Level and systems designers (and whatever other titles the future has spawned). Possibly cinematic designers as well, depending on what it is they actually do (I'm still not sure how far their influence extends).Allan Schumacher wrote...
"Designers" is a vague term. If you're referring to level designers, I'm less versed on what specifically they were wanting (I actually worked with Writing and the Programmers on my team). You'll still need to be more specific, however.
I'd look at how much was possible in Eclipse and ask if that same level of flexibility is exposed to the people who most need it. (We'll just assume there's no chance of any toolset or aftermarket mod support.)
All modern engines have a scripting system, I'm sure. But I wouldn't really hold them up against the BioWare standard of scripting systems, the systems that helped you build your best and most dynamic games. (And then when you tapped into UE3, you ended up with something depressingly static.)Allan Schumacher wrote...
Frostbite does have a scripting system.





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