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Top 5 things you would like to see in DA3 Inquisition ?


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#526
Siibi

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1)Returning characters (I want to be able to talk to them for more than 2 minutes please)
2)A good plot (please no more "Templars or mages? Answer us dammit!")
3)No level reuse (I have already seen too many identical caves and dungeons)
4)Lotsa romance! :D
5)To be able to interact with people more (like in DA:O)

#527
ZajoE38

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Only 1 - make it like Dragon Age: Origins. Not like the Dragon Fail 2. And you will succeed.

#528
byzantine horse

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1. Sense of scale, like insane sense of scale. Cities should be absolutely bustling with people, Denerim for instance felt like a ghost town as the market of a supposedly 10k population medieval city housed maybe 40-50 NPCs. I'd rather see hundreds of NPCs - and not all of them needs to have something to say, just be there, going about doing their thing: Walking from stand to stand, cowering from the rain, talking in groups, etc.
2. A more open world would be appreciated. Dragon Age, both games, mostly feels railroaded as there are only a few paths to take and even when you are in the wilderness they are essentially corridors four meters wide.
3. A living, breathing world. This ties in with 1. and 2. nearly completely, as a big world with an appropriate amount of people will feel more living by default. This point is more about the things that really makes it feel alive: Day and night cycle (which can be as simple as the DnN cycles in Zelda games), great sound effects, attention to detail etc.
4. Choices that matter. Don't have feigned choices, where the player can believe that his decision will matter when in the next frame it clearly doesn't. If I absolutely have to escort a Qunari Mage and I have the choice to say no initially, at least have the quest giver convince my character to do the deed, rather than having me say "No" followed by "You have to do it anyway" and bundling me of to fullfill the escort. That's bad design.
5. Choices with impact. Decisions from past events should come back and bite you in the butt afterwards, maybe even long after the decision itself. People usually talk about such decisions in terms of rewards only: They want allies in the end battle (which usually entails choosing between two competing factions), power-ups etc. But all shouldn't just be rewards, there should be punishments as well. The player should have to tread carefully, else the risks never become risky.

#529
ElChipmunko

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1) I think most importantly, I would like to see divergent paths within the game that are reflected throughout the rest of the game. For instance, DAO gave you options in say Brecillian or the Circle Tower that would be reflected in the final battle and other areas. Put differently, I would like to see more instances of the game reacting to the player's choices as opposed to having the player react to the game. However, I'm not asking for Play-Doh like molding, maybe Gumby level, as I don't want to restrict the writers in where they need to go with the story. (I would really not like to see a similar ending to DA2/ME3 where the outcome was not really affected by how the game was played leading up to that moment).

2) Companion interaction: I would like this to be more fleshed out, i.e. more conversations that reflect a building of a relationship with that character. Generally I would like to know more about the companion on a personal level (beliefs, interests, background, life stories (not the whole life story just small ones like Alistair and the larder incident), etc.). I also preferred the system in DAO to DA2 in that I could converse with my companions without being summoned to their residence. Even if the companion has nothing new to say, I would still like the option to speak with them (think ever present "investigate" option where I can revisit earlier conversations in a "cliff notes" format, with potential updates based upon progression of the story) as it is good to get caught up on who that companion "is." Finally, I would like to see my interactions with certain companions dictate my relationship with that companion. If I do things the companion disagrees with, or treat the companion poorly, I would like them to not only express that disagreement, but act upon it, i.e. attack me, leave, shave off my eyebrows, etc.

3) Origins: For the record, I would like multiple backgrounds to be available, however, I recognize that this will be entirely dependent upon the particular story being told by the writers. However, even if we only have one option here "e.g. Hawke" I would still like to see an "origin-like" preface to the game, i.e. DAO origin stories for human noble, mage, city elf, etc. For example, in DA2, I would have liked the option to have some sort of inquiry into Hawke's background at the beginning, where I the player, could flesh out the details, like my relationship with Bethany/Carver (rival/friend), what I felt about leaving Lothering, what i did before the blight, etc. I believe this will help establish a connection between the player and the character they are playing so that they can feel like the character is theirs.

4) Interactive Dialogue vs Cinematic Dialogue: I would prefer more interactive dialogue rather than "auto" or cinematic dialogue based upon past choices. I wouldn't expect every single response from my character to require my prompt, but I would hope anything reflecting an opinion, question, response to a specific question, or action would. For instance, in ME3, there were multiple occasions where my Shepard would say something without my prompt that would make me think, "my Shepard would never say or do that."

5) Armor/Appearance: I would like to see a larger selection of appearances and armor available to both the PC and companions. Generally, I would like to have more control over how my character and companions look. For instance, if I want to wear a plate helmet with lighter armor as a rogue, I would like the option. Further, I would like to have multiple appearance options at every stage of the game, rather than one or two options from levels 5-10 and one or two options from 10-15.


Excited for the game!

#530
Deventh

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1. Returning characters, particularly Morrigan and Isabela
2. Returning characters, particularly Morrigan and Isabela
3. Returning characters, particularly Morrigan and Isabela
4. Returning characters, particularly Morrigan and Isabela
5. Returning characters, particularly Morrigan and Isabela
+Great romance scenes/options from these gurls.

Modifié par Deventh, 19 septembre 2012 - 08:06 .


#531
Kreid

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Thoric485 wrote...

Effort, detail, innovation.

Those are enough.

This.
Also:
-Expansive environments to explore and no re-use of levels.
-Real customization (Companions etc...)
-Tactical combat and no enemy waves.
-Focus on story and characters, choices that matter.
-Returning companions in proper roles even if they are not party members.

#532
tschamp

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 1. Your Warden or Hawk main playable character with their LI. I think that the choice should be up to the player which character they want to use from which games.

2. At least 5 members of the squad are return characters that are the players choice, exluding 1.

3. Real custom design in Armor and skills.

4. Better tracking of Quests and Power advancement. The  thing that annoy me the most about DA:O and 2 is that you had limited choices on what power you can have because of class. Why can't a Soldier pick locks? It isn't a special skill only to theives.(Soldier can sneak, but can't pick pockets). All class should have a few basic skills in each area. If you are going to us a O.C. for this game, allow the player to decide through game play what his "class is going to be and that determins is power."

5. Make it EPIC! Meaning, ecompass the past 2 games with your story and maps. Travel around the whole world for your story. I want to be entertained, but I also want to feel I accomplished an epic feet in completeing the game. I want to emotionally drained. That would be an EPIC game. 

Just one last thing, thank you. You all took a risk on DA:2 by doing something different, therfore taking a risk, don't stop. Keep taking risks with not just game play but with the story. Make the end something that hasn't never been done before or can be compare to another other game out there right now. Take those risks, challenge yourselves in way you all haven't before, and set a new standard in RPG game that will make people stand up and take notice. 

Please, renew my faith in Bioware.

Modifié par tschamp, 18 septembre 2012 - 10:08 .


#533
Dapper Pomegranate

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1. Choices that matter. I know it's been repeated countless times by now, but given that such a cornerstone of the genre has been more or less missing from recent BW games...one more time couldn't hurt.

2. Choices from previous games should affect DA3. There was almost no point to importing different saves in DA2. That should be fixed.

3. Proper, decent endings (notice the plural). Not like the [expletive chain deleted] that was DA2's ending (notice the singular).
 
4. Fix the sidequests. Instead of 8000 utterly superfluous sidequests, perhaps make it half as many sidequests but with interesting stories and a bit of depth?

5. Good male hairstyles. Seriously, no shade, but Bioware sucks at making male hairstyles. As does pretty much every other game developer out there. It's not that hard, really. Just get rid of these abominations and put in a quiff or a side-crop with a nice peak or something...

#534
0ts0

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1. Well developed stories with multiple endings, twists and turns - wouldn't mind parallel stories as well - as long their integrated within main plot or a major npc.
2. Rich in roleplaying! Picked class, skills, gender, actions etcetc should really matter.
3. Detailed environments, not re-used poor looking ones with floating buildings etc.
4. The soundtrack!
5. A red, blue and green ending.

6. a DLC with a yellow, pink and purple ending too.

#535
0ts0

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Do NOT go DA:A and ME3 all over again.
Take time, we do not want rushed games.

#536
Yevetha

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Only 5?

1) Locations/scenes that are breathtaking in wonder bu that still fit into the world. One of the better things, imo, about DAO was the diversity of locations and exploring everything from an ancient haunted forest, to the dwarven kingdoms, to the mage tower/fade.

2) build on the lore. I didn't fully understand the depth of the story writting and background going into the DA universe until my 3rd or 4th playthrough of DAO. The interaction between mages and the fade/maker could be built upon.

3) Good characters. I don't care if they're fairly archetypal. Make me care about them. Great banter, good dialouge, excellent inserts of humor etc.

4) While I wouldn't mind playing though as either the Warden or Hawke, I'd prefer varied character creation and a silent protaganist as opposed to the 2 models for the protaganist.

5) a good game with replayability. If thats to indescript, then don't make me spam A.

Modifié par Yevetha, 18 septembre 2012 - 11:05 .


#537
Guest_Trista Faux Hawke_*

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1. The following characters in order of most wanted: Zevran, Fenris, Alistair, Morrigan, and Flemeth

2.  Absolutely NO copying and pasting of dungeon/house/area layouts. I want there to be environmental diversity, please stop reusing layouts. 

3. The option for arcade-style combo moves for people who play via console. Tactics can also be an option, especially for those hardcore PC gamers. I think both should be in the game. I liked not having to worry about tactics in DAO and DA2. (I'm a console gamer.)

4. More explorable terrain combined with more interactive environments. I don't just want to run around clicking sparkly things to update my codex. I want to pick up books and objects and things and use them.

5. At least 10 different love interest options (5 male, 5 female) who each swing both ways to make it fair for users who are gay/bi. 

(6.) I cheated and put a sixth one, but this is important too: PLEASE GIVE THE PROTAG COOLER LOOKING ARMOR/OUTFITS. And PLEASE don't make it so the only cool looking clothing/armor is solely available via DLC. That's lame (what are we paying 60 bucks up front for anyway? Come on...)

Modifié par Trista Faux Hawke, 18 septembre 2012 - 10:47 .


#538
Morroian

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1. Return of isometric view
2. Improvements in encounter design (looking at the DA2 DLC I doubt there will be an issue with this)
3. Have the writing and the game design be in sync eg. blood magic being used in full view of templars in DA2.
4. As little area re-use as possible.
5. Resolution of the big open subplots from the previous games eg. the god baby and Morrigan and the disappearance of Hawke and the Warden..

#539
Sanunes

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Choices/Forks in the Story: To me this is one of the biggest things I would really see expanded and improved upon. I really haven't felt any BioWare game has really had a major choice in the game that has had a significant impact on the game. I wouldn't want it to be from a previous game either, I would want a choice to be made during the game that would impact this specific game in a major way. I wouldn't want it to be from previous Dragon Age games because if I want to see how this choice plays out from the other perspective, I don't want to go back and play the older games again.

Character Creation: I really do like the amount of customization that has been present in previous Dragon Age game, for there is a significant amount of choice and customization without making the character look weird. I would really enjoy having additional races incorporated into the game itself and would even accept having all protagonists of the same gender sounding the same regardless of race. One thing that I would like added is an extremely detailed character choice system if I am creating a new character and choices from DA:O and DA2 are imported. With Mass Effect I really didn't like how some things I wanted to change I could only go back and replay the previous game.

Companions: I really want to see a relationship between my character and my companions which really helps immerse me into the game itself. With Mass Effect 3 I really liked how much my companions were talking to each other and not always Shepard during a mission and the idle conversations on the Normandy didn't seem to run out as fast, more dialogue choices would have been great, but it was a great start. Companion customization skill wise I would like to see more of, for with Dragon Age 2, Aveline was always in my party for she was my only companion that could properly tank, the same with Anders always being there because he was the only mage that could properly heal. I don't mind having to pick warrior/mage/rogue, but the roles of the companions were too tightly defined in Dragon Age 2.

Skills: I would like to see another imagining of how skills work in Dragon Age, in Dragon Age 2, I had so many spells and abilities that normally most of them were ignored for they didn't fit how I wanted to play my character or another ability was so much more attractive that I used it instead. The other problem I found with skills is the combonation system, the abilties that were part of a combonation were mandatory for the damage between a combonation and a normal ability was extreme and with how combat was implemented with the waves it really narrowed down what abilities you wanted to use as well.

Inventory: I really don't like having to spend a lot of time managing my inventory, I only have so much time and constantly going to check my inventory to make sure I have room for the items that drop or making sure I remember to visit every merchant to sell everything I have in my inventory. The other issue I have had is the value of inventory items themself, in Dragon Age 2, it rarely felt worthwile to even bother to pickup items to sell for they had next to no value to buy items and at the end of the game I could only afford a few of the high priced vendor items for I didn't have the gold. There have been many different mechanics used from the one in Mass Effect 2/3 or the Final Fantasy one when you just found components and used them to upgrade the gear you have. I have faith that something new and exciting could be done with gear so it doesn't feel like a hastle, especially with having Enchanting in the game already.

Crafting: One change with Dragon Age 2 that I did enjoy was how crafting was handled, instead of running around looking for raw materials the idea that I was just descovering a place where they grow really helped remove the grind that was part of making sure I had the materials I needed in Origins. In corportating a system like this for weapons and armor might be an interesting way to expand this system and improving the inventory system as well.


edit: fixed formatting explosion.

Modifié par Sanunes, 18 septembre 2012 - 10:46 .


#540
LegendaryBlade

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tschamp wrote...

 1. Your Warden or Hawk main playable character with their LI. I think that the choice should be up to the player which character they want to use from which games.


This is a pretty cool idea.

Which is exactly why current Bioware would never use it.

#541
Versus Omnibus

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Dragoonlordz wrote...

A tribute to the founders of Bioware and every game that was made possible by their creation and support of the studio and team over the years.

Two NPC's placed in the DA3 game based on the appearence and persona's of Greg and Ray. Not plot or story related but more inline with how Sandal and Bodain are together in the series. Humorous and together somewhere in the DA3 world, no longer present at Bioware but present in Dragon Age universe itself. Living representations in the world of Dragon Age. Not story related but maybe wandering the lands of Fereldan or Orlais together searching for better future for themselves, done in a humorous and creative way.

Make it happen Bioware please. :wizard:

Anyone who doesn't want this or agree with this idea is pure evil and big meanies.


I demand that this happen!!!Posted Image

#542
SerTabris

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1. Inclusive options for character creation and possible LIs. I'm not sure if I really need to mention this; I think the DA team has done very well on this point. Some of these things have been improving, and statements from Gaider and others make me feel like I can trust the team here quite a lot. (I do think the marketing people could improve on this, though.) I think that all- or at least mostly-bi LIs fit in here, but I think there are a few different ways to go with this and I think this is one of the DA team's strong points.

2. More options for talking to companions (such as DA:O-style questions)

3. Non-combat resolution/dialogue options (ideally ones more in your control, like skill checks rather than the dominant personality options)

4. Consistent plotline that reflects your choices logically (personally, the only major problem I had with DA2 was the main Act 3 quests when siding with mages)

5. Choice in dialogue as to what your character believes, particularly with regard to religion (a way to optionally see full-line dialogue would help with this, as well as just being useful in general)

#543
AlexJK

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1) Better (more) locations. DAO had so much variety in the places you visited - castles, market towns, mage towers, dwarven cities... DA2 had Kirkwall, some mountain paths, and a somewhat repetitive cave.

1a) More interesting background and codexy stuff. Reading about the intricacies of dwarven and qunari culture is awesome. Kirkwall, frankly, wasn't.

2) Fewer mages and templars... please? In DA2 there was seemingly a never-ending supply of corrupt templars and crazy blood mages. DAO did focus a lot on darkspawn, it's true, but at least story-wise that made sense. Just how many blood mages can there be in one city anyway?

3) An ending that makes sense (eg. DAO, ME1 and ME2, not DA2 or ME3). Note that "sense" does not necessarily equal choice; it *can* be perfectly fine for your choices to converge to a single ending (eg. DAO). Endings go wrong when silly choices are added for no reason (ME3), or choices which *should* have an effect are ignored in a manner that just doesn't compute (DA2).

4) More complex stories, characters, dialogue and interaction. This isn't a comment on the mechanics of the dialogue wheel or quest screen, or anything else, but on the *substance* behind that UI. Everything I do in the game should feel like an accomplishment that I have worked for.

Take the conversation "battles" in Deus Ex: HR for example, where desirable outcomes are earned by choosing the correct path of persuasion to appeal to an NPC. In DA terms, I don't want to start a relationship with a character because I chose the option with the heart icon- I want to have to work for it. DAO actually felt really good at this (ignoring the slightly clunky "gift" system).
Likewise in the story, it's good to feel like I'm unlocking quest lines or additional story loops because I've done something for them (an extra quest or bonus objective, or explored the right dialogue with the right NPC), not just because the game decided it was time. 
Those are my thoughts, hope they help!

Modifié par AlexJK, 18 septembre 2012 - 11:05 .


#544
Manny160

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1.combat of DA 2,origins was just too slow and boring, not every RPG needs to be slow, boring and tedious.

2.able to choose your character and race like origins.

3.more areas ofcourse. Same maps of dungeons does get boring.

4.loot system. I want more gear, awesome gear at that.

5.the action like part 2. I know most old school RPG fanboys love slow paced lack lusting type of games but as everyone can see, they don't get far and are extremely repetitive.

#545
Carmen_Willow

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1. Please keep the tactics.  I love the tactics.  It is one of the best things about combat mechanics in the DA series.
2.  Well written, in depth characters that are not cliche, cardboard cutout, icons that stand in the place of real people.
3. Love interests who are not crazy.  We all are a little neurotic but the last set read like the DSM Axis I and Axis II.  Obsessive-compulsive disorder, Borderline Personality Disorder (2 versions), Post Traumatic Stress Disorder with Amnesia.  Next time could we just have a little situational depression, or inferiority complexes to deal with?
4. Loot that means something. Don't give me armor no one can wear, not even me. Don't give me torn trousers. There should be some great loot that you can't beat with the DLC equipment package that you buy.
5. A great story line that doesn't end in gloom, doom and the end of life as we know it in the universe. We have enough doom and gloom in the real world today. I'd like to at least win a few in my games.

#546
contextual_entity

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1. A cohesive character driven story. (Without time skips. I'm not inherently opposed to the idea but I think DA2 has decidedly soured me on the idea of them attempting it again.) Think BG2 rather than DA2 please.

2. Decisions made throughout the game have a tangible effect on the ending. Even if it's only DA:O grade of altering the support you get fighting and a few cut scenes at the end, it would be a major improvement over DA2 and ME3.

3. Locations, locations, locations. If I have to play another game comprising of a single rather drab city and a few recycled dungeon/woodland set pieces I'll... well I'll probably not play it.

4. Companions have a tangible effect on events occurring around you rather than just handing out quests. Even just an increase in party reactions, but events like your members party turning on you at the ashes in DA:O are much preferred. However: Just because a companion  happens to have an interesting reaction to an event is not a good reason to require their use. Characterisation works better when it flows naturally with player choice.

5. A measured nod towards the more realistic and tactical combat of DA:O. Use of the the words "awesome" and "button" in the same sentence will result in me ignoring the marketing as much as is humanly possible. That said the increased pace of combat in DA2 could be nice at times. The Golden Mean, maybe?

Minor requests:

Keep the marketing realistic. I'd say a fair percentage of the hype backlash to DA2 came from the game being overhyped. Things like comparing the city of Kirkwall to BG2's Athkatla seem particularly egregious in retrospect.

As a personal note, I'd like to be able to play them game without using the Origin program. I know this isn't likely Bioware's jurisdiction, but I hate that program. If nothing else it reminds me of the decline of the Ultima series.

I'm sure I'm forgetting something here...

#547
BringSomeGoodCo-opRPGs

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Wizardkon Hatiif wrote...

1.The choice of your racial origin, especially the never before had option of being an Qunari;).
2.The Return & inclusion of both, the Warden/Warden Commander & Hawke:). 
3.Returning plot heavy characters (Morrigan:wub: with MY CHILD:pinched:, Lilianna, Anders, Flemeth, etc)
4.The unveiling of Flemeth's full character & either the sealing or killing of her (For Good:devil:).
5.Two Player Splitscreen (Please, oh please:D).


If you mean two player splitscreen like support of co-op in main campaign or in some seperated, which would be based on singleplayer campaign,but little tweaked for co-op, then I absolutely agree with you.

Modifié par BringSomeGoodCo-opRPGs, 19 septembre 2012 - 12:53 .


#548
mordy_was_here

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1. Unique locations, as in: don't use the same scheme over and over again.

2. Good use of the dialogue wheel. If we're sticking to it, I would like to see more neutral options, as well as expanded "investigate" branches.

3. Romance. That's a given, so let me say this: can we deviate away from the elves and humans for a change? Kossith or dwarf, something new.

4. The ability to choose my race. Failing that, let me setup my own full name. Call me the Inquisitor instead.

5. A neutral stance in the matter of mage vs. templar. What if I don't agree with any of them and just want the fighting to stop? (I'm sure this will be covered in-game, but there it is regardless.)

#549
BioFan (Official)

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mousestalker wrote...


3. Better, more realistic lighting at character creation.



YES. OH MY GAWD YES. PLEASE. 

#550
Scarlet Rabbi

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Trista Faux Hawke wrote...

3. The option for arcade-style combo moves for people who play via console. Tactics can also be an option, especially for those hardcore PC gamers. I think both should be in the game.

Being a 'console gamer' has absolutely nothing to do with not liking tactical combat. Way to perpetuate a stupid stereotype. Bioware already made a game like that, it's called Dragon Age 2, you've heard of it I take it? If you like to punish your thumbs during combat that's fine, but don't rope all us console players in with you.


Trista Faux Hawke wrote...

I liked not having to worry about tactics in DAO and DA2.(I'm a console gamer.)


You don't say?
Regardless, that you dislike tactical thinking has zero percent to do with the fact you play on console. That is your preference, not a 'console players' preference.

Modifié par Scarlet Rabbi, 18 septembre 2012 - 11:38 .