Simple customization, be it armor weapons etc . The more customization the better
Top 5 things you would like to see in DA3 Inquisition ?
Débuté par
Eire Icon
, sept. 17 2012 04:03
#3001
Posté 02 mai 2013 - 02:11
#3002
Posté 02 mai 2013 - 09:24
1. The original looking Darkspawn cause the ones in DA2 look like sh*tty skeletons.
2. The depth of magic we got in DA Origins and Awakening.
3. Meeting previous protagonists we can speak to of course.
4. Great character ceation. Choose your characters build ie built like a brick sh*t house or something like that. More hair, beard eye colour and many many more tattoos, even body ones..
5. Combat like in DA2 but MOOOORE!!
One more... awesome companions, possible returns of people like Oghren, leliana and Morrigans Old god baby since enough time has pasted for it to have grown up a bit. And good Li's.
2. The depth of magic we got in DA Origins and Awakening.
3. Meeting previous protagonists we can speak to of course.
4. Great character ceation. Choose your characters build ie built like a brick sh*t house or something like that. More hair, beard eye colour and many many more tattoos, even body ones..
5. Combat like in DA2 but MOOOORE!!
One more... awesome companions, possible returns of people like Oghren, leliana and Morrigans Old god baby since enough time has pasted for it to have grown up a bit. And good Li's.
#3003
Posté 03 mai 2013 - 07:25
1. Backgrounds of Antivan merchant and tevinter mage. If I can't play an elf, can I at least play an Antivan?!
2. Warrior with lance.
3. Specialization quests, and influence of specializations to the gameplay.
4. Interesting party members. (please no Cullen or an option feed him to Cole).
5. Social skill system like in DA2... I know it willn't be so, but it was good, except of very little number of character-based cues...
2. Warrior with lance.
3. Specialization quests, and influence of specializations to the gameplay.
4. Interesting party members. (please no Cullen or an option feed him to Cole).
5. Social skill system like in DA2... I know it willn't be so, but it was good, except of very little number of character-based cues...
#3004
Posté 03 mai 2013 - 07:56
p.s. And kill Tallis. It was very annoying, when DLC made you to help her, to help one of that fanatics who tried to ruine Kirkwall! Without any variants! Where is my roleplay?! Oh, I know where. Sacrificed to cheap fanservice. I hope there woldn't be such things in DAI.
#3005
Posté 03 mai 2013 - 08:27
- Griffins.
- Mage clothing that isn't silly or frumpy.
- Sidequests that are more substantive than the usual fetch or kill quests. For example, instead of killing 10 rats, I'd rather be hunting down a daring cat burglar or trying to find the source of a mysterious plague.
- More unique environments.
- Griffins. Yes, I'm listing them twice - largely because I can't think of anything else atm.

#3006
Posté 03 mai 2013 - 10:19
1. A more memorable soundtrack. DA:O some great songs, but I did not notice many of them. Personally I would prefer it if Bioware got Kirill Pokrovsky. He is experienced in composing music for fantasy, having done so for Divinity 2: Ego Draconis, The Dragon Knight Saga and Flames of Vengeance and probably some other games. When I played Divinity (which may not be the best game in the world, but it's still good and has a lot things in common with Dragon Age) the music was what kept me going.
Here is some youtube links to some of his music if you're interested:
Festival of Immortals www.youtube.com/watch
Main Theme www.youtube.com/watch
Sleepless Nights www.youtube.com/watch
Goblins! No time to waste www.youtube.com/watch
Fly, Dragon, Fly! www.youtube.com/watch
Waltz of Woe www.youtube.com/watch
2. Decisions that matter and NPC act differently towards you because of them
3. More intelligent enemies like the ones in Origins. Stop spawning a horde of easy enemies over and over again.
4. Puzzles and riddles to obtain secrets or to get inside ancient ruins.
5. I wanna be a dragon
Here is some youtube links to some of his music if you're interested:
Festival of Immortals www.youtube.com/watch
Main Theme www.youtube.com/watch
Sleepless Nights www.youtube.com/watch
Goblins! No time to waste www.youtube.com/watch
Fly, Dragon, Fly! www.youtube.com/watch
Waltz of Woe www.youtube.com/watch
2. Decisions that matter and NPC act differently towards you because of them
3. More intelligent enemies like the ones in Origins. Stop spawning a horde of easy enemies over and over again.
4. Puzzles and riddles to obtain secrets or to get inside ancient ruins.
5. I wanna be a dragon
#3007
Posté 03 mai 2013 - 10:24
Oh! And Griffins. I know they are supposed to be extinct but.......I really what Griffins in Dragon Age 3. Just think about it! Riding a Griffin to war or to defeat a Dragon. Badass moments. And if that's not possible, at least give us a cut scene.
#3008
Posté 03 mai 2013 - 04:37
OMG, The list of things i would like to see in Dragon Age 3.....So many things to choose!!
1. PARTY BANTER
2.A Situation like VIGIL KEEP, where we gather resources and reinforce our fort/keep and its plays an important role in the story.
3.I understand that warden story is over, and so is hawke's but I would like to see hawke and warden make an appearence for the new protagonist.
4.CONFRONTATION ONLY......between Flemeth and Morrigan
5. The Warden's son, Morrigan's child with apparent uncorrupted soul of ulthemiel
6. I really enjoyed how the story was told by Varric in DA2 and would like to see varric come back.
7. Shale In HUMAN form after her journey with wynne(i dont wana say more for spoiler) cause i believe it is in one of the books.
8. Weisshaupt Fortress AND The FIRST WARDEN..... Also the Anderfels.
9. Maybe Anchient Griffon Egg which hatches and protagonist gets a young griffon which maybe is to young to fly and acts like a pet Mabari.
10. Antiva!, Zevran, and the ANTIVAN CROWS.
11. Leliana and Orleis
12. STEN! STEN STEN STEN STEN STEN STEN!!!!
I am sure if sat here for an hour, i could come up with a bigger list but i just wanted to say above all else.....I want Dragon Age 3 to be a MUCH bigger game than DA2. I felt like dragon age 2 produced only half as much content than its predecessor and focused to much on its new combat mechanics. I enjoyed the new combat mechanics in DA2 but if i was given a choice between adding more game content and DA2's combat mechanics, i would choose the content, which in my opinion is far more important.
BAH!!! PASHERA....
I thought of more.......
----The silver knights of Vigil keeps, warden's legacy
1. PARTY BANTER
2.A Situation like VIGIL KEEP, where we gather resources and reinforce our fort/keep and its plays an important role in the story.
3.I understand that warden story is over, and so is hawke's but I would like to see hawke and warden make an appearence for the new protagonist.
4.CONFRONTATION ONLY......between Flemeth and Morrigan
5. The Warden's son, Morrigan's child with apparent uncorrupted soul of ulthemiel
6. I really enjoyed how the story was told by Varric in DA2 and would like to see varric come back.
7. Shale In HUMAN form after her journey with wynne(i dont wana say more for spoiler) cause i believe it is in one of the books.
8. Weisshaupt Fortress AND The FIRST WARDEN..... Also the Anderfels.
9. Maybe Anchient Griffon Egg which hatches and protagonist gets a young griffon which maybe is to young to fly and acts like a pet Mabari.
10. Antiva!, Zevran, and the ANTIVAN CROWS.
11. Leliana and Orleis
12. STEN! STEN STEN STEN STEN STEN STEN!!!!
I am sure if sat here for an hour, i could come up with a bigger list but i just wanted to say above all else.....I want Dragon Age 3 to be a MUCH bigger game than DA2. I felt like dragon age 2 produced only half as much content than its predecessor and focused to much on its new combat mechanics. I enjoyed the new combat mechanics in DA2 but if i was given a choice between adding more game content and DA2's combat mechanics, i would choose the content, which in my opinion is far more important.
BAH!!! PASHERA....
I thought of more.......
----The silver knights of Vigil keeps, warden's legacy
Modifié par zloomander, 03 mai 2013 - 06:46 .
#3009
Posté 03 mai 2013 - 10:46
1. Returning characters (please make Zev attractive again)
2. No bugs relating to former romances eg. Zevran romance in origins not recognised in DAII (this was HEART WRENCHING)
3. Well developed story- no plot holes
4. Acknowledgement of previous choices in previous games
5. Engaging combat
2. No bugs relating to former romances eg. Zevran romance in origins not recognised in DAII (this was HEART WRENCHING)
3. Well developed story- no plot holes
4. Acknowledgement of previous choices in previous games
5. Engaging combat
#3010
Posté 03 mai 2013 - 11:22
1. Toolset for Modding2. Romance3. Your prior choices matter4. Party Banter5. Return of other characters
#3011
Posté 04 mai 2013 - 12:00
My Top 5 Wishes For DAIII: Inquisition <3
[1.] A proper compassionate storyline like Origins where you had options & each decision had meaning & consequence.
-DAII seemed like a string of random jobs for me, no true purpose at all, and the jobs themselves normally ended in mandatory DEATH, like everything was always out of your hands. Hawke's mother & Marethari dying by means of magic I understood tied into the storyline at some degree, but did Emeric or the elven ex-wife from the alienage HAVE to die? Death seemed over eccentric in DA2 from the beginning; I mean HELLO you lose a brother or sister before you even got started & could lose the other if you accidentally took them to the deep roads without Anders! No real option on the player's behalf.
[2.] Better character & environment dynamics.
-Faster combat/walking pace, as well as detailed people's appearances like DA2, not the fuzzy pixel squared faces like Origins with the bulky bodies & 5 minute laggy sword swing motion. Keep the beautiful artwork of the scenery & weather elements like Origins had it made it more of a realistic fantasy, not like all that BROWN & BEIGE sand/dirt of Kirkwall. I understand the objective was to show a far different scene than Ferelden but it was far to dismal. Oh & 86 the explosive bodies in combat, it was far to cartoonish, a little blood splatter and clanging noises go a long way by themselves.
[3.] Implement my Alistair & warden companionship into the game.
-Unlikely to ever be that they will again be playable characters, but a girl can dream! Wish we had a game with a war between Orlais & Ferelden instead of more men in heavy plate toting sun shields chasing down men in skirts throwing fireballs or turning into the occasional abomination in retaliation, but alas it is what it is.. Since we are due to be in this inquisition, perhaps a romance is in order with Ser Cullen after 2 games of waiting & pleading from his fan girls? Bring back the more social romances, not the "you only get to talk to him when he/she has a personal problem you have to solve for them" romances. It loses the familiarity & emotional bond to the character's love interest. Definately bring back familiar people at the very least, keep that tie between games strong in character contact no matter the form, whether it be banter or actual interactive appearances.
[4.] NO REUSE OF MAPS!
-(Already confirmed there will be no more reused maps), but just saying for obvious reasons.. That was terrible.. Please don't do it again..
[5.] More darkspawn, less political &/or chantry business!
-Dragon age is, well let's face it, called DRAGON age. Not MAGE age, not CHANTRY age. You set the scene for a never ending plague of darkspawn which intrigued us & as a grey warden commander we had purpose & potential; don't get side tracked with religious matters that have been in play & a constant cause of tension for countless ages. Most players did the dark ritual & resulted in "a child with the essence of an old God", you expect us to just drop kick that?! A threat to not only Ferelden but all of THEDAS just running (erm..crawling?) around?! I get Claudia Black was unable to voice a proper Morrigan to finish due to her own obligations at the time, but really? We want to finish what was started in that regard since most of us ended up paying for Witch Hunt & were SEVERELY DISAPPOINTED with the cop out end results of some players' wardens going through an eluvian to Maker knows where & others left with a book which we don't even know what the Hell it was for <_<
[1.] A proper compassionate storyline like Origins where you had options & each decision had meaning & consequence.
-DAII seemed like a string of random jobs for me, no true purpose at all, and the jobs themselves normally ended in mandatory DEATH, like everything was always out of your hands. Hawke's mother & Marethari dying by means of magic I understood tied into the storyline at some degree, but did Emeric or the elven ex-wife from the alienage HAVE to die? Death seemed over eccentric in DA2 from the beginning; I mean HELLO you lose a brother or sister before you even got started & could lose the other if you accidentally took them to the deep roads without Anders! No real option on the player's behalf.
[2.] Better character & environment dynamics.
-Faster combat/walking pace, as well as detailed people's appearances like DA2, not the fuzzy pixel squared faces like Origins with the bulky bodies & 5 minute laggy sword swing motion. Keep the beautiful artwork of the scenery & weather elements like Origins had it made it more of a realistic fantasy, not like all that BROWN & BEIGE sand/dirt of Kirkwall. I understand the objective was to show a far different scene than Ferelden but it was far to dismal. Oh & 86 the explosive bodies in combat, it was far to cartoonish, a little blood splatter and clanging noises go a long way by themselves.
[3.] Implement my Alistair & warden companionship into the game.
-Unlikely to ever be that they will again be playable characters, but a girl can dream! Wish we had a game with a war between Orlais & Ferelden instead of more men in heavy plate toting sun shields chasing down men in skirts throwing fireballs or turning into the occasional abomination in retaliation, but alas it is what it is.. Since we are due to be in this inquisition, perhaps a romance is in order with Ser Cullen after 2 games of waiting & pleading from his fan girls? Bring back the more social romances, not the "you only get to talk to him when he/she has a personal problem you have to solve for them" romances. It loses the familiarity & emotional bond to the character's love interest. Definately bring back familiar people at the very least, keep that tie between games strong in character contact no matter the form, whether it be banter or actual interactive appearances.
[4.] NO REUSE OF MAPS!
-(Already confirmed there will be no more reused maps), but just saying for obvious reasons.. That was terrible.. Please don't do it again..
[5.] More darkspawn, less political &/or chantry business!
-Dragon age is, well let's face it, called DRAGON age. Not MAGE age, not CHANTRY age. You set the scene for a never ending plague of darkspawn which intrigued us & as a grey warden commander we had purpose & potential; don't get side tracked with religious matters that have been in play & a constant cause of tension for countless ages. Most players did the dark ritual & resulted in "a child with the essence of an old God", you expect us to just drop kick that?! A threat to not only Ferelden but all of THEDAS just running (erm..crawling?) around?! I get Claudia Black was unable to voice a proper Morrigan to finish due to her own obligations at the time, but really? We want to finish what was started in that regard since most of us ended up paying for Witch Hunt & were SEVERELY DISAPPOINTED with the cop out end results of some players' wardens going through an eluvian to Maker knows where & others left with a book which we don't even know what the Hell it was for <_<
Modifié par o0o_Kira_o0o, 04 mai 2013 - 01:26 .
#3012
Posté 04 mai 2013 - 01:30
What are the top 5 things you are hoping to see in DA3
As a long time RPGer, I would like to see character generation process (and, thereby, the characters' life stories and world) evolve to encompass such development techniques as the following:
1. Individual/personal disadvantges; for example:
-- hunted (by powerful individual or small group)
-- wanted/outlaw (in certain communities)
-- Bad luck or karma
-- Outcast or Dishonored / Black Sheep
-- Poor
-- Secret
2. Individual/personal advantages; for example:
-- Benefactor (rich, powerful, influential)
-- (High) Social standing (member of the nobility or a powerful/influencial group)
-- Hero or Honored (in certain communities)
-- Good luck or karma
-- Wealthy
-- Eidetic memory
-- Charismatic
3. Hidden or undiscovered talent(s), which are triggered or emerge through usage, actions, events, or choices
4. [More] Open-ended skill and talent selection; cross-over options; for example:
-- Thief/rogue or fighter types can learn/use certain spells
-- Mage types can learn /use certain martial talents or (less traditional) weapons
5. Specific quests or adventures to incorporate or flesh out some of the above options; for example:
-- If a character is hunted or wanted, the hunter(s) should eventually make an appearence or two
-- Benefactors, or birth rights, should have a back story
As a long time RPGer, I would like to see character generation process (and, thereby, the characters' life stories and world) evolve to encompass such development techniques as the following:
1. Individual/personal disadvantges; for example:
-- hunted (by powerful individual or small group)
-- wanted/outlaw (in certain communities)
-- Bad luck or karma
-- Outcast or Dishonored / Black Sheep
-- Poor
-- Secret
2. Individual/personal advantages; for example:
-- Benefactor (rich, powerful, influential)
-- (High) Social standing (member of the nobility or a powerful/influencial group)
-- Hero or Honored (in certain communities)
-- Good luck or karma
-- Wealthy
-- Eidetic memory
-- Charismatic
3. Hidden or undiscovered talent(s), which are triggered or emerge through usage, actions, events, or choices
4. [More] Open-ended skill and talent selection; cross-over options; for example:
-- Thief/rogue or fighter types can learn/use certain spells
-- Mage types can learn /use certain martial talents or (less traditional) weapons
5. Specific quests or adventures to incorporate or flesh out some of the above options; for example:
-- If a character is hunted or wanted, the hunter(s) should eventually make an appearence or two
-- Benefactors, or birth rights, should have a back story
#3013
Posté 04 mai 2013 - 08:07
1.
I have been thinking about this a lot and Decisions should matter, if I have made a choice I do not want to see that it has not at all been respected. The impact of importing into DA2 was probably one of the most disappointing aspects of the game. Kirkwall was mostly the same no matter what the Warden did. A new story should be interesting, but should build on the foundation of the existing world, not start a whole new story line.
2.
I agree with that DA2's Romance free-for-all was bad. It made me uncomfortable seeing that the approach was the same from the companion if I was a man or a woman. And not all characters should be available for same sex romance it makes it less fun. Especially since this is supposed to be ancient times. That kind of thing was kind of taboo then, so if you should have same sex romances it should be more hush hush and forbiden. (Not from the gamers point of view but from thedas)
3. Conversation. I miss the conversation options of Origins, which were almost as fun as the game itself. I know the wheel is easier and probably a lock to reappear, but can we at least get rid of the icons? The flirty heart icon I don’t like it. It would be better to indicate what way they would say things than what they mean. Also would like the conversation choices to in greeter extent affect the story. Not to mention that the option to talk with one of the characters in DAO saved me when my game malfunctioned and the cut scenes wasn’t shown.
4.
I would like good party banter and that some rivals for the girl/boy of your dreams now they just wait around for you like cattle.
5. Bigger and more important mission’s maybe like awakenings but within the game, where we gather resources and reinforce our fort/keep or whatever inquisitioners have as a base.
6. Reappearance the ideal situation for me would be that you could choose what old companions you would want with you. (A set number of course) But that who was not chosen for you. So if you wanted Zevran, and Leliana that would be fine. If you like me liked more odd characters like Sten and Carver that would be fine to.
7. And a much better story line that is consistent with the fabula that have been created. I like nice graphics and a good fighting system don’t get me wrong but that seems to be in their original planes anyway and if the story sucks the game will stink to.
8. A difference between being a man and a woman in the storyline. The companions being more protective of a girl and you can choose to tell them not to or to like it. I mean come on we are 46% of the market after all. I don’t know about you but I don’t want to have the secondhand story of the mail Warden/Hawk or whatever their name is I want it to be a story for me that differs from his in more ways than people saying her and female epitates. Bioware did almost get it with DAO because this was the first game I had played where the girl did not have to make the first move. If you just got their affection high enough the boy made his move. I think this is why I still want to play the game even though I know it will not be the epic game saga I was hoping for.
Ops my list got to long better stop
I have been thinking about this a lot and Decisions should matter, if I have made a choice I do not want to see that it has not at all been respected. The impact of importing into DA2 was probably one of the most disappointing aspects of the game. Kirkwall was mostly the same no matter what the Warden did. A new story should be interesting, but should build on the foundation of the existing world, not start a whole new story line.
2.
I agree with that DA2's Romance free-for-all was bad. It made me uncomfortable seeing that the approach was the same from the companion if I was a man or a woman. And not all characters should be available for same sex romance it makes it less fun. Especially since this is supposed to be ancient times. That kind of thing was kind of taboo then, so if you should have same sex romances it should be more hush hush and forbiden. (Not from the gamers point of view but from thedas)
3. Conversation. I miss the conversation options of Origins, which were almost as fun as the game itself. I know the wheel is easier and probably a lock to reappear, but can we at least get rid of the icons? The flirty heart icon I don’t like it. It would be better to indicate what way they would say things than what they mean. Also would like the conversation choices to in greeter extent affect the story. Not to mention that the option to talk with one of the characters in DAO saved me when my game malfunctioned and the cut scenes wasn’t shown.
4.
I would like good party banter and that some rivals for the girl/boy of your dreams now they just wait around for you like cattle.
5. Bigger and more important mission’s maybe like awakenings but within the game, where we gather resources and reinforce our fort/keep or whatever inquisitioners have as a base.
6. Reappearance the ideal situation for me would be that you could choose what old companions you would want with you. (A set number of course) But that who was not chosen for you. So if you wanted Zevran, and Leliana that would be fine. If you like me liked more odd characters like Sten and Carver that would be fine to.
7. And a much better story line that is consistent with the fabula that have been created. I like nice graphics and a good fighting system don’t get me wrong but that seems to be in their original planes anyway and if the story sucks the game will stink to.
8. A difference between being a man and a woman in the storyline. The companions being more protective of a girl and you can choose to tell them not to or to like it. I mean come on we are 46% of the market after all. I don’t know about you but I don’t want to have the secondhand story of the mail Warden/Hawk or whatever their name is I want it to be a story for me that differs from his in more ways than people saying her and female epitates. Bioware did almost get it with DAO because this was the first game I had played where the girl did not have to make the first move. If you just got their affection high enough the boy made his move. I think this is why I still want to play the game even though I know it will not be the epic game saga I was hoping for.
Ops my list got to long better stop
#3014
Posté 04 mai 2013 - 07:10
1. come on now, online multiplayer is a must have.
2. once the story is finished i don't want to be trapped in my house unless i start over, leave the free world free, somtimes i just wana take a walk, maybe to the hanged man.
3. choices world effect and change.
4. interactons upgrade, let's see what's on their mind, let us marry and things like that.
5. fix those homing arrows. and can i not be hawk? lol
#3015
Posté 04 mai 2013 - 11:05
I refuse to limit myself to just 5. I'm going all out, well not all out, i might come up with more ideas over time. It's not just what i want to see, it's also just suggestions.
1. No more bath robe-looking mage robes, how can that help my defense? It should look like it offers the character at least some protection at some point(high armor rating).
1.b. Let us mages wear pants too while you're at it. I don't play a 'lady' or 'gentleman', i play fighter, dresses are restricting. We'd also like our hoods not to look less formless when they aren't tevinter. There are ways to make hoods look cool, just look at assassin's creed.
2. Better female running animation. In DA2 the PC's hips seemed to swing every which way. Sorry, but that's what i think it looked like. It was a bit over the top, quite noticeable in thinner clothing. I know women rarely walk like that.
2.b. Or let us choose our animation set.
3. No exploding enemies after a back stab, basically less over done fighting. DA:O was pretty slow at times, but then DA2 was way too fast and action-packed, like abstract expressionism paintings(the ones also called action packed). People jumping when doing a smash with their two-handed weapons just made me giggle a bit.
4. No class restrictions like in DA2. You should be able to have warriors with heavy or medium armor dual wielding blades, mages with a sword and shield and at least light armor or rogues with not just daggers, like in DA:O
5. No hordes and waves of weak enemies like in DA2. Add some stronger enemies to smaller groups, it's less chaotic for one thing.
6. Please don't try to shoot for a more 'realistic', as in brown and green, look. It doesn't look realistic at all, just depressing.
7. No quested conversations with companions, makes it look like work. Let us choose whether we want to invest in a character. It's okay if they start whining if you ignore them too much though.
7.b. More chances to talk with a character. I didn't mind that in DA:O i could still initiate conversation if i ran out of topics, i only minded that they ran out and new ones never came over time. I talked to them a lot, the problem with this was that i had the option to exhaust all the topic in one time, so i did. In DA2 conversations would happen in a limited, quested way. In ME3 it's not quested, new conversations happen/new topics appear and if they have nothing, they comment on a recent mission or something else, that was nice.
8. No champion armor-styled armor. That looked like gladiator armor, which is made to hinder the combatant, not protect.
9. No party banter during battle, it seems out of place and breaks the moment. Pause it or stop it instead.
10. Less oversized swords.
11. Have characters notice your actions outside of their involvement in other than banter. I missed some of that in DA2. In DA:O wynne would know if you sided with the dragon cult when she didn't come along and leave. I doesn't always have to be that extreme of course, they could just talk to you about it.
12. less map reusing. In DA2 i kept having to go through the same dungeons over and over again, at first i didn't mind, but over time i didn't like it at all.
13. If there's a larger array of LI's, don't make them all bi, that would just seem odd. Didn't mind in DA2, but that were only 4 people. If i really like a character enough to try a romance, I'll make new play through.
14. Bring the gauntlet puzzles back, only this time not just in the gauntlet.
15. Dialog wheel that shows you what you're about to say and how you're about to say it better. I've had times that i pick an option because it looks okay, but then i end up sounding like a jerk.
16. this might not work well, but soul calibur had a way of editing a voice to make the same voice sound different anyway. Maybe we could try it? They let you change the tone and pitch of a voice.
That's all, i think. It's a lot. I almost hit 20. It's the top 5 times 3.2. or the top 5^1.7227062321... I have too much time on my hands... :/
One more thing, Sten. Not just any sten, The Sten.
1. No more bath robe-looking mage robes, how can that help my defense? It should look like it offers the character at least some protection at some point(high armor rating).
1.b. Let us mages wear pants too while you're at it. I don't play a 'lady' or 'gentleman', i play fighter, dresses are restricting. We'd also like our hoods not to look less formless when they aren't tevinter. There are ways to make hoods look cool, just look at assassin's creed.
2. Better female running animation. In DA2 the PC's hips seemed to swing every which way. Sorry, but that's what i think it looked like. It was a bit over the top, quite noticeable in thinner clothing. I know women rarely walk like that.
2.b. Or let us choose our animation set.
3. No exploding enemies after a back stab, basically less over done fighting. DA:O was pretty slow at times, but then DA2 was way too fast and action-packed, like abstract expressionism paintings(the ones also called action packed). People jumping when doing a smash with their two-handed weapons just made me giggle a bit.
4. No class restrictions like in DA2. You should be able to have warriors with heavy or medium armor dual wielding blades, mages with a sword and shield and at least light armor or rogues with not just daggers, like in DA:O
5. No hordes and waves of weak enemies like in DA2. Add some stronger enemies to smaller groups, it's less chaotic for one thing.
6. Please don't try to shoot for a more 'realistic', as in brown and green, look. It doesn't look realistic at all, just depressing.
7. No quested conversations with companions, makes it look like work. Let us choose whether we want to invest in a character. It's okay if they start whining if you ignore them too much though.
7.b. More chances to talk with a character. I didn't mind that in DA:O i could still initiate conversation if i ran out of topics, i only minded that they ran out and new ones never came over time. I talked to them a lot, the problem with this was that i had the option to exhaust all the topic in one time, so i did. In DA2 conversations would happen in a limited, quested way. In ME3 it's not quested, new conversations happen/new topics appear and if they have nothing, they comment on a recent mission or something else, that was nice.
8. No champion armor-styled armor. That looked like gladiator armor, which is made to hinder the combatant, not protect.
9. No party banter during battle, it seems out of place and breaks the moment. Pause it or stop it instead.
10. Less oversized swords.
11. Have characters notice your actions outside of their involvement in other than banter. I missed some of that in DA2. In DA:O wynne would know if you sided with the dragon cult when she didn't come along and leave. I doesn't always have to be that extreme of course, they could just talk to you about it.
12. less map reusing. In DA2 i kept having to go through the same dungeons over and over again, at first i didn't mind, but over time i didn't like it at all.
13. If there's a larger array of LI's, don't make them all bi, that would just seem odd. Didn't mind in DA2, but that were only 4 people. If i really like a character enough to try a romance, I'll make new play through.
14. Bring the gauntlet puzzles back, only this time not just in the gauntlet.
15. Dialog wheel that shows you what you're about to say and how you're about to say it better. I've had times that i pick an option because it looks okay, but then i end up sounding like a jerk.
16. this might not work well, but soul calibur had a way of editing a voice to make the same voice sound different anyway. Maybe we could try it? They let you change the tone and pitch of a voice.
That's all, i think. It's a lot. I almost hit 20. It's the top 5 times 3.2. or the top 5^1.7227062321... I have too much time on my hands... :/
One more thing, Sten. Not just any sten, The Sten.
#3016
Posté 05 mai 2013 - 03:51
1. fresh new characters.
2. don't bring romance characters back unless you plan on bringing the warden or hawke back too.
3. for the love of god don't butcher leliana's romance even further.
4. less cartoony combat
5. meaningful choices and story
2. don't bring romance characters back unless you plan on bringing the warden or hawke back too.
3. for the love of god don't butcher leliana's romance even further.
4. less cartoony combat
5. meaningful choices and story
#3017
Posté 05 mai 2013 - 01:04
Can't remember if I mentioned this....
"Romance" arcs that aren't romantic. You know, instead of meeting up in her tent and doing the nasty all night I want to... play Checkers or something. For some reason video game romances seem so fake, but a friendship seems plausible (to me, and I don't know why).
Also, leather tents have NO sound insulation. Everybody is gonna know.
"Romance" arcs that aren't romantic. You know, instead of meeting up in her tent and doing the nasty all night I want to... play Checkers or something. For some reason video game romances seem so fake, but a friendship seems plausible (to me, and I don't know why).
Also, leather tents have NO sound insulation. Everybody is gonna know.
#3018
Posté 05 mai 2013 - 02:29
I would like to see romances carry over. I was kind of sad when I saw Alistair briefly. I reached out to him and he was so far away
It's probably for the better he would have been sad I sided with the mages. Would def like to see Morrigan again.
I agree that I would like to see our choices impact the world around us. I would like to see the romances be a bigger part of the story. What can I say I'm a girl I'm a sucker for a good romance. And EA is good at this. They have proven to us they can write a good story.
I would like some new characters as well.
I am also kind of sad their sticking with strickly human playables. DAO was pretty unique in the fact that you could be something besides a human.
I agree that I would like to see our choices impact the world around us. I would like to see the romances be a bigger part of the story. What can I say I'm a girl I'm a sucker for a good romance. And EA is good at this. They have proven to us they can write a good story.
I would like some new characters as well.
I am also kind of sad their sticking with strickly human playables. DAO was pretty unique in the fact that you could be something besides a human.
#3019
Posté 05 mai 2013 - 09:35
1.character customization.
2.More interactive party/companion dialogue.(No more of that going to them and not being able to actually talk back)
3.No more of the stuck in Kirkwall kind of crap. Really hurt DA2 imo. So needs a bigger world most definitely.
4.Choices actually mean something. It was like no matter what we did, we basically got the same outcome in DA2 and ME3. Hopefully Bioware won't let that happen to DA3.
5.No plot holes and a solid story with new and old companions and hopefully more than just 5 or 6 people to choose from. I'd like to have the option to pick from a lot of different people.
2.More interactive party/companion dialogue.(No more of that going to them and not being able to actually talk back)
3.No more of the stuck in Kirkwall kind of crap. Really hurt DA2 imo. So needs a bigger world most definitely.
4.Choices actually mean something. It was like no matter what we did, we basically got the same outcome in DA2 and ME3. Hopefully Bioware won't let that happen to DA3.
5.No plot holes and a solid story with new and old companions and hopefully more than just 5 or 6 people to choose from. I'd like to have the option to pick from a lot of different people.
#3020
Posté 06 mai 2013 - 01:12
1. Story that is actually interesting and memorable (cant even recall the story from DA2 cuz it was so bad and uninteresting).
2. Choice of race
3. Multiple zones (if i find out that this all takes place in one city again i will not be buying it).
4. Revert to origin style with the DA2 combat changes.
5. Bioware to actually care about the fans and not be money grubbing greedy jerks who rush a terrible game with no excitement that takes place in the same small city because they know people will buy it.
2. Choice of race
3. Multiple zones (if i find out that this all takes place in one city again i will not be buying it).
4. Revert to origin style with the DA2 combat changes.
5. Bioware to actually care about the fans and not be money grubbing greedy jerks who rush a terrible game with no excitement that takes place in the same small city because they know people will buy it.
#3021
Posté 06 mai 2013 - 01:58
Phoenix_Fyre wrote...
1. Party Banter
2. More mage outfits
3. Great character customization
4. Romance
5. Plot
This^
6. Give us a player home/base and allow us to custimize it's features, maybe even allow us to hire solders/guards for it.
7. New specilization trees for each class. Force Mage = Blah!
8. No Fade!!!
#3022
Posté 06 mai 2013 - 06:33
1. I'd love to see the dark fantasy theme really shine through in this entry... sad, dark, horrific and down right shocking events at the core of the story, the look and the overall feel of the game.
2. Very morally grey choices that are difficult to make and harder to live with, where no answer seems right or wrong because there isn't exactly a good side or a bad side to them.
3. More characters from other nations who aren't part of a greater orginization like the templars or the wardens. Particularly Nevarra, Rivain, and Seheron which we've seen very little characterized up to this point. How do these people talk? Look? How do they feel about whats going on?
4. More Darkspawn, Grey Wardens and Dragons. The darkspawn are some of the best enemies created hands down and one of the few things that can quickly get a mage, a templar, and a qunari to temporarily suspend killing each other to focus on the real threat. Grey Wardens when viewed through non-warden eyes are the ultimate badasses with the ever looming tragic sacrafice of their own lives for a cause. And dragons... well... surely you don't need a reason for more dragons?
5. And I know this one will probably never happen but... I'd love to see a 4 player co-op mode that allowed full character custimazation of face, race, and class but limited to just one spec so we can focus on the individual nature of being an assassin/reaver/etc... Dungeon crawler in nature but loaded with gear and loot. Would capture the essence of adventuring whilst giving everyone a chance to show off their character builds and really rock that cross class combo system. You've tons of enemies to pull from and tons of locations as well. And nothing keeps adventurers coming back like gold and a store to spend it at... Like maybe Xenon's Black Emporium? Just sayin...
2. Very morally grey choices that are difficult to make and harder to live with, where no answer seems right or wrong because there isn't exactly a good side or a bad side to them.
3. More characters from other nations who aren't part of a greater orginization like the templars or the wardens. Particularly Nevarra, Rivain, and Seheron which we've seen very little characterized up to this point. How do these people talk? Look? How do they feel about whats going on?
4. More Darkspawn, Grey Wardens and Dragons. The darkspawn are some of the best enemies created hands down and one of the few things that can quickly get a mage, a templar, and a qunari to temporarily suspend killing each other to focus on the real threat. Grey Wardens when viewed through non-warden eyes are the ultimate badasses with the ever looming tragic sacrafice of their own lives for a cause. And dragons... well... surely you don't need a reason for more dragons?
5. And I know this one will probably never happen but... I'd love to see a 4 player co-op mode that allowed full character custimazation of face, race, and class but limited to just one spec so we can focus on the individual nature of being an assassin/reaver/etc... Dungeon crawler in nature but loaded with gear and loot. Would capture the essence of adventuring whilst giving everyone a chance to show off their character builds and really rock that cross class combo system. You've tons of enemies to pull from and tons of locations as well. And nothing keeps adventurers coming back like gold and a store to spend it at... Like maybe Xenon's Black Emporium? Just sayin...
#3023
Posté 06 mai 2013 - 06:35
1. A better story
#3024
Guest_Seraph Cross_*
Posté 06 mai 2013 - 08:05
Guest_Seraph Cross_*
> More Qunari. By this I mean folks other than the military. Also I'd like to see the female kossith as well.
> An option to wipe out all major factions and dominate them yourself
> Less " 3rd option " choices. Makes choices much harder
> More subversions with the companions
> A base/hub
> An option to wipe out all major factions and dominate them yourself
> Less " 3rd option " choices. Makes choices much harder
> More subversions with the companions
> A base/hub
Modifié par Seraph Cross, 06 mai 2013 - 08:06 .
#3025
Posté 06 mai 2013 - 09:18
1) No DRM.
2) No reused environments, as was the case with DA2.
3) More character customization.
4) No DRM!
5) DnD 4th addition rules combat and character building rules! (like you used with neverwinter nights and the dnd ruleset at that time)
2) No reused environments, as was the case with DA2.
3) More character customization.
4) No DRM!
5) DnD 4th addition rules combat and character building rules! (like you used with neverwinter nights and the dnd ruleset at that time)
Modifié par TarristerWelm, 06 mai 2013 - 09:19 .





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