Aargh12 wrote...
As soon as an RPG developer talks about engine you know that the game will have little content. Good RPGs with cutting edge graphics (technically, not art desing) - does that even exist?
CD Projekt RED and The Witcher 2 disagree.
^^^^^^^^^^^^^^^^^^^^
#122
Posté 17 septembre 2012 - 06:55
#123
Posté 17 septembre 2012 - 07:02
ev76 wrote...
Wonder if we will be able to destroy our environments! That would be crazy, or an ogre pummeling a house tearing it to shreds!
My thoughts were racing through this thought as well... tiny doorway you run through it to make room between you and Ogre, Ogre smashes through doorway taking out a good chunk of the wall around it . Or a fight with a Qunari in a room full of support pillars and the Qunari chopping through them with his big axe as you attempt to dodge around the other side of it.. Dragons spewing fireballs at buildings with thatched roofing and it burning a hole through the roofing. The possibilities are huge
#124
Posté 17 septembre 2012 - 07:06
Wonderful thoughts!
*Picture being a mage and being able to lift guys up and slamming them against the wall, breaking it and having the guy fly through it.*
Ooooh and mages lifting rocks caused by the wall shattering and tossing it towards the enemy.
#125
Posté 17 septembre 2012 - 07:11
In Battlefield 3, I'm pretty sure they simply scanned in actors for most of the characters that spoke and didn't try to make novel looking people. That's just an annoyance I have with many games- you can make a character look like anyone or anything yet you end up simply copying a real life person.
And along those lines, Frostbite 2 is capable of very nice looking character models, but what about conversation animations? The digital acting and animations in BioWare games have never been that good and now upping the quality of the characters could end up with really gross looking Uncanny Valley stuff. Or, they end up making a 10 hour game after they try to mocap or do some nice looking but expensive animation method.
That, and I'm curious to see how the art style translates into FB2. Pretty much all Frostbite 2 games thus far have been realistic modern looking settings; never anything fantasy, as far as I know.





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