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Top 5 things you would like to see in DA3 Inquisition ?


3278 réponses à ce sujet

#2601
once-ler

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1. A game that the bioware staff are proud to make happen.

2. It would be really cool if the loose ends from the previous two games can be tied up to form a satisfying ending.
(Morrigan and her baby + the Circles' rebellion = ?? )

3. Either a bigger inventory bag or full removal of useless loot

4. A minigame?
or even to have Wicked Grace real! I remember Paazak in Kotor being really fun and appropriate in the bar/club.

5. A badass cripple/blind person

Modifié par once-ler, 14 février 2013 - 08:29 .


#2602
karushna5

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I posted awhile ago, but playing the game again my views on it have changed.
1) I would like more, variation and choices that change the game in some way. None of Hawkes choices affected the plot in a major way in DAII! Other than the Mage Templar one and even then it ended the same. It doesn't have to be major but something that shows there is a choice would be wonderful.

2) It sounds really hard with a sequel, but an epilogue with a background on how everyone ended up would be perfect. The hardest part for me and the ME3 ending was actually not knowing what the characters did with their lives. And how the world was, it felt like a cliff hanger a bit. If not then some way how our choices decides the end battle? Either way, some variation in the story will be amazing.

3) I hear we can't play our backgrounds, but that there will be some to choose from. To have those matter to the story would be amazing, a little more than Mass Effect if possible. Instead of one PC background minor story if instead a minor plot? That would be great, even if it is minor.

4) I guess this means the next game, but I really want 1 main character, is there any chance we could keep The Inquisitor? It gets a little tiring to get used to a new PC every time. Either way, I trust you to make a good game.

5) I love the characters you made, but perhaps more...variation in character types in the future? I feel Merrill Fenris, and Anders were a bit on the fanatical side, and it is hard to deal with fanatics sometimes.

#2603
feehun

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1) To find out what happened to Morrigan and her son, as well as other characters. Some things just ended so suddenly in da:o, and I really wish for answers and to see more consequences of the choices you made in da:o and II.

2) More difficult choices and stuff, that has a lot of impact on the story.

3) More customizations, it does already have that but, I love customizations. :)

4) Different enviorments and more places to explore.

5) More backstory to the protagonist!

Something I missed from Da:O in II was to be able to speak to random characters whenever you felt like it, and the camp. I love the camp.

Modifié par Felycia, 14 février 2013 - 11:06 .


#2604
Big Magnet

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1 - Polearm combat: Spear, scythe, quarterstaff

2 - Banters involving 3 party members

3 - decent-looking mage headgear

4 - Some REALLY creepy places, like the haunted orphanage from Origins, or the Blackmarsh from Awakening

5 - More conversations. Not just plot-wise, but little talks just to better know your squad

#2605
WarriorOfLight999

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I have only one desire:

1) Let your Hero of Ferelden make an appearance (Assuming of course this game takes place once again in Ferelden, which I am led to believe part of the game is). They DONT need to speak at all; you could just recreate the original character models/textures from Origins and BAM!

#2606
ghostz82

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Just make it just like DAO but add the gameplay/control interface of DA2 and besides that bioware can improve or add anything else that they think would make the game better and not hurt it. To me having fun, the gameplay, story, and replay value is what matters most in a game not the graphics.

There are plenty of games that look good good but suck so graphics shouldn't be a big factor in judging a game. I'm only saying this because nowadays sequels always look better but are not a better game overall and I hope developers see this. Also I hope in DA3 its more like DAO in where classes aren't restricted to only one type of weapons and hat I mean by that is how in DA2 rogues can only use daggers  and bows or warriors only use long blades an so on. I hated that about DA2 I mean in DAO you could use all weapons and depending on what class you were and abilities you choose then that would determine how effective you character would be with those weapons.

There was other little things about DA2 i also hated like for example that you didn't have the option of dressing your squadmates like you could in DAO. How in the hell do you go from a great game of the year like DAO to a just good game like DA2? The only reason this probally happened was  because they rushed the game out and they shouldnt have but thats what happens when you partner up with a mega publisher like EA.

So far only news I saw about DA3 was about how good it looks and that ain't what I want to hear or know about since it should look good in th first place I just want it to be as good as DAO if not better then that will be imporant nd great news to hear.

#2607
Thunder

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1) More RPG
2) Absorbing Story
3) More Places to visit (more locations)
4) Less action than DA2
5) More personalisation about own PC and NPG.

#2608
nightscrawl

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I don't think I've ever posted in this thread, so here goes. In no particular order...

* Flirt/romance icons
* More reaction to past PC dialog/actions
* Left/right arrows on the character creator sliders
* A small digression to talk about Wardens/darkspawn, as DA2 had
* MAGE PANTS

#2609
Atchas

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kathic wrote...

1) A reduction in the number of spiders
2) Fewer spiders.
3) No spiders.
4) Do not let the open world theme detract from a compelling main story.
5) Do not include spiders in the game.





New Evil in DA:I SPIDERLINGS   (bioware is evil):devil:

#2610
Dominari

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1. Snakes
2. Roaches (and I'm not talking about the kind your programmers have in their car tucked behind the mirror of the passenger side visor)
3. Parasitic worms
4. Ritual and fetishistic cannibals. (I loved Lilianna's eys and her lips were sweet but her liver needed more salt)
5. Spiders.

Modifié par Dominari, 15 février 2013 - 06:59 .


#2611
TheEgoRaptor

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1. Toolset

#2612
xnode

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MidnightsFury wrote...

1. More map to explore. I liked how open the world was in Origins. I would prefer a home base, yes, but I would love to hark back to traveling about like in Origins. I understand though, for DA2's storyline, that the map had to be constricted. I see people complaining about that all the time, but really, why would you haul off to Lothering or somewhere when it is not relatable to the story at hand? Besides, we had Mark of the Assassin and Legacy, both of which took us out of Kirkwall. I don't know what this story will bring us, but I do hope we go back to traveling about for it.

2. Fix the romance format! I loved the Origins format for romances. It was involved, it took time, the sex scenes were fun, it was well-rounded. DA2's gave little in that aspect. While I feel, that the few romance scenes and stories we got were more emotionally charged than Origins, it was like throwing us a bone. I was left wanting much much more. As for all these different races and more companions to romance that everyone is jousting for, would y'all rather have 10 romanceable companions or see this game in hand sometime soon? Personally, I think 5 or 6 is quite enough. These creators have to spend loads of time on the stories and scenes, etc. If we keep adding more and more characters to that list, I worry we will not see the game anytime soon. I think we've been given a good array of choices thus far. I loved Zevran and Fenris. I hope, if we get another broody/dark/fascinating/intriguing love interest like them, that they go with a race other than elf, perhaps human.

3. Some sort of Coliseum. I don't know how. I don't know why. But dammit I want to take my character to glory and I want the whole world watching. :D Would it help if I said pretty please?

4. Customizable attire. I think they've already touched on this subject some, saying we will be pleased with the level of customization. So I am not terribly worried about it. I would like to have pants, even if they are MC hammer pants. Something other than a constricting robe.

5. Please, please, please let me import my game and tie it in. I was sooooooooooooooooooo disappointed and a tad furious that after I completed Return to Ostagar NO ONE NOTICED. Nothing. I would rather have not played it, than to go through it, one of the most emotional quests to date, and to not have any bearing on the game whatsoever. They have got to fix that. After playing that once through, I did not do it again I was so disappointed and I will never buy another mod pack like that if I know it's going to lead to something like that. That being said, I think it would be terribly interesting to see your past characters, even if just a glimpse. I don't want to play as them again. It's a new game. But I think it would be interesting to bump into them, or observe them in a cut scene. At the end of DA2, when it is said, "That is no coincidence" it leaves me to wonder if they are going to build on that, as if the Champion has found the Warden and they are plotting something? Is that what the Inquisition will be all about? Finding the Champion and Warden? Is the game going to take a complete turn and put us in an antagonist role, as the Inquisitor, hunting down our past two characters? I hope not, although I can see where the interest would be. Although if your Origins character bit the dust it would be quite a feat to pull that off, unless of course you didn't really die but absorbed the dragon's spirit and have turned into some crazy abomination. Anywho. I love the little quips or small side quests that relate to past events. That is one of my absolute favorite things about the Dragon Age Empire, that it takes what we've begun and see it through to the end. I hope this will not be the end of the Empire. That scares me, too. Ok, shutting it now :)


I usually hate quoting long post but this one has to be the best written response that has my perfect thoughts on it as well. Thou I still like the idea of a stronghold we can upgrade and siege from etc in the story arch, but that's just preference :), all points written thou, definitely!

#2613
DCS1987

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1. DA:O amount of playtime; my first playthrough took around 90hrs and I'm sure I missed stuff too.
2. Story that pans out whilst I play; I hated being pulled away and thrown a few years in the future in DA2 only to be told what happened in between.
3.Diverse environments; DA2 caught flak for this but even DA:O had us stuck in Dwarven caverns for a long time. Perhaps shorter missions would help this.
4. Returning characters and story elements; I'd like to find out my Warden's story if not play it and returning characters is always good. Sten would be my 1st pick.
5. Improved conversations; DA:O was perfect. I've never liked the small summaries of what my character will say because it sometimes is misleading (usually at precisely the wrong time).

If I could have a 6th wish - Don't have wishy washy add ons. I'm sure I'm not alone when I say I don't want tiddly armour packs as or expansions, I want Awakening. That is all.

Modifié par DCS1987, 16 février 2013 - 01:16 .


#2614
LTD

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1 Sequel for DA: O
2 Retcon and purification of everything that reminds me of DA 2.
3 Not a [name of some next gen console here] exclusive

These three keep me happy enough.

#2615
RubyTheDragon

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*spam deleted: Do not repeat posts in multiple topics, it is considered the same as spam*

Modifié par Selene Moonsong, 16 février 2013 - 05:14 .


#2616
Galbrant

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1. Playable Dwarves. Not enough games allows you to play a dwarf on the consoles. I guess Elves are fine too. Give people more options.

2. Return the Origin stories. I liked them in the original Dragon Age and I did all of them at least once. I like it when characters respond differently to us. I want to see people who hate Elves spit in their faces or if the player is Human treat me kindly and are absolutely are terrified of Dwarves. I want to see some Nobles treat peasants with disdain and treat those with equal or higher status better,

3. No voice actor for the protagonist.and get rid of the dialogue wheel and revert to Origins dialogue system. I want to see exactly what I am going to say. I don't want to accidently have dialogue spoken that isn't in character for my character. I had this problems a few times in Mass Effect.... especially in Mass Effect 3.

4.No god dang day one DLC. I want to enjoy the game I bought without DLC shove down my throat so soon. It makes it feels like it was cut out of the main game like with Javiks DLC from Mass Effect 3.

5. All Pre-Order Bonuses are just cosmetic items or/and physical objects like art books, collectible cards, statues and what not,

#2617
Avaraen

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1. Real accents. Please, no more bad fake accents. Marjolaine and Donovan Hock are distracting and make my ears hurt - their accents just aren't right. If you can't get someone with a natural/believable accent, just use what you get instead of faking it.

2. Choices that make a difference. DA:2 no matter what choices we made, the mages and templars still went nuts and we had to kill them all. If I side with someone, I'd like to have an impact on their future, similar to the werewolf/Dalish or genophage choices (as much as I got sick of hearing about the genophage after 3 games, the story arc and choice had a lot of impact).

3. An option for a happy ending... at the end of the day, most of us just want to ride off into the sunset with our paramour. Yeah, sometimes we want to be martyrs for the greater good, but having the option is preferrable... if we want dismal reality, well, we don't have to play a video game for that. ;)

4. Less junk in inventory: I don't need vendor trash and a wagon full of gear. I actually think ME:2/ME:3 should be the future of gaming gear: unlockable, customisable appearance with stat bonus choices.

5. More obvious outcomes from conversation choices. In the ME series, there's a good sense of what Shepard's going to say based on the dialogue wheel option. In DA:2, I found myself reloading a lot because Hawke really did not say what I expected based on the dialogue wheel. To that point, a bit more subtlety would be nice; the renegade/paragon style choices are a little over the top at times, but the neutral options frequently lack personality.

#2618
Cauis

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we all know that the story is going to be good thats one of the great things about DA is it's intrepid and grabbing story line, what interests me is what will happen here cause we all know that the circles have reblled against the chantry along with rumors that templars have done the same(i say rumors as it is what varric says at the end) and we know that seekers have been looking for him, it's quite interesting the movie DA: dawn of the seeker. We all know that inquisition comes from inquisitor which we knights that search for people commiting herecy againts the church, in this case the chantry. So from this said there are various possible roots for the main character to go, due to simple linking we could assume the player will be fighting the seekers? or even side with them i suppose it will once again come down to us what route we take, I am dissapointed that we once again will be stuck a human, ironic huh a game that is full of choices we are bound to make yet we cannot pick our own race. I do hope they keep the battle system from DA2 as that was greately improved from DAO. I do wish to see the game be open worlds and not be locked once you have finished it, I also feel that the skills could be improved somewhat more, I love being a mage and the blood mage has been improved greatlely since DAO, but i feel there aren't as many spells as there could be. I would like to see better romance systems so that we can interact whenever we want and sort of give our companions a good AI so that they are sorta independant. I greatly wait for it, oh and we need more variation of staffs(the way they look I mean) cause they all seem to be very similar except some unique staffs and robes too i feel that they are all too similar i do like the sets but i feel in a way bound by them...

#2619
Cauis

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oh and they shouldn't make the grave error of giving you unique items like orcinos staff at the end of the game....that was rather foulish to do that, i mean come on, all those who are mages are like thats a pretty staff lemme have it, when you get it you use it for about 30 mins and then it's game over and we all go...d'af*****

#2620
Savber100

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I feel the need to post a thought by fellow forum user KoP who pretty much summed up my hopes for DA3:

"Well what I’d want is less contrived, unexplored supernatural threats and ancient evils as blatantly obvious plot devices stripping the story of humanity (reapers, demons, idol), less characters suffering from unbelievable idiot-balls as a plot device to move the story, less simplistic and incoherent plots, and a less passive and reactive protagonist that can’t be played to be actually smart and intelligent.

I’d want a more political and human kind of story, something DA2 fails miserably at despite purporting to. Stronger NPCs that can actually do something without the PC (generally the opposite is done to give the illusion that the PC is important). A more potentially pro-active and intelligent PC (despite the illusion, Bioware PCs are generally pretty if not entirely reactive). Some actual consequences to our choices, whether micro or macro. And just a well written, coherent, and intriguing plot.

Also, and perhaps more importantly. Some coherence with regards to the themes and tone of the story, something ME3 especially failed miserably at. Have interesting themes and a tone, and be coherent with them. I am not even sure what overall theme DA2 had (the source of all evil is found in demons and idols? Conflicts get worse with demons and idols?)."

This pretty much...

#2621
MorsFalce

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 I'd be ecstatic if you could continue playing even after beating the campaign. That way you can go back and do some of the side quests without having to make a new character. I feel that having more options for romance would be awesome, perhaps allowing PC's to romance the available characters regaurdless of gender (like Skyrim). A bigger map would be nice as well. Personally, I like being able to customize my chatacter a lot. This ranges from race, gender, etc. I don't know if this is a thing in DA2, because I've yet to play it, but I think having a camp/home to store items you don't want to sell/destroy would be awesome. 

#2622
jamboyz

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1. No reused maps, like that cave in DA:2
2. Someone to shout "No one expects the Spanish Inquisition!" Spanish can be taken out if need be.
3. Make a few side quests in DA:O or DA:A or DA:2 have a noticeable effect on the story line.
4. class specialization like DA:O.
5. .........Stuff

#2623
Hansils blood

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1. Better environments, All the previous ones felt so constricted.

2. Equipment systems, and get creative with class design.

3. Cameos appreciated

4. A player idea of becoming an abomination like anders. That can be seen with an arcane warrior, or spirit warrior from DA:O Just more things involving fade spirits.

5. Characters that change. For example. How would Merrill act forever after seeing a broodmother.

#2624
HappyDeviant

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1. A return of the more interesting characters in more than just a cameo, particularly Morrigan, Fenris and Zevran. I accept there will be new characters introduced but I actually missed the characters from DA:O. DA:2 was too short and the interactions with the companions was just lacking in terms of fleshing out their personalities. This includes more in-depth romance/ friendships/rivalries between characters and not just the protagonist and whichever companion, it would be good to see them interacting with each other (perfect example is the Morrigan/Alistair banter)

2. No recycling of dungeon maps! It made "exploring" such a dull slog. (DA:2)

3. Better customisation. I want more options for the look of my character. Also I would like a return to being able to choose what race to play. While Hawke was ok, they seemed pretty one-dimensional and also didn't feel like they were "my" character. My warden felt more like I created them. On that note, I really want to see my warden again!

4. More significant consequences to my decisions and more options than just "good option or bad option" A lesson really has to be taken from the ME3 ending fiasco. We want our decisions to matter and for it to be reflected in the world around us. Also the decisions from the previous games should have a much more significant impact on this one.

5. Bring back the humour from DA:O! Party banter was brilliant and some of the conversations in the camp had me in stitches. DA:2 lost a lot of character because it missed out the little things that made DA:O so engaging

#2625
TMB903

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I've posted my 5 things a few months back but I want to reiterate how awesome it would be to have more werewolves in DA3. The whole quest involving them in DA:O was easily my favorite.