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Top 5 things you would like to see in DA3 Inquisition ?


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#2576
TurianFrigate

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1. Good story and characters.
2. Choices with a strong impact on the world/story.
3. Large world.
4. More customization.
5. Ruler of Ferelden decision from DAO to have a big impact.

#2577
RetroActiv

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1. Engrossing story that address loose ends from DAO
2. Fewer companion romance options but more in depth
3. Much less focus on Templar/Mage drama
4. Improved rogue archer class
5. Please just make the best game possible. No unnecessary pandering/fanservice.

#2578
geralt-of-rivia

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1. Morrigan
2. darkspawn
3. hard puzzels
4. camping
5. tactical elements

#2579
Soundsystem

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1. The return of various characters from the previous two games. Especially LI's and the player characters. I mean.. hearing brief mentions of our Warden in DA2 was okay.. but something more significant would be better.

2. The ability to talk to your companions more than once every few years in small increments. More like DA:O where you could chat away whenever. I always laugh at DA2 because for some romances (Ferris especially) you've kissed twice and had sex once. In TEN YEARS. Poor Hawke. :( An ability like in DA;O to kiss your LI or something, and to interact with other party members more would be great.

3. HAIR. HAIR HAIR HAIR. Come on Bioware. Some variety in this department. And for female characters some long hairstyles. I use mods for this, clipping be damned, but really. Even long ponytails and stuff. I would also, as a curly haired girl, love of see some curly hair options. You almost never see them in games, and it makes me sad that I can't make a character that looks like me.

4. Choices to have big impacts and bite you in the ass and be unexpected and change the world. Really just lots and lots of variation in choices and outcomes would be lovely. So it's not always: 1. Super nice good person choice, 2. Middle of the fence undecided choice and 3. Evil I hate everything choice.

5. A variety of endings. DA2 (and ME3, though I know that wasn't this team) really suffered from this sense of inevitability. Where all choices led to the same end and nothing you did was going to change or affect that. Doesn't just have to be good ending V. bad ending. Things like Harrowmont v. Bhelen in DA:O were very well done, because good or bad was less clear and it was all very subjective.

I realize some of these are difficult or unrealistic. But a girl can dream~

#2580
El Dude 9

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1.An origin where you can play as the God Child
2.For not every character to be gay (Im fine with gay characters but do it more like ME3)
3.Two Player
4.The Warden and Hwak
5. An army of compainins with there own moral's (Good or Evil)
6. The choice to become a warden
I know it said only 5 but.

#2581
Deathbyaxe

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1.Arcane Warrior
2.Arcane Warrior
3.Arcane Warrior
4.Arcane Warrior
5.You guessed it

#2582
Kommunicating

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1. Races and or/ Origins for our new character.
2. Amazing Story. (With an Epilogue!)
3. Stop Reusing Levels. (Open World?)
4. Decisions That Matter in DA3 and Closure for past choices in DA:O & DA2.
5. Focus On Companions. (In-depth convos/fireside chats, Better Romace, Armor Customization, Companion Quests)

#2583
Brahmvus

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make the darkspawn back to origins and restore the deeproads to how they originally looked. Also get a clue

#2584
pace675

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1. The full game at launch, no day 1 DLC. If it means I have to dish out $10 bucks more at launch so be it. Was not the purpose of DLC to add to the replayability of the game. So tl;dr the full game at launch, not that much to ask for really is it?

2. Actually seeing the effects of previous installments of the game being noticeable and seeing that affect the the setting to this game. It is the little things that make the game more engaging. Like was the Warden(The player) from the Circle, was Hawke a mage or mage sympathizer? Would that effect the way the people of Thedas perceive mages? It should, shouldn't it? Two of the most relevant events within the past decade might have people discussing the plight of the mages at least.

3. Companions with their own sexuality (like on ME3 which was done wonderfully). To me one size fits all is bland at best.

4. Story! Story! Story! That is why I love your games, so please more story and less mind numbing waves of enemies.. I know that fighting is a key element to the DA franchise, but it was the story that made the game. So make the fights more engaging, than tedious.

5.Been stated before plenty of time before, but it seems it needs to be repeated. Decisions that matter, no matter how the story goes or will end, a player's decision should matter and have consequences.

#2585
Yendor_Trawz

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 1. Less meaningful sidequests. if the Blackstone Irregulars want me to deliver a letter for them, I don't want to have to travel more than one street away.

2. More Bromance.

3, Skating kids.

4.Mayor Murdoch's voice actor playing every male character.

5.Combat we don't have to think about. Maybe just a 'Win Fight' key so we can skip straight to more bromance.

6. Ruck.

7. Bromance with Ruck.

#2586
El Dude 9

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Also Darkspawn companions

#2587
orangebox16

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1. Better psychics (scorch marks, cuts, slashes in cloth etc).
2. Extensive customisation (even at the expense of performance).
3. rich and thoughtful dialogue (to more of an extent than already present)
4. OMG s@#t my pants graphics.
5. MORE GORE.

 

 

*physics :D



#2588
Yendor_Trawz

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orangebox16 wrote...

1. Better psychics (scorch marks, cuts, slashes in cloth etc).
 


They could tell us the ending. And who will be in DA 4.

Modifié par Yendor_Trawz, 12 février 2013 - 11:27 .

  • orangebox16 aime ceci

#2589
Xynobia

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1. Story. A great story is tops on my list. DAO had a wonderful story line. The DA2 story line just seemed lacking and of course rushed. "I ran from the blight to save my family and myself now I'm stuck in this town for 10yrs doing menial tasks and still manage to tick off an entire town, even though my choices don't actually matter". That pretty much sums up DA2 in my opinion. DAO seemed to have far more depth. DAO actually had a feeling to it. DA2 just seemed so hollow to me. I've gotten used to DA2 so i can look past all this now and say it's not a horrible game, it was just far to rushed. 

1b. Then there's the romances. The DA romances were far better. They seemed to add more depth and feeling to the story. In DA2 the romances were just awkward and didn't seem to add anything to the bigger picture, They just seemed to be a filler. I liked being not only able to talk with your LI whenever you wanted, but also your other companions. In DAO you had alot of background and conversations with you companions, if you so choose. In DA2 it's like I said before it just seemed so hollow and boring. 

2. More Areas, I hated being trapped in Kirkwall and the Environment just reusued over and over. I don't need a wide open world, just changes in scenery would be good enough for me. However, some outlying area/s (maybe a few more sidequests) where you can level up if you feel your character is to low of level to properly engage a boss would be nice.

3. Stop with the exploding enemies just give us finishing moves along the lines of DAO. I loved the faster combat of DA2 but the animations were ridiculous. I'd like to see kind of a middle ground between the combat of DAO and DA2. However the battle animations for the mage was much better in DA2, aside from the running of a staff through your midsection when you used blood magic. That was just absurd. Also, what's up with the waves of enemies just spawning and falling out of mid-air? I liked how in DAO the enemies were all there and you could see what you were up against and not just hack and slash your way through waves of enemies, a more tactical approach I guess you could say. 

4. More customization, I got tired of the inability to give my companions different armor (other than 4 upgrades). In DA2 there were better pieces of armor I would have loved to have given my companions that had better stats than what they were wearing, but I coundn't give it to them because it was outside their 4 armor upgrades. I mean seriously WTF? This companion is going to be stuck with crappy armor. If you want the companion character to retain their own image that's fine, just have it set up to were the appearance of their armor doesn't change just it stats when a new piece of armor is equipped. You can do the same with weapons providing it is the same type of weapon. Oh, and by the way, I absolutley loved the voiced protaganist, so have the response options like in DAO and keep the voice, just have more than 3 responses.

5. Junk, Why is it that most of the chests you found and even the ones you had to pick the lock to open only contain an utterly useless peice of  junk? I understand you can sell the junk for gold but wow. Why not put something that is possibly useful in there as well? Speaking of junk that's what the so called crafting sytem in DA2 was. I didn't like just finding the reagents and then ordering whatever became available. If that's the case you should have just been able to go buy what you needed and not have to worry about trying to find more reagents in hope of more items becoming available. I liked being able to pick the recipes I wanted. Besides if I have everything I need to make an Item why should I have to pay for it? It can be made to where some reageants have to be found and others bought. I'd lean more to the DAO crafting system with some minor changes. Mostly how the regeants are obtained.

Now My Brain HurtsImage IPB

Modifié par Xynobia, 13 février 2013 - 03:36 .


#2590
chesschamp

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1. The Warden
2. Return of deep and expansive story with choices
3. DA2's combat
4. Very, very difficult Nightmare mode
5. Co-op campaign

#2591
Ircasha

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1) Inclusion of original Warden character from DAO
2) Morrigan . . . lots more of her (and the baby)
3) Good, complex story with morally ambiguous choices at times that impacts NPC interaction
4) Stop trying to be a console combat game and gives us a great RPG
5) Make the ending consistent with the underlying themes of the game - no buttons that are essentially the same nihilistic ending or Deus Ex Machina characters pulled out of some sunless abyss to wrap up the story

#2592
Atlantisrulez

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1. Return of overall fav. companions from both games. (Like Merrill, and Alistair)
2. Choice affects from past games.
3. More comebacks from origins: Warden back / Morrigans baby
4. More blood mage talents
5. Remain on PS3 not on future consoles so we can import saves.

#2593
LoneTXCowboy91

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1. Return of all major companions from DA:O and DA II
2. Choices affect EVERYTHING
3. More in depth romances
4. Make sure imports are consistant, in my particular case "Warden King with Leliana as my mistress"
5. Remain on XBOX 360 & PS3, do not alienate your loyal fans and customers by making us have to go out of our way to buy a next generation system just so we can play

#2594
kathic

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No but really though please don't make me crawl into another hole in the ground and fight spiders. I will fight giant bunnies or something but no more spiders.

#2595
Dominari

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1. Bacon
2. Story continuity
3. Strong male love interests (More Harry Dresden and less Twilight)
4. Griffons
5. Content Creation Toolkit

#2596
DocJaxx

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1. a campaign co-op multi-player mode.
It's the Most important one to me. My wife and I have always wanted to experience the adventure and stories of Thedas together. Fighting along side eachother. sexy!

2. Good Story.

3. More open world to explore, we love the lore and the world created so far.

4. More original locations, seeing the same maps reused over and over took us out of the story.

5. Inon Zur

#2597
jagabond

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1. Seeing my Warden/Hawke look like they did in their respective games. My Warden doesn't even have to look good, but a rough approximation of his DA:O appearance will be a big immersion factor for me... if he even shows up.

2. Some kind of fight involving at least 2 of the 3 PCs

3. Some magical hybrid of DA:O and DA2's combat system.

That's really it, not worried about plot/gameplay/companions.

#2598
MidnightsFury

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1. More map to explore. I liked how open the world was in Origins. I would prefer a home base, yes, but I would love to hark back to traveling about like in Origins. I understand though, for DA2's storyline, that the map had to be constricted. I see people complaining about that all the time, but really, why would you haul off to Lothering or somewhere when it is not relatable to the story at hand? Besides, we had Mark of the Assassin and Legacy, both of which took us out of Kirkwall. I don't know what this story will bring us, but I do hope we go back to traveling about for it.

2. Fix the romance format! I loved the Origins format for romances. It was involved, it took time, the sex scenes were fun, it was well-rounded. DA2's gave little in that aspect. While I feel, that the few romance scenes and stories we got were more emotionally charged than Origins, it was like throwing us a bone. I was left wanting much much more. As for all these different races and more companions to romance that everyone is jousting for, would y'all rather have 10 romanceable companions or see this game in hand sometime soon? Personally, I think 5 or 6 is quite enough. These creators have to spend loads of time on the stories and scenes, etc. If we keep adding more and more characters to that list, I worry we will not see the game anytime soon. I think we've been given a good array of choices thus far. I loved Zevran and Fenris. I hope, if we get another broody/dark/fascinating/intriguing love interest like them, that they go with a race other than elf, perhaps human.

3. Some sort of Coliseum. I don't know how. I don't know why. But dammit I want to take my character to glory and I want the whole world watching. :D Would it help if I said pretty please?

4. Customizable attire. I think they've already touched on this subject some, saying we will be pleased with the level of customization. So I am not terribly worried about it. I would like to have pants, even if they are MC hammer pants. Something other than a constricting robe.

5. Please, please, please let me import my game and tie it in. I was sooooooooooooooooooo disappointed and a tad furious that after I completed Return to Ostagar NO ONE NOTICED. Nothing. I would rather have not played it, than to go through it, one of the most emotional quests to date, and to not have any bearing on the game whatsoever. They have got to fix that. After playing that once through, I did not do it again I was so disappointed and I will never buy another mod pack like that if I know it's going to lead to something like that. That being said, I think it would be terribly interesting to see your past characters, even if just a glimpse. I don't want to play as them again. It's a new game. But I think it would be interesting to bump into them, or observe them in a cut scene. At the end of DA2, when it is said, "That is no coincidence" it leaves me to wonder if they are going to build on that, as if the Champion has found the Warden and they are plotting something? Is that what the Inquisition will be all about? Finding the Champion and Warden? Is the game going to take a complete turn and put us in an antagonist role, as the Inquisitor, hunting down our past two characters? I hope not, although I can see where the interest would be. Although if your Origins character bit the dust it would be quite a feat to pull that off, unless of course you didn't really die but absorbed the dragon's spirit and have turned into some crazy abomination. Anywho. I love the little quips or small side quests that relate to past events. That is one of my absolute favorite things about the Dragon Age Empire, that it takes what we've begun and see it through to the end. I hope this will not be the end of the Empire. That scares me, too. Ok, shutting it now :)

#2599
Ghost Yeti

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1. Death animations like DA:O
2. A dash ability for mages (loved Kingdoms of Amalur mages)
3. Abomination romance ( Anders does not count in my book anyway)
4. Remember that Morrigan is my Old God baby mama so let us see the little anthi-andraste ok ?
5. Flemeth in all of her milf glory (DA:2 version)

#2600
BRPedersen

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1) More RPG, your actions and choices should affect the way people are reacting to you. If you have behaved in an evil fashion NPCs should avoid you or even refuse to trade with you, and if you're a good guy people should treat you nicely.
2) Story with a BIG scope, the Final Fantasy series or actually DA:O are good examples. I want to save the world or destroy it!
3) Larger selection of NPCs, but then they should also leave you if you're not behaving according to their beliefs.
4) More strategic combat. Select a tactic and let the game play it out, rather than button mashing. PC and NPC should then have co-op tactics.
5) In game personlisation of your characters, even if it is only a choice between colour schemes for their gear.