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Frostbite 2? Really?


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#151
devSin

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Allan Schumacher wrote...

"Designers" is a vague term. If you're referring to level designers, I'm less versed on what specifically they were wanting (I actually worked with Writing and the Programmers on my team). You'll still need to be more specific, however.

Level and systems designers (and whatever other titles the future has spawned). Possibly cinematic designers as well, depending on what it is they actually do (I'm still not sure how far their influence extends).

I'd look at how much was possible in Eclipse and ask if that same level of flexibility is exposed to the people who most need it. (We'll just assume there's no chance of any toolset or aftermarket mod support.)

Allan Schumacher wrote...

Frostbite does have a scripting system.

All modern engines have a scripting system, I'm sure. But I wouldn't really hold them up against the BioWare standard of scripting systems, the systems that helped you build your best and most dynamic games. (And then when you tapped into UE3, you ended up with something depressingly static.)

#152
Kinkaku

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JMSLionheart wrote...

So they changed the engine... and still only 2 years of development (like in Dragon Age 2 which was like a bad-joke DLC for Origins). Release date: 2013...
Isn't that a non-sense?!

I have no hopes for DA 3... Graphics are not the main essence of a true RPG and a solid story cannot be done in less than 3 years. So I won't buy this product. Sorry for you Bioware, but I won't be fooled again. I am an intelligent being, unlike some of the people who only moves because of great graphics... the ones I call "Awesome" beings.


An intelligent being would normally wait for more info before deciding to not outright hear them out.

All we got is the press release, which by the way only gave the name, and engine they were using and a projected release date. So yeah you do that. :whistle:

Modifié par Kinkaku, 17 septembre 2012 - 10:51 .


#153
Allan Schumacher

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devSin wrote...

Level and systems designers (and whatever other titles the future has spawned). Possibly cinematic designers as well, depending on what it is they actually do (I'm still not sure how far their influence extends).

I'd look at how much was possible in Eclipse and ask if that same level of flexibility is exposed to the people who most need it. (We'll just assume there's no chance of any toolset or aftermarket mod support.)


I can only speak for Digital Acting, but the goal has been to make sure everything we can do in Eclipse we can do in Frostbite.


All modern engines have a scripting system, I'm sure. But I wouldn't really hold them up against the BioWare standard of scripting systems, the systems that helped you build your best and most dynamic games. (And then when you tapped into UE3, you ended up with something depressingly static.)


How familiar are you with both?  What functionality didn't exist in UE3 that did exist in the other game engines?  (I'm mostly just curious myself).

Modifié par Allan Schumacher, 17 septembre 2012 - 10:51 .


#154
Dubozz

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Allan, may i ask you one thing please? How hard is to make something like suicide mission(me2) in terms of time, resourses, etc. on frostbite2. To tell the truth i'm exited to hear about DA3 will use it as engine.

#155
Allan Schumacher

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Allan, may i ask you one thing please? How hard is to make something like suicide mission(me2) in terms of time, resourses, etc. on frostbite2. To tell the truth i'm exited to hear about DA3 will use it as engine.


Based on just the logic for making sure the conditions are set up (i.e. the plot states), not very difficult.

Most of the effort would go into designing the actual content (I don't know how much more difficult this is compared to the other engines we've worked with though).

From a QA standpoint it can be time consuming since we have to test the permutations, but this cost is required regardless of the details of how it needs to be implemented.

#156
Dubozz

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Thank You so much for your answer! Looking forward DA3!

#157
Guest_RAGING_BULL_*

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I'm actually learning alot from reading this thread. Gotta love when threads have educated discussions

#158
Malanek

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Is there a genuine z-axis in it? Are we going to be able to jump (or fly (or fall))?

Modifié par Malanek999, 17 septembre 2012 - 11:01 .


#159
devSin

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Allan Schumacher wrote...

How familiar are you with both?  What functionality didn't exist in UE3 that did exist in other game engines?  (I'm mostly just curious myself).

Sadly, I don't know anything about what they've done for ME, beyond some names and peeking into how they apparently set up and manage their content.

Empirically, however, there's a big difference between the dynamic content of Origins and the world of Mass Effect (where you seemingly have three states: fight, on/off, and patrol—nothing ever seems to deviate from this). (They do seem to be able to set up combat encounters with some granularity, so at least they have some control over that AI.)

I will say that the promise of Eclipse was betrayed somewhere along the way (console support?), because a lot of what David was blowing about stuff like verisimilitude ended up being so much smoke. So maybe Frostbite will end up being close enough to Eclipse in reality (even if Eclipse in spirit could have been so much more).

I'm still leery of getting something that is instantly recognizable as not a Dragon Age game (but maybe that's more saying it's recognizably not a BioWare engine, since anybody who plays NWN and JE should notice the similarities, both in what's possible and in how it's achieved). But like I said, I'll trust you guys to put out something good, or at least good enough to be fun (and I liked ME well enough before the end, so not having the "BioWare charm", as I like to call it, isn't the kiss of death or anything).

#160
fchopin

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I am glad that Bioware are using a new engine but i am worried that the game may not be an RPG when it's done, I love ME3 but it is no longer an RPG for me.

#161
Realmzmaster

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@Alan Schumacher,

How much modification will have to be done to the Frostbite 2 engine in comparison to the Eclipse engine (used for Origins) that was modified to make the Lycium engine for DA2? 
I know that the Frostbite 2 engine is flexible, but does it have enough flexibility for DA3?

Modifié par Realmzmaster, 17 septembre 2012 - 11:09 .


#162
devSin

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Realmzmaster wrote...

How much modification will have to be done to the Frostbite 2 engine in comparison to the Eclipse engine (used for Origins) that was modified to make the Lycium engine for DA2?

Ground-up overhaul.

DA2 was just an evolution and an upgraded graphics layer.

Everything that's not a part of Frostbite (which is probably pretty much everything except for graphics and sound, in BioWare's case) has to be added in, and who knows what constraints they're going to be faced with (the graphics engine often dictates the way some things must behave).

Level design probably has to change, and we already know combat design is changing; it's anybody's guess what else is going to be completely different from how "Dragon Age" (meaning what it should look like and how it should play) was established in Origins.

Modifié par devSin, 17 septembre 2012 - 11:18 .


#163
LinksOcarina

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devSin wrote...

Realmzmaster wrote...

How much modification will have to be done to the Frostbite 2 engine in comparison to the Eclipse engine (used for Origins) that was modified to make the Lycium engine for DA2?

Ground-up overhaul.

DA2 was just an evolution and an upgraded graphics layer.

Everything that's not a part of Frostbite (which is probably pretty much everything except for graphics and sound, in BioWare's case) has to be added in, and who knows what constraints they're going to be faced with (the graphics engine often dictates the way some things must behave).


If that is the case, then is it just possible for the Lycium engine to be implemented into a sort of, 2.0 version after looking at how Frostbite works?

not saying they won't use Frostbite in the game, but I am saying they may use Frostbite as a template to revamp Lycium. Is that possible, basically? 

#164
Dr. wonderful

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I'm kind of feeling bad for the folks who have to recreate all the others characters from past games.

"WAAAH, THEY DON'T LOOK THE SAME!
"X is UGLY! WAAAAH!"

#165
devSin

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LinksOcarina wrote...

If that is the case, then is it just possible for the Lycium engine to be implemented into a sort of, 2.0 version after looking at how Frostbite works?

You'd have to ask them, but it's not something they're going to do.

They're cleaning house here (there's more they need to throw out from Eclipse than just graphics), and I'm assuming they're adding multiplayer at the same time. To be sure, Eclipse really is limiting what is possible for them to create—I just wish overcoming these limitations didn't involve inheriting a new set of limitations that they likely have less control over. I'm sure a lot of their tech is modular (they could probably add on FaceFX and whatever easily enough), but some of it is certainly pretty heavily tied to the foundation of the engine, and that stuff probably won't survive (but they can add something that maybe kinda sorta works the same, or accomplishes the same thing at least).

My spirit soared when I saw Mark write "We're working on a new engine"; my heart sank when he wrote "We're starting with somebody else's".

#166
suunio

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I can see it now:
"DA3 uses Frostbite2 engine"

hair still looks like wood varnish

#167
Allan Schumacher

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Realmzmaster wrote...

@Alan Schumacher,

How much modification will have to be done to the Frostbite 2 engine in comparison to the Eclipse engine (used for Origins) that was modified to make the Lycium engine for DA2? 
I know that the Frostbite 2 engine is flexible, but does it have enough flexibility for DA3?



Compared to DA2's changes, a lot more modification.  Some systems that we need will have to be created fresh.

#168
Bryy_Miller

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I am cautiously optimistic. I await screenshots.

#169
Renmiri1

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Allan Schumacher wrote...

Realmzmaster wrote...

@Alan Schumacher,

How much modification will have to be done to the Frostbite 2 engine in comparison to the Eclipse engine (used for Origins) that was modified to make the Lycium engine for DA2? 
I know that the Frostbite 2 engine is flexible, but does it have enough flexibility for DA3?



Compared to DA2's changes, a lot more modification.  Some systems that we need will have to be created fresh.


Interesting... I looked at Frostbite's site and they don't seem to have sword and sorcery games yet. Is that one of the things you guys will have to build from scratch ?

#170
d-boy15

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doesn't surprise me... it's seem like EA want to push their new engine to be standard
for game developing like unreal engine.

#171
Ianamus

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I'm glad that they are using a new engine. I was never a big fan of the graphics or animations in either of the Dragon Age games, and between this and Bioware hiring more environmental artists I have hope that the game will at least have good looking and varied environments.

#172
Allan Schumacher

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Renmiri1 wrote...

Interesting... I looked at Frostbite's site and they don't seem to have sword and sorcery games yet. Is that one of the things you guys will have to build from scratch ?


Well, "sword and sorcery" type games is a bit vague.  There are elements that we use in our game (i.e. a more full featured conversation editor) that, for example, DICE wouldn't have really needed to do for BF3.  For us, though, it's essential for fast workflows and iteration.

It's not built entirely from scratch (there's a foundation that we can build upon and other systems that we can leverage), but there was no concept of a tree based conversation editor that let you quickly hook up speakers and whatnot.  There is now, and it can even do some stuff that the one in Eclipse couldn't do to boot!

The big issue is that they lack the level of stability that the Eclipse tools would have (since those tools existed for years), but that's where I come in! =]

#173
Chaoswind

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Good news... I hope my little PC can handle it... and I also hope it won't... so conflicted

#174
deuce985

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I'm just curious to know if the "technical" aspect of DA3 had been in development for two years too. The article I read said DA3 has been in development for two years. Does this mean in that time Bioware has been designing this new engine? Or was it mostly just conceptual ideas? I'd be curious to know if somebody could answer this. :)

Modifié par deuce985, 18 septembre 2012 - 01:43 .


#175
Maferath

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So.... does that mean we should expect the system requirements to go up? The DA2 requirements were essentially the same as DA:O, but now I wonder if my computer is going to be able to handle DA3.