Top 5 things you would like to see in DA3 Inquisition ?
#251
Posté 17 septembre 2012 - 10:00
2. A major role for Jennifer Hale.
3. Ability to create a PC from various races, such as in DA: Origins. Customization, and lots of it, please!
4. No multiplayer. If there *must* be a multiplayer addition, please make it TRULY independent of the single player campaign.
5. More realistic female anatomy (like in DA: Origins) instead of the flotation devices many of the women seemed to be wearing on their chests in DA2.
#252
Posté 17 septembre 2012 - 10:02
Aye. Very much so. I should think the easiest way to do that would be to assign experience points upon actually completing quests. That way how a player goes about a given mission isn't all that big of a deal. Of course there are other way to do it too.Lord Aesir wrote...
I think that would only really work if they could find a way to give the sneaking character the same experience points as the one who killed the enemies.General User wrote...
I don't have to set down all five in one go do I? No? Good.
Here's one for now: I really like it when the game would let the player complete any given mission in different ways. For example, if a rogue-type character wants to sneak around some baddies that a warrior-type would rather fight through, it should be all good either way.
In a nutshell: non-linear gameplay!
Modifié par General User, 17 septembre 2012 - 10:04 .
#253
Posté 17 septembre 2012 - 10:02
#254
Posté 17 septembre 2012 - 10:04
1. CC, cause I would like to make a character that doesnt look like they were chopped from wax or look like the preset no matter how haird I try...also skin pigments need to be worked on.
2. Multiple origins with different races...So want to play as a Kossith Female.
3. Keep the new look for the Elves, by mixing it their Origins loo. (Hate to say it, but I like the look of Fenris' nose)
4. Consequences for my choices and not being railroaded trying to save someone. (Im looking at Hawke's dead mother)
5. If certain characters are dead or screwed over, i like them to remain that way. (stares at retconned Leilian)
#255
Posté 17 septembre 2012 - 10:06
2. Better Character Creation
3. Better romance options - Make them interesting, hot, non-whinny, and make sure they CARE for the protagonist and show that they love the protagonist.
4. More party banter
5. Decisions that make a difference
#256
Posté 17 septembre 2012 - 10:06
1. no respawn enemies.
2. no awesome button bring back tactical combat.
3. Good ending's -> as in more than one ore two.
3b. Endings that range from happy/good to miserable/bad
3c. More than a singular choice point that leads to those endings - actually make decisions points perhaps hours ago mean something. don't let one conversation right at the end magical wipe out what we spent 20-30 hours doing just because we may not quite like what we did then and want a different outcome. - make this a difficulty mode option if you will, it would actually made role playing a bit more meaningful
Modifié par Demigod, 17 septembre 2012 - 10:07 .
#257
Posté 17 septembre 2012 - 10:09
Phoenix_Fyre wrote...
1. Party Banter
2. More mage outfits
3. Great character customization
4. Romance
5. Plot
Oh, that could have been my wishes as well
In general more interaction with the companions, the possibility to speak to them and don't get three sentences by repeating themselves over and over again.
The possibility to really make a change with your decisions.
Oh, and last but not least: As much as I love Anders and Fenris, at least one LI without such an emotional ballast would be fine
#258
Posté 17 septembre 2012 - 10:16
If I have killed Leliana, a decision that was forced on me by the writing of Bioware themselves, then I should not be staring at her face again in the next installment of the franchise, she should be dead. (That ship has sailed, but I would prefer not to watch an entire armada float past the shattered remnants of "choice" that you offered me, Bioware.)
Other than this, my wants are relatively minor - Usually only brought out by heated debate or a quick shift to the topic in question. Undoubtedly you'll find posts of mine all over the place, asking for certain things to be improved upon.
This is excluding the obvious things that a Player would require of an RPG - Plot, Character Integrity, exquisite writing and dialogue.
Modifié par Sylvanpyxie, 17 septembre 2012 - 10:18 .
#259
Posté 17 septembre 2012 - 10:28
2. A focus on "Heroism", not drama. Mass Effect fell for this really hard. It was just about being sad about everything, always, and how hard it is being a badass. Nah, just let us be a badass. Sure, we get beat down, and we're in tough situations, but it should be about standing up and fighting, not just getting beat down all the time.
3. Bigger party size. Come on. AT LEAST 4... I'm still waiting for the day we go back to 6, but baby steps I guess.
4. Not all mages are blood mages! This was one of the dumbest parts of DAII.
5. Consequences for the player's character, or at least acknowledgments. And I don't mean story decisions, that's obvious. I mean, the way you were an apostate running around and the Templars ask you for help tracking down apostates.... uh huh. Or using blood magic? So not just decisions, but make the world react to our character.
#260
Posté 17 septembre 2012 - 10:29
#261
Posté 17 septembre 2012 - 10:31
- Emphasize story over combat, but make combat enjoyable, and less ridiculously frenetic than DA2. Combat is 'what I do on the way to more story', so if it's annoying, then I become annoyed.
- Choices that matter- and I mean it, choices that REALLY MATTER, and totally change the story. Even if the 'story changing' choices are few, they still add massive replayability and realism to the game. The ending must make sense as a logical progression from all of our choices over the course of the game.
- Character choice- race, origin. (Unless the player's family is of great importance in Inquisition (as Hawke's was in DA2), having a wider choice for the player character would be appreciated.) Choice in dialogue, more options similar to DA:O than DA2. Don't surprise me with what my character says or does.
- Stealth, traps, and other roguish skills. Their loss in DA2 made me a sad sad predominantly rogue player.
- An SDK!! I want to be modding the heck out of (and replaying) Inquisition for a decade after its launch!
Modifié par Shazzie, 17 septembre 2012 - 10:38 .
#262
Posté 17 septembre 2012 - 10:31
2) Carried on improved romances. Loved Isabela romance in DA2. Expand and deepen.
3) Lot less re-used areas. Really caused problems as time went by despite how much i was immersed in DA2.
4) Choice. Whether through dialogue differences and outcome differences. Some story railroading isalways going to happen to force the story forward but it should be less obvious.
5) Companions. Loved Da2 companions and hope Da3 features a similar blend of newbies and the off previous NPC(Cassandra/Varric/Cullen etc) with a history through the previous games.
5a) If Hawke appears make him/her player controlled via a cameo section of the game(joker-me2), (tw2 mid sections) with LI/other companions by side. Really don't want to meet Hawke the NPC!
#263
Posté 17 septembre 2012 - 10:32
Randomization/Schedules: Err, hmm. Stuff to make it less static and more replayable. Randomized loot for stuff, with randomly generated enchantments too! A day/night and weather cycles. Randomized enemies and randomized overland map encounters! (MAYBE!) Take a page from Roguelikes and have semi-important stuff randomly pop up, or even not! Imagine a neat sidequest that gets your companion something cool showing up for player one and not for two. "Hey did you?" "What, I never even got that! Man, I gotta replay this thing!"
Companions that feel like real people: Dragon Age Origins managed to advance this more than any other game out there, at least for its type. People got angry for me at stuff, and had their own opinions! I'd love to see more of this. These guys need their own goals in life, their own methods, their own lives to live other than being your idle battle slaves. Maybe while wandering around in a non combat area have them go out of formation, wander around a bit and look at stuff instead of being locked into some permanent area.
Tactical Combat: Yep.
Good interactive writing and story: Polished, coherent, a full story, and not rushed or constrained like ME3 or DA2. This is a video game, not a movie. The player should be interacting with and enhancing the story, not a hinderance to telling it!
Modifié par Frenetic Pony, 17 septembre 2012 - 10:34 .
#264
Posté 17 septembre 2012 - 10:34
Ghost_Nappa wrote...
Ohhh this is gonna be hard without being that guy.
1. CC, cause I would like to make a character that doesnt look like they were chopped from wax or look like the preset no matter how haird I try...also skin pigments need to be worked on.
2. Multiple origins with different races...So want to play as a Kossith Female.
3. Keep the new look for the Elves, by mixing it their Origins loo. (Hate to say it, but I like the look of Fenris' nose)
4. Consequences for my choices and not being railroaded trying to save someone. (Im looking at Hawke's dead mother)
5. If certain characters are dead or screwed over, i like them to remain that way. (stares at retconned Leilian)
Can't argue with Most of these points here. *glares at number 5*
Well, number 3...Fenris was great. Zevran got smacked with a fugly stick IMO. Maybe somewhere in the middle?
I would also love to see my Warden and Hawke and maybe something about why they all ran off, although I'm assuming (tempting fate) that is what this game is about?
#265
Posté 17 septembre 2012 - 10:35
1. Making your imports matter. I personally don't mind not seeing my warden, but I'd love to hear more about them and what they've been doing since the blight, especially for my Dwarf Commoner and Human Mage. (And their romantic ties to Alistair.
2.Multiple races and abilities having an impact on the story would be great, and for goodness sake bring back female dwarf NPCs! (Quanri females would be a welcome addition too.)
3. Make the companion interaction involved and emotionally fulfilling. I want Companions with a variety of opinions, not just on polar opposites of the spectrum. *Fenris and Anders* Were the prime example of this.I want characters that are well written, that I can talk to anytime, and have interesting things to say about themselves, the world, me, legends, philosophy, relationships, lore, etc.
4. In a similar vein, I would like the same things for the romances. I would say ME3 did this well, but I feel the female Shepard got left out since male Shepard had more options overall and most of them were women regardless of Shepard's gender. But I want to talk to them more, I want to feel the relationship is worth pursuing for my character and emotionally invest me, even when characters don't see eye to eye. And more kissing and that sort of thing.
5.I'd like a variety of armor and outfits to choose from that are not only pleasing to the eye but efficient. I want to tailor my Protagonist both visually, statistically, and personality-wise. Bottom line- Customization is a must.
PS If I see Alistair and Fenris in the next game, it would make my day.
Modifié par FenrirBlackDragon, 17 septembre 2012 - 10:38 .
#266
Posté 17 septembre 2012 - 10:35
2. Multiple endings! I realize it's resource-intensive, but it would be nice if the game could end in drastically different ways depending on the choices that I made.
3. Opportunity for me to screw it up. My most memorable Dragon Age moments are those moments where I felt like I had to make a hard decision, and I suffered because of it. I'm thinking of the first time I played Origins, and I didn't know that I could go to the Mages to solve possession problem in Redcliff. So I was forced to kill Conner, and it gave me a genuine emotional response. In DA2 I had this again when Isabela left me in my first play through, because I was wishy washy towards her in my attempts to woo her, and she just... left. Those were powerful moments, and I'd love to see more moments like that. Also, in a related note, I'd like less "magical third options". I loved that I could make big choices in DA:O, but I hated how there was always an obvious "best path to take". Like turning the werewolves back into humans, going to the mages for help with Conner, saving all the mages with the litany... I like choices where I have to choose, and make a hard decision. It would be nice to have more moments where it feels like I'm trying to choose a lesser of two evils, not two decisions and an obvious right choice.
4. Moments when the characters do something based off of past decisions that I've made. The biggest example I can give of this is when I was fighting the Arch Demon in Origins on my first play through. I was romancing Alistair, and I took him with me up to the tower so that we could kill it together. However, I was committed to taking the final blow so that Alistair could live and rule Ferelden. But I didn't realize, because we were romanced, and because I hadn't hardened him he rushed off even though I told him not too, and I was left alive and alone. It was an incredibly powerful moment, and it made my ending of DA:O more memorable than any other game in recent memory. I loved that moment, and I would love to see more moments like it.
5. Punishment for being a good guy. This might sound like a weird request, but it's something I've been thinking about a lot recently. In RPGs, I always play as the nicest of nice guys. I'm sweet, help everyone, and try my best not to ruffle any feathers. I believe in everyone, expect the best, and make optimistic decisions. People in the games always say to me, "you know, someone is going to take advantage of you someday/this decision is going to bite you in the ass" and things like that... but it never does. I never feel like it's harder to be a good person when, honestly it should be a bit harder! Being nice is really hard in real life, and I'd like to see that reflected in video games by sometimes punishing the player for choosing the stupidly naive/ way-too-kind-for-their-own-good choice.
Modifié par spacymushroom, 17 septembre 2012 - 11:22 .
#267
Posté 17 septembre 2012 - 10:41
C) Customization. For both player and companions. People like to make their games their own. Including the look of the team. I like what I've seen so far, and am eager to learn more.
D) Dovetailing. Okay "continuity" is what I mean, but I already have a "C"
E) Earn Your Happy Ending Seriously, Bioware's last couple of games have been kinda downers fro the protagonist no matter how you play it. I'd like to play someone who's got a shot at a life after the adventure this time. Even if it's an ending that's tough to get.
#268
Posté 17 septembre 2012 - 10:43
- Combat: A tactical real-time with pause system - positioning your party and coordinating attacks and abilities should be one of the keys to success.
- A world map dotted with unique locations and wilderness ripe for exploration and questing.
- Creating your own character with multiple race options, class options
- Dialogues that are deep, and offer many choices to determine the fate of you and your party. …to experience a story that explores mature themes and presents you with complex, difficult choices to shape how your story plays out.
- A character system that features not just extensive combat abilities, but non-combat ones as well, from diplomacy to deception.
- An isometric, flexible camera that enable tactical real time with pause combat
- Possible first person view- and when in first person view for dialogue, you can have a non voiced player character
- Modding support in the form of a toolset
- A PC interface and mouse/keyboard controls that aren't terrible
- No day one DLC
- No preorder bonuses from one million and one different retailers
- An import system that works
- Capes, cloaks, hair that moves, bowstrings, horses and all the other details that were always nixed from Origins and DA2 on account of the engine
- An art style and in game visuals that actually have some attention to detail
Modifié par Brockololly, 17 septembre 2012 - 10:43 .
#269
Posté 17 septembre 2012 - 10:46
YESiakus wrote...
A) Agency. The PC's choices should be reflected in the game. Alternate outcomes, alternate resolutions, alternate endings. Not everything needs to be of earth-shattering importance. But the ones that are important should be reflected as such.Banter. NPCs are one of the hallmarks of Bioware games. They should have thier own voices and agendas. If the PC does something they don't like, they should speak up about it. Same if they approve. Heck one of the best things about DA2 was being able to defer to one of your companions in certain situations, like having Anders examine Bartrand or Varric make up a story to scare off slavers.
C) Customization. For both player and companions. People like to make their games their own. Including the look of the team. I like what I've seen so far, and am eager to learn more.
D) Dovetailing. Okay "continuity" is what I mean, but I already have a "C"so I looked in a thesaurus. Basically, if this is Thedas, it should follow the lore of Thedas. Not make new stuff up just because it sounds cool. Even the qunari's new look, while I understand why it was done, and admit they look great, I still have to tell myself "it's like the Klingons on Star Trek" Basically, you made the rules for this world, make sure you follow them.
E) Earn Your Happy Ending Seriously, Bioware's last couple of games have been kinda downers fro the protagonist no matter how you play it. I'd like to play someone who's got a shot at a life after the adventure this time. Even if it's an ending that's tough to get.
#270
Posté 17 septembre 2012 - 10:46
2. Female and male members of every race including FEXXXXXXXXXXXXXX
3. Big choices and consequences
4. Morrigan
5. Good customization.
#271
Posté 17 septembre 2012 - 10:49
-Isometric camera,or a similar way to be able to properly assess the battlefield.
-No waves unless reinforcements make sense for the encounter ,and even then should be used fairly sparingly
-Properly implemented friendly fire.(it was painfully obvious that the default way to play da2 was not with ff on)
-Ability queue.I really missed this in DA2,I felt like I could either
a)Pause the game every .5s and give new commands to my party once they've finished their previous skills
b)Completely remove AOEs from tactics and use them manually
c)Try and quess which companion backflips into a fireball next
2.The details!
I'd assume this was due to the shorter development cycle of DA2,but nonetheless I feel it deserves to be pointed out.Those books laying around in DAOs circle of mages that "nobody notices or even cares about"?Well,I care.Why?Because they flesh out the location,and this I feel is one of the reasons a lot of the locations in DA2 did not quite hit the mark for me,they just didn't seem "done".Same goes for item descriptions,aswell as icon.Knowing the cheese wheel in my inventory belonged to the divine herself once upon a time may not be the most vital of informations,but it does add some much needed variety to the great art of looting.
3.Companion customization
Another thing I greatly missed in DA2.Some people may not appareciate the thought of having to manage the equipment for several characters,but I enjoy the process greatly.It also keeps the general loot from becoming worthless "vendor trash" after that point when you're unlikely to loot an upgrade for your pc.The bit they shared about this suggests they're on the right track.
4.Choices.
Not every choice needs to decide the fate of a country etc.I think DA2 did a pretty good job with character defining choices,but was a bit lacking in the big, impactful ones.Would like to see DA3 expand on that by adding a branch or two of the bigger choices,while keeping the flavour choces from da2.
5.Open areas
Not Skyrim open obviously,but I think The Wticher 2 had fairly nice areas.Hopefully something atleast a bit more encouraging towards exploration than the corridors of recent bioware titles.
6.Toolset!
Modifié par jaikss, 17 septembre 2012 - 10:52 .
#272
Posté 17 septembre 2012 - 10:52
2. I really like the concept of companions maintaining their own individual look, in regards to their style of dress/clothing/armor/etc. I hope you can work in a way for players to change/upgrade companion armor without giving everyone the same uniform look! =D Really intrigued by what I've seen so far!
3. Welp, always got to have a point on the romances, so here it goes: I really, really appreciate what BW did with DA2, making all of the LI's open to Hawke's of all genders. I cannot express enough how this has increased the re-playability of the game for me. Please keep doing this!
4. Going to agree with what I've been reading around tumblr lately: it would be really super amazing to see more people of color wandering around Thedas, what with the Rivaini people and countless barbarian tribes to pull character inspiration from. I promise I will not shrivel up into a husk and die if more than one person in the party is a PoC! I would actually quite enjoy this!
5. It would be nice to see more done with the aggressive/diplomatic responses. In DA2, the diplomatic choice was pretty constantly coming out as the stronger/better option. spacymushroom put it into better words though! XD
#273
Posté 17 septembre 2012 - 11:02
1. Lots of hair styles
2. More specialization specific equipment. (like only an assassin can equip this)
3. ORIGON STORIES!!!! (similar to DA:O, even if main character is strictly human
4. Customize our "home base"
5. If there is mulitiplayer, I want to be able to create each of my mulitiplayer characters' faces. hair, eyes, etc etc.
Modifié par Ericander77, 17 septembre 2012 - 11:06 .
#274
Posté 17 septembre 2012 - 11:06
1. The ability to roleplay the character as I see fit. To do this, I need to have full control of the PC. I need to know exactly what they will say. Silent PC does this well, but Crusty's dialogue compass or the DE:HR dialogue system could accomplish it as well. I also need to control the PC's actions completely.
2. Combat needs to be more tactical and character based. I do not want to kill foes as quickly or easily as in DA2, they should be fewer but stronger. Foes should also use the same rules as the party.
3. Alternate solutions besides combat. Skills, persuasion, falling rocks, just please include solutions other than slaughtering the enemy.
4. Non-combat skills and abilities. I want to be able to create characters whose abilities matter outside of battle as well as in it.
5. Exploration like NWN. Give us an area to explore with unmarked/ non quest related locations. I don't want Skyrim's open world, but please remove the "travel-by-map" that was found in DAO and DA2.
#275
Posté 17 septembre 2012 - 11:06
1) Items descriptions, seriously I kind of read every single one in DA:O.
2) Let the NPC talk random, important, as long as they fill up the world.
3) NO DLC Items unless it's an expansions: Hey, remember when in DA2 you gave out a lot useless gear? How about no, this time?
4)II guess characters who are difference as long as they're not smug jerks. I guess, can we finally get characters who actually freaking work together? and actually like one another? DA2 touch on it, (you DON'T work together for darn near 7 years and NOT get along), but I crave more.
5: I swear to god if another one of my characters disappears, it's on.





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