Top 5 things you would like to see in DA3 Inquisition ?
#676
Posté 19 septembre 2012 - 06:27
1. Robust inventory system and ability to customize followers
2. Followers have more to say about their surroundings, especially if they are familiar to the area. for example, with Merrill back with her tribe, she should be able to have an indepth conversation about them instead of one line.
3. Interactive cut-scenes. I think the ME interrupts were phenomenal.
4. How I completed a quest could generate other quests - depending if I was sarcastic, or "paragon".
5. The ability to issue stacked orders to my companions during combat.
#677
Posté 19 septembre 2012 - 06:52
2. romances.
3. Varric :3
4. more playable races.
5. a fantastic story.
#678
Posté 19 septembre 2012 - 06:55
#679
Posté 19 septembre 2012 - 06:58
2. Morrigaaaaaaaaaaaaaaaaaaaaaaan !
3. Isabelaaaaaaaaaaaaaaaa !
(okay, I'm a fangirl... I'm out ^^;;
#680
Posté 19 septembre 2012 - 07:08
Phoenix_Fyre wrote...
1. Party Banter
2. More mage outfits
3. Great character customization
4. Romance
5. Plot
This works for me.
#681
Posté 19 septembre 2012 - 07:22
If we choose Bloodmage we can use the specialization interrupt (like the aggressive option that threatened that guy on the docks to give us the location of those poison boxes) to use blood magic on the guy to give us the information we need.
-The LIs should give us gifts too (flower,gem,jewels...etc) I really loved that rose that Alistair gave me and that ring from Zevran, they made me so happy.
Modifié par Parmida, 19 septembre 2012 - 07:23 .
#682
Posté 19 septembre 2012 - 07:46
2. carry-over/cross-over from preceding games. i'd like to have my warden and my hawke as potential companions.
3. don't just ape Mass Effect
4. dwarven mages! (just kidding, don't do that)
5. local co-op. doesn't have to be for DA3, but dammit, i want a good local co-op RPG i can play with my wife.
#683
Posté 19 septembre 2012 - 07:53
#684
Posté 19 septembre 2012 - 07:56
2. Fun and deep characters.
3. Good romances. Maybe a female Kossith?
4. Better import impact. Make it less buggy and more world changing.
5. Please no auto-dialogue. It won't be game breaking for me, I just don't like it.
#685
Posté 19 septembre 2012 - 07:57
2) political conflicts, gray area moral choices
3) plot that makes us want more, memorable stories within the story
4) Inventory system for an RPG
5) allowing us to become the best of the best, or become the worst of the worst with companions reactions based on our choices.
Bonus: unique class skills that unlocks with combinations of different specializations, each combination gives an special unique skill that requires an special quest to unlock that delves into the history of that skill. Like the blood mage. This will allow multiple playthroughs as well as multiple character saves, which increase the game's life. To access all special quests, one must use cheats to unlock all specialization skills. And your decisions in them also affect the dialogue of NPC.
Modifié par Novate, 19 septembre 2012 - 08:01 .
#686
Posté 19 septembre 2012 - 08:00
#687
Posté 19 septembre 2012 - 08:01
And a freakin' option for a happy ending. Don't ****** me off again, Bioware. I play your games because they are RPGS if you screw this up again then i am really done.Deventh wrote...
1. Returning characters, particularly Morrigan and Isabela
2. Returning characters, particularly Morrigan and Isabela
3. Returning characters, particularly Morrigan and Isabela
4. Returning characters, particularly Morrigan and Isabela
5. Returning characters, particularly Morrigan and Isabela
+Great romance scenes/options from these gurls.
Modifié par Deventh, 19 septembre 2012 - 08:04 .
#688
Posté 19 septembre 2012 - 08:04
1. A boss fight
2. A proper epic ending
3. A happy ending
4. A fun game
5. Hmmm does it count that I don't want to see the ending of another video game tacked onto this one
I would also thank them to keep their artistic integrity to themselves and produce a game that is definitely too videogamey and fun.
#689
Posté 19 septembre 2012 - 08:10
2. Good romance and party interaction.
3. No more dialouge icons.
4. No reused areas.
5. Less wave combat.
Also, Mage Pants!
#690
Posté 19 septembre 2012 - 09:07
Elanor1 wrote...
Novate wrote...
Vinitchz wrote...
YobelX wrote...
Multiplayer? Seriously? Look what they did with ME3 - try to add the time used for making multi and the campaing would be stronger, better. BTW - multi is full of bugs ALSO. So absolutely f***g NO!
I dont have a problem with multiplayer as long as it not affect or reward the main campaign
That is so funny, because didn't they stated it over and over that ME3 multiplayer did not affect or reward the main campaign....Guess what, it did!!
That's why I don't want MP at all. A rather they focus on single player.
I don't want multiplayer too, but they'll probably put it anyway
#691
Posté 19 septembre 2012 - 09:23
2. I have to admit that I sighed a little when I read the description of "you can play as warrior, wizard or rogue"... Even first edition D&D had more classes. There are two good approaches to a class system and they should go with one of those and take it to the max: the first is full customization and flexibility like in amalur and skyrim, mix and match from all skill sets to suit your playstyle. The second in maximum veriaty, a wide array of classes to pick from which one suits you best like any D&D game (looking at BG and NWN).
3. I know they said they listened and they will put lots of customization. but still whatever the level of customization they're thinking of, it needs more. They need to look at everything the hero uses, and everything around him from weapons and armour to companions and homebase and say: "How can I add more customization to this part of the gaming experience?". I think I represent a considerable portion when I say we want to be able to mix and match armor parts with different looks and stats (greaves, boots, belts, gauntlets, pauldrons, helmets... the whole shebang). We want to see arms&armor with personality, and I also think players will appreciate weapon customization. I personelly would prefer a few dozen weapons with alot of customization options and differing playstyle (some are slow and powerfull, some are quick with low damage, some are better against armor other ravage those without it. DPS shouldn't be the only stat that matters...) instead of the diablo inspired torrent of vendor trash, that has no purpose other of clogging our inventory. Which bring me to the next point.
4. one the first mod/hack every player gets is to remove the inventory limit. It's single player, there's no need for artificial timesinks, they only diminish from the game. 10 hours of fun will get you a better score than 300 hours of grinding.
5. kind of an extansion of 2 and 3, bring back race selection like DA:o, and add more choices: I'm sure everyone would love to play a qunari.
And one thing I wouldn't like to see:
1. Please bioware change the name, and atleast reconsider some of your plot points. I find the name inquisition incredibly offensive, and the idea of playing someone associated with such an organisation makes me squimish to say the least. The word inquisition doesn't bring conotation of investigations, fact finding and uncovering truths; it bring conotations of unjust persecutions, turture and general intolerance to people with differing opinions. Their portrayal in DA2, dragging Varik in sheckals to be interogated, twisting his every word to suit their agenda... Yeah, I felt better about joining cerberus.
#692
Posté 19 septembre 2012 - 09:30
Vinitchz wrote...
Elanor1 wrote...
Novate wrote...
Vinitchz wrote...
YobelX wrote...
Multiplayer? Seriously? Look what they did with ME3 - try to add the time used for making multi and the campaing would be stronger, better. BTW - multi is full of bugs ALSO. So absolutely f***g NO!
I dont have a problem with multiplayer as long as it not affect or reward the main campaign
That is so funny, because didn't they stated it over and over that ME3 multiplayer did not affect or reward the main campaign....Guess what, it did!!
That's why I don't want MP at all. A rather they focus on single player.
I don't want multiplayer too, but they'll probably put it anyway, Only thing we can do it's hope that this time they don't mix it with the single player module.
I suggest watching annoyed gamer, epidoe 6 on gametrailers.com; Apparantly EA's officialy policy is to not greenlight any game without MP component... To shame. Some games don't need, and alot of gamers don't want a MP component stuffed down their throat. It will take time and resources that are badly needed when making a quality rpg. It will force the development team to "balance" the different classes and skill trees, instead of focusing on making as awesome as possible.
#693
Posté 19 septembre 2012 - 09:36
TGiNcRySiS wrote...
And don't steal from Skyrim. I don't want that large open world like skyrim. That is not a Dragon Age game. I already play skyrim and it drives me crazy.
I think alot of people would like a little less linear experience, though what went on in skyrim is going to far. They got frostbite 2, might as well use it for all it's worth.
#694
Posté 19 septembre 2012 - 09:56
2. Mention of the fact that everyone calls him "The Warden", including his friends.
3. Choosing who you considder your best friend.
4. An answer (or at least a big hint) to the Sandal debacle.
5. MORRIGAN AND MY WARDEN TOGETHER.
#695
Posté 19 septembre 2012 - 10:05
2. More character creation options
3. Arcane Warrior
4. Sarcastic options for PC!
5. Replayability (number 1 GREATLY adds to this)
#696
Posté 19 septembre 2012 - 10:17
2. Progression into lore, mysteries revealed
3. 70% Origins combat 30% DA2
4. A move away from the DA2 artstyle
5. An epic tale that makes me feel accomplished
#697
Posté 19 septembre 2012 - 10:18
2. Art stye (for the races) more like Origins (especially elves).
3. Able to play races beyond a fixed character range like for Hawke in DA II.
4. I'd like to see a more Origins style opening, This would allow for a chance to play other races again (see 3. above) as well as a good opening for new players to bring them up to speed on history regarding the Warden's exploits, Hawke's tale in DA II, etc. Of course, this won't work if Hawke is the featured hero character again (and I hope not).
5. Please, please, make the world feel immense again. Even though Fereldon is relatively small, it felt quite large. I don't mind the re-use of a core area designs, but I felt we saw too much use of that in DA II.
#698
Posté 19 septembre 2012 - 10:19
2. More, and more fleshed out, advanced classes. Bring back Arcane Warriors.
3. Sarcastic options.
4. Don't cut corners like in almost every BioWare game, as if it's a trademark to hide females of certain races, like dwarfes or turians. Above all, I'd like to see female kossith, the concept art was amazing.
5. Said female kossith as a romanceable (bisexual) warrior companion, pretty please?
#699
Posté 19 septembre 2012 - 10:19
1.The game giving me a way to feel like I'm more than a warrior.
I would love to feel like i'm some kind of cool Brother Genitivi.
Discovering things ,maybe like an interactive journal ...where you could write down stuff.
Well , truth is I want to be Indiana Jones....
2 letters ,I like letters in DA2 , sadly couldn't reply to it.I don't think it would be super hard to do .It would bring back a tiny sense of silent protagonist ( i have no problem with voiced pc)but it would be nice.
3 I never cared about crafting , it bores me .It's sad because i do loot everything and my inventory always full of useless stuff.
I did enjoy crafting in World of Warcraft , mostly because I could create well funny stuff.
Being able to craft a dress that's just for cosmetic (for when you're in camp) maybe craft gifts for companion etc...
4 Being able to interract with surrounding ....I still remember that mug in the Blooming Rose.You can click on it (instant joy) but nothing happened .Very sad.
Anyway my point is I like clicking on things.
5.Obviously great story , great companions etc great everything!
#700
Posté 19 septembre 2012 - 10:49
2) Mission variety- No more fetch quests(or at least only a few), Stealth missions, political missions, choice based missions, economic missions, and so many others to choose from other than "go get 3 of these!"
3)Larger scale battles - It is fine to have your group of controlled characters, but I still think you should have more NPCs fighting along side you. Similar to the end of DAO where you had the Darkspawn armies and the Allied Armies fighting each other. You could also call for reinforcements which was cool. Fact of the matter is 4 player teams are getting old. Increase the number of characters you can use at one time to 5 or even 6. Do something different!
4)cloaks- goddammit if Batman can have one I want one too(I know Batman wears a cape, but same point). I know it is supposed to be hard to make these, but after DA2 I think we deserve 1 or 2 super badass ones.
5)Non linear- I want to be able to do certain things and because I do those things differently, be able to end up in areas I couldn't have been otherwise. I also think levels should have more than one way to complete them, not just one linear path. Also, I want to be able to go to maybe one city in one playthrough, and a completely different city in another playthrough, depending on how I play or who I choose to side with.
I didn't put stuff like Story, Companions, Loot, Armors and Equipment, Weapons, and more areas, because those should already be a given. I shouldn't have to want those.





Retour en haut




