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Top 5 things you would like to see in DA3 Inquisition ?


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#2626
Infaela

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 5. The speed and reactivity of DA2 combat with the non-explodey enemies, finishing moves, and friendly fire on most difficulties of DAO combat. Also, I'd prefer it if Darkspawn don't run across the screen lookin' like marionettes on crack without a patch.

4. Another story that aims to be different from the usual, "Big bad is going to destroy the world if your tiny band of plucky fighters, half of whom don't even fight most of the time, doesn't step in and do what all the armies of all the nations apparently can't."  I suspect/hope that DA2 already aimed Inquisition this way.

3. More companion everything. More companion input on what's happening in front of them, and on each other. If memory serves, DA2 made big strides this way. More frequent conversation with companions, and no companion shut-down when there's nothing new to say. I absolutely love shooting the **** with Bioware companions. Even if I've exhausted all options and the conversation more or less goes: "Hey, I've got a question." "Ask away." "Nevermind. I'm just compulsively checking to see if there's a new dialogue option with you." "Haven't you got a world to save? Idiot?" I still want to be able to have it.

2. Rivalry/Friendship system. I thought this was an awesome development in companion interaction and I really really hope it sticks around.

1. Mage-hunters should at least consider that someone just might maybe be a mage after having clearly seen them throw a fireball, call lightning from the sky, flash freeze an abomination with a wave of their hand, and then restore a badly wounded ally to full health without touching a poultice. Seriously, I'd be ever so happy if magic use was limited in some way (locational?) that prevented such NPCs from ever seeing it, or if there were real consequences to apostate mages casting spells right in front of templars. This is especially true considering that a mage/templar conflict looks to be the central thrust of the next game's story.

A perfect example of 1 would be Vampire: The Masquerade Bloodlines, in which certain ... good grief I forget what they're called... disciplines!  Anyway certain disciplines were obviously supernatural and if you did them in front of normal humans they'd freak out and run away screaming.  Then the player would get a masquerade violation and be more likely to have hunters come after them. If you did them in front of police officers in particular you'd get very abruptly shot and then have to run away and hide, or eat them. I'm not suggesting mages should be forced to either flee or cannibalize templars in DA:I, but maybe they should at least have to take steps to hide the fact that they are mages. At all.

Please.  :crying:

Modifié par Infaela, 19 février 2013 - 05:57 .


#2627
DoktorFaust

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 Big thing... Allow us to load our Dragon Age "history" from the Bioware servers. Don't force us to load from the console. I would have really rather played DA:2 on my PS3, but I didn't want to lose all of my DA:O history that was in save files on my Xbox 360.

Likewise, I really want to replay through portions of the games on my PC and Mac, but I DO NOT want to have to go through EVERY level that I already played through.

If DA:3 could pull from our stored Bioware account, that would be awesome.

#2628
MidnightsFury

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xnode wrote...


I usually hate quoting long post but this one has to be the best written response that has my perfect thoughts on it as well. Thou I still like the idea of a stronghold we can upgrade and siege from etc in the story arch, but that's just preference :), all points written thou, definitely!


Well good gracious, thanks so much!! :) I think they've mentioned something of a customizable castle type deal, which is exciting, but I did love the camp. It would be amazing to get both! :)

#2629
xnode

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MidnightsFury wrote...

xnode wrote...


I usually hate quoting long post but this one has to be the best written response that has my perfect thoughts on it as well. Thou I still like the idea of a stronghold we can upgrade and siege from etc in the story arch, but that's just preference :), all points written thou, definitely!


Well good gracious, thanks so much!! :) I think they've mentioned something of a customizable castle type deal, which is exciting, but I did love the camp. It would be amazing to get both! :)



You are welcome indeed! It was a very well written response and I really agreed with it all :) Yes, having both btw would be nice :) I didn't know (sadly I miss allot of post work to much) about the customizable thing, that's awesome news ! well at least to me hehe thnx again!

#2630
Hipolymerase

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1. I want the combat (especially at higher difficulties) to be hard in a way that demands thinking to defeat, more so than in enemies simply spawning in huge numbers or with huge HP pools. In general, more like DA:O in terms of combat design, though I did like the responsiveness of DA2.
2. I'd like to see more and more varied environments. Anderfels, Orlais, Tevinter, Par Vollen - I want to learn more about previously-unseen parts of Thedas.
3. Though I think the conversation wheel is a cool tool, I want lots and lots of side dialog. Mass Effect's 'investigate' trees and so on. I want to be able to talk and talk and talk if I so choose (because I do).
4. As with many people, any expansion to the companions - be it more banter, more conversations, more customization, whatever - is gravy in my boat. The companions are and always have been my favorite part of Bioware games and if there's such a thing as too much companion dialog, I haven't seen it yet. I'd apply this to returning companions from DAO and DA2 as well (though as a side note, I'd rather see only a few of them return in meaningful roles than see every single one get a brief cameo).
5. If I could pitch five companion characters right now, I'd ask for 1. A female kossith, 2. A grizzled old man badass, 3. Another hedge-mage - some other region's local equivalent of Morrigan, a mage but entirely separate from the Chantry/Circle conflict, 4. Shale (or similarly bizarre, humorous character), and 5. Varric.

#2631
Hipolymerase

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Oh, and a nitpicky bonus:

6. I'd like to see more badass, real-looking monsters like the wyvern in DA2 and fewer goofy, macabre, implausible-looking monsters like the actual dragons. Whoever designed the wyvern should get a raise and the job to design more monsters for DA3.

#2632
AllThatJazz

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I did post in this thread ages ago, but I've thought of 5 more things I'd like to see :P

1. Dungeon Crawls. Optional, high level dungeons where tactics/strategy are a must, a good boss fight and some lore. Like Golems of Amgarrak - that Harvester fight was one of my favourites in the series so far.

2. Harlequins. I loved these in Mark of the Assassin - they had a creepy look about them, and were genuinely quite challenging opponents on higher difficulties. Plus, what with DAI being set partly in Orlais, they would seem a reasonable foe to encounter.

3. Much more accurate paraphrasing (I don't want any wtf? moments), less autodialogue, and no dominant personality. I did find snarky Hawke entertaining in DA2, but at the end of the day, I want to be the one who decides my PC's character - I don't want it decided for me based on having chosen a snarky response a few times too often.

4. Horses :P Seriously, though. If you really are making the maps bigger and giving us a much wider area to explore, then getting about everywhere on foot could become tedious. I loved stagecoaches and horseriding in Read Dead Redemption. Plus, it would be great fun (unlikely, I know, but fun) to be able to enter jousting tournaments with a fighter/chevalier character.

5. Better underwear! If you are going to continue with the sex scenes, then the unwashed looking bra and pants really need to go. If you don't want to show boobs etc (and that's totally fair enough, your prerogative) just maybe have those bits covered in a thin sheet or something? Anything but making me feel as though my Warden/Hawke should be doing their laundry a bit more often ...

#2633
chase017

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1. Another incarnation of Flemeth/Asha'bellanar/Witch of the Wild, complete with a new look to match the current situation. Not with the same look as in Origins or DA2 because her situation should be different in Inquisition, but definitely voiced by Kate Mulgrew.
2. The Return of Bethany/Carver as a full-fledged companion with their own personal agenda (Official Grey Warden/Circle/Chantry business). How this is played out should be determined by the events from an associated DA2 play through (? Enchanter Bethany or Knight-?/Seeker Carver).
3. Give players the ability to customize companion appearances with the addition of switchable outfits. Keep the upgrade system from DA2, but give a small bonus for each of the characters possible outfits like is done in ME3 (Seeker armor could increase damage while Chantry robes could give a healing buff).
4. Give us more than just a "Hey, wassup?" from previous characters. It doesn't make sense for EVERY character to show up in the new game or with as much screen time as Bodahn and Sandal, but I'd like to see those that did show up make some sort of connection with the new protagonist.
5. Give us giant golden statues to use as portals into the DLC, which can be treated as gateways into a memory that hasn't happened. This way the players don't have to worry about the content they pay extra for being too interwoven with the story that was included with the original purchase... No, wait... That is a terrible idea.

#2634
heavenlyrain

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For me the top five things would be:

1) the return of shapeshifting
2) addition of an unarmed (gauntlet based?) set of abilities (silent sisters anyone)
3) huge amount of character ability customization (not items and armor but character abilities), the more abilities the more reason to replay the game.
4) true open world exploration
5) did i say return of shapeshifting

#2635
JJDrakken

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No Origins requirement, that's about it.



JJ

#2636
CraftyApe

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  • If characters return, don't rejigger them. The change of voice actor for
    Anders, and skew of the character from lout to "emo" was one of the few fails of
    Dragon Age 2.
  • Roleplay: Right now, the verbal content and emotional connotations are
    hardwired together. It would be nice to say "OK", for example, and choose how it is
    delivered - loving, peaceable, humorous, neutral, cold, sarcastic, belligerent, hateful.
    I realize recording 8 versions of each answer might be too much to wish for, but you could
    use a given default delivery but have it be interpreted by the recipient according
    to the chosen delivery. This would allow for greater (emotional) expressivity and
    interaction with other characters. There are times, for example, when you agree
    with someone or something you dislike, and it would be nice to communicate that
    as well, even if only in body language.
  • Turn Dragon Age into a single player online role-playing game. A
    story-world. With new games like adding books and diverting, exploring and/or
    extending short stories in between. New locations, companion adventures,
    backstories, etc. Then with a major new game, upgrade the engine and assets, but
    keep general topology. Redress the sets. It would be nice to see and
    engage different iterations of Kirkwall or what came before, as new engines and
    texture sets would come available. I'd subscribe to such a thing: about € 5 to €
    7,50 a month. That's more than you get on a yearly bases for stand-alone
    games.
  • Add the possibility to defer or deflect answers. Add the possibility to go
    back a step and reconsider, or ask a question previously skipped. Not that
    characters shouldn't react to delays or digressions.
  • I liked the cinematic expositions of Dragon Age 2. Don't hesitate to use it
    again. Don't limit yourself to linear storytelling, of one game chronologically
    after another. Overlapping timeframes between games can be surprising and interesting.
Overall, good work. I disliked Dagon Age 2's differences from 1 at first, but got engrossed soon.
Keep experimenting.

Modifié par CraftyApe, 21 février 2013 - 08:56 .


#2637
RasAlgethi28

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 Better RPG components.

#2638
shadow892

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1. Alistair as companion - romance continues
2. Play as the warden
3. More romance options
4. Less temples and underground mases, more quests outside.
5. Decesions that matter! My most favorite part in Origins is at the landsmeet and after, because here you feel like you make decicions that really matters in the game.

... Dont forget Alistair! ^ ^

#2639
Savber100

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One thing to say for Bioware when making cities:

MOAR CLUTTER!

The streets always look too damn clean.

#2640
2Pac

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 1. returning Character espically Varric and Anders.
2. I want to import my hawke and play as him the whole game. I sided with the mages so hopefully that will effect my profile in da3.

3.More Diologe Options 
4..A button we can push that makes us sprint (My hawke was Rather Slow)<_<
5. Improved Combat And Comabt Moves I got tired of my hawke using the same sword slah move.

#2641
TRfore

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Co-op mode

#2642
vicegt

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i know it's bad, but some swooping would be nice to see.

#2643
Swoopdogg

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5. Varied landscapes
4. More class options (rogue-mage hybrid would be cool. Maybe add it as a specialization like Arcane warrior)
3. If you're pursuing a romance with one of your party members, some of your other party members start to romance each other
2. Pets (Like the mabari in DA2. Wasn't a party member, but you could summon it. Kind of like the ranger class in Origins. Maybe have lower level pets and then some epic pets later on like Drakes)
1. Continuation after main quest completion (it sucks getting the awesome armor only to be able to use it for one quest, then there's nothing else in the game)

#2644
Swoopdogg

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vicegt wrote...

i know it's bad, but some swooping would be nice to see.


I feel ya

#2645
Juicy Orange

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I agree with everything everyone has said but I think that people are forgetting one of the best characters in the Dragon Age series, Shale. Shale was hilarious and my favourite companion of DA:O
I would love if Shale would make a return in Dragon Age 3 and not just a cameo either.

#2646
Lanavis

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1. Short game over cut scenes when losing to special enemies. For instance, losing to a templar or mage would respectively result in watching you (if mage) or a mage in your party be made tranquil or watching you/other party member being killed in a mage-specific fashion before the game over screen comes up. A special cut scene short for different demons would be cool too.

2. Have all party members who can be romanced be romanceable by both genders. I don't care about every party member being possible to romance, but just the ones who can be romanced (i.e. romance possibility a la DA2).

3. Some mention even a passing one of Morrigan and/or the Old God Baby. Maybe with some info/dialogue/whatever specific to if the character fathered the child or killed Morrigan?

4. More free customization when creating your character's looks, such as facial structure, blemishes, and possibly even a full body editor kinda like the Sims (but DA-specific, of course)?

5. The return of being able to talk to your party at any moment a la DAO, but otherwise with the exact same dialogue stuff as DA2, including the dialogue wheel and the area specific dialogue.

#2647
dancingwithturians

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1. Save-game imports. I want to shape the world all the way from the beginning.
2. Varric
3. Less jumping around during combat.
4. More tactical combat (Preferably Baldur's Gate-style, but that'd probably not work on consoles).
5. A less linear storyline than in the second game.

#2648
cgckn

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1 make achievement to gain a bonus in game.
For the example if main character had already beat 3 dragon on trophy . He will have bonus 3 point to attack when he face the dragon. Or you stealth money from 10 people you will gain bonus to pickpocket or when you sell more enough item you will had gold tongue to sell more money or reduce cost to buy item.

2 deep more depth in tactic for example
Character can hold on the position for waiting to flank attack

Have option to protection on the other the character will not goto far from target and in that case you will make a interesting quest with protection someone on quest.

3 conversation to the companion. It was just gain influence them. Sometime when the battle will come or you will have to face the difficult boss. In the camp part you can talk to him to gain more moral. They will have some bonus to fight. And sometime you need to choose the conversation gain more moral or gain more royalty.

4 the dog should be return and i think if they can carry the weapon to sell or buy and send the weapon in your chest. It should be good helper.

5. In companion camp they should be have some activity to do. Not just stand around. It would be make a depth feeling or connect his background.
Maybe someone cooking or someone reading. Maybe someone fight for training.

#2649
Pokemario

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1. Co-op campaign.
2. Epilogue like Origins and Awakening
3. Understand what happened to Hawke and to the Warden
4. A bit more about the Eluvian
5. Understand how possible actions against the Sabrae Clan might have affected the Dalish and their relationship with humans

#2650
spartanmax52000

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I know this Topic got nothing to do with Bioware what so ever but just a reminder that Young justice is being cancel we need to petition to prevent it heres the link:http://www.facebook.com/l.php?u=https%3A%2F%2Fwww.change.org%2Fpetitions%2Fcartoon-network-warner-bros-bring-back-young-justice-and-green-lantern-the-animated-series&h=uAQFHPG2W