Top 5 things you would like to see in DA3 Inquisition ?
#3176
Posté 02 juin 2013 - 09:20
-Race;Tone;Shape;Voice tone (if voiced);
-a solid range of atributes (like PnP RPGs or sth like Bethesda RPGs); If there are classes make as many and as distinct as possible, for example:
Fighter: Barbarian/Berseker(Heavy weapon mayhem),Knight/Templar(Very defensive gameplay),Duelist/Agile Warrior(Very fast with combos and stuff), Undead/Vampire Lord (Leeching and cursing abilities), Assassin/Ronin(Stuns, weak defensive and offensive abilities that build fatal execution cinematics), Lunar Guardian (a warrior that morphs into a wild beast)
Magician:Necromancer(Reanimate,Undead Summons, Insects Regeneration after death, Ritualist), Blood Mage(Voodoo Stuff, Crowd Control, Blood Boiling, paralysing, leeching spells), Elemental Sorcerer (a sorcerer who specializes in an element or several to destroy his enemies) Wizard/Scholar (a scholar who learns all kinds of magic stuff like Gandalf, like morphing enemies into rabbits, using staff, etc.), Prodigal Mime (one that has borned with natural magic affinity and can learn special abilities from batling with his greatest enemies), Arcane Mage (Can play with the many elements of the universe, time control, pure magic energy, so on), Morphling Druid/ Wild Forest Hermit (can transform into many animals in order to survive), Shaman (communes with the nature energies and his ancestors, can control life energy), Psychic (specializes in telekinetic, mind control or ilusions to obtain his goals), Cleric (Healer, Blessing and Curing abilities), Enchanter(has a veriety of artifacts and enchanted objects for any kind of situation can use many to control the tides of battle)
Stealth: Farmer Ninja guy (Has great variety of tricks like smoke granades, poison darts, meelee weapon throwing, great mobility, sets traps, can use ropes to hide in ceilings, mask himself as someone he kills), Shadow Ninja ( from a secret society of assassins, passed through a ritual that fuses him with the darkness, is now capable of turning into smoke, uses lots of stealth executions, etc.),
Ranger:
Beastmaster Hunter, "Sniper", Witch Hunter (Dual weilding crossbow unnatural creature hunter, with several magic powers), Magic Arrow Specialist (has a variety of enchanted , Engineer (Traps, Cannons, Tech Mage Nuker kind of)
Mixed: Monk (some kung fu stuff that increases damage the longer the combos); Alchimist (Can obtain an incredible amount of powers through drinking potions, can use poisons to stun, paralyse, daze opponents and misture ingredients into powerful chemichal bombs)
Professions that result in more quests, item production and customizable clothes, weapons and armour
2. Great NPCs implementation
(-Companions with really extensive, deep and interesting personalities, past, problems, ideals, so on...
-Humorous situations, all kinds of funny and awkward situations; NPC helping quests, that make us think about things in life, and that make us care.
-Very expressive character emotions. More variety of accents. Turn those poor dwarves into cheerful drunk irish folks, add more variety to the elves community, they didn't come all from the same gutter. Add routines to each NPC that depend on their social class, profession, wealth, age, different routines for weekends.
-Distinct and diverse societies. Add more distinct societies inspired in the celts and their affinity with nature, the egiptians with their gods, rituals, medicine,the greek philosophers and strategists, the vikings with their desire for conquer and adventure, blood and war, the lusitanians of Viriathus, the romans and their discipline, the aztecs and mayans, the eskimos and native americans, the moors and their advanced knowledge in all sciences and so on...
3. Story & quests
-Very deep, envolving and touching main quests(Mass Effect series)
-Companion driven quests and reactions to main character behavior in other quests that allow to really create a great connection with them (Mass Effect 2)
-Very funny, interesting, thought provocative or touching secondary plots (Bioware style but even better if possible)
- Random Generated quests (Skyrim had sth like that)
-Main Quest is just a part of the game, although it is the main plot it doesn't mean the end of the game
-Quests involve subjects like religion, freedom, politics, ideology, values and morality, etc
-Side quests around curious items found, NPC helping, etc,etc, the usual
4. World and activities
-Dungeons and crypts
-Amaizing main cities that look out of a fairy tale
-Exotic, tropical places and desert
-Beautiful Green Landscapes
-Days, Weeks and Years
-Weather and Seasons
5. Immersion
-Clean, minimalist UI
-Locked in conversations could be in first person without main character voice (which would be more cost effective and would have more role playing feel to it)
-Option to hide Spell bar
-Open World
-Activities and Professions (Fishing, Farming, Animal cuddling, feeding, treating and cow milking, pets, music and poetry, street perfomances that work like mini-games, skinning, leatherworking, cooking, beverages production, tailoring, flirting, gambling, prostitution, mercenery work, hunting, gladiator arenas, etc, stuff to do when someone doesn't feel like questing.)
-Factions the character can join and be part of different "families"
-Ability to enter anywhere, like any building, etc.
-No invisible walls
6. Just one more because i feel this one is very important
Great modding tools + world editor + quest maker (as a DLC [if it's really necessary to get more money than the one from normal sales])
#3177
Posté 02 juin 2013 - 10:32
manageri wrote...
1. Better camera. It's not friggin complicated, just let me turn ANY AND ALL automatic camera movement off, duh. Also make it zoom out further. Just copy World of Warcraft, it seems they're the only company with decent UI people.
2. Hotkeys and quickslots, a ton of em. Why the hell am I limited to 10 hotkeys in DA2? Why can I not bind every single damn slot to a key? Why do I have only a few dozen slots? Do you guys have any idea what a keyboard looks like or are you under the impression it only has as many buttons as a console controller or something?
3 Combat log, even if it's not on screen all the time and only accessible from a menu. I'd really appreciate it if I could check and see wtf just molested a party member from full health to death in a few seconds. If I could just check the friggin log, it'd be a lot faster to learn stuff like how bad an idea it is to not focus on the arcane horror asap, or check out whether it's the mage with the fire staff or the warrior's lightning rune that keeps popping up those "immune" messages.
4. ...Which reminds me, the floating text sucks. For example, the health bar flashing white is a ****** way to indicate a crit, just slap an exclamation point after the text instead or something. Many other things could be better here too, like seeing what type the incoming damage is.
5. Just let me friggin know how it works in detail. I don't want to see "X damage" when I inspect the Fireball spell, I want to see something like "X+Y% of magic score+WhatEverOtherCrapInfluencesTheSpell'sDamage", with the total damage included at the end. My head won't explode if you treat me like an intelligent person, I promise. I'm sick and tired of modern games making it impossible to make informed decisions about builds because they simply refuse to provide the necessary information.
I could go on but that's five so guess I'm done.
sadly they are trying to make as much money as possible, so the next game WILL be designed primarily for consoles, even more so then DA2 is my guess. which really irks me as it started out as a computer based game, they lose so much from abandoning the sereis roots
#3178
Posté 02 juin 2013 - 10:37
kinderschlager wrote...
LoonySpectre wrote...
DAI should resemble Mass Effect less.
agreed, DA is NOT like ME, as it doesn't use guns, the fast pew pew action doesn't fit, RPG elements need to be brought back from origins and consoles be damned (i have a PS3, OH! and they can use a mouse and keyboard set up, i do at times)
Agreed, slow it down a bit and more stratergy to use your companions, less like mortal combat
#3179
Posté 02 juin 2013 - 10:49
Midz wrote...
Graywolfe wrote...
I would love to see a world similar to Witcher 2 where your choices not only affect the events in the game your in but in the games that come after. not to mention the awesome detail that world had. the graphics were great.
I want a story that will pull me from place to place but leave me the ability to stop along the way and take care of personal business that has little or nothing to do with the main event.
a options menu that will allow us to customize the game to our needs and wants. to be able to turn off or disable features we dont like. such as a option for gore or to have QTEs, camera angles. many possiblities.
I guess in the end i want to see the best of my 3 favorite games, The Witcher 2, Skyrim and DAO, combined and made ever better
Choices within the game to next game Witcher really like .........you support Shani and tell Triss to go away ..
that works fast forward 2 guess who the GF scene 1 is ..
Witcher is actually fairly linear with branches in the story that converge to the same ending ...and little that effects or effected 2 from 1 and many of the choices made in witcher one overwritten .
Not that bad game for me 1 was a better game 2 a better visual treat .But to claim it was in story radically different from Da is not correct.
Oh i agree that they could of done things differently and that the story is far to linear but i still love both the games and can't wait for #3. The graphics and detail of the world are so good and would love to see that level in the next DA. Along with the way your choices can effect things in the game, short term or long term
#3180
Posté 03 juin 2013 - 03:13
There's not much to say or suggest that's productive, that hasn't already been said, countered, said again, dismissed, ignored and supported.
Its easier to say what I don't want, I don't want Dragon Age 2 (2)...
#3181
Posté 03 juin 2013 - 05:11
Deflagratio wrote...
If Dragon Age really wants to stay in the DA 2 "Action" Brand, they should really look at Dark Souls. That game manages to feel insanely tactical while never relying on (Traditional) MMO style gameplay, not that there's anything wrong with that.
There's not much to say or suggest that's productive, that hasn't already been said, countered, said again, dismissed, ignored and supported.
Its easier to say what I don't want, I don't want Dragon Age 2 (2)...
from what little the devs have confirmed here....it's DA2.01 we will be getting
#3182
Posté 04 juin 2013 - 02:16
2. Better story/plot
3. More indept companion background I.e. quests (longer/better story)
4. Equipment steup from dragon age 1..... no specific outfits
5. Pretty much upgrade dragon age origins's graphics, include more armor and weapons, add more fighting moves and spells.(keep fighting tactics from D A Origins)
#3183
Posté 04 juin 2013 - 03:53
also, bring back the templar carroll, bulling him with threats of being alone with morrigan was amusing, i wanna do it again!
Modifié par kinderschlager, 04 juin 2013 - 07:52 .
#3184
Posté 04 juin 2013 - 01:55
Modifié par Beastofexmoor, 04 juin 2013 - 01:57 .
#3185
Posté 04 juin 2013 - 04:15
Beastofexmoor wrote...
1. I hope they take a good hard look at all of these opinions and distil the key points. Although; looking at PAX 2012 they sem on top of that.
which ones should they look at? The ones asking for more DA2 combat or the ones asking for no more DA2 combat... impossible to get even half of the demands right so that everyone likes them.
#3186
Posté 04 juin 2013 - 09:29
Lobos1988 wrote...
Beastofexmoor wrote...
1. I hope they take a good hard look at all of these opinions and distil the key points. Although; looking at PAX 2012 they sem on top of that.
which ones should they look at? The ones asking for more DA2 combat or the ones asking for no more DA2 combat... impossible to get even half of the demands right so that everyone likes them.
i hated DA2, but the combat felt more alive and realistic. (instead of tacking 3 seconds to hit someone with a limp handed sword strike) but want my old DA:O tactics, number of abilities, and options menues back. think most people would agree with that
#3187
Posté 04 juin 2013 - 11:15
did you see the ridiculousness of the two handed warrior in action?
#3188
Posté 04 juin 2013 - 11:23
Dirty **** wrote...
DA2 combat felt more realistic? double-u-tee-eff?
did you see the ridiculousness of the two handed warrior in action?
compared to DA:O? yes
#3189
Posté 05 juin 2013 - 01:42
1. better combat system, & with not having people just swoop in from the sky (Alistair "swooping is bad") and explode just because I poked them a bit with my daggers (unless I dabbed the tips with gunpowder)
2. the classes ; actually preferred DA:O regarding to class and builds
3. more dragons
4. interacting more with my companions!!!
5. and last but not least, some acknowledgment of what the protagonist is (for example: mage, blood mage, templar etc etc etc )
#3190
Posté 06 juin 2013 - 01:19
hug them. It lies behind only the Amazon and Sorceress from Diablo II
as third favourite character class from any game ever. I know that may
seem
incongruous because I did not like even the demo of DA2 which was a
button masher but I can't really explain why I adore D2 so much.
2)
A tool set. Does Bioware know why I even came to these forums today?
Because I came to chat about DAO, which I still play. Why do I still
play it? Because there is a huge amount of mods available that change
the game for the better. With mods you can make a poor game playable
(Oblivion), or a good game superlative (DAO)
3) A few things they have already mentioned as included, so thanks.
4)
Just a really good story with more choices of origins, like DAO. I
can't rank the rest other than to say the Tower Mage origin is my least
favourite (still good), but the City Elf, particularly as a female, and
yes, it is different, ranks amongst my favourite intros for any game
ever. it may actually be my favourite, I can't think of one I like more
than that right now.
I want to be able to play as good mage, bad
mage, good inquisitor, bad inquisitor, or whatever other classes, and I
want to be able to be an elf, human, dwarf, qunari or whatever else.
5)
Bug fixes, did you know, that even patch 1.05 leave DAA in a broken
condition that is deplorable, but fixable by mods to a large extent.
Like, try entering the Silverite Mines early, and enjoy being naked at
the end of it. What the hell? It was fixed by mods, but never by the
devs. Okay lol, and 1.05 broke a lot of good mods for no discernible
reason, it should not have been the last patch.
#3191
Posté 06 juin 2013 - 01:50
kinderschlager wrote...
Lobos1988 wrote...
Beastofexmoor wrote...
1. I hope they take a good hard look at all of these opinions and distil the key points. Although; looking at PAX 2012 they sem on top of that.
which ones should they look at? The ones asking for more DA2 combat or the ones asking for no more DA2 combat... impossible to get even half of the demands right so that everyone likes them.
i hated DA2, but the combat felt more alive and realistic. (instead of tacking 3 seconds to hit someone with a limp handed sword strike) but want my old DA:O tactics, number of abilities, and options menues back. think most people would agree with that
Sounds about right to me with better graphics of course. Hoping thier new engine will turn out some awesome stuff, maybe it will be like the movie.
#3192
Posté 06 juin 2013 - 03:30
now to the realistic stuff
1. text size option (mainly dialogue wheel)- DA2 has very small text and it bugged the hell out of me. For those of us who do not have the luxury of 60'' or above TVs givre us the option to make the text readable.
2. I want bowstrings- self explanatory.
3. Archer Mage- like have a mage fight with a bow and their talents will involve using spells on their arrows.
4. Half-Elf Dalish PC- The PC will be human and half-elves are considered to bwe human in society. A bakground choice could be that the PC was raised by their mother/fathers clan.
5. save importing
#3193
Posté 06 juin 2013 - 03:51
KENNY4753 wrote...
<============= this guy as my protaginist
now to the realistic stuff
1. text size option (mainly dialogue wheel)- DA2 has very small text and it bugged the hell out of me. For those of us who do not have the luxury of 60'' or above TVs givre us the option to make the text readable.
2. I want bowstrings- self explanatory.
3. Archer Mage- like have a mage fight with a bow and their talents will involve using spells on their arrows.
4. Half-Elf Dalish PC- The PC will be human and half-elves are considered to bwe human in society. A bakground choice could be that the PC was raised by their mother/fathers clan.
5. save importing
bioware employees are a tad slow, best explain why a bow with no string shouldn't be working
#3194
Posté 06 juin 2013 - 09:42
1) As many returning NPCs as possible, just short cameos would be great. For me this really brings in the feeling on continuity between the games, and its interesting to see what has happened to our past friends as the series continues. Particular from DA:O I felt a real attachment to the characters thanks to some great writing. I loved seeing Alistair in DA2.
2) A good class system, taking the best elements from DA;O and DA2. DA2 had some really interesting ability choices, but I felt some of the limitations on NPCs were a real shame. It felt like if you wanted a healer, you had to use Anders or play one yourself. - I really liked Merril but felt there was no room for her at times.
3) Abilitiy/Spell interactions. DA:O did a great job with this, I always remember using the 'Grease'-type spell and setting fire to it. DA:2 tried something different but I felt it was too obscure/complicated and I rarely got any of the combo's to go off. I know the DA:O version is probably harder to program, but it really is far better.
4) Customisation, Customisation, Customisation. Its good to hear that NPCs will be getting gear visuals, but to me this is a no-brainer and should always have been the case. I'd like the option to colour your gear to suit your own preferences, and to have a way of changing the look of an item you find ugly. The amount of times I find extremely ugly helms in RPGs and don't use them because they look hideous is very frustrating. Having a healthy list of abilities to choose from so you can really make a unique character is a must.
5) A long, rich story. You really can't go throwing out comparisons to Elder Scrolls and have a brief story again ala DA:2, so I hope Bioware are working hard on this. I found with DA:2 I was just getting comfortable with all the characters/abilities when the game ended, and the story wasn't that compelling. I don't mind an amount of area recycling if it means the story and game-play time can be longer but certainly not on the scale of DA:2. In an ideal world I'd love it to be DA;O length times ten, but I know that's not realistic!
All in all I really can't wait for more specific information to start coming out about what we can expect!
Modifié par Brexan, 06 juin 2013 - 09:54 .
#3195
Posté 06 juin 2013 - 03:23
#3196
Posté 06 juin 2013 - 05:54
kinderschlager wrote...
i hated DA2, but the combat felt more alive and realistic. (instead of tacking 3 seconds to hit someone with a limp handed sword strike) but want my old DA:O tactics, number of abilities, and options menues back. think most people would agree with that
So, you never used double haste, momentum, swift salves or any of the other speed boosting abilities?
With the right builds any character class can feel very alive in DAO, it's even possible to basically play it zoomed into over the shoulder and play it like an arpg if you want.
#3197
Posté 06 juin 2013 - 08:17
Whitering wrote...
kinderschlager wrote...
i hated DA2, but the combat felt more alive and realistic. (instead of tacking 3 seconds to hit someone with a limp handed sword strike) but want my old DA:O tactics, number of abilities, and options menues back. think most people would agree with that
So, you never used double haste, momentum, swift salves or any of the other speed boosting abilities?
With the right builds any character class can feel very alive in DAO, it's even possible to basically play it zoomed into over the shoulder and play it like an arpg if you want.
naw, i just sold those kind of things for the money (never could have enough soverigns)
#3198
Posté 06 juin 2013 - 08:50
The Nexus can up the difficulty, change the combat animations, reduce cooldowns and all manner of other things. I have played as the beserker, a rogue whirlwind of death and an archer with 0 aim delay who was a bit like a machine gunner. You do have to abuse salves and haste though.
If you played on a console, well, I have no response to that.
#3199
Posté 07 juin 2013 - 12:11
Whitering wrote...
If you played on the PC, go to the Nexus, also, you might want to try the game again, zooming in. I played as a Dwarven Beserker. There are plenty of ways to get money, one of them is even legit, so if the combat is all that is keeping you from enjoying a playthrough, go ahead and exploit for some cash, or make potent lyrium potions like they are going out of style.
The Nexus can up the difficulty, change the combat animations, reduce cooldowns and all manner of other things. I have played as the beserker, a rogue whirlwind of death and an archer with 0 aim delay who was a bit like a machine gunner. You do have to abuse salves and haste though.
If you played on a console, well, I have no response to that.
i have it on PC, but i think i'll avoid the Nexus, looks technical, and i don't want to screw up my playthrews as i want to import them into DA I
#3200
Posté 07 juin 2013 - 02:08





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