4. Another story that aims to be different from the usual, "Big bad is going to destroy the world if your tiny band of plucky fighters, half of whom don't even fight most of the time, doesn't step in and do what all the armies of all the nations apparently can't." I suspect/hope that DA2 already aimed Inquisition this way.
3. More companion everything. More companion input on what's happening in front of them, and on each other. If memory serves, DA2 made big strides this way. More frequent conversation with companions, and no companion shut-down when there's nothing new to say. I absolutely love shooting the **** with Bioware companions. Even if I've exhausted all options and the conversation more or less goes: "Hey, I've got a question." "Ask away." "Nevermind. I'm just compulsively checking to see if there's a new dialogue option with you." "Haven't you got a world to save? Idiot?" I still want to be able to have it.
2. Rivalry/Friendship system. I thought this was an awesome development in companion interaction and I really really hope it sticks around.
1. Mage-hunters should at least consider that someone just might maybe be a mage after having clearly seen them throw a fireball, call lightning from the sky, flash freeze an abomination with a wave of their hand, and then restore a badly wounded ally to full health without touching a poultice. Seriously, I'd be ever so happy if magic use was limited in some way (locational?) that prevented such NPCs from ever seeing it, or if there were real consequences to apostate mages casting spells right in front of templars. This is especially true considering that a mage/templar conflict looks to be the central thrust of the next game's story.
A perfect example of 1 would be Vampire: The Masquerade Bloodlines, in which certain ... good grief I forget what they're called... disciplines! Anyway certain disciplines were obviously supernatural and if you did them in front of normal humans they'd freak out and run away screaming. Then the player would get a masquerade violation and be more likely to have hunters come after them. If you did them in front of police officers in particular you'd get very abruptly shot and then have to run away and hide, or eat them. I'm not suggesting mages should be forced to either flee or cannibalize templars in DA:I, but maybe they should at least have to take steps to hide the fact that they are mages. At all.
Please.
Modifié par Infaela, 19 février 2013 - 05:57 .





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