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Top 5 things you would like to see in DA3 Inquisition ?


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#651
Yobel

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Multiplayer? Seriously? Look what they did with ME3 - try to add the time used for making multi and the campaing would be stronger, better. BTW - multi is full of bugs ALSO. So absolutely f***g NO!

#652
Rpgfantasyplayer

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1. Return of some familiar faces even if it is in cameos.
2. Good story with a large area to explore but where I don't have to go to the same area 5 or 6 times.
3. More of a weapons variety. I liked the daggers you see at the open of DA:2 but you never see them in the game.
4. New characters to choose from. I like to be able to play through multiple times with different races.
5. More interaction with my party members like in DA:O. If I want to spend time with my sweetie or my other companions at camp let me do that not just when they want something from me. I want to get to know them. I missed that in DA:2 I want back stories not just snip-its of information about them.

#653
Vinitchz

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YobelX wrote...

Multiplayer? Seriously? Look what they did with ME3 - try to add the time used for making multi and the campaing would be stronger, better. BTW - multi is full of bugs ALSO. So absolutely f***g NO!


I dont have a problem with multiplayer as long as it not affect or reward the main campaign :huh:

#654
General User

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The third thing I'd really like to see in DA3: reactive bystanders.

I mean, in DA2, when Hawke and company are carving up bad guys by the dozen through the streets of Kirkwall, it's a bit jarring to see a a few groups of civilians just standing around picking their nails.

#655
Kimosabe

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Let me see, in no particular order:

1. Acknowledgement of previous games. (I expect Leliana, Cassandra, Morrigan (+Old God Baby), Flemeth & Anders to appear, they all have big roles to play with the whole mages vs templar conflict). And each little reference is a great addition.

2. Customisation. Different races, full armor customisation, character customisation (being able to role play).

3. Beautifull, lush, changing environments and at least one proper lake.

4. Companion interaction not just party banter but let them go to eachother in camp. let them form friendships/relations

5. A good tavern. The tavern would be one of the biggest social places in those times yet in DA:O and DA II they were a bid dead..

Modifié par Kimosabe0, 19 septembre 2012 - 02:13 .


#656
snackrat

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Just regarding the tactics thing, did they fix that 'attacked in melee' thing? In DAO, if you set a tactic "when attacked in melee, use... Dirty Fighting was it'(?) then as soon as something stabbed your rogue they would run across the field to throw dirt at their current target.

I don't trust my memory, so I'm not sure, but I think DAII had a similar problem with the archers not thinking to switch targets.

So...
(1) That tactics thing I mentioned.
The tactics system has limited use if it is flawed. I would also like to see more self-interaction - in DAO mages could make large fire 'lakes' by casting oil and then using a fire spell. Closest you get to that in DAII is a couple glyphs of limited use, with NO interaction. I liked 'discovering' different comboes! Sleep+Horror, anyone?

(2) Make enemies harder rather than more numerous:
     ...having a large kill count does not make us feel powerful, it makes us feel irrelevant. The deaths are boring and lack weight. Making a kill unsatisfying defies the whole point of having death as a gameplay mechanic (satisfying that primal urge).
     It would be like Skyrim being the legend of the warrior who saved the world... by killing a thousand skeevers. Or if Shepard was up against the greatest army even known: LOTS OF SWARMERS.
     Taking the High Dragon in DAII for example: first I was all excited because I thought, yeah, a solitary battle tht isn't endless waves (Arishok battle was my favourite)! Only.. wait, isn't she supposed to be PROTECTING her young? Then... why is she hiding up on the hill so she can command them to jump upon our weaponry? This dragon makes Flemeth look like Mom of the Year.

(3) Makes the characters relevant to the plot, but do not MAKE them the plot.
     Part of what killed DAII's replayability for me is that ultimiately nothing Hawke did mattered, because all of the choices were made by his teammates. And to a degree, that is fine, but they controlled the PLOT CENTRAL choices. And it wasn't even a case of 'making this choice or I leave/pout/simper' - they were inevitabilies. (More at 5.)
     However by no means do I want them to be cast on the wayside and reduced to Extra status, because involved characters is what makes Bioware's games so enjoyable.

(4) If you want a serious narritive, use a serious art style (and vice versa).
     DAII was, in my personal opinion, a little too bright and flashy with big chunky armour and massive weapons like they were lifted out of an anime, extravagant animations (such as self-stabbery for blood-mages and lack of weight to greatswords), enemies backflipped out of ceilings, and spiders climbed down from Ye Great Spiderweb in Ye Sky - yet it tried so hard to be taken seriously.
     A silly game is a fun stress releif and often humourous, a serious game can make us think not just about the game's setting but how those same questions apply to reality. But it is difficult to tick both the silly and the serious boxes, and one does, it isn't through compartmentalising art and story into separate camps.

(5) Take care not to make the player character powerless or undermine their abilities.
     If the player has spend hours earning power and potential, so see it get confiscated (especially at the worst times!) is a major cause of frustration. 
     One takes a risk anytime they remove power from the player, since the player has worked so hard to obtain that power in the first place. A similar reason as to why 'vehicle/turret sections' tend to be unpopular - all those fancy skills that help you survive are lost as you shoot peas from your (wheeled?) bucket.
     It's also why people want freedom in cutscenes and don't like seeing 'them' (their character) standing around like a common boob when they should be trying to stop things fall around them. If it is important to the narrative for Agent X to get away, make him fighting for it. Don't just have X run away like he just realised he forgot his keys at the laundramat while we stupidly watch, maybe with a "hey wait up bro".

Modifié par Karsciyin, 19 septembre 2012 - 02:31 .


#657
Jessihatt

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1. Background characters to all look unique, instead of recycling them.
2. Better plot. DA2 felt unfinished to me and didn't make me think Hawke was the most important person in Thedas.
3. Romance - obviously ;) Specifically a certain knight-captain.
4. A playable background story to make me care for the character, a la Cousland, etc.
5. Better combat system. Not mashing buttons like DA2 and not auto-attack like DA:O. A happy medium somehow - no idea how.

#658
Rpgfantasyplayer

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1. Let me play tactical if I want to but don't make it necessary. I don't want to spend all my time pausing the game to give directions. I know that a lot of people don't like button mashing, but I don't want to have to pause every five seconds to give directions. A happy medium is okay, but if I want to play causually, let me button mash. If I want to play a more difficult level add the tactics there. I enjoy playing both ways so don't force me into one or the other.
2. Please if you do multiplayer don't have it have any effect on the singleplayer mode. I don't care for multiplayer but to satisfy those who do then let them have it but also let me have an awesome singleplayer game.
3. If love interests come back from the previous games I want to know what my character is up to and what has been happening with them. Don't just call me the ball and chain. (Even though that was funny.)
4. If I killed off a character in DA:O or DA:2 don't have them magically appear and make it seem as if I just thought they were dead. For example if I killed Anders in DA:2 and you bring him back for some reason do just gloss over the fact that I didn't really kill him.
5. Make the romances more interesting. I enjoyed in DA:O that I could show my sweetie my feelings outside of the time that I was trying to get into their pants. Make them more meaningful.

#659
Kail Ashton

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1: adventure
2: something exciting happens!
3: then a sweeping romance!
4: ? ? ? ?
5: PROFIT!

#660
zyntifox

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In no particular order i would like/appreciate:

1. The option to mute the protagonist. Just in case the voice actor does not fit the character you are roleplaying.

2. Some way to see the whole line while highlighting the paraphrase. Such as holding the R2 or L2 button.

3. Be able to start a dialogue with companions everywhere and not just in a specific locations. I liked the conversations that came up in Awakening where you talk to companion X at location Y but that should only be in addition to be able to talk everywhere else.

4. Multiple races. Not only does the replayability of the game increase when there are different races it is also more rewarding, in my opinion, to roleplay them.

5. A codex that is easier to navigate. I love reading the lore of the Dragon age world but finding a specific topic or a topic you've not yet read in DA2 is murder. Make more under-categories to each topic and i would love a button that automatically selects the next non-read topic.

Modifié par Cstaf, 19 septembre 2012 - 03:39 .


#661
trexivia

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Most of what I’m about to write has probably already been mentioned, but I might as well add my thoughts for statistics or something.

1. A coherent plot where choices matter. I would like to see a full plot, with a beginning, middle and a definite end, along with conflicts, crisis and resolutions. I would like the plot to revolve around my main character and that his or her choices affect the storyline. For example, like the story in Planescape: Torment.
2. Improved side quests. I would like to see quest chains as small stories in themselves, where my character’s choices again matter. I want less quests that are only ‘kill this’ or ‘fetch this’ and then over. These sorts of quests are not memorable and they quickly become repetitive.
3. Choices. I would really like to see other solutions to conflicts than battle and murder. I mean, why can’t enemies admit defeat, flee or beg for mercy? Why can’t my character intimidate others into not picking a fight, or persuade them, or bribe them? Or find a secret alternate way or sneak by them? A game that really utilizes both social, stealth and aggression alternatives to problems is Vampire the Masquerade: Bloodline. Something like that would be quite awesome to see in the coming Dragon Age game. I don’t mean that every encounter should be solvable in every way, but alternatives to fighting would be refreshing.
4. Tactical combat. I don’t want enemies spawning in thin air. I want to utilize my environments and I would like to be able to have a control-based play style.
5. Imports from Dragon Age: Origins and Dragon Age II to matter.

Also, please take your time with this game. I’d rather wait for a good game, with a good story, believable characters and enjoyable gameplay than to receive something disappointing earlier.

#662
Samudo

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1. Voiced protagonist.
2. Keep the combat animations of DA2 but bring back the enemy formations of DAO.
3. Varied locations, I prefer 5 large areas over 20 small ones and there should be more than one hub.
4. Co-op like in the BG series.
5. The return of talents, persuasion, potion making, etc.

#663
Ianamus

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1. Interesting Characters, clever antagonists with good motivations, loveable (or love-to-hate-able) companions, that kind of thing. 

2. A well-written story with enjoyable quests and clever plot twists.

3. Interesting and visually impressive locations. 

4. More interactrion with our companions, expanded friendship/rivalry system and romances. 

5. Enjoyable combat that isn't too slow and clunky or too fast and over the top. 

Modifié par EJ107, 19 septembre 2012 - 04:00 .


#664
mikeburns

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1. Same gender romance arcs in the style of ME3... some exclusively straight, some PC-sexual, some exclusively gay/lesbian.
2. Larger story with more locations (like DA:O rather than 2.)
3. Drain Life back and other more "necromancer" styled mage skills.
4. More Felicia Day!
5. A good PC version :( lol but I'm playing all of them again on Xbox just in case it's better on consoles like DA2.

That's all it has to have for me to be happy :)

#665
SethyMorgan

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Ok, I have my own 2 cents to add:

1. More variety for race (Da2 was good, but I missed picking who I wanted) This includes, choosing a back story for the character. I missed that from DA:O

2. More involded Romances and Rivalries, and your actions helping or hindering that romance. DA2 seemed...rushed with romances, where with DA:O you had to practically swoon your characters by answering the right answers. DA2 seemed like wham bam thank you ma'am

3. Travelling in Kirkwall...seeemed too constricted, where with DA:O you had basically the whole country to explore, but instead of map travel, could we actually walk or ride our way there? A nice change up.

4. Returning Characters, Isabela, Leliana (playable too and re-romancable if not still in love with the warden), and Morrigan. I missed Alistairs sarcasm and attempts at humor.

5. I missed in Da:O where I could dual wield with anything. I didn't like the restrictions, that it HAD to be daggers. If I want to dual wield an Axe and a long sword...let me

I am going to continue on here...

6. Please don't rehash the same dungeons and making them look different because you are coming in a different way...that got annoying.

7. More specializations, I felt that there was a very limited choice selection in DA2. I liked DA:O more, just more choices as well.

8. I haven't seen this one posted yet...I miss stealing! I had Sooo much fun as a Rogue talking my way out of things and swiping their purses. I got interesting things from that. I was upset when I saw that feature taken out...it was so much fun running around and stealing, especially from the Chantry

9. I would like the game to be longer, more mission, more side quests. Yeah story missions are good, but I like getting goodies from the side missions, also building up the levels is good.

10. I like how every one says decisions that make a difference throughout the game. I agree 100% If you do choose something, let the action cause a ripple through the SL either good or bad.

11. I missed the party banter, whether it was just the sarcasm from Alistair, or you trying to get your LI to giggle or laugh.
and finally
12. Make the ending....amazing I was left with a "really? that's it?" for DA2 I really don't like that kind of ending...

I know it was only 5, but there was a lot I wanted. Hope this helps

#666
EvanGP

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1) Saved game import DA:O,DA:2
2) More complex dialogue like in DA:O
3) returning characters:Morgan,Alister, Sten, Veric,Isabella
4)More companion Interaction
5) Bring back companion changable equipment(unlike DA:2)

#667
Angangseh

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In no particular order:
1. More Party Banter
2. To see the relationship between party members grow or deteriorate.
3. More tactical Combat and Boss fights.
4. For our choices to actually have consequences.
5. Side quests that relate to the main story (No weird fedex ones)

#668
Dagr88

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1. Expendable companions/cameo . ME3's Mordin/Wrex bad outcomes and that "Careful Diplomacy" line... Those 3 scenes take gold, silver and bronze in my "It felt EVIL" category (Wrex takes the bronze).
Example: We have a situation where you cornered a bad guy, but if you kill him there is a 100% chance that 1 of your companions dies with him. But if you let him go you won't have another chance to catch him and he will do allot of bad thing in the "epilogue". (it's not an "evil" example)

"Evil" decisions should include cameos since our emotional connection is stronger with them. DA3's PC most likely won't know them and they might be just an obstacle/another enemy unit between PC and the goal. It's very hard to implement (again, compared to us, PC isn't/might not be acquainted with them, so it's a connection between player/cameo and not PC/cameo), but possible emotional spectrum/resonance...

2. Game difficulty beyond "Nightmare". Maybe it will have limitation on healing spells/potion usage per battle. This way I would start to appreciate those regeneration spells/grenades/poisons/salves from DA:O.

3. Puzzles. Simple as that... but not too simple please.

4. Gold creates possibilities.

5. Some loose ends for Mayor  Post-ending DLC.

Modifié par Dagr88, 19 septembre 2012 - 05:04 .


#669
aishlin

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Stop copy things from ME to DA. This games are different so good solution taken from ME is not good solution in DA. I think that first part has a lot of things which can be used in DA3.

First part of DA is the best part why?
1. Good story with the known aim at the end of game -> stop the blight
2. Good voice-acting (localization)
3. World. In DA2 level designer recycles them all

DA:O, DA2 have average graphic so I hope that Frosbite engine gives some good oportunity for better quality of 3d models so then:

4. Better graphic.
5. Deeper character development - more path of specialisation.

#670
Novate

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Vinitchz wrote...

YobelX wrote...

Multiplayer? Seriously? Look what they did with ME3 - try to add the time used for making multi and the campaing would be stronger, better. BTW - multi is full of bugs ALSO. So absolutely f***g NO!


I dont have a problem with multiplayer as long as it not affect or reward the main campaign :huh:


That is so funny, because didn't they stated it over and over that ME3 multiplayer did not affect or reward the main campaign....Guess what, it did!! 

#671
JunMadine

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1. Well I want the choices of the previous two games to reflect in some way.
2. Cameos of old characters (Sten, Oghren, Shale)
3. Mention of Hawk and Warden. What is happening where are they?
4. Qunari more insight. Let us meet females and hornless.

#672
Elanor

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Novate wrote...

Vinitchz wrote...

YobelX wrote...

Multiplayer? Seriously? Look what they did with ME3 - try to add the time used for making multi and the campaing would be stronger, better. BTW - multi is full of bugs ALSO. So absolutely f***g NO!


I dont have a problem with multiplayer as long as it not affect or reward the main campaign :huh:


That is so funny, because didn't they stated it over and over that ME3 multiplayer did not affect or reward the main campaign....Guess what, it did!! 



That's why I don't want MP at all. A rather they focus on single player.

#673
TGiNcRySiS

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I want to see everything they was great about DAO and the very very very little that was decent about DA2 to make a great game. Dragon Age 2 stunk. The 2 DLC were better than the whole rest of the game. Just take DAO and improve it. Pretty simple but I know Bioware just loves to aggravate its players for some reason.

#674
DragonRacer

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1. Keep the gameplay fast and flashy. I know a lot of people hated the button-mashing, but I thought it was a vast improvement over how slow DA:O combat was. I literally, to this day, cannot complete a mage playthrough of DA:O because, for me, it's launch a spell and then run around desperately kiting the enemy until you can pew-pew again. Whereas, mage combat in DA2 was absolutely great, with all the staff twirling and whatnot. If DA2-style combat must go, at least don't revert entirely back to DA:O style... a happy medium somehow, maybe?

2. Cameos of old characters always makes me smile.

3. Some mention of my Warden and Hawke would be lovely. Choices from the previous two games should matter.

4. Please, please, PLEASE don't experiment with recycling environments again. That was my one big pet peeve of DA2.

5. More interaction with group members and being able to have conversations more freely, not JUST when they want to speak to you. Also, reactions from the NPC crowd would be nice. Immersion totally broke when you could run around as Mage Hawke shooting spells everywhere, and everyone else just goes 'Meh'. It doesn't have to be game-breaking, like Mage Hawke getting tossed into the slammer everytime he/she casts a spell, but some acknowledgement would've gone a long way. A cool example of NPC interaction/noticing what you do can be seen with Skyrim. Nothing makes me feel more badass than killing a dragon, only to have folks nearby come running up and express their awe at the feat. Completely feather-preening for me. LOL

#675
Riosred

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1) to be able to continue game after main quest is done (open ended?) if this is the last of a trilogy then I never want it to end!!!

2) I don't want my whole party to be bi-sexial - get more realistic than that please.

3) To be able to speak to members of my party anytime I want to as in DA:O

4) large open world

5) a prince (I know, I know - but...you asked?) :)