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Top 5 things you would like to see in DA3 Inquisition ?


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#2776
Hazegurl

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I was watching an angryJoe review of Metal gear rising (www.youtube.com/watch) and around 3:15 he brings up a very interesting point about most games and swordplay. He said that it really feels like you are just whacking your opponent with a blunt object instead of actually slicing through them. When I think of being a warrior DA2 that is just how the swordplay felt to me.

What I would love to experience in DA3 is being able to use a sword that cuts through enemies instead of just hitting them with it.

Modifié par Hazegurl, 22 mars 2013 - 06:33 .


#2777
Pheonix57

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1) My Warden
2) Hawke
3) Anders
4) Morrigan
5) Sandal

#2778
Guest_Snoop Lion_*

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1. Warden and the Champion teaming up. They'd be the Daryl and Merle of Dragon Age. Nothing would stop them.
2. Warden and the Champion possibly fighting.
3. Bring back LIs.
4. Happy ending if you work for it.
5. More dialogue and characterization.

Modifié par Foshizzlin, 23 mars 2013 - 05:01 .


#2779
Fiannawolf

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1. Hawke and Warden....yes, I have my issues with DA2 but the characters made me care.
2. Morrigan and "Baby" Seriously....want to know what happens.
3. Izzy :D Pirate Queen and Hawke adventures.
4. Alistar/Queen Cousland moments
5. If you can, have all 3 protags from the games team up for stuff.

#2780
Dansayshi

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1. A world in which our actions impact it. Im not talking about an alternate cutscene, or character X is inplace of Y because I chose action A instead of B, im talking about real impact.

2. A diverse environment, from snowy peaks to densely populated cities.

3. Well written characters and romance options which are actually good, theirs been the odd one in bioware games, more like a primary one with others tacked on for choice.

4. Real RPGesque elements with regards to character growth.

5. No EA, but lets face it, they pay your wages, so it wont happen, but get senior management to at least fight your corner, bioware games have been dropping in quality for a while now and its really starting to show, hence all the controversy, such as DA2 being complete unenjoyable garbage, or ME3s plot etc.

I love bioware, and what you've done, but I seriously dont want you getting the Visceral Games treatment due to EA's pressure.

#2781
lanmao

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A more robust character creator. I can spend literally hours creating a character and the more options the better! I don't need different races as long as I can create a character that really feels like "my" character.

#2782
Hazegurl

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I would also like to customize the body type and add body tattoos, chest hair et al. Mage Hawke's arms in champion armor were just freakishly huge.

Edit: The poster beneath knows what s/he is talking about!

I also hated not being able to customize companion armor or at least be able to add cosmetic clothing on top of armor. This for both Hawke and companions. I don't play on the PC(game computer broke and I got no money to fix it now) so it sucks seeing everyone with modded clothing and outfits for their Hawke and Companions.

And can this please not take place in one freaking city?

Modifié par Hazegurl, 24 mars 2013 - 12:15 .


#2783
naes1984

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I've got more than 5 suggestions:
1 More dialog options than just "the wheel". Even though DA:O had a silent protagonist at least he/she had a lot of dialog options every conversation so it would at least seem like he/she was making informed decisions. That's my problem with Shepherd and Hawke- they come across as fools because their dialog options are usually so limited.

2 No more binary choices. There are almost always many ways to approach a single problem. The way DA2 ended was infuriating. You were forced into a binary choice between templars and mages. What about "I choose to neither side and choose to escape the city with my friends". How about "I choose to take down the leaders of both sides to force a ceasefire". How about "I choose to destroy both mages and templars and take over the city myself." But no. We were shoehorned into a one of two options regardless of how Hawke has acted in the previous 40 hours of the game.

3 I want a Nightmare mode that is actually playable. DA:O had an excellent Nightmare mode which was challenging but not ridiculous. DA2's nightmare mode was clearly not play-tested. All you did was change some numbers- triple enemy hitpoints, double their damage, etc. but you didn't actually sit down to see if was a fair challenge. God help a player who doesn't have Cold and Spirit damage against the Ancient Rock Wraith. How would you know that without looking at a wiki?

4 Romance options that involve more than hooking up. Do people get ever get married in DA's world? Or the Mass Effect universe? What about children? Or am I just being too puritanical to think that a medieval society without modern birth control would value institutional marriage and that sex could actually result in pregnancy?

5 An overarching plot where the subplots feed into the main plot and don't seem so disconnected as they were in DA2. In DA2: You get the money for the deep roads by doing grunt work, then fast forward to the deep roads, then fast forward a year to deal with the Qunari then fast forward yet again after the Qunari attack. It is very oddly structured.

6 Hide your fetch quests more effectively. I shouldn't just jog by somebody and get a note popping up in my journal like ME3. There needs to be more of an investment and then more feedback... that may mean fewer side-quests but higher quality ones. Each side-quest should show the player an aspect of the game world or reveal something interesting about the lore. Retrieving some guy's pants or his VD ointment doesn't do that. Either do something more substantial than a yellow arrow above someone's head or don't do them at all.

7 DA3 should be concerned with telling a compelling DA3 story- not advertising DA4. DA2 felt like a trailer for the next game.

8 Your DLC should be pertinent after the end game. I'm not loading an old save and touching some statue in my house so that the character can "remember" some other quest he/she failed to mention. I hated that about DA2 and ME3 as well. Deus Ex is another example of DLC that is shoved in where the player is expected to load an old save. If I already know how it ends, it doesn't matter how much you pad out the middle. ME2 was better in this regard because you could do the side missions before or after the main story. DA: Awakenings was also good in that it advanced the Grey Warden's story forward.

9 Less recycling of environments. This is a common complaint. Also larger environments. There were times in DA2 where I stumbled on a second, unrelated group of enemies while fighting the first group and ended up having to fight both at the same time. Is Kirkwall really so overrun with bad guys where you can't walk twenty feet without hitting a new group of enemies?

10 Enemies that don't appear out of nowhere. How am I supposed to strategize against a bunch of mercenaries when there are going to be waves of them jumping off roofs or appearing out of thin air or popping out of the sand? Not every encounter has to be an endurance round. Also no more junk mobs to pad out encounters.

11 Decide on the combat. Don't be concerned with pleasing all people. DA2 was an attempt to please everyone. Make a choice. Either make it like DA:O which was more traditional slower paced RPG or if you want to make it more "action oriented" then look at Kingdoms of Amalurr as inspiration. Combining the two doesn't really work.

12 More armor/weapons customization options for your character and companions. Loot was a huge part of DA:O's appeal. Embrace that! Also, none of the loot should be pre-labelled as trash like it was in DA2. In DA:O, every piece of loot had some potential function like sapphires or amethysts.

Modifié par naes1984, 23 mars 2013 - 11:08 .


#2784
Angrywolves

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Obviously something similar to the throw command in FF Tactics so your characters can throw spears and knives and of course horses, being able to ride them and fight while aboard them.

#2785
Guest_Luna_Lycan_*

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1) Return of shale(dwarf if she survived the switch), Sten(if killed Arishok he is new one), Grey Warden( If u survived DAO or became Queen/ King with VOICE), Child (older if killed Morrigan), we all know Flemeth is going to be there xD and a few recruits Connor, Cullen(who had enough of crazy ppl) and The dawfs son in Dust Town)

I don't know about everyone else but it would be nice if you can import DAO/DAA or DA2 to DA3 but I've sparred the "idealist" in DAA and Morrigan in 'Witch hunt" so if the choice of the warden made an impact then we should see the outcome

2)If players survived DOA can have 2 or 3 sides of story. One of The Warden( if killed Anders) is troubled by the news but see's he left u no choice, Hawke being the ruler of Kirkwall/ Defender of Kirkwall and a new one Qunari (both Genders) who meets with both Hawke and The Warden. Players can either Revenge or Seeker( wants to find out what really happened)

3)If the darkspawn cycle wasn't ended in DAA then it would be another invasion this time bigger so players need more then just men and mabaris. Quest that allow players to tame Wild dragons give the players more firepower. The more they tame and train the stronger the army besides the warden done enough running around xD

4) Better hairstyles(both Genders) and clothes for all races. wearing amor outside kinda gives u away when u try sneaking in enemy bases to get ur silly friend alerting the guard with the clanking of his metal xD

5) more areas to see West Hills(rement darkspawn), Par Vollen(maybe for Sten when he gets promoted), Circle Of Magi(if ur warden is a mage),Antiva, Orzammar (if u were a dwarf), and so on. Hawke is building treaties becomming the Viscount of Kirkwall and might bump into the grey warden.

I miss the DAO chracters such as Sten but there must be a point the "ball and chain" meet with Hawke so I say why wait lol just have the warden have a voice + I am curious how The daughter/son would react to their dad being killed( if u honored him/ refused him). If u honered him he/she will follow you and respect u.

#2786
Tinxa

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naes1984 wrote...

7 DA3 should be concerned with telling a compelling DA3 story- not advertising DA4. DA2 felt like a trailer for the next game.


Yes. More than anything else I want a proper story from start to finish. In DA2 I kept expecting the story to catch up with Varric and Cassandra and for us to hear what the hell she wants with Hawke.

NO DISAPPEARING HEROES please! In the epilogue tell me my char married love interest X, that he/she became ruler of the land, that she wandered around helping people... anything just no more "PC is gone and no one knows where"

PROPER ending. If anything the ME3 fiasco will hopefully prevent a tacked on, unsatisfactory ending. I want a different ending depending on the choices you made during the game. I want descriptions of what happened to the companions, places you visited and NPCs you helped. I want closure.

#2787
Guest_Snoop Lion_*

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Tinxa wrote...

naes1984 wrote...

7 DA3 should be concerned with telling a compelling DA3 story- not advertising DA4. DA2 felt like a trailer for the next game.


Yes. More than anything else I want a proper story from start to finish. In DA2 I kept expecting the story to catch up with Varric and Cassandra and for us to hear what the hell she wants with Hawke.

NO DISAPPEARING HEROES please! In the epilogue tell me my char married love interest X, that he/she became ruler of the land, that she wandered around helping people... anything just no more "PC is gone and no one knows where"

PROPER ending. If anything the ME3 fiasco will hopefully prevent a tacked on, unsatisfactory ending. I want a different ending depending on the choices you made during the game. I want descriptions of what happened to the companions, places you visited and NPCs you helped. I want closure.


This too. I REALLY hope Bioware's learned from the trainwreck that was ME3's ending. DA:O's ending was hard to work for. You had to do a lot to make it as it was, you had so much impact, and for me, mine ended happily. I think the disappearing Warden thing was bad, but it was kinda necessary (especially considering the most unpopular, but still present, ending, the Sacrifice, means a dead Warden) considering how extremely varied everyone's Wardens were in DA:O. It's very, very difficult to make sure canon goes with what everyone did, which is why I'm hoping they'll expand even more on the impact your previous saves will make.

Modifié par Foshizzlin, 24 mars 2013 - 01:17 .


#2788
Malsumis

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1. Choice and consequence
2. Choice and consequence
3 Choice and consequence
4. Choice and consequence
5. You get the idea

#2789
Androme

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 Can't remember if I've already posted on this thread or not, but here we go:

1) I want the Warden to have an important role in DA3, if not alive, replaced by another suitable character.

2) Same as 1), but for Morrigan

3) Same as 1), but for Hawke

4) A long game, yes, a long one. Very long one.

5) Intrigue

Modifié par Androme, 24 mars 2013 - 11:00 .


#2790
Mirane

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1) Unique and intriguing new characters.
2) Looong and interesting plot
3) Hawke and Warden
4) Choice and consequence
5) And agreeing with people above: Proper endings.

#2791
ramenbito

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1) Chance to choose the race (I really do not like playing as human)
2) Warden and Hawke and proper flagging for the cameos of the older NPCs
3) Morrigan's old god child as squadmate (I would really want to see that one)
4) Choice and consequence
5) and Proper endings like most of the people requested.

Edit: typos, typos everywhere.

Modifié par ramenbito, 24 mars 2013 - 06:19 .


#2792
BillyH666

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1. Sandal speaking in a coherant sentence, cause you know something awesome always happens when he does!

2. Funny scenes with dwarves and a stolen qunari cannon, they try to see how it works, and blow themselves up!

3. Maybe a quest on whether to help defend or assault Andoral's Reach.

4. I'd like to see the return of crossbows, but keep it an archers weapon, a stronger but slower variant of normal bows if you will.

5. I'd like to see characters like Empress Celene, Rhys, and The Divine in the flesh for the first time.

Modifié par BillyH666, 24 mars 2013 - 08:21 .


#2793
Ridwan

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This has probably been written before, maybe I even wrote it in the thread and forgot it.

But here it goes.

1. Don't the Anders mistake again, meaning having only one companion with the ability to heal forcing the players to suffer through his ranting, and pouting and all that other crap. Make at least two companions with healing abilities, same goes for lockpicking.

2. Some form of armour and weapon crafting, maybe even salvaging gear that you can't use or no longer need.

3. Good healing system.

4. No more spawns from no where like you did in Dragon Age 2

5. Balance the flow of combat without making it look silly. DAO was too slow at times and DA2 was too weird and anime like.

#2794
TheRaj

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Probably not all to everyone's taste, but this is my personal top 5.

1. Romances being complicated
So far people seem to throw themselves at you when they like you enough. I think thats okay for one or two NPCs, but not all. A few should also be romantically available but only when actively pursued as such (not just being generally agreeable to them). A few should lead the player on but never be available. Some should seem completely unavailable but actually aren't if you are forward enough. Some should cheat on you. etc. etc.

2. More modular area design
So you can make the most areas with the least resources, without ever having to reuse areas completely. Would also help for use generated content.

3. Really good character appearance customisation
I spend ages on making characters, so I'm happy have millions of sliders if necessary and tweaking the character 'just so'. Maybe thats just me. Also I'd like to have some flexibility on the 'build' of the character as well as the face - having someone a bit chubbier, taller, or with hairier arms would be cool.

4. Warrior skills that are like a commander
I love playing warriors and love the strategy of combat. I'd like to have skills that can actually command NPCs to take action (rather than just simulating leadership using some stat boosts). So a skill where you can target a monster, and the whole party switches to ranged weapons and fires a 3 round volley of arrows into it. Or a skill where the party adopts a defensive formation (actually moving on the battlefield) and gets a bonus against, say, missile attacks.

5. War, strongholds, trade etc.
I really like the idea of going from a small party to taking (albeit high level) control of a small army, maybe defending a stronghold. I want to move a pike unit into the front lines while I get light cavalry doing a flanking manouver. I'd like to negotiate agreements with different factions for troops, and resources, and use the money I make from trade to buy myself a catapult to stick on the battlements. Probably more of a 'late game' thing, and I'm not sure how feasible it would be, but I'd like to see that kind of thing with a lot of actual choices and direct control.

#2795
TheRaj

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BrotherWarth wrote...

3- More realistic combat.
The combat in Origins was pretty slow, but the combat in DA2 was ridiculous. It was like watching an anime, but with people exploding from getting stabbed to add to the stupidity. Something closer to Origins would be great.


Very much this. Needs a toning down of the 'awesome button' a tad. Although in Origins the two handed weapons were a bit painfully slow to watch...

#2796
Kitkumi

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1. In depth party conversations, like in Dragon Age origins. The ability to talk to your party any time, anywhere, and really get to know them. DA2 the characters were so flat I never really felt like I "cared" for any of them, where as in DA1 I became really attached to EVERY party member.

2 to 5.... see point 1. I can not stress how much I want to see that return enough.

#2797
Robtachi

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I'm just going with one, which I believe is of paramount importance:

Our choices from previous games absolutely must import and be reflected properly. The DAO and DAII codices have had their fair share of improper flags, sometimes flat-out reflecting the total opposite of what we intended through our in-game choices. I realize for many of these issues, it is much too late for you guys to go back and fix those bugs and glitches - I am a realist, after all, and I'd prefer full attention to be paid to the current project anyway.

But if Connor Guerrin is going to end up being an important magister in Tevinter because your Warden saved him, DAI simply must reflect what your actual choices were in DAO that resulted in this. We can't be having him forever cursing the Warden's name because he allowed Isolde to resort to blood magic and self-sacrifice in order to save her son when you actually went through the trouble of schlepping to the Circle of Magi to ensure Eamon's family made it out of the whole fiasco relatively unscathed.

If you knifed Brother Genitivi in the back of his freakin' gourd, he really has no business burying his face in a tome in the Minrathous Public Library several years later (unless of course grave robbers have set up a terrible and hilarious prank with his cadaver).

These are but a couple of known examples of ways the codex, and sometimes the epilogue slides and plot flags themselves, have failed to accurately reflect the world the player is trying to build and influence. Obviously, we are not privy to how these components are put together in development and how feasible it is to change or adapt any known issues (DAII's patches for some broken plot and romance flags were encouraging, though).

But I also can't stress enough how utterly deflating it can be to invest 50+ hours into a particular set of events and cast of characters only to find that the next iteration is unable to honor your original intentions.

Again, I'm a realist and understand that unintended bugs in DAIII will happen, and hopefully be fixed.

However, if importing events and choices from the first two games is truly going to persist with gravitas in Inquisition, it's gotta all be there, no dragonbones about it.

#2798
Adanius123

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Deep combat not where you swing left then right then left etc. but where you can block and riposte and bash and do all sorts of different attacks not just with swords but with staffs as well

#2799
Ser Fenris

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 1. Customization: gear, weapons
2. Culture and Land: Orlesian, Qunari, Dwarves etc.. [to be made with care], landscapes have always been created wonderfully, keep at it!
3. Tactics: fighting as a mage, rogue, and warrior should feel different from each other and the team should work together to dispatch foes
4. Plot: where the story is engaging, interesting, many paths from which to choose, choices + consequences, decisions made in DA2 + Origins matter, a satisfying ending
5. Companions: interesting, unique, banter is entertaining, romance is deep and not just physical, different races and origins.

#2800
TheShadowAngel66

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1) Different backgrounds for the protagonist.
2) More customization options (more hairstyles! XD)
3) A lot of character/ LI interaction
4) Returning characters from previous games (Alistair)
5) Funny banter