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#1
Travie

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I can't be the only one that noticed most of the best cinematics of DA2 seemed to be included in the demo...

Isabella throwing the knife, the dragon transformation. Very cool stuff, but there just wasn't enough of it (until all the DLC was included of course). 

As an old school RPG player, I'm perfectly happy with all the action actually just happening ingame, but when these 'oh cool!' moments were far and few between... the lack thereof in the rest of the game was a bit of a letdown. 

Any opinions/news on this?

#2
Cimeas

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I concur. Cinematics are nice, and draw you into the game. Did anyone see the Baldur's Gate 2 intro cinematic (after first dungeon) done in the DA:O engine? That's the difference.

#3
Malsumis

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Cimeas wrote...

I concur. Cinematics are nice, and draw you into the game. Did anyone see the Baldur's Gate 2 intro cinematic (after first dungeon) done in the DA:O engine? That's the difference.


Losses outweigh the gain.

#4
hexaligned

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I can live without them.  I prefer my games to be game play heavy, with the story playing out through the actual mechanics. I just watch a movie if I want a passive experience.

Modifié par relhart, 17 septembre 2012 - 04:07 .


#5
Guest_Fandango_*

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Cineamtics that dont wrestle control from the player are just fine by me.

#6
Guest_FemaleMageFan_*

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The frostbite engine looks great enough and I think cinematics should be done through it in real time

#7
Beerfish

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Cinematics are great. I like them but they need two things.

1) Skippable so that in subsequent replays you do not have to view them.
2) Never put them as a prelude to a major battle with out a save game after them. Getting your rump whipped on major battles and having to redo each long cutscene before hand was highly annoying in ME.

#8
Zack_Nero

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The cinematic are great to watch, no doubt about that. However, I want it to make sense too. I mean I don't want over the top better then an animated movie kind of cinematic, then when I play the game I go like "man why can't I do any of that cool stuff I was doing a minute ago." I just do want it to be way over the top. Still great to have, but not need as much as we want it.

#9
Guest_simfamUP_*

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Malsumis wrote...

Cimeas wrote...

I concur. Cinematics are nice, and draw you into the game. Did anyone see the Baldur's Gate 2 intro cinematic (after first dungeon) done in the DA:O engine? That's the difference.


Losses outweigh the gain.


What did I loose from this?

www.youtube.com/watch

IIRC, this was already in BG2, meaning, there was no gameplay lost.

#10
Malsumis

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simfamSP wrote...

Malsumis wrote...

Cimeas wrote...

I concur. Cinematics are nice, and draw you into the game. Did anyone see the Baldur's Gate 2 intro cinematic (after first dungeon) done in the DA:O engine? That's the difference.


Losses outweigh the gain.


What did I loose from this?

www.youtube.com/watch

IIRC, this was already in BG2, meaning, there was no gameplay lost.


Not sure if serious?

Cinematics are a detriment to the RPG genre.

#11
Travie

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Beerfish wrote...

Cinematics are great. I like them but they need two things.

1) Skippable so that in subsequent replays you do not have to view them.
2) Never put them as a prelude to a major battle with out a save game after them. Getting your rump whipped on major battles and having to redo each long cutscene before hand was highly annoying in ME.


I really agree with this, its just one of the many things that make a game run smoother and let you know that the developers had an eye on the details.

#12
Allan Schumacher

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Beerfish wrote...

Cinematics are great. I like them but they need two things.

1) Skippable so that in subsequent replays you do not have to view them.
2) Never put them as a prelude to a major battle with out a save game after them. Getting your rump whipped on major battles and having to redo each long cutscene before hand was highly annoying in ME.



If #1 exists, isn't #2 less of an issue?


For any that may be interested, I did follow up with my team (I'm the QA embed for the Digital Acting team) about the ability to actually pause the game during conversations and cutscenes and it has been tracked as a task.

No hard promises as work always gets triaged and maybe something happens and this is deemed less important when push comes to shove, but it is tracked as an explicit feature request.

Cheers.

Allan

#13
Beerfish

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Yes, if 1 exists 2 is not as much of a problem but I'd rather then have a save after the cinematic so when you fail (as you invariably do during boss battles until you figure out the best course of action) you can get right back into it. This was not as big of a problem in DA games as it was in ME. (The battle vs the broodmother comes to mind as doing it right.)

#14
Beerfish

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Oh as an add on to this topic, keep up with the trend that was set in some of the expansions, that being having small cinematics showing what is going on elsewhere that you could view. (As in seeing the darkspawn across the bridge moving to from one area to another.) Those little snippets really add value as far as letting the player know that while they are doing their thing, other things are happening and the world is not standing still.

#15
Travie

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Allan Schumacher wrote...

No hard promises as work always gets triaged and maybe something happens and this is deemed less important when push comes to shove, but it is tracked as an explicit feature request.

Cheers.

Allan


Anyone else get a little rise of panic coming up their throats whenever a  developer uses a word like triage?

Not trying to bust your balls Allan, but its a little early to be talking like that...

The main criticism I heard back when DA2 was released is that it felt unpolished, probably because of the (unfortuantely necessary) triaging you're talking about.

#16
RinpocheSchnozberry

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Allan Schumacher wrote...

No hard promises as work always gets triaged and maybe something happens and this is deemed less important when push comes to shove, but it is tracked as an explicit feature request.


This would be a nice feature.  I'm pushing a cookie through my screen at you, let me know if it comes through. 

#17
ElitePinecone

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Allan Schumacher wrote...

For any that may be interested, I did follow up with my team (I'm the QA embed for the Digital Acting team) about the ability to actually pause the game during conversations and cutscenes and it has been tracked as a task.

No hard promises as work always gets triaged and maybe something happens and this is deemed less important when push comes to shove, but it is tracked as an explicit feature request.

Cheers.

Allan


<3

#18
upsettingshorts

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Travie wrote...

Anyone else get a little rise of panic coming up their throats whenever a  developer uses a word like triage?


No.

Travie wrote... 

Not trying to bust your balls Allan, but its a little early to be talking like that...


Why?  You don't think they have a plan for how involved implementing X would be, and that Y would be better served instead?

Travie wrote... 

The main criticism I heard back when DA2 was released is that it felt unpolished, probably because of the (unfortuantely necessary) triaging you're talking about.


Every game ever made has "triaged."

#19
hoorayforicecream

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I want to see the ability to back up and replay a conversation similar to how SWTOR does it, in case I make a selection mistake.

#20
Travie

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Upsettingshorts wrote...

Travie wrote...

Anyone else get a little rise of panic coming up their throats whenever a  developer uses a word like triage?


No.

Travie wrote... 

Not trying to bust your balls Allan, but its a little early to be talking like that...


Why?  You don't think they have a plan for how involved implementing X would be, and that Y would be better served instead?

Travie wrote... 

The main criticism I heard back when DA2 was released is that it felt unpolished, probably because of the (unfortuantely necessary) triaging you're talking about.


Every game ever made has "triaged."


I didn't mean to derail the conversation away from cinematics... I could argue the point, but just nevermind :P

#21
zyntifox

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I just hope that the game won't take too much control over the protagonist, such as talking or making decisions, in the cinematics,

#22
Sylvius the Mad

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Allan Schumacher wrote...

For any that may be interested, I did follow up with my team (I'm the QA embed for the Digital Acting team) about the ability to actually pause the game during conversations and cutscenes and it has been tracked as a task.

No hard promises as work always gets triaged and maybe something happens and this is deemed less important when push comes to shove, but it is tracked as an explicit feature request.

Awesome news, Allan.  Thank you very much.

#23
Spedfrom

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Allan Schumacher wrote...

Beerfish wrote...

Cinematics are great. I like them but they need two things.

1) Skippable so that in subsequent replays you do not have to view them.
2) Never put them as a prelude to a major battle with out a save game after them. Getting your rump whipped on major battles and having to redo each long cutscene before hand was highly annoying in ME.



If #1 exists, isn't #2 less of an issue?


For any that may be interested, I did follow up with my team (I'm the QA embed for the Digital Acting team) about the ability to actually pause the game during conversations and cutscenes and it has been tracked as a task.

No hard promises as work always gets triaged and maybe something happens and this is deemed less important when push comes to shove, but it is tracked as an explicit feature request.

Cheers.

Allan


<3
:o
:wub:
:kissing:

#24
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hoorayforicecream wrote...

I want to see the ability to back up and replay a conversation similar to how SWTOR does it, in case I make a selection mistake.


Yeah, this was a great mechanic. I imagine it is fairly easy to implement, as in SWTOR, all you have to do is back out of the dialog to disengage. However, I'd imagine Bioware devs have considered this mechanic numerous times over the years, and I'm inclined to think they have deliberately chosen not to include it. 

#25
Fast Jimmy

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Allan Schumacher wrote...

For any that may be interested, I did follow up with my team (I'm the QA embed for the Digital Acting team) about the ability to actually pause the game during conversations and cutscenes and it has been tracked as a task.


Am I the only one who hears the word "embed" and pictures Allan in military camo fatigues, embeded in a combat unit, doing QA?

No? I'm just crazy? Okay, that's totally understandable.