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Top 5 things you would like to see in DA3 Inquisition ?


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#751
Tokion

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1. 3 way banters(Example. Aveline-Isabella-Hawke in MotA was hilarious)
2. Bigger party(more than 4)
3. Adventurous feeling(Guild Wars 2, Skyrim feel) to make exploration worthwhile
4. Better loots(grapics - classy pencil graphics from BG), (stats - change from MMO 'tier' system)
5. Cross-class/Spell combos

Modifié par Tokion, 20 septembre 2012 - 12:18 .


#752
playdude29

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1.Lots of meaningfull background for all characters, story lines and organizations. Think: The diffrence between The Urn of Sacret Ashes and that magic thingy from DA2. Sorry, BW ;-). EXPANSIVE DIALOGUE for all of this, letting me explore a chantry rule´s deeper meaning, ask about my companions passions in life, you name it.

2. A country as opposed to a city to explore. Sounds like that´s done, so thanks^^.

3. Diffrent playable races. If you add qunari and elves to the humans, I´d definitly be satisfied.

4. Choice matters. Choices from DA 1&2, Choices steer the story to the core and let me characterize myself in the world.

5. Dialouge as choice AND challenge. If I need to convince a character challenge me by letting me pick the correct thing to say out of 3-5 options.

#753
BlackIB

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This is what I'd be happy to see how improvement.
1. More locations, not only one.
2. Subtitles like in Mass Effect saga and not on top of the screen.
3. Would be nice if the controllers worked, playing with mouse and keyboard sometimes is hard on notebooks :\\
4. More exploration with more immersive scenarios.
5. A better localisation, sometimes subtitles are different from the speech.

#754
Parmida

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Tokion wrote...

1. 3 way banters(Example. Aveline-Isabella-Hawke in MotA was hilarious)
2. Bigger party(more than 4)
3. Adventurous feeling(Guild Wars 2, Skyrim feel) to make exploration worthwhile
4. Better loots(grapics - classy pencil graphics from BG), (stats - change from MMO 'tier' system)
5. Cross-class/Spell combos

Yes! I've always wanted to bring more than 3 party members along!

Modifié par Parmida, 20 septembre 2012 - 01:02 .


#755
BringSomeGoodCo-opRPGs

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Vinitchz wrote...

Elanor1 wrote...

Novate wrote...

Vinitchz wrote...

YobelX wrote...

Multiplayer? Seriously? Look what they did with ME3 - try to add the time used for making multi and the campaing would be stronger, better. BTW - multi is full of bugs ALSO. So absolutely f***g NO!


I dont have a problem with multiplayer as long as it not affect or reward the main campaign :huh:


That is so funny, because didn't they stated it over and over that ME3 multiplayer did not affect or reward the main campaign....Guess what, it did!! 



That's why I don't want MP at all. A rather they focus on single player.


I don't want multiplayer too, but they'll probably put it anyway :crying:, Only thing we can do it's hope that this time they don't mix it with the single player module.


So that is why I suggest seperated campaign for co-op folks-but based on singleplayer part of game. So you would have in basically pure singleplayer campaign and then you would take this campaign and tweak it for use in co-op and voila-you have seperated co-op from main game (but still based on it). And give singleplayer and co-op their own entry in menu.
Too much greedy? I don´t it is not much worse then folks who simple say no multiplayer.
And in my example developer team would need have finished-focus on singleplayer part of game first.

I don´t want, I don´t want,I don´t want,I don´t want.....but somebody else would like do it, that you didn´t realised? And that you will still write no multiplayer does not ´deleted´ people who would use that option. Singleplayer is great,but good made and fitting co-op is also great. And I am pleased that most of people who mentioned they wished some form of co-op is that which would be something similar to BG rather then something like ME3.

Last thing-if you played only singleplayer part of Baldur´s Gate I-II, Icewind Dale I-II,Lionheart-Legacy of Crusader,or in last time Dark Souls,Dungeon Siege III,LOTR-War in North how co-op influce your singleplayer part of game (playing it offline) you were playing?(except achievemnts/trophies in case of newer game,which can be always resolve in same way as did it ME3-or have only singleplayer achievements/trophies)

Modifié par BringSomeGoodCo-opRPGs, 20 septembre 2012 - 05:11 .


#756
Hurbster

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1. No multi player. But if they do (this is EA after all - gotta justify on on-line pass somehow) it is completely seperate from the proper game. No readiness anything affecting the game.
2. Female Dwarves and Qunari
3. No Anders, he is dead - I killed him many times. Don't want the murdering scumbag as a martyr either.
4. Not every bloody mage turning into a blood mage as soon as they stub their poor little toes.
5. A Last Act that isn't half-assed, doesn't have obviously cut content and makes sense.

#757
NovaBlastMarketing

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Grizzly46 wrote...

NovaBlastMarketing wrote...

Grizzly46 wrote...

NovaBlastMarketing wrote...

1 <3More Li  Romance  content <3
2 <3More Squdmate banter about your romance <3
3<3 game wiide  fully Repeatable   flirt chats , dates , cuddles  , and other  romanitc st uff<3
4<3You can  have them "move in with you" <3
5<3Fresh  new  romance stuff in ever  chapter <3


Dear lord... You know there are special games if you want that, don't you?

Or, this is a very lame attempt at trolling - with a crowd like this, it is hard to tell...


No  if  you had  bothered to read any of my posts you will know i am being quite  serious  i am more intrested in story  and  character interaction than  i am  "killing stuff"   hense why  the highest  level i ever go is normal   most of thetime I play on  easy.  It is also one of the reasons i have no use for muliplayer..
 
Your  comment shows distain for "this crowd" and  your entire post  is  a is a subtle  but  "personal " attack  for which i am sure is against   the form policy  and not only that is also  pure  example  of  exactly what  troll   is.  

The fact  that you tried to place  that  title on me  just makes you look more even  foolish.


Cry, cry... I'd like a story too, but not at the expense of turning an RPG like Dragon Age into a dating sim, where a romance plot is overshadowing everything else - which your previous post suggests. I don't see anything about having anything else BUT romance there - hence my post. In short, you used all five points on nothing but romance bits and pieces. What about buddies? A pet? a ghost story? A multi-layered plot? Better graphics? There are TONS of stuff you could have suggested. Your points simply suggest a date game.

And yes, I do feel a certain disdain, since even if romancing is ok, I don't think that's the point of an RPG, but way too many people seems to focus on the romancing part. And that is shooting over the target, which is participating in a good story being told.  



Well we seem to disagree  i feell that  romance has never been what i wanted it to  be in game and was making a point.......
if you disagree thats :D "Your Problem" :D  ... you can sit there in distain  grumbleing   about  me, "this crowd"  and my posts as much as you want .

.......oppss  look at me  feeding the troll  again  ......

#758
darryl_m

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1: Story continuing the Grey Warden, dark spawn from DA: Origins.

2: Fighting system like DA: Origins

3: True sequel of DA: Origins

4: A form of headquarter, battlecenter.

5: Interactive world in the sense of Fable (buying a house in a particular town)

#759
mp911

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--lots of animation when you enter new town , bar or landscape , like when the warden, morrigan and alistair first arrive in lothering

--- more water landscape

----romance possible between companion that would result in boosting abilities if teaming together

---having to use 2 parties during some mission, like in the da final battle or ff6

---a animal raising system, you fonud an animal, tame him and use him, and heal him like in dao dog, no more summon pet

#760
FenrirBlackDragon

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I'd like to add 5 more things if that's ok with everyone: :wizard:


1. If you're going to do romances, don't have two of them overshadow the others in terms of their significance to the plot. I'm looking at THESE GUYS, as much as I like some of them.... Morrigan, Alistair, Isabela, and Anders.


2. More tattoo options. Not a lot of people use them, I know, but 2/3 of my canon Wardens have them and I like the idea of making them standout from every other character in the game.


3.Less Corridor type paths. As a player of Fable 2, I would get a kick out of being able to jump over fences, vault from ledges, and swim across bodies of water in DA3.


4.I liked the idea of NPCs giving you gifts like how the LIs did in DA:O. (ex. Alistair's Rose, Morrigan's Ring, etc.) I am sad this didn't return in DA2. But, I think it would be a cool plot device, and could be expanded to non-LIs and items that actually had some use other than taking up space.


5. In DA2, I basically got yelled at or treated as supporting one of the extreme sides by either my companions or other NPCs if I chose a more middle of the road philosophy. I expect this to some extent because it reflects real life, but it felt way overdone in DA2. For example, I was friends with Fenris and a rival with Anders, but not because I was Pro-templar and Anti-mage. I just felt Anders had done something very dangerous by taking this spirit into himand letting his anger corrupt him, even though I agreed to a point about the plight of mages (He's no Wynne, I know that for sure). And with Fenris, I felt he genuinely had reason to be crabby, even if I felt he directed it at those who didn't deserve it. I know Bioware can't do everything, but I wish the conversations I had with them reflected that instead of for example Anders whining at me about being a hypocritical mage and condemning our kind to the Circle (which isn't reflected hardly at all in my decisions, save for maybe one occasion of several).

Modifié par FenrirBlackDragon, 20 septembre 2012 - 03:41 .


#761
levi.porphyrogenitus

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Here are my top five:

1 - Continue linking the stories together, including as many options as possible from the previous games and their dlc (so long as they are relevant to the specific story and setting of DAI; no need to do callbacks just for the sake of callbacks). This includes recurring characters, rumors of events, specific named items that might show up, and potentially specific plot elements that change based on imported save files.

2 - Tactical party-based combat, moving away from the arcade trend that made DA2 a bit less thoughtful-feeling (to me at least). I'd even be fine if there were, like ME3, different gameplay modes (action rpg, full rpg, story rpg, perhaps) that would let you have an action-style gameplay for those who want it, and a slower, more tactical gameplay style for those who prefer that.

3 - More set-up for the (hopefully inevitable) sequel that is set in Tevinter. I'd love to see more about the Imperial Chantry, the Tevinter front-line troops (not the ill-equipped mercenaries and slavers who we've seen so far), the Imperial Templars (I imagine they'd be similar but distinctive and would not be siding with the Orlesian Templars in the civil war). Plus some less negative looks at the Magisters (there have to be some who aren't stupid, short-sighted, power-hungry fools; even some who are clearly selfish and self-serving but who are wicked smart and highly capable and not necessarily evil even if they might oppose the goals of the PCs).

4 - A bit more initiative no the part of the PC with regard to both the companions and the world NPCs. Reward exploration and talking with people, reward those who want to speak to their companions. You could still have traditional quests and conversation invites from companions (especially for key plot and sub-plot developments), but it would be nice to have the opportunity for a bit more natural interactions.

5 - Radical plot divergence based on decisions made. In DA1, you still had a last fight with the Archdemon. In DA2 you still had the boss fight with whats-her-name the Templar leader. It'd be amazing if, in DA3, you could side with the Templars, the Mages, the Inquisition (I'm assuming they serve the Divine specifically and are a sort of third side), or nobody, and the final chapter of the game would be different based on what your allegiance/alliance is. I could see a Templar-aligned character helping to purge a rebel Mage leadership council in a climactic battle, or a Mage-aligned one taking out the Templar high command, or an Inquisition-loyalist assassinating key members of both so the others can be brought to the negotiating table.

#762
Truth

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1- Race Options
2- Better Combat
3- Option to have a Warden background
4- Better romance
5- Oghren

#763
Anny78

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Five is not enough for me, so I won't include into the list the things that are important, but a must in BioWare games and imho BioWare/Dragon Age has them always delivered (such as: great story, awesome characters, romance & emotion). Other than that I'd like to see:

  • More character customization options in the CC - more races, nationalities and background stories, more colors & tones, face & body tattoos, freckles, scars, age, body shape/height/weight, more presets, detailed face customization, more hairstyles/beards/earrings etc.
  • Overall more content/gameplay/replayability - as I wrote above, I'd like to see something similar to Origins - different background stories to choose from (Human/Elf/Dwarf, Circle Mage/Apostate, Commoner/Noble/Warden, Fereldan/Kirkwaller/Olesian/Dalish etc.) and their impact on the gameplay; more cities/landscape to explore (this was already confirmed at PAX, if I'm not mistaken) - new and old ones ('d love to see how Denerim, Lothering, Redcliff, Highever, Amatranthine, Orzammar or Kirkwall changed). DA2 was a personal story, that spanned 10 years, but it was smaller/shorter than Oringins with only one year - so please: no skipping in timeline, no missing years (Varric's few lines about what happend in 3 years and codex entries on companions' lives were for me not enough - a narrated cinematic of the events would have been nice, athough it would leave less space for fantasy and fan fiction).
  • More companion variety - I'd like to see a female Dwarf companion (Shale?), a Kossith companion (Sten?), a unique companion with special gear/skill tree (like Dog or Shale). More conversations & banter, more romance dialogues/cutscenes/animations. (Companion armor customization was also already confirmed, if I recall correctly and it was shown in a nice way, that doesn't mess with the unique/iconic look of each character. I really like this new idea, which is a lovely compromise between DA:O and DA2.)
  • Improved combat/class system and armory - I'm a person who plays the games for the story/roleplay and not for the action (always in normal or casual mode) so not going to talk about combat mechanics/speed/tactics etc. What I'd like to point out is, that in DA2 I was missing some class specializations - I really want my dual-wielding warrior back (a clear choice for my female Cousland in DA:O - I wanted a melee combatant in medium armor, wielding two swords or a sword and a dagger, without being forced (as a noble Noble) to have in my skill tree things like backstab/pickpoket/poison etc.). So I'd like to see more specs (maybe based on Race/backgroudstory e.g. a Dalish Shapeshifter or Ranger). I'd like to see more combat pets/summons - like Dog in DA2 or a Wolf/Bear/Spider in Origins (there were or might be more - Skeleton/Demon/Spirit/Hawk/Wisp/Swarm etc.) I'd like more weapon choices - a polearm/two swords/two axes/sword+dagger for a warrior, a sword/dagger + a wand/scroll/charm for a battle mage, all kinds of fist weapons for rogues. I'd like back the option to switch between ranged and melee on all classes/companions. Auto-attack on right-click, (maybe some kind of substitution for lockpicking - don't want to always drag a rogue with me, a warrior could smash the door/chest perhaps) decent mage hats/hoods and any kind of mage armor that aren't just robes (this was nicely done in DA2 e.g. Bethany's outfit, Notorious Pirate and of course the mage version of the Champion armor, which was the best out of the 3 class variants imho), the option to attack the enemy before they can see me (like in DA:O, where I could shoot the Darkspaw off from a long distance before they noticed I was there) and no waves of mobs falling from the sky.
  • Lots of funny things/easter eggs and stuff - Enchantment!, cameos, references, jokes, better graphics, Elves that look like Elves (nothing against a more distinctive look, but the DA2 version was too much for my taste, some Elves looked almost ridiculous imo, e.g. Orana), campsite/fortress/estate for PC & co., female Kossith, (singing and dancing drunken) Dwarves in underclothes...

I might have missed/forgotten a few things but all in all I'd like to see and play a game like the Dragon Age: Origins spiced with a bit of DA2, just even bigger and better. :)

Modifié par Anny78, 20 septembre 2012 - 04:52 .


#764
soren4ever

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1) Different Race and Background Choices for the Protagonist
2) Make Specializations have a bigger effect on the story (especially Blood Mage and Templar)
3) Larger and more unique areas to explore
4) Choices have a bigger effect on the story
5) More companion customization (Equipment and Abilities)

#765
Galactus_the_Devourer

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1. More tactical, hardcore, crunchy combat.
2. More choices, options, a narrative that better responds to your actions and yet allows you to pursue it in different ways.
3. More abilities, skills, spells, etc. with significant impact on how the game is played.

#766
Dr Mew

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This might get a little long so I apologize in advance.

1.) The return of races/orgins for the PC.

As bioware/the df team have no doubtedly heared repeatly, removing origins from DF2 didn't help it. In an RPG, I want to play as the character I envision, not bioware's. If given a choice I would always choose to play as an elf everytime, but its nice having the freedom there to choose what you want to play as.

2.) Customization.

I know this was mention a couple months back, but more customization never hurts. Personally, I'd love to be able to fiddle with all the little details of my characters appearance; like the exact place of a scar, or how long a certain hairstyle is. Armours and weapons need varity, I'd like to see some sort of armour/weapon crafting system that has a selections of templates for each style of weapon & armour then you add your own flair by like altering the length of the sword's blade, changing the weight of the weapon so it swings faster for less damage or slower for CHRUSHING PAIN, alter the fit of armour, like a tailor fitted breastplate or just one that makes you look fat - colour changing is a must! :P

Or you could have a build your own kinda system, where you can make a sword by like choose from different handles and pommels then style of blade ect.

3.) Decisions that matter.

I think enough has been said on this one.

4.) More classes.

I missed Arcane Warrior as I forced myself through DF2, the classes were very clear cut. It was either you can swing a sword good, stab people with the pointy end of a dagger or hurl magic at them.
I think most people would agree, if they are playing as the hero - they want their character to be that little bit special, like being able to wrap their sword in magic fire before carving a darkspawn clean in two whilst crushing another to death with crushing prison. I would love to see fusions of the classes.

5.) Armoured robes/cloaks/clothes.

Something all too rare in games are cloaks and capes and stuff. To me at least, cloaks just add that little extra touch. And hoods should be an option as well.
Perhaps a fusion of them all, like the character wears a suit of armour but underneath you can clearly see folds of clothes and his cloak flapping behind him as his eyes glow softly from beneath his cowl.

Bonus points.) Proper sheaths.

Please, please, PLEASE - Don't make everyone stick every single weapon on their backs... it's ridiculous, especially when its daggers. One handed and one and a half swords should be sheathed against the waist, same with daggers, big clunky things should go on the back... but that's just my two cents.

#767
MrCousland99

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I would like to see

1) I would prefer there would be no multiplayer but If there is then I hope it doesn't take away the SP experiance.

2) returning characters like alistair,Varric and Leliana.

3) good, tough role playing choices

4) good and interesting characters/story

5) more customization options, like hair and facial hair.

Thats all!       :bandit:

#768
Destr1er

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1) A complete retcon of everything that happened in DA2. Thow it all out, the plot & stories, the NPCs, Hawke.

2) Combat that isn't made for console gaming 12 year olds with ADHD.

3) More zone variety, with a larger interactive gameworld. Maybe even destructible environments.

4) More item variety & customization. Including dye kits so you can customize your clothes or armor. Maybe even a nice crafting system.

5) No more class archetypes : Fighter, Mage or Rogue. Instead let the player pick and choose which skills & abilities they want. Get rid of the MMO style skill trees.


And a bonus 6th thing I'd like to see.  

6) Do not lock us into a character like Shepard from ME or Hawke from DA2. Let us pick a race at the very least.
'Tighter' writing be damned.

Modifié par Destr1er, 20 septembre 2012 - 07:25 .


#769
The Tesla Effect

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1. Great story (and great ending of course)
2. More bad ass mage outfits (no more generic mage robes please)
3. Great character customization (Like DA2s, but even more options)
4. Romance (this is clearly expected)
5. Better enviorment (I want Skyrim tipe looking world in Orlais style)

#770
Marmarian

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I'll try to make it short:

1. Try to make more realistic combat (NO high explosive enemies) and surrounding design (DA2 was too cartoon like, for my taste);
2. Better character customization (PLEASE do something with ridiculous floating beards and haircuts). More different outfits for all classes (mages especially).
3. Returning of the characters we love from the first two games and Awakening (and not just a SIMPLE kameo), especially our wardens and the champions;
4. Choices that really matter (considering all previous games!). Good plot with a good OPEN answers to it (so you won't have to make another extended cut);
5. More DIFFERENT areas (not like in ME1 and DA2)! Make a larger world.

PS There is always a lot of bugs at first. DON'T rush! We could wait for a very good game.

Thank you for your time, good luck and keep up the good work!

#771
Rpgfantasyplayer

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Here is one question I have about everyone wanting their warden and Hawke to return. We could all, to a point in some cases, customize our characters (if we wanted to), so if they were to be imported how would that work? I don't want to see them if they are not the character that I created since I put myself into my characterizations. I know the Dragon Age team has said that they don't want to put them in, even in cameos, if they could not get this right and I agree. I would not mind an update on my warden and Hawke based on my imported save games though.

#772
Vinitchz

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BringSomeGoodCo-opRPGs wrote...

Vinitchz wrote...

Elanor1 wrote...

Novate wrote...

Vinitchz wrote...

YobelX wrote...

Multiplayer? Seriously? Look what they did with ME3 - try to add the time used for making multi and the campaing would be stronger, better. BTW - multi is full of bugs ALSO. So absolutely f***g NO!


I dont have a problem with multiplayer as long as it not affect or reward the main campaign :huh:


That is so funny, because didn't they stated it over and over that ME3 multiplayer did not affect or reward the main campaign....Guess what, it did!! 



That's why I don't want MP at all. A rather they focus on single player.


I don't want multiplayer too, but they'll probably put it anyway :crying:, Only thing we can do it's hope that this time they don't mix it with the single player module.


So that is why I suggest seperated campaign for co-op folks-but based on singleplayer part of game. So you would have in basically pure singleplayer campaign and then you would take this campaign and tweak it for use in co-op and voila-you have seperated co-op from main game (but still based on it). And give singleplayer and co-op their own entry in menu.
Too much greedy? I don´t it is not much worse then folks who simple say no multiplayer.
And in my example developer team would need have finished-focus on singleplayer part of game first.

I don´t want, I don´t want,I don´t want,I don´t want.....but somebody else would like do it, that you didn´t realised? And that you will still write no multiplayer does not ´deleted´ people who would use that option. Singleplayer is great,but good made and fitting co-op is also great. And I am pleased that most of people who mentioned they wished some form of co-op is that which would be something similar to BG rather then something like ME3.

Last thing-if you played only singleplayer part of Baldur´s Gate I-II, Icewind Dale I-II,Lionheart-Legacy of Crusader,or in last time Dark Souls,Dungeon Siege III,LOTR-War in North how co-op influce your singleplayer part of game (playing it offline) you were playing?(except achievemnts/trophies in case of newer game,which can be always resolve in same way as did it ME3-or have only singleplayer achievements/trophies)


the  seperated campaign for co-op it's a excelent ideia, and i'm sorry if my comment offended  you in some way, I just tried express my wish about my favorite franchise, I didn't mean to offend you or anyone who likes the multiplayer/Co-op idea, I based my opinion in the GR from ME3, witch is also a bioware game, I though they would do something similar to that, that's all. Peace. [smilie]http://social.bioware.com/images/forum/emoticons/grin.png[/smilie]

#773
mad_mac_hl

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1) Origin stories (rather than a single preset or just picking from a list, that short origin playthrough really helps build the character in my mind).

2) Companion armour customisation option, but also the upgraded armour option they got from DA2 as I did like both methods.

3) More naturalistic LI's. DA:O had a certain level of difficulty in getting a romance plot going. In DA2 the companions were pretty much throwing themselves at you. So better balance please.

4) Less linear/predictable plotline. DA:O had some real decisions to make and the order of the main quests could be varied to suit the player. First time through, there were some real surprises which kept me hooked. DA2 seemed like plot decisions had less impact - just variations on the other options - and was overall too linear for my liking.

5) More explorability of the world. DA:O had a big map but relatively few places to visit. DA2 was located in too small an area resulting in a lot of re-use. Inclusion of a larger world play area with more places to visit, more side quests etc would really help boost game time and replayability. On game time, I found that DA2 was at least 1/3 shorter than DA:O (main games only, no dlc included) so anything that boosts game time is good!!

#774
Shadow Fox

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Destr1er wrote...

1) A complete retcon of everything that happened in DA2. Thow it all out, the plot & stories, the NPCs, Hawke.

2) Combat that isn't made for console gaming 12 year olds with ADHD.

3) More zone variety, with a larger interactive gameworld. Maybe even destructible environments.

4) More item variety & customization. Including dye kits so you can customize your clothes or armor. Maybe even a nice crafting system.

5) No more class archetypes : Fighter, Mage or Rogue. Instead let the player pick and choose which skills & abilities they want. Get rid of the MMO style skill trees.


And a bonus 6th thing I'd like to see.  

6) Do not lock us into a character like Shepard from ME or Hawke from DA2. Let us pick a race at the very least.
'Tighter' writing be damned.

I really hate when people use derogatory insults to descibe something they dislike especially when it makes fun of a very real disorder.

That would destroy a good chunk of the game's narrative if they did that.

#775
Ziegrif

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1. A story where ALL OF THE WRITERS ARE INVOLVED AND MAKE SURE THE SHIP DOESN'T GO TO HELL BECAUSE OF 1 OR 2 GUYS SAYING THEY'LL DO WHAT THEY WANT. Also triple check the ending through all writers. Also make a test screening/ playing for the general public. -.-

2. Race options and backgound options.

3. GORE! And visceral combat. :D (prolly alone on this one.)

4. Option to go Ax crazy on all of Orlais. ALL. OF. IT.

5. More Qunari with Qunari comapanion. Also Female Qunari.