Top 5 things you would like to see in DA3 Inquisition ?
#376
Posté 18 septembre 2012 - 07:09
2. Extermination of everything DA2-related.
3. Extermination of everything DA2-related.
4. Extermination of everything DA2-related.
5. Extermination of everything DA2-related.
#377
Posté 18 septembre 2012 - 07:31
1. play as my warden
2. morrigan's return
3.arcane mage skill
4.duel wield warriors
5.weapon crafting
#378
Posté 18 septembre 2012 - 07:54
Tevinter and Par Vollen
Sandal
The attackiness of DA 2
The dialogue thing from Origins cause the only thing the wheel in 2 was good for was romances
-----
Griffins
Camp. I hated that individual houses thing when trying to level up characters
Armor for companions
Duel wielding warriors
Being able to pick a race besides human
Modifié par RainbowPotato, 19 septembre 2012 - 03:54 .
#379
Posté 18 septembre 2012 - 08:00
Just write on your handCameron Lee wrote...
Versus Omnibus wrote...
Ericander77 wrote...
Versus Omnibus wrote...
Ericander77 wrote...
Cameron Lee wrote...
Wow this thread got large very quickly. I’m reading through every post guys, this is great!
Are you taking notes?
Oh he better, or so help me I'll--- [CENSORED]
hey now, let's be apricitive of the greatness of him looking at our ideas.
I was hoping theshowed I was just joking. I'm sure he's taking notes.
But if I did upset him then I apologize.
Happy faces make everything okay!
Does a spreadsheet count as taking notes? Or do I need to go grab a pad and pen?
#380
Posté 18 septembre 2012 - 08:06
2. a great, branching storyline, without the crazy exaggerations that make no sense (Orsino turning into that thing for example...);
3. party based combat with higher focus on CC and combos (I like them in DA2). The enemies will have to be smarter of course, ideally with abilities similar to what we can have. And ideally a party of 5-6 people instead of 4 (not really a top priority, but I like larger parties);
4. party banter: I don't doubt that it will be in the game and it will be one of the best things about it, I just wanted to say that I really like it
5. no fetch quests or meaningless side quests: I appreciate a shorter game with higher replayability, one that doesn't try to bore me with unnecessary quests.
#381
Posté 18 septembre 2012 - 08:25
2. Ability to speak with companions at any time
3. MORE party banter throughout the game
4. Awesome loot (especially from bosses, I want my battle to pay off)
5. Extreme choices that have an impact on the world and how my companions view/interact with me
#382
Posté 18 septembre 2012 - 08:26
an ability to tell certain constant annoyances to, bugger off you don't talk about my friends/husband like that
and spouse says: a time altered storyline.
eg if we are the Mages' Tower early we can interrupt Uldred and save poor Cullen or Niall
by consequence we'll be at Orzammar later and have to deal with problems eg by civil war/new king.
there will be more, but I'm so in love with these games I'm more worried I'll hate DA3!
edit - wipe out religion
no more chummy Tallis - she rally irritated me
Liberalise the Qunari
know that our warden is still happy with Alistair, know that Hawke and Anders are still together fighting the good fight
Modifié par TanyaT, 18 septembre 2012 - 08:57 .
#383
Guest_Frostbringer_*
Posté 18 septembre 2012 - 08:49
Guest_Frostbringer_*
2. Customization (both of character and his/her morality).
3. Felicia Day.
4. High degree of camera customization.
#384
Posté 18 septembre 2012 - 09:20
2. Race choice
3. Armor for mages
4. Arcane Warrior for mages
5. No Cullen
#385
Posté 18 septembre 2012 - 09:38
2- A return to DA:O-style companion interactions. Give me some control over the time and pace of conversations. It's not necessarily about more interaction as it is about more natural and meaningful interaction that I have some control over. I know I had just as much interaction with my companions in DAII, yet I still had a much stronger reaction to the DA:O companions and by extension, my player character.
3- Ditch the conversation circle. I hated it in ME, hated it in DAII, and hate it in SWTOR. I hate guessing at what will actually come out of my character's mouth. At a minimum, the paraphrases need to be vastly improved.
4- Take a lesson from the mod community and spend some time to give us a reasonable selection of armor and character models. I do not want to play a character who looks like a complete idiot.
5- Take the time to fix the bugs before launch, especially the story and conversation bugs. Patch the ones you missed after launch. The complete lack of support and fixes for DA:O was what finally drove me from the game completely.
6- (because I can't roll them into 5) I game as an escape from the real world. I play an RPG because I want to be immersed in a story in which I can be the heroine (or maybe even the villain). I do not want to be a bit player with no real impact on what happens. That is what Hawke felt like. My Warden saved the world. My Hawke couldn't save anyone. There wasn't even the illusion of having an impact.
#386
Posté 18 septembre 2012 - 10:01
- NO MP for God sake
- Redesign of the Elves to more conventional and widely accepted canons. Stop these horrors in DA2
- A lot of subquests (Eavesdropping ones does NOT count)
- NO Autodialogue
- Possibility to choose race maybe????
Modifié par MassStorm, 18 septembre 2012 - 10:11 .
#387
Posté 18 septembre 2012 - 10:13
Besides the things that are already mentioned (circle should gone, conversations at any time) I also want more freedom in dialogues. Sometimes I can't say what I want to. I know that it's impossible to fit everyone, but sometimes even obvious answers do not exist (SPOILER example - DAO's Witch hunt DLC, I just wanted to know what happened to the child, that's all! Also it happens in usual company but I forgot where exactly). I should also mention that DAO has the best dialogue freedom I've ever seen, but it always can be improved
Another thing is difficulty. In most of the games, a "normal" difficulty is insanely easy for a good player, while next difficulty, called "hard", becomes stupidly hard and not fun at all. DAO shined in this case too, difficulty was perfectly fine (awakening was easy tho, except last 3 bosses). Hope you will keep this good work in DA3.
#388
Posté 18 septembre 2012 - 10:13
sami jo wrote...
1- Story continuity. My biggest gripe with DA II was that there were enormous issues with the timeline and nothing but hand waving to explain the presence of the undead and the effects of broken imports and conversations (some of which are *still* not fixed). If you want me to care about the story and believe that my choices matter, don't rewrite the choices you let me make because you decided later that you didn't like them. Make my choices actually matter. Pretty please go back to the series' RPG roots. That doesn't mean the combat has to be bad or shouldn't get any attention, but I play BW games for the story first and foremost. Story carried DA:O, despite it's bugs and combat issues.
2- A return to DA:O-style companion interactions. Give me some control over the time and pace of conversations. It's not necessarily about more interaction as it is about more natural and meaningful interaction that I have some control over. I know I had just as much interaction with my companions in DAII, yet I still had a much stronger reaction to the DA:O companions and by extension, my player character.
3- Ditch the conversation circle. I hated it in ME, hated it in DAII, and hate it in SWTOR. I hate guessing at what will actually come out of my character's mouth. At a minimum, the paraphrases need to be vastly improved.
4- Take a lesson from the mod community and spend some time to give us a reasonable selection of armor and character models. I do not want to play a character who looks like a complete idiot.
5- Take the time to fix the bugs before launch, especially the story and conversation bugs. Patch the ones you missed after launch. The complete lack of support and fixes for DA:O was what finally drove me from the game completely.
6- (because I can't roll them into 5) I game as an escape from the real world. I play an RPG because I want to be immersed in a story in which I can be the heroine (or maybe even the villain). I do not want to be a bit player with no real impact on what happens. That is what Hawke felt like. My Warden saved the world. My Hawke couldn't save anyone. There wasn't even the illusion of having an impact.
I couldn't have said it better myself! Everything sami jo wrote, with the exception of #5. It'd be nice, but the bugs weren't game-breaking for me in DA:O and I eventually modded them out anyway.
But please, please, pretty please, with icing sugar and a cherry on top, focus on how the player affects the story development! I get the feeling Origins was so brilliant choice-wise because the devs didn't have to worry about sequels, and so didn't have to worry about funnelling everything into one catch-all ending. I had the same feeling about ME1, where I could make decisions that felt like they mattered (like saving/killing the Rachni), even if I didn't see the results.
The slides at the end of Origins were genius and really helped to round off every playthrough. I love seeing the results of my choices, even if just in text and picture form. Unfortunately, I realise that Bioware is a company and has to make money. And one of the best ways of doing that is through DLCs. And DLCs that relate to your character require the ending to be set in stone or the DLC becomes infintely harder to produce. Unfortunate but true.
Finally, I could not care less about my decisions carrying over from the last game. In ME you were playing the same story with the same char so it made sense, but in DA you're playing a different char, in a different region, in a different time period. I already lived the life of the Warden and I know the consequences of that life. Let's move on a live a new, fantastic, choice filled adventure, without spending time and money on unnecessary easter eggs.
Despite the averageness of DA2 I'm very much looking forward to DA3. I know the devs are putting in a lot of work this time around and whatever framework they choose to go with in the end, I'm sure I'll enjoy the experience they've created!
Modifié par kibblesticks, 18 septembre 2012 - 10:16 .
#389
Posté 18 septembre 2012 - 10:15
2. No cameos, clean slate please.
3. 50% huger Flemeth boobs
4. Charismatic villain à la Loghain.
5. I'm totally okay with a "gather allies" -type of plot.
#390
Posté 18 septembre 2012 - 10:15
1. Focus on story, narrative and characters over flashy combat.
2. Return of the old characters from old games.
3. More interactions with companions. Or rather seeing companions doing their own things. Example: seeing companion haggle with random merchant over the price of mage pants.
4. Able to play complety offline and possible without running Origin. I assume we are already linking the game to our bioware/EA/origin account anyways so we could perhaps drop online requirements? Or even see this game DRM free at launch or maybe DRM removed via patch in say 6 months? One can dream.
5. No multiplayer, co-op, microtransactions and Day one DLC. If you must add co-op/multiplayer, make it so that it wont affect the singleplayer. I'm already seeing nightmares of having "kingdom readiness rating" in the game.
#391
Posté 18 septembre 2012 - 10:16
#392
Posté 18 septembre 2012 - 10:16
- combat system similar to kingdoms of amalur
- vast and varied urban and rural environments
- return of some specializations (namely spirit warrior:
i would have liked it to be a little different, like having a sustained ability that increases the range of your melee attack and deals spirit damage [like a ghostly wave slash extending from your normal slash], a weak ranged spirit attack similar to spirit bolt but more useful to pull enemy's aggro rather than damage, and a "spirit form" mode that allows the spirit to materialize and fight at your side [kinda like nero's in DMC4 devil trigger] at the expense of your stamina, slowly draining until it's gone....also Evangeline De Brassard)
- 3RD OPTIONS AVAILABLE if the player meets all the requirements.
Modifié par nightcobra8928, 18 septembre 2012 - 10:17 .
#393
Posté 18 septembre 2012 - 10:34
Strategical in-game decisions. It is easily doable, through dialogue choices. The only ones I remember were in Awakening (defending the land/city, improving the fortress/equipment). Sadly unused in DA:O and DA2. Say strategical orders for reconnaissance, ambush, range attacks. AND with visible consequences.
2. Characters:
Return of Flemeth, Morrigan and Leliana. Flemeth was an AMAZING character, with way to little involvement in the story. All three are just perfect for the DA3 story, I suspect. And possibly Corypheus.
3. Dialogues:
More pertinent dialogue choices. In both DA:O and DA2, some of the best dialogue alternatives were absent. And dialogue-based decisions with visible consequences concerning the general outcome.
4. Quests:
More story-related side quests, with impact like in Icewind Dale. In IWD almost every side quest was heavily linked to the main story. In DA:O and DA2 even the related side quests had no impact to the main story (ex. the Irregulars line).
More non-combat solutions (diplomacy/intimidation was little used in both previous games).
More two-team quests. In DA:O and DA2 there were 8 characters available. Only such a quest was made (Denerim Siege).
Innovative quests, like reconnaissance, forensic (BG2 tanner), ambush.
5. Combat:
A deeper tactical combat system. Combat in DA2 was WAY better than in DA:O but less tactical. The only viable choice for a tactical approach was a dual-wielding rogue.
Better armor/weapon system, more like DA:O. In DA2, the most unique, awesome and ulra-high-priced armor/weapon was rendered obsolete in 2-3 levels by some random crap/plain item. For instance, at the end of DA2 my rogue had an armor percentage 8/9% despite wearing the most exorbitant in-game armor pieces.
Modifié par Adrian68b, 18 septembre 2012 - 11:56 .
#394
Posté 18 septembre 2012 - 10:51
2. I want to have a camp where I can meet and talk with my teammates outside the main story line, exactly like the camp was in Origins.
3. I want to be a Grey Warden again - against all odds, we will prevail!!! (In War, Victory. In Peace, Vigilance. In Death, Sacrifice.)
4. I want to have Morrigan in my team, and I want to know what is behind the Eluvian, I want to go ahead and step through the mirror
5. I would like more quests without quests (hidden quests) - that is, like the water ritual which opened the door in one of the dungeons in DA Origins. I imagine it would be something like: I have found a mythical tome which tells me a legend of some ancient place of magic and death which I would go and try to find more about in the world and finally get to the place mentioned and unlock its secrets, the essential part is that it should not be visible as a side quest, and should not add to the questlog, however I could try to pursue to find it and explore the world in search of a clue where I might find it. It would be sooo epic to find something which only a chosen few could find.
Modifié par Raydenos256, 18 septembre 2012 - 01:41 .
#395
Posté 18 septembre 2012 - 10:52
[*]More loot variety, more customization when it comes to looks and stats.
As Darth Wraith said: Less but better loot.
Get rid of all the ridiculous junk items - five rings named "Ring" with near-identical stats is silly. Look to the classics like the Baldur's Gate series to see how it's done. A powerful item should stay powerful for at least a major portion of the game.
[*]Face code for character creator
[*]Party banter is a must
[*]More Intresting side quests. I love side quests![/list]
#396
Posté 18 septembre 2012 - 10:59
Respecting deadlines and making money is really hard for a game company today. But why not try something like releasing the game like a mini-series ? Like The Lord of The Rings Trilogy? Instead of a rushed DA2, Bioware could have made the choice of a much better Act1, releasing Act2 a year/6 months later and Act3 likewise.
Possible outcome? MUCH refined and better game, happy gamers, deadlines respected and also a steady income (happy EA bosses).
#397
Posté 18 septembre 2012 - 11:02
2: Tactical combat, rather than fast paced combat.
3: Every class needs to be versatile - so we can use each companion for different roles (a "tanking" thief or a AoE damage dealing warrior and so on, you get the idea)
4: different graphic design than DA2, it ruined immersion for me personally. More gritty and dark please.
5: Last but not least - what we expect from bioware - memorable companions :-)
#398
Posté 18 septembre 2012 - 11:05
Adrian68b wrote...
"Unfortunately, I realise that Bioware is a company and has to make money. And one of the best ways of doing that is through DLCs. And DLCs that relate to your character require the ending to be set in stone or the DLC becomes infintely harder to produce. Unfortunate but true."
Respecting deadlines and making money is really hard for a game company today. But why not try something like releasing the game like a mini-series ? Like The Lord of The Rings Trilogy? Instead of a rushed DA2, Bioware could have made the choice of a much better Act1, releasing Act2 a year/6 months later and Act3 likewise.
Possible outcome? MUCH refined and better game, happy gamers, deadlines respected and also a steady income (happy EA bosses).
On the paper this could be a real good idea but with EA you know what will happen, they will divide the entire game in three sub-games each of it costing like a normal complete game and they will do that arguing the high quality of these sub-games. This is simply bad
#399
Posté 18 septembre 2012 - 11:08
Cultist wrote...
1. Extermination of everything DA2-related.
2. Extermination of everything DA2-related.
3. Extermination of everything DA2-related.
4. Extermination of everything DA2-related.
5. Extermination of everything DA2-related.
Why, yes.
Everything graphics related that reminds of DA2 in any way is BAD. Everything in design philiosophy as a whole as it is perceived by user of end product that in ANY ****ING WAY reminds me of DA2 IN ANY WAY is a bad thing.
Combat needs to be slowed down a bit. Slower phase makes it easier to both create and appreciate impressive looking combat. It'd be great if the movement, tempo-wise, reminds of actual people fighting, rather than this lame FTL teleporting around DA2 introduced. Make things look physical. If I'm hitting somebody with a sword, make it look like I'm doing just that. As opposed to hitting somebody with all the physicality of flashlight's light beam. Try to make combat look GOOD; as opposed to COOL. Your perception of cool usually ignites hatred in people old enough to be able to buy your game themselves.
Less combat, come up with few new(old) ways to challenge player. Skelton of the game will look very boring if you insist on sticking to following: 7 mins of talking heads-25 mins of combat-7 mins of talking heads-25 mins of combat-7 mins of talking heads. Couple of well made puzzles, occasional parser based options integrated in dialogue...something, anything.
The dialogue engine needs some sort of a new, more lively approach. Full voice acting, current dialoguewheel based on one liner replies combined with current..erm, dialogue engine as a whole makes it feel like I'm watching a tv series or movie. Reintrioduce dialogue that makes me feel like I'm playing MY character in a VIDEO GAME. Current system makes me feel like watching tv series directed by a zombie. Other option would be sticking with flow and vibe of TV series&movies but adding an actual director so there is actually something on screen to watch..other than talking heads staring at one another awkwardly for 7 mins.
People are very picky with their RPGs. This is exceptiuonally true to Bioware RPGs that will always have to endure comparsion to the pretty awesome titles of ye olde days. Sequel of DA:O needs to feel like it has been under development for 3-5 years.
Oh, also, KILL EVERYTHING DRAWING INSPIRATION FROM ANIME WITH FIRE RAAAGH
...And stop making them bisexual elf LIs feel like most essential part of the game, its really embarrassing.
Offtopic,
Hahaha..it is truly supernatural how much I hate DA2. All this attempt at constructive post managed was renewing my hatred of it. It is astonishing how much greater and more bitter hatred of disappointing game is to dislike of game bad in more traditional sense of the word. Every DA2 related thought always makes me feel like I'm 15 again. Which isn't all bad, tis nice to feel young!
Modifié par LTD, 18 septembre 2012 - 11:43 .
#400
Posté 18 septembre 2012 - 11:19
2: More Isabella
3: Even more Isabella
4: Still more Isabella
5: Omg please more Isabella
Lol seriously though
1: Isabella and lots of companion conversation (both dialogue and party banter) I play these rpgs for these interactions to the same level I like plot/story
2: Varied combat (seriously my mage just spammed the same spells over and over until the waves stopped) Have enemies weaker versus stuff in a meaningful manner (I did love the attack animation for mages though so keep that)
3: Varied environments (send me to the mine, the forest, the mountains) and make them rich (not just a travel to a pipeline sandy beach
4:Give me a some tough meaningful choices (like Ashley/ Kaiden you couldnt save both)
5: Please wrap things up at the end (Id rather you leave nothing at all to the imagination than way too many open ends) I still dont know what the future holds for my ME3 squad. The DA:O epilogue was great
Modifié par Rane7685, 18 septembre 2012 - 11:22 .





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