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Top 5 things you would like to see in DA3 Inquisition ?


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#3051
Thibax

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 1- Nature powers: plants, leaves, flowers, vines, roots, fruits, poison, healing. Please! More and more and more nature spells. Dragon Age need more Nature power. Nature is everything in the world.

2- Music powers: music for everyone. Harps, lutes, flutes, guitars as powerful magic weapons. I want to destroy my enemies with music. My song will disturb your souls. Buffs, debuffs, regeneration, inspiration. Hear my song to kill you.

3- Space powers: Can I have the powers of the stars? A black hole will vanish you forever. Meteors and unknown spells will be my friends.

4- Character Creation: a lot of options, please! a lot of everything and crafting potions, armors, clothes, itens, weapons. Can I have wings?

5- World: big environments, big enemies, big story. Big! Big! Big!

I love Dragon Age. Bye! :D

#3052
BioFan (Official)

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I don't think the Devs read this anymore, I could be wrong, but it's a guess.

#3053
ForgeHand

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Don't know if this is still read or not but I just finished a playthrough of both games so here goes:

1.      Feel 
If possible, it would be good for DAI to move away from the more OTT ‘cartoony’
feel of DAII, creatures like the darkspawn looked completely unintimidating and
it didn’t really fit with the epic feel of the Dragon Age series. Style is
definitely good and the changes to the elves and other races weren’t bad, but
would be nice to see the series get grittier again. Hopefully the use of
Frostbite 3 is a sign of this. And no more exploding enemies.

2.      Central Antagonist
There needs to be a central conflict or antagonist driving the
plot forwards. DAII was really cool in experimenting with story structure and
following one person’s story, however, it often felt a bit lost without a
central antagonist, especially compared to Origins which had the constant threat
of the Blight and Archdemon as well as a more human enemy in Loghain. It doesn’t
need to be a ‘save the world’ plot but that doesn’t mean there can’t be a
central something/someone to be fighting against.

3.      Gameplay/Story Consistency
A major point, it is very strange in such a deep world such
as Thedas for gameplay options to conflict with lore and the story. I’m mainly
pointing at playing an apostate mage in DAII which, apart from in some scripted
situations, no one seemed to care about which felt quite disjointed with the
plot of Templars vs mages. Another is the randomly spawning waves of enemies,
which really felt strange and broke immersion as well as somewhat negating
tactical play. I’m sure I had more examples but can’t think of them now…

4.      Companions
I doubt there’s much to worry about here as Bioware consistently come up
with interesting characters. Would be nice to see some return from previous
games though (especially Leliana and maybe Cassandra with the Inquisition
theme), really looking forwards to new and interesting characters. Oh and they
should speak up more during missions.

5.      Continuity
If any do come back, please don’t pull an Anders and turn them into a
completely different character, it takes away part of the point of the
character returning. I know there was a plot reason for his change but there should
be consistency with previous games. It would also be nice to find out more
about some of the plot lines that disappeared in DAII (ie the god-baby,
Morrigan and the now teased disappearance of Hawke and the Warden) even if
these plots aren’t completely answered it would be good for them to be
developed a bit rather than feeling forgotten.

Hoping at least some of these are true :)

Modifié par ForgeHand, 12 mai 2013 - 07:02 .


#3054
GodChildInTheMachine

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1. Depth in mechanics. RPGs need to be a sandbox where you can try different combinations of character creation and abilities to find a style of play that suits your tastes. Since you are supposed to want to replay as different types of characters, the player needs the freedom to tailor the gameplay to her characters' chosen roles and strengths, not the other way around.

2. Thoughtful writing. DA2 and ME3 felt extremely patronizing to me. They asked me not to acknowledge the fact that I was being led on a fairly linear track, making choices that have very little effect on the overall outcomes of events. I realize that all games have to be linear to a degree, but better that you disguise it through thoughtful writing and quest design than to give me a 'nice guy' and a 'badass' option and ask me to pretend I'm not being treated like an idiot.

3. Distinct environments with distinct and memorable art design. Open-world (yeah right) or not, each new place should have its own feel and design concept to keep things interesting as the game progresses. I want to have a hard time deciding whether I am more in awe of the new area I just reached, or the last one I just left.

4. In contrast with almost everyone here, I would prefer for there NOT to be a huge emphasis on romance sub-plots. I'm all for nuanced and intricate characterization that makes me care about the inhabitants of the story, but that has to come from a place where YOU understand and care about the characters as realistic people. Not from a pandering to the player's desire to jump into bed with them. If it serves the plot and the characters, do it. If not, your priorities are already in the wrong place.

5. This is going to be another unpopular one: give me a faceless, voiceless protagonist. I'm tired of playing your story your way. I want to make unique and individual characters based on wildly differing concepts and see what happens to them in the game, not play 'light side' and 'dark side' versions of your chosen protagonist. If you can't do that without making the main character silent, then don't give them a voice actor. DA:O had barely enough freedom in this regard as it was, but the idea for different combinations of race, sex and origin stories was a stroke of genius. If you just HAVE to have your one chosen protagonist, then take a hint from The Withcer 2 and allow the player to mold that character into what they want. I don't care what Hawke or Shepherd or Geralt might have as motivation. The character should reflect MY motivations at that moment, and Geralt can do this in subtle ways that make narrative sense at the same time, while Shepherd can only choose whether or not he's going to be nice.

#3055
Fishy

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This Back!

#3056
Biogenx

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1. Larger map and a tad more world wide availability (Do NOT want to be stuck in a city the entire game like DA2)
2. More Of what i do to affect the games ending (Unlike DA2)
3. More character customization 
4. Romance 
5. More interactable fighting styles that progress throughout game. (no point and click)

#3057
Darkelf7

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More races instead of just human......elves are better, a better character customization, More emotive cut scenes, the small cut scenes of when you talk to your followers like in DA:O, The elven girl from witch hunt as a follower, no more default designs in character creation, online multiplayer, and not in the game but to be on xbox 360 and ps3 because not every one is gonna be able to pull 350- 400 dollars out of their pocket to buy the next gen consoles right away

#3058
Crext

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1) The option to pick previous actions.

My saves are lost. I had a save from DAI all the way to DA II. Now for me to start from scratch would be awful.

Same thing with Mass Effect, I lost my ME2 save, and then everyone acted like strangers in ME3. It... It was pretty heartbreaking...

#3059
Crext

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OMG, THANK GOD FOR STEAM! MY SAVE FILE IS SAVED!

#3060
Last Thing You Never See

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1. Better mage outfits (Please for the love of god, no more circle robes, something with armour)
2. Crowded cities
3. Previous game decisions to effect the world
4. A Ferelden character (Seeing as the previous to have been from Ferelden it is very likely)
5. Cool looking spells. Like that hand spell you see in the destiny trailer.

#3061
Enigma SS

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1. Main story must be GRAND in scale: Something that involves us having to unite both the mages and templars to fight a powerful and worthy enemy and even allows us to travel to the Black City and restore it to the Golden City once more.

2. Expanded Powers: Similar to the power tree in Skyrim. I'd also like to see mages have powerful summons assist them in combat.

3. Side Quests linked to the Main Quest: I'd like to see the fruits of our labour come to fruition in the main and final battle. All the grinding and various side quests should be relevant to the main storyline like in Origins. Gathering allies, supplies, etc. and seeing them aid you in the end.

4. RPG Elements Galore: I want to see romances involve proper courtship, the purchase of gifts from NPC's and taking them out for supper at a local tavern. I want to see arguments amongst allied parties that involve tough decisions to resolve. I want to see an expansive inventory system, a world economy with NPC's that buy and sell equipment and trade commodities that you can invest in. The ability to purchase land, buildings, slaves etc.

5. Big Explorable World: As another user said: big environments, big enemies, big story. Big! Big! Big!

#3062
nolanie911

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 1. Since I played Amell Warden, I think it'd be awesome if the Warden and Hawke could make a cameo with snarky family remarks (;
2.More customization. Like hairstyles, outfits (PC and NPC's) 
3.Rhys and the whole 'Asunder' storyline fall into place. Rhys was my absolute favorite character.
4.Characters will respond according to past decisions in previous games. And of course recent DA3 Decisions.. Also people should respond to who your character/background is. 
5.Romance that makes sense. Not everyone should be bisexual. I think Mass Effect 3 did really good when it came to this. Gave us variety. 
Absolutely can't wait for E3! Hope to see some fun stuff. 

#3063
R_Mckay

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1. Epic Plot/Story/Character Development (yes, all of that is just no 1 :) )
2. Choice and previous events from DAO and DA2 saved games being taken into consideration, consider it as world building :P (or as in the matrix as the architect once said...i'll even settle for the illusion of choice..ME3 anyone ... that end annoyed the heck out of me.. but thats for the ME threads ;p)
3. Character Customization (looks, gender, race... choice of equipment 2x!)
4. Better loot! (see number 3 :P)
5. Better Character Models (see mod community improvements to get what I mean :) )

... I loved playing DAO, in fact its still installed on my PC together with the excellent mod by Dracomies DAO Redesign (its like playing a whole different game, graphically speaking (see my request #5!, I didn't hate DA2 but it was pretty forgettable... didnt even bother with the DLC, now if they come in one package I might consider getting it... like I did with DAO for the PC and PS3, but it could be improved... to sum it up I suppose, I want everything thats in DAO.. plus and only the quick/flashy combat thats in DA2.

Modifié par R_Mckay, 15 mai 2013 - 02:15 .


#3064
Holy_Maker

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Could they make this time an option where your character may not be a leader,
For example at the beginning in some conversation you decide who will lead a team and make all decisions: your character or f.e. Alistair, so you don't need to talk to NPCs, only watch cut scenes

#3065
DatOneFanboy

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 1. More interactive Romance and little deeper romance would be nice. Considering its a big part of the game.
2. I want some Badass Ninja :ph34r: mferin outfits for mages rogues and even warriors, I mean some gangsta whit rags.:bandit:
3. You could turn Companions into your beliefs. Like if somebody is D riding the templars, Cough Cough Cullen,  u could help him see how corrupt they are. And the other way. 
4.Guns. ok Jk, But mages should have more weapons. im getting sick of the staff. How about a melee Mage? Eh Eh?
5. Origins would be nice, the choices u make affects your characters personality, U know Like Emo stufffff and Happy stufff and Sad stufff angry stuff etc

#3066
EvilAuthor

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1: Removing that plate on the armor that juts out and stabs other character models during kissing or hugging cut scenes.
2: Trinkets such as necklaces and belts show up on the characters.
3: Bring back conversation options with the party members. Let us talk to them when out and about and not just for companion quests like in DA2
4: No more hanging quest lines. I'd rather wait longer for a game that is finished then start a quest that tappers off to no where because the game's release was due.
5: Wider differences between love interests. Some people don't want Moody 1 and Moody 2.

#3067
Guest_The Wolf Man_*

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husband's requests:

1. at least 8 romance options. no less than 8.

2. improved combat of course

3. more explorable areas. not saying it has to be "skyrim" but there's a severe lack of exploration.

4. returning to The Fade. <3 <3 <3

5. No useless junk items. That is the stupidest part of DA2.

#3068
Guest_BringBackNihlus_*

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I'm sure this thread isn't monitored by the developers any more, but I have one simple request. I must make this plea.

BioWare, for the love of God and everything that is holy, please allow me to pick my place of birth (unless you're planning on the protagonist being from outside Orlais), and have it voiced according. Ferelden will do just fine.

#3069
rafoquinha

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 Since you always play with Ai companions, we should be able to let real friends control them. So I want the single-player campaign to be fully playable in co-op.

If not, maybe a co-op mode like ME3.

#3070
Pokemario

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rafoquinha wrote...

 Since you always play with Ai companions, we should be able to let real friends control them. So I want the single-player campaign to be fully playable in co-op.




^^ This is what I always would've liked to see in a Bioware game. Just the idea makes me excited :D

#3071
Cynarra

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I adored DA:O. The combat style, the romances (they could have been even more in depth) party banter, the combat style, inventory style.

I stopped playing DA2 after a few hours. I detested the combat system, the loot system, the maps, the relationships. It became a console game instead of a traditional roleplaying game.

I want more romance, turn based combat, complete character customization including ability to dye armor and clothing, wear disguise if mage, etc. More party banter, and see what all the NPC characters are doing in the world now. Add Skyrim style open world map would be great. Return to traditional RPG that Bioware made famous.

I would only do multiplayer if it was cooperative to make it family game, separate from the main game.

I played 950 hours of DAO, I played 10 of DA2, could not stand the console style and constant hitting keys over and over again instead of AI finishing the movement as in previous games.

MOAR ROMANCE, MORE PARTY BANTER . . . MORE ORIGINS style combat!

#3072
jackygates

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1. My Warden
2. My Hawke
3. Oggie
4. More emersiveness with your LI
5. A ME3ish Mulitplayer Co-op vs. AI Waves

4 is my favorite!!

#3073
Ria Kon

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If I take a great DA story as matter of course, it will be:

1. Choosing races,
2. New areas + information about DA world (and maybe a little visities to known places),
3. Mentions or cameos of known characters from DAO and DAII,
4. A lot of very good written romances,
5. A little bit of inovation ;)

Modifié par Ria Kon, 17 mai 2013 - 01:31 .


#3074
NagarAsh

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well...beauty, sexy, bold scenes...but most importantly of them all i would like to see the choices of dragon age 1 and 2 make some quite a lot of difference in the storyline and gameplay of the game and also a difference in the dialogues....making it complex and more realistic in terms of interections and choices...and not just the most core of the choices but others too bould be more fun...







(huh...haha...just had a pervert thought of an image in which i saw the female warden and the female champion have some nice LightsOut time together :P:D )

Modifié par NagarAsh, 18 mai 2013 - 12:22 .


#3075
NagarAsh

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no f'ing multiplayer please...pretty please...the multiplayer isnt and should not be a main component of such typa awesome games...