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Top 5 things you would like to see in DA3 Inquisition ?


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#2751
MarchoftheVolus

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9) I want to see a complete game. No more "here's most of
the game and we'll hold out the rest for DLC". It's like buying the
statue of David then realizing his head costs an additional $15 here,
and his ear is another $20 after that.

Never gonna happen. DLC's are too much of a cash cow nowadays. And the way the devs see it, they are selling you a complete game, even if the DLC offered later on drasticly changes the storyline (i.e. ME3, where DLC offered additional resources and characters which altered the outcome of the game).

PLZ bioware Take your time making Dragon age 3 and not be a let down like Mass effect 3.

This.There's not too much confidence in Bioware at the moment considering their last two major releases fell flat on their face (SWTOR going free to play within its first year, ME3 being criticized by players, the Better Business Bereu, and even being taken to the Federal Trade commision). If their third major release gets the same treatment as the last two I forsee a large exodus of Bioware fans.

Modifié par MarchoftheVolus, 16 mars 2013 - 09:15 .


#2752
x_dj_x

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Greatest Scenario:

1) My awesome Warden back.
2) Morrigan and Demon Child.

Realistic:

1) Previous Characters
2) Imports have more impact on story
3) Tactical Combat (no button mashing)
4) Replayability as that of Origins
5) Large-ish selection of races with good backgrounds (werewolves, ex-magi, elves, etc.)

(side note; Co-op if done right would be awesome! Me and my buddy have been praying for it.  I'd also like some comments about the Warden/Hawke. Even if it's how they're doing)

Modifié par x_dj_x, 17 mars 2013 - 12:50 .


#2753
tschamp

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I know somewhere in this thread I posted what I would like in the game itself, but this is one suggestion I really want to say. Take your time and QC the hell out of the game. I think Bioware has gone into "got to get this game out in record time" mode and it hurts the quality of the game. When I purchase a game, I want to feel that an effort was made to fix all the glitches before release and not after. I would also suggest to do this by selecting people from this community as your QC people and not in-house. These are the people who are going to be critical of the game's mechanics and story. If it doesn't resonate with them, you know it has to be reworked. The last thing we want to see again is "About the ending, we are listening" post in these forums.

Modifié par tschamp, 17 mars 2013 - 01:24 .


#2754
Holy_Maker

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1. Don't forget about Mirror and Merill, they were in both parts.

#2755
Starlot Harlot

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MarchoftheVolus wrote...

9) I want to see a complete game. No more "here's most of
the game and we'll hold out the rest for DLC". It's like buying the
statue of David then realizing his head costs an additional $15 here,
and his ear is another $20 after that.

Never gonna happen. DLC's are too much of a cash cow nowadays. And the way the devs see it, they are selling you a complete game, even if the DLC offered later on drasticly changes the storyline (i.e. ME3, where DLC offered additional resources and characters which altered the outcome of the game).

PLZ bioware Take your time making Dragon age 3 and not be a let down like Mass effect 3.

This.There's not too much confidence in Bioware at the moment considering their last two major releases fell flat on their face (SWTOR going free to play within its first year, ME3 being criticized by players, the Better Business Bereu, and even being taken to the Federal Trade commision). If their third major release gets the same treatment as the last two I forsee a large exodus of Bioware fans.

It's what I'd like to see nonetheless. Dragon age Origins was a COMPLETE game. The DLC that was added was amazing as well. I don't want another Mass Effect 3.

#2756
Motoko k

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Multiple gameplay systems that allow for quests and world interactions to be more than just killing things, then talking a bit before killing some more things, this isn't so much a dig at Bioware as they do mix it up now and then more than most but at modern games in general.

This repetition of systems also affect characters that you meet and the protagonist after all when was the last time you met a main character in a rpg that couldn't kill hundreds upon hundreds of enemies. By opening up new gameplay systems it could also create new story/ roleplaying situations.

#2757
Varlathlalin

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1. Alistair, Morrigan, Sten, my Hawke, Anders, Fenris... and of course what would be a Dragon Age without Sandal & Bohdan
2. Being a part of high society in Orlais
3. No more Deep Roads (I just hate them), few quests in the Fade for mages
4. Option to hide my helm, please don't make me wait for mods
5. Option to have a family (I really liked it to be a part of Hawke family in DA2 and I want to experience something similar in DA3)

#2758
PillarBiter

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something of equal or greater epicness than a high dragon fighting a pride demon. The rest of the movie was meh, but that moment was awesome.

#2759
hahagirl727

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 Note: These are all story ideas, so I am not getting into combat, areas, etc... Also SPOILERS for both DAO and DA2!!

1. CLOSURE ) For my Warden and yes... even Hawke.. Seriously where the hell did those guys/gals go? Also just to add closure for almost every companion we encountered especially our love interests. Apparently Hawke's LI is off with them (wherever s/he is) and for my Warden, Alistair is sitting alone on his throne without her... A lonley sight and My Hawke is somewhere being a fugitive or whatver.. Long story short, a good satisfying "end" (who even knows if this is the end) of Hawke's/Warden's story.

2. Choices That Matter) We have made many choices throughout both DAO and DA2, in DAO we shaped an entire nation, in DA2 we picked sides in a war. I hope that the important choices will at least be refrenced and our choices must affect the ending/epilog. I can't say I have much to say in this matter because I will just be repeating stuff everyone else has said.

3. The Mystery of Flemeth and Morrigan) Morrigan must return old god baby or not, she said change was coming and was ultimately right because of the mage/templar war, in my story at least Morrigan had the old god baby and I only got a vauge explainmaiton of where or what it is (which by the way was very well done, I liked the mystery of it all), but not seeing Morrigan or even any hints of her just made me have more questions. Also Flemeth. Flemeth has been built up from a hilarious old lady to a badass dragon, what is Flemeth's plan? It was explained how she lived from the events of DAO and she has been one of the only NPC's to interact with both protagionists on a huge story standpoint, she was not just a cameo. Hopefully we will find out about both these characters angendas in upcoming installments.

4. New Conversation Machanics) Here's the thing, every single Bioware game has had interesting characters, there were conversation machanics that I liked in both installments. I loved in DAO you could talk for hours with your companions and learn a lot about them. In DA2 I loved that your companions had extensive quests that were very well done (we all have our favorites mine being all of Varric's quests :wub:) I think DA3 should have a combination of the two. We should get to know every single companion personally (a HUGE missed oportunity in DA2 sense I didn't really know any of the companions) and get to do these great quests.

SPOILERS AHEAD FOR BOTH GAMES!!! Ye be warned!

5. Mage/Templar War) One of the best moments if not the best in DA2 was for me at least was when Anders blew the Chantry sky high. No matter if you love or hate the character, if you sided with the mages or templars, even if you agreed with Elthina or not this got an emotional responce out of many people. I was shell shocked, I felt completely betrayed, but I knew that there could be no peace by the end. The war has indeed started and I hope it is a huge focus in DA3. If we can get companions like Cullen (I am not a Cullen fangirl by the way I think his character will be very relevent to the story, even if he is a cutie :wub:)  or Cassandra that are relevent to the war. What of participants in DA2, for example what of Anders, does he become a marty if you killed him or does he right his wrongs if you spare him? 

PS: I write this to all the writers on the Dragon Age team, who are some of my favorite people working today. I admire you guys so much and these are just suggestions, even if you never see it.

#2760
The Makr

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1) Griffons
2) Dragons
3) Make killing on Qunari a real accomplishment. They should be like mini bosses.
4) Do the gay, straight, bi thing like you did in ME3. That was about right.
5) Morrigan and Demon Child.

#2761
tanerb123

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1. for once a proper ending to the darn story
2. choices meaning something (yes unfortunately some work for developers)
3. a blood mage that does not turn into a demon
4. if possible go back to origins combat
5. bigger boobs (ignore the couple protesters in this forum, yes we like'em bigger)

#2762
Beastofexmoor

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-More dialogue options, even at the expense of a voiced protagonist. Choosing an option only to have the protagonist say something completely different detracts from the immersion. That said, being able to use an ally in persuasion was a nice touch.
-More development for the team members. Although in DAO you had to slog through a slew of text, it instilled a sense of attachment to many of the team that i frankly don't feel with many of the cast from DA2. Having to think about how they would react to various options makes you develop them in your mind as a character. Trying to predict Morrigan's whimsical ****iness was a challenge, and felt rewarding when she opened up. Spamming the "nice" option just isn't the same. I had to seek them out and ask things, not get a mission "Talk to X".
-Granted; this has already been said, but VARIETY in dungeons. The gall of slapping a new label on the same layout and saying it is a new location was jarring, given my previous experiences with Bioware.
-They have said that each ally will get a different appearance even if equipping the same piece of armour, but I loved the touch of giving the confirmed LI a unique skin.
-Try to keep the retconning to a minimum. My Warden wooed Leliana and scarpered into the mountains with her, and was the one who GAVE Anders his cat. Saying that my Warden made him get rid of the cat then vanished without telling his One true love is not cool given the emphasis bioware makes on your individual choices mattering.
- Sorry for going into 6 things, but a smoothly changing setting would be good. Even if you are forced to roam the same streets *ahem*kirkwall*ahem* at least have allies and NPCs roam, change conversations, etc. Perhaps introduce a favour system for various factions, thus garnering respect and discounts at various stalls.

#2763
DrekorSilverfang

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1. Compelling Story that encompasses everything in the game. I don't like the idea of a whole bunch of side quests that don't affect anything related to the "main" story. Everything should be tied together in some way.

2. More character customization and playstyle varieties

3. Multiplayer/Co-op

4. Let me kill all the templars.

5. Less cliche fantasy lines.

#2764
Maconbar

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OGB for the time that I picked that choice.

#2765
schweppes13

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Bioware, maybe now, when you have 111 pages of players opinions, you can see the whole picture (actually, you could see it in a month after DA2 release, but now it's right in front of your eyes). However I have a feeling, that there are just some blind spots for you, that are rejected by you (or maybe you are forced by EA to skip those, I don't know). What I'm talking about is primarily - dialogue sistem. So the game is about two years in development and you've already said that you'll stick to the "ME wheel, voice-acted protagonist". The machine is working, the gears are spinning and there's not much we can do about it. But let me explain why I see this system as a ridiculously wrong thing.
You know why DA:O was so popular with RPG fans? Because it brought back classic aspects, things that draw the line between the game and interactive cartoon. No, that wasn't actual CRPG, but that was "The Return". Profound dialogues, races, origins, exploration and battles that required some brain acrivity. All of that led to great replayability. I played Origins six times, four times to feel all the diversity given by dialogues and character customization and two additional times just for battles.
And then you suddenly stop to groove. Why would you do that? I couldn't force myself to beat DA2 second time, God knows I tried. Now that I've played both games it feels like there was an intention in giving to player taste of freedom just to pull him back into the sweltering prison corridors. And the main culprit is ME dialogue system. OK it looks natural in ME, but why DA needs it? It just injures roleplay in many ways, but, I suppose, you know them as an RPG developers.
So, accepting the fact, that there will be The Wheel in DA:I, I can already tell, that there won't be:
a) choise of race
B) interesting dialogue options (for example, based on your characters skills and attributes)
c) any confidence, that your character will do what you intended him to do.
d) your own character. Only another Shepard variation: good guy, bad guy and the unsurpassed humorist.
But even that way you still can do good story. The only thing I liked in DA2 was your attempt to step away from the standart "save the world from great evil" plot. Some moments brought emotional impacts, most of them were bitter-sweet. And I would really like it, if this all have been done properly, with more care to details and player's choices. Sometimes it seemed, that you had something important to tell us, but, in the end, it felt like joint between DA:O and next chapter.
Take, for example, Planescape: Torment, where you are given defined character and you have not much initial customization. For a moment, forget about it's one of the greatest dialogue variability: it will still be unbelievable surrealistic philosophical trip.
Do the same thing to KOTOR:TSL and it'll still be the journey of the Force conception rethinking. Kreya, that lukily unromancable old manipulative witch was the best character just because there was a point to do cold-blooded, pragmatic character only to gain her influence points and talk with her on all the possible topics. What for? Just because she contained thoughts, ideas and phiosophy. And there still are some gamers that are hungry for Thoughts.
But, still, even if you write such a story, don't be surprised, if it will go unnoticed by people bashing the Awsome Button in urge to achieve another sex cutscene.

^ tl;dr
Just take all the time that you can to make the game that you'll be proud of, tell publically, that you're proud of it, then let players see it and decide: stay of quit. Don't leave our hope on life support machine.

Modifié par schweppes13, 20 mars 2013 - 08:17 .


#2766
chuckwells62

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I chose these from the previously suggested options (above):

1) Griffons (implied return of relevant Grey Wardens here)
2) Large selection of races with good backgrounds (werewolves, blood mage, elves, dwarves, etc.)
3) Solving the Mystery of Flemeth and Morrigan
4) Replayability as that of DA:Origins ["MAJOR"]
5) Yes ..... bigger boobs (plus Red Sonja-type outfits for same)

For starters ...........

#2767
First_Warden

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 1. Leliana
2. MY WARDEN
3.Choices affect world
4.You can join other factions
5.God baby

#2768
Genshie

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< (Or my Xbox 360 Warden who is just as awesome): Appearing in some sort of fashion even if its just a brief cameo if done right can do wonders for my self-esteem. XD

My Casanova like Hawke who is literally the shiz nits. (Won't give us Warden then at least give us the Champion)

Co-opish like Multiplayer similar to something like Baldur's Gate

More Warden/Darkspawn, gritty, dark fantasy lore.

Have fun with it Bioware. Always seems like you guys do your best when you are just having fun with it as evidence with the Mass Effect team's Citadel dlc.

#2769
animedreamer

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 1.) Cassandra Pentaghast as a companion, and wielding more than just two handed or sword and board fighting skills.

 2.) A Spirit that can actually confirm the Maker exist.

 3.) Dvine Power, something on the level of Andraste.

 4.) Shape Shifting as a specialization but done so that it isn't a hindrence to your stat development.

 5.) A actual use for the Thiefs non combat abilities like Stealth and Trap/Chest Disarming.

#2770
First_Warden

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 1.God Baby
2.Leiana comes back
3.Old Warden
4.Spying/ Espiange
5.Choice to become a Warden again<3

#2771
TheShadowWolf911

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honestly i'd just like to see less emphasis on human characters all the time. You got 4 other races (Elves, Dwarves, Kossith, Fex, and if you want to count them, the Awakened Darkspawn), a fair number of whom are just as active in and in touch with the world as the Humans are.

#2772
adam32867

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1 the Wardens return
2 Old god baby
3 the return of the warden
4 morrigan
5 an apperance by the warden

#2773
Balance82

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 Ill be honest and say I have not read any past suggestions so I apologize in advance for "copying". these are just some things I'm hoping will come if not this game another in the series.
1) choices that you don't pick but how you actually play. (examples)major battles that you can win or lose but the game still continues regardless and companions can die. 
2) customize your own companion or love intrest from ground up. (Example) I have this hope that they start using smart phones/tablets etc to take the exp with you anywhere via app or smart glass. Where you can have maybe interactive comics or something to build history of the character you create. 
3) have all companions present in major/minor moments in game to hear them voice opinions about it.
4) lots of cutscenes wether in game or CG. To me I just like sitting back and watching a story be told visually too. 
5) "real" magic that makes you actually feel like a Mage with great visual. Tired of the same fireball and lighting bolts that don't do much. And more lore with magical looking areas 

#2774
Adanius123

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 I would love inquisition to have

1. Continued story threads (morrigan, fereldan blight)

2. Lots of tactical combat and planning(  I think origins was better than 2 solely because it had tactical combat)

3. Better and more in depth specializations.

4. A home base such as the camp in origins to talk with companions.

5. Original companions as well as old ones.

#2775
Adanius123

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As well since the game is based on inquisitors a emphasis on magic would be nice. I don't just mean the mage class but the ability to have magic like powers while being a rouge or warrior.