Cinematics
#1
Posté 17 septembre 2012 - 03:58
Isabella throwing the knife, the dragon transformation. Very cool stuff, but there just wasn't enough of it (until all the DLC was included of course).
As an old school RPG player, I'm perfectly happy with all the action actually just happening ingame, but when these 'oh cool!' moments were far and few between... the lack thereof in the rest of the game was a bit of a letdown.
Any opinions/news on this?
#2
Posté 17 septembre 2012 - 04:52
Beerfish wrote...
Cinematics are great. I like them but they need two things.
1) Skippable so that in subsequent replays you do not have to view them.
2) Never put them as a prelude to a major battle with out a save game after them. Getting your rump whipped on major battles and having to redo each long cutscene before hand was highly annoying in ME.
If #1 exists, isn't #2 less of an issue?
For any that may be interested, I did follow up with my team (I'm the QA embed for the Digital Acting team) about the ability to actually pause the game during conversations and cutscenes and it has been tracked as a task.
No hard promises as work always gets triaged and maybe something happens and this is deemed less important when push comes to shove, but it is tracked as an explicit feature request.
Cheers.
Allan
#3
Posté 17 septembre 2012 - 05:28
Travie wrote...
Allan Schumacher wrote...
No hard promises as work always gets triaged and maybe something happens and this is deemed less important when push comes to shove, but it is tracked as an explicit feature request.
Cheers.
Allan
Anyone else get a little rise of panic coming up their throats whenever a developer uses a word like triage?
Not trying to bust your balls Allan, but its a little early to be talking like that...
The main criticism I heard back when DA2 was released is that it felt unpolished, probably because of the (unfortuantely necessary) triaging you're talking about.
I use the term simply to state "Nothing is confirmed."
Everything is prioritized. "Triage" is literally what we call a session where a group of people get together and look at the state of the project. In order to deliver on various milestones, we see where things are going. What's going well, what's the problem areas, and so forth. They happen whether the project is 2 years from ship or 2 months from ship. As QA, the "triage" group affects me because they look at bugs and assess ones that have a high bug weight as well as ones that have been open for a long time. They have a more holistic view of the project so they can see that Bug X is affecting teams 4, 2, and 5, so it should be taken care of before Bug Y. And so forth.
If people are going to take my words and panic about them though....
I could have used a different word. Prioritized maybe? The specific feature in question is deemed "low risk" as well as "low priority." Meaning that adding the functionality poses little risk in terms of complexity (ease of implementation) and potential for affecting other systems. It's low priority because right now we're busy working on other core features for cinematics. What's listed as a "core feature" also evolves through the scope of the project, as new requirements are put forth when people realize the system is either missing something, or just an outright new feature is requested.
tl;dr: Pausing in cinematics is a known feature request. Whether or not it makes it into the game is unknown at this time.
#4
Posté 17 septembre 2012 - 05:40
DreGregoire wrote...
Playing on the PC I found the autosave function of ME3 during/after cinematics to be very useful, I always made an effort to convert them into an actual numbered save, but only allowing for one autosave made that difficult at times. I would like to see the option of having autosaves number themselves. I know initially DA had the ability to have four autosave slots, even this would be better than just the one.
I'm glad to hear that a pause during cinematics is being looked into, at least thats what I thought I read, I think it would be a very useful tool, but not if the screen is changed and not just frozen as is. Screenshots!
Crusader Kings II does this. It's incredibly useful when you, for example, declare war on a country only to realize that instead of being the two provinces you thought it was, it is in fact the far-flung outpost of a massive empire.
I'm not speaking to anything we may or may not be doing for DA3, as I don't know, but it is a nice little feature.
#5
Posté 17 septembre 2012 - 05:44
John Epler wrote...
Crusader Kings II does this. It's incredibly useful when you, for example, declare war on a country only to realize that instead of being the two provinces you thought it was, it is in fact the far-flung outpost of a massive empire.
I'm not speaking to anything we may or may not be doing for DA3, as I don't know, but it is a nice little feature.
Aside:
I did notice you load that up over the weekend!





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