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Top 5 things you would like to see in DA3 Inquisition ?


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#776
Gnombert

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1. Our choices need to have an impact on the world around us. We need to feel like we are genuinely changing the world as we adventure.
2. The choices we already made need to have an impact. The import from DA:O and DA2 needs to matter. Make the decisions actually affect the world. It doesn't have to be huge, but it needs to be more than what DA2 did.
3. Familiar Characters- Leliana, Merrill, Morrigan, Everybody from Vigil's Keep, and many more.
4. More areas to visit
5. A good protagonist

#777
Celtic Latino

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 01. More diverse party members in terms of race and appearance. Every male human has been blond while every female human is dark haired or a redhead, and there isn't as much racial diversity with female party members. I'd like to see more dark-haired (and skinned, if possible) male human characters and more non-human female party members (elves, dwarves, kossith). While we're on the subject of diversity I'd like to see exclusively heterosexual and homosexual characters (and bi), not everyone being bi. 

02. New weapon styles. Polearms for warriors, brawling for rogues, and wind/summoning for mages. Or perhaps the return of dual wielding warriors and arcane warrior mages. 

03. Better gender balance. Most of the Dragon Age series features strong female characters such as Morrigan, Cassandra, Isabella, Flemeth and Leliana (which is fantastic and a welcome relief), but sadly we don't see much in the department for male characters aside from the player's protagonists. Keep the strong females but establish a stronger male presence as well.

04. The return of playable elves and dwarves. I like humans as much as the next player but what's the point of having different races if you can't play them? Add in Kossith too if it's possible. 

05. Longer story. No more short stories. I'd like a long, sweeping epic. I want to see my character come from nothing and become something over time and play between those transititons, shaping the world around me. And I want it to have an effect that will affect the storyline, gameplay, and yes even your party members. 

 

#778
Mykel54

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1. Slower paced combat, something between DAO and DA2. I hated the cartoon-like animations and movement that were way over the top, like the gore (heads exploding), or the ultra speed of enemies. DAO had a much grittier and down to earth look, with slower paced combat, i would prefer something closer to that.

2. Allow the player to make some meaningful choices, even if the consequences are only shown in the epilogue or in the last act. DA2 did a very poor job at this, because many times no matter what Hawke chose (even going as far as playing totally opposite personalities) the end result was the same, ex. the rogue mage still hated hawke in the later act even if you helped her early on.

3. I don´t mind less companions, but the ones which are present should have enough dialogue and interaction distributed along the whole game. DAO had a lot of dialogue (many of it was optional), DA2 had a lot less. I like the option to get to know the characters by talking to them frequently, and not only in determined set up plot points. I also don´t like the whole "each character is bisexual" which was prevalent in DA2, i like each character to has a personality and preferences, if your protagonist is male and he´s hitting on a straight guy, tough luck, try other companion. I feel that characters lose their uniqueness when they have to adapt themselves to please everyone, losing what makes them their own thing.

4. If the protagonist must be human, then at least make the warrior/mage/rogue class selection to be meaningful, as well as the specializations. A blood mage or a templar should be recognised as such, and each class should have some optional/exclusive content, like a rogue could charm his way out of a fight with a crime boss, or a mage beat a enemy boss using some alternative way, like some binding scroll, rather than the old button smash. The objective is to add replayability.

5. Make up what decisions carry over, and stick to them. Those decisions must be obvious (like the witcher 1, the ones that carried where evident, like choices at the end of major questlines) and have a noticeable effect. DA2 did a mediocre job at it, it could have been handled much better. Also, if a character was killed in front of the player, then don´t bring it back to life magically, respect the player´s decisions, if you don´t want a character killed, then don´t allow the player to kill him/her. Morrigan´s ritual is one example of an important decision, that should have some impact in the game, even if the main plot doesn´t changes, there should be some subplot that is resolved in different ways or bring two totally different subplots with their own stories.

#779
Rawgrim

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1. Good replay value
2. Sigrun
3. A proper dog companion, not a magical gimmick that pops up in thin air.
4. "Realistic" combat
5. Being able to customize companion equipment. In DA2 we couldn`t do that, and it led to money not being an issue rather quickly.

#780
Shadow Fox

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Rawgrim wrote...

1. Good replay value
2. Sigrun
3. A proper dog companion, not a magical gimmick that pops up in thin air.
4. "Realistic" combat
5. Being able to customize companion equipment. In DA2 we couldn`t do that, and it led to money not being an issue rather quickly.

Define "realistic" combat.

#781
wsandista

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1. The ability to roleplay the PC consistently as I see fit. I need to always have control over what they do, and they should not surprise me. I suggest replacing paraphrases in the wheel with words like "Insult", "comfort", and "joke" and including a smaller wheel(in a top corner) that lets me decide tone and intent. That way I will have control over why my PC does x, and know exactly how he will be doing x.

2. Proper documentation of the rules. I need to know how the mechanics work.

3. Speed slider and multiple camera angles for combat. That way I can play the game tactically, while someone else can play it as an action game.

4. Tiered equipment. I thought this was the great in DAO.

5. Unique equipment is the only equipment with bonuses. I hated how in DA2, I would find generic stuff that was more powerful than the "epic" equipment Hawke worked his/her ass off for.

#782
jillabender

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jillabender wrote…

Here are some things I would like to see in Dragon Age 3, in no particular order:

1) Dialogue for my PC that's tailored to each situation in an organic way and that allows for a broader range of emotions – not limited to "diplomatic" "aggressive" and "sarcastic."

2) Detailed and varied environments.

3) The ability for my character to kiss his or her love interest, or interact romantically in other ways, whenever I choose.

More generally, greater variety in terms of the way relationships with companions can progress – I'd like to see conversations with companions branch in ways that are tied to specific dialogue and story choices, rather than simply to a scale of friendship and/or rivalry.

4) Varied combat encounters that feel in sync with the setting and the story.

5) Elves with less exaggerated and more believable proportions.


After thinking about it a bit more, I think that I perhaps misspoke in my comment, because my comment could be taken as implying that DA2 didn't have enough variety in terms of the way relationships with companion characters progressed.

In fact, I would say that DA2 offered a great deal of variety in terms of the ways relationships with companion characters played out. Even within either the friendship or rivalry path, the dialogue of the companion characters often changed depending on specific choices that Hawke made – the more I think about it, the more I think that the variety of possible ways that companion characters could respond to Hawke's actions was really quite impressive.

What I found myself wishing for was more freedom to imagine for myself exactly what my character considers most significant about each of his or her relationships, whether romantic or platonic.

In DA2, there was no lack of variety in terms of the ways that NPCs responded to Hawke, but when it came to how Hawke responded to the NPCs, I found myself wishing for certain things to be left to my imagination, the way they were in Origins. However, I suspect that my preference may not be compatible with the more scripted direction that BioWare wants to take with the Dragon Age series, and I respect that.

In short, I loved seeing the ways that relationships with companion characters played out in DA2, but I think there are some things about the presentation of conversations with the companion characters that can be improved on.

In Dragon Age 3, I'd like to see the dialogue wheel tweaked so that I can choose the point I want the main character to make without needing to worry that it will lead to jarring changes in the character's demeanour – I think that would go a long way in terms of helping me immerse myself in my character and his or her interactions.

Modifié par jillabender, 21 septembre 2012 - 02:06 .


#783
Adam Walsh

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What I would like to see:

1. More diverse companions. Not just Humans, Dwarves and Elves but another Kossith and possibly a Darkspawn (depending on how you completed Awakening)
2. Return of old Companions but not like in ME3 where you had squad members from ME1 but none that were introduced in ME2.
3. Longer mission. DA:O you could spend hours on one mission but in DA2 you could have missions done in no time.
4.Grey Wardens on Griffins.
5. Fereldan Superman dragonage.wikia.com/wiki/Meteor_Metal_Ore

#784
LadyJaneGrey

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  • New companions: I enjoy playing with new characters, not ones I've already dragged through Kirkwall or Fereldan 40+ hours; previous NPCs are fine.
  • Role-playing motivations and options: do NOT give options for motivations that you will completely disregard later.  My first Hawke was given the opportunity to keep saying "I want to go back to Fereldan, but I take care of my family first."  Then you killed her family midway through the game and kept her in Kirkwall when she had no reason to be there.
  • The clipping:  yes, I know hair and clothing are hard to do.  It still doesn't make it any less distracting when half of it disappears when a character shifts.  Or, if you can't fix the hair clipping, at least give us good headgear.
  • Assuming the game centers around the templar/mage issue, please give us more nuanced, sympathetic characters on both sides (outside of the party members).
  • Inventory-for-$: either give everthing that we can pick up a use to the player, or just lump it together under one "useless junk to sell" name; having ten inventory slots filled by differently named junk is annoying.


#785
XTR3M3

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1. no regurgitated dungeons like in DA2.
2. back to the DAO gameplay mechanics and away from the console-y nightmare of DA2
3. choices that actually matter and affect the outcome
4. returning characters of course along with interesting new characters
5. a toolset like DAO had so that we can have awesome mods like DAO did.

#786
Rawgrim

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Arcane Warrior Mage Hawke wrote...

Rawgrim wrote...

1. Good replay value
2. Sigrun
3. A proper dog companion, not a magical gimmick that pops up in thin air.
4. "Realistic" combat
5. Being able to customize companion equipment. In DA2 we couldn`t do that, and it led to money not being an issue rather quickly.

Define "realistic" combat.



Bodies not exploding when you poke them with a dagger. Unlimited amounts of smokebombs (the same enemies falling for that rouse 20 times in a row), enemies raining from the sky or the ceilling, firing 4 arrows up into the sky\\ceilling, and 200 of them rain down on the enemies. Basically everything that goes against the lore of the DA world.

#787
Darth333

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- Good branching story with choices that matter. The duality mage/templar could have been so much more in DA2.

- Dialog with shades of grey...not just utterly naive goody dialog vs stealing lunch credits threats!

- Character, including team members, development; Things to talk about in between missions!

- if you're going to include romances, do it well...it's not about nudity but the DA2 romances felt like 10-11 yrs kids kissing for the first time, so naive!

- PC and team members customization;

- ...and please, drop the ridiculous oversized weapons with Japanese style anime moves and other utterly caricatural animations (no exploding bodies)...it just doesn't fit and it looks stupid and untasteful!

- bring back the strategic top down view for PC gamers!

Modifié par Darth333, 21 septembre 2012 - 01:58 .


#788
AppealToReason

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1. The illusion of "open world" which basically means just big ass places. But not big ass places as in the large for no reason way.

2. I didn't have an issue with companions having their own outfits, but it would have been nice to see them change/update when you gave them the new armor goodies

3. Keep the fast combat

4. If the Darkspawn are involved, please the intimidating models from DAO

5. Humour. Make fun of the fans, make fun of pop culture, make fun of yourselves, make fun of girls, etc.

Modifié par AppealToReason, 21 septembre 2012 - 02:02 .


#789
Jovian09

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1: More than six locations in the game. That means no re-used spaces and no slumming in the same boring city for the whole game. A sense of exploration and progress is a must for a traditional BioWare RPG.

2. More meaningful weapon and armour upgrades. Aesthetically, all the armour in DAO was a variation on four types and all the weapons a variation on two. DAII did nothing to help with that weak sense of progression. With the amount of loot collecting in Dragon Age, it could stand to be more unique - a-la-Borderlands, Diablo or Dungeon Siege (for whoever remembers that).

3. A more nuanced combat system. All I had to do in DAII was click on stuff. I don't know what plan BioWare has in this regard but hack 'n' slash isn't the point of Dragon Age.

4. Some more save game import functionality. With DAII ending in some very different ways and the catalogue of choices expanding, it would be nice to have the personal aspects of your story retained.

5. Good Endings, fully-fleshed out and ready before release. Just in case BioWare hadn't got the memo ;)

#790
adorkable-panda

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I won't list "choices that matter" or "better story" since we all know that's what we all want. But...

1. More options for Customization - For character creation and in game customizatoin. While "Garret" and "Marian" Hawke were quite interesting and attractive physically, I'd prefer to play my own character and not have a "set" canon. So yeah, more effort in making a nice character creator to really bring out the character WE imagine, maybe take a lesson from Dragon's Dogma or even the Sims 3? From what I've seen from the DA3 leaks, I'm loving the whole armor affecting the characters in small ways while still retaining their character concept, but all in all, There needs to be Mage Pants. I'm tired of seeing a male Hawke wearing a dress for a robe, makes more sense with female Hawke, but come on. Maybe some battle mage armor would be nice.

2. Tactical Combat - While I loved the gameplay in DA2, it was much more hack and slash and little strategy, plus, extremely easy. Even a turn based, old school rpg would suffice with a little twist (I would like that a lot actually but many western fans aren't into the whole "Final Fantasy" style combat), just something that isn't like the MMO slow combat (never was a big fan of that kind of combat) of DAO and the ridiculous fast combat (that was completely unrealistic) of DA2 that was more mashing a button if anything. Maybe draw the line at the middle.

3.World Driven - choices affecting the world and even the world maybe even aging as we play, like we could have seasons that change certain areas or something, that'd be sweet and awesome, considering that the aim to basically encompass over four countries of Thedas (whether they do so or not) Kind of like Skyrim when the Battle of Whiterun caused some buildings and decor architecture to collapse even long after the event.

4. Personalized Player character, including voiced dialogue and persona if possible, with actual dialogue, I know this would be a LOT of work, but I'm not exactly a big fan of a silent protagonist. But I do think that there should be some way of establishing a character's personality at the beginning rather than choosing when you want to be aggressive and then choosing whether you want to be a nice choir boy, to keep things consistent.

5. Great Companions. Probably the biggest in my opinion. I want great characters to come join me on my journey, Ones with unique backgrounds and ones that actually matter in the story, a great example would be Fenris and Merrill, while I do love both characters (especially Fenris, quite shamefully so), I literally could have gone through all of DA2 without having them in my party. They didn't impact the story at all. All characters should have some point otherwise why even add them in the first place? Funny conversations and Banters is a must with great companions, and especially the romance. Bring back the DAO style of being able to talk to your friends and even give your love a kiss or even "inviting them into your tent". DA2, while giving excellent one on one character cutscenes when doing quests and having some interesting romance scenes, really took that seamless conversational feel away. It made the game feel rather lonely actually. So yes, companions who matter and are enjoyable.

I'm praying that DA3 will have all of this. If it does, then I'm happy. Meanwhile, I will lay in agony and excitement, come on Bioware, I believe in you!

#791
A Typewriter

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I'll bold the main gist of each point, if the wall of text gets tiresome. Here are the thinks I'm a-thinkin':
  • Multiplayer optional (if at all): I get that some people groove on this, and I don't believe my lack of enthusiasm for MP should rob them of their fun; however, being obliged to run around as an anonymous worker bee to support a 'good ending' for my single-player story's main character is tiresome. I don't want to be the worker bee; I'm a worker bee all day. I want to be the queen.
  • A (personalized) flawed and fallible main character in an uncertain world: The writing has usually been great about this, but I'd like to add my two bits just 'cause. It might be a minority vote around these parts, but... I rather liked the fact that Hawke could not save the world from itself. This is not to say that I'm against choices having impact-- boy howdy, do I like my character's choices being reflected in the story!-- but I don't think it need be so straight forward as, "Welp, I am the nicest person, and made the bestest choices, and by virtue of my personal, self-satisfied goodness, the world can't help but reform in universal peace and prosperity". It's nice to try your best, and have it sometimes blow up in your face. (SOMETIMES. Not all times. Maybe I'm running two thoughts together, but I like to be unsure whether things will turn out well or badly-- it's also frustrating when no matter what you do, the world is dark and miserable and dark and shadowy and miserable and dark and dark. And miserable. Sometimes, yes, I'm a glutton for pain. Sometimes, however, I want to feel triumphant, too).
  • Plentiful dialog and party banter: The more, the better. I love the writing in these games. I love the richness of the world, I love the depth and development of the characters. I cannot get enough, full stop. So I want more.
  • Precious few (if any) unaddressed loose strings: There were a handful of avenues in DA II that appeared to offer enticing journeys with lovely vistas, only to prove closed to travel and exploration. Please don't tease me with an adventure you don't intend to let me have. I don't mind having a few things set up for exploring in future stories, but with the larger picture of Dragon Age centered more around the world than the specific individual, it lends itself less to cliffhangers and teasers than a single character's journey would. To my (admittedly inexpert) way of thinking, each game needs to be a full course in and of itself to reach its full potential, and I felt DA II, while terrific in so, so many ways, still had bits of spaghetti sticking out of its mouth at the end (additionally, you're a different team, so we won't discuss my perceived faults in The Other Game With A Three Attached). I don't need everything handed to me with a bow on top. I do not require 'happy', even. But if we're done with a particular main character, I'd like to feel we've said goodbye at the end, however open-ended the conclusion may be.
  • Shiny new toys: I love Dragon Age: Origins. I love Dragon Age II. When I want to play as one of my fabulously attractive and talented Wardens, I play Origins. When I want to have a nice bottle of Tevinter wine with Fenris, or harass Aveline with inane remarks, I play DA II. I don't mind character cameos. I thought having Anders return with a +1 was fascinating and added hugely to the story. But I don't feel the need to run around with the same ragtag band of delightful miscreants and paragons each game. Just when I think I can't love/loathe a character more than _____, I meet someone new; when I feel I must always always be a dual-wielding sneaky rogue, I discover in my heart of hearts I'm a filthy mage (or, as my rogue archer husband calls it, 'A lousy cheater'). I want DA 3 to be something new and shiny, and I am excited, because I expect it will be. Just wanted to put that out there.
Everything else that comes to mind (maps and their reuse, parachuting mercs, etc) I suspect has been addressed ad nauseum, and therefore I can leave well enough alone. Also, I've already written too much. But hooray! I hope some crumb of this proves helpful and not just noisy. :wizard:

#792
clanogrady

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1. Perhaps a slightly more varying story line due to choices made. Not so much of the polarized Paragon/Renegade but something with a more neutral path with slight overtones as to which preference you want. A Grey Jedi path.

2. Don't let a relationship end at the sex or is the end goal. Perhaps something more like domestic disputes? Banter type material? Perhaps even allow changes to be made to partners but in return they can change the player as well. Not everything has to be sex or getting to it. (Sebastian's chastity doesn't count.)

3. Developer toolkit for the modding community.

4.More info on flemeth, even if all it does is bring up more speculation and getting trolled in a good way.

5. Since it is a war and all, war assets that are actually usable like in DAO, Neverwinter Nights 2 not the static number of ME3. Unless we arent gathering an army or supplying one but include a more tactical aspect to the world at large.

6. Age the characters. The story takes place over a long time period. Would like to see aging elements in the characters design, slight dialogue shifts into reminiscing.

#793
Shadow Fox

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Rawgrim wrote...

Arcane Warrior Mage Hawke wrote...

Rawgrim wrote...

1. Good replay value
2. Sigrun
3. A proper dog companion, not a magical gimmick that pops up in thin air.
4. "Realistic" combat
5. Being able to customize companion equipment. In DA2 we couldn`t do that, and it led to money not being an issue rather quickly.

Define "realistic" combat.



Bodies not exploding when you poke them with a dagger. Unlimited amounts of smokebombs (the same enemies falling for that rouse 20 times in a row), enemies raining from the sky or the ceilling, firing 4 arrows up into the skyceilling, and 200 of them rain down on the enemies. Basically everything that goes against the lore of the DA world.

That actually sounds like a good idea.

#794
ReLoveNo

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1. All Origin Style : class&race choice,
2. More vast world.
3. The return of darkspwans..
4. better graphics and atmosphere...
5. a great medieval atmosphere...

#795
Adara

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Cullen, Cullen, and more Cullen. Unchaste Sebastian, Unchaste Sebastian and more Unchaste Sebastian
Cullen and Unchaste Sebastian as a LI
Cullen and Unchaste Sebastian as a Companion
DAO type story with DA2 Combat.
Cullen and Unchaste Sebastian
Open world, more than just one city.
If there is multi-player please DO NOT let it be mandatory. PLEASE make it optional.
Cullen love scenes; Unchaste Sebastian Love Scenes, not just kissing and fade to black. More like Origins.
Cullen and Unchaste Sebastian
Oh....Did I say Cullen..Cullen. Unchaste Sebastian, Unchaste Sebastian?

#796
Babizokahh

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1. Warriors that can wield dual weapons. Dear Santa, all i want for christimas is that in dragon age 3, warriors can wield dual weapons.
2. Great Romance. And more choices. 4 is not enough!
3. Deeper character interaction, like in Origins. Da2 was like Mass Effect 3, the character interaction was not good at all. We could only speak to them in certain times, not when we wanted to. I miss being able to talk to my companions and romance choice whenever i want, it helps developing their relationships.
4. Returning characters ( We all want to see the characters we love back. In my case, specially Morrigan and Alistair)
5. Deeper Customization

#797
alikilar

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1. Improve the Graphics Vastly.
2. Remake the DARKSPAWN!!!!!! preffered from DAO
3. Change the combat...feels too much like dynasty warriors.
4. no multiplayer.
5. return of the god baby.

Modifié par alikilar, 21 septembre 2012 - 05:00 .


#798
SirGladiator

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1. Meaningful choices, I want to really effect what's going on in a way that's all my own, not have all my choices be irrelevant because the folks you side with just turn on you anyway so no matter what you do you have to kill everybody (like in DA2), I want to feel like my choices matter, and they're making the world a better place. So many meaningful choices and ways to save people's lives in DAO, not so much in DA2, I want to feel like things 'could' have gone really bad, but they didn't because I did the right thing, not 'well, that happened because there was no other way', that type of thing isn't nearly as cool or as much fun.

2. More awesome romances. Isabella's romance was awesome, Merrill's was too easy. On the plus side, at least we COULD romance Merrill, the idea of a romance being auto-fail just because your character is female is SO last decade, glad DA2 did away with it, obviously all the major new games (like Skyrim) are doing away with that as well, hopefully its gone for good. The romances should be more challenging, but never outright impossible. Also, the LIs should be more attractive, when the most attractive character in the game is your character's sister, something has gone horribly, horribly wrong :) . And I want the option to get married, whether that involves an actual ceremony or at the very least to SAY that they're getting married/got married. That's the ultimate point of a romance after all, not to sleep with somebody, but to have a lifetime of love and commitment with them. Of course the sleeping with them part could be upgraded also, it was sort of taken to new levels of absurdity in DA2, its amazing that the same company that made the Liara-FemShep lovescene from ME1 made the DA2 love scenes, how does it actually go THAT far backward? So much room for improvement, just to get back to the awesomenes that they already achieved years ago.

3. More and better crafting. That was maybe the single biggest improvement from DAO to DA2, but there's still room for more. I'd love to be able to craft some super rare and awesome weapons and armor, kind've like you can in the DAO Expansion. And the whole idea of customizing the armor, I don't know how thats going to play out, but if we could at least customize the colors of some of the armor, that would be super duper.

4. The ability to more broadly customize my house/castle/whatever. I want to give my abode my own personal flavor, and it would be nice if it meant something in-game. Along similar lines, I'd like to have my own business, like the mine in DA2, and have more control of that. It was nice to get those cool quests and such, but I'd like it if there was a way to get some super-rare items, and of course extra gold, depending on how much time money and effort I put into it. Stuff like that, the house/castle thing like in the DAO Expansion, the Mining Company from DA2, I really love stuff like that, and I'd love to see more of it, and more ways to customize the residence in a meaningful way would be super duper.

5. More mysterious stuff, and this one's sort of wide ranging too. First, in a general sense, DAO was just had so many more new and mysterious things in it than DA2, whether you're talking about the whole Wardens thing, the Wardens castle in one of the DLCs, Morrigan and her child, the Deep Roads, etc. so much new and unique stuff. And specificly, I'd love to be able to find some ultra-rare items, like a bigtime weapon or an extra cool piece of armor, for example in an optional, super deep portion of the deep roads, maybe guarded by some massive opponent (or just a massive number of opponents), I always enjoy finding the super rare items that you hear about and want to seek out and find, the ones you dont 'have' to find, they're optional, but if you find it its really really cool. I'd like something like that.

#799
Lucrece

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I NEED Aveline in my DA3. Her big jaw and sassy goodness is my LIFELINE.

Also, more Flemeth, and PARTICULARLY Sandal. ENCHANTMENT!

Because you cut DA2 short, us Hawke lovers should get some more time with him!

#800
Cultist

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1. Choices that matter. in both Mass Effect 3 and Dragon age 2 none of
your choices had any significant impact on the game. They were either
overriden by BioWare or discarded. Witcher and Alpha Protocol handled
this right, especially the latter.
2. Combat - Dragon Age 2 turned
tactical combat into idiotic brawl with 3 meter swords of anime
characters. Aracde combat, elimination of any thought and planning,
replaced by mindles button mashing. All this turned DA2 into another
slasher jRPG and a laughing stock.
3. Dialogue complexity - Dragon
Age 2 dumbed down dialogue system into the stone age. Players almost
never get options, other than Yes, No and investigate. And the worst
part that every dialogue served only as a prelude to inevitable battle. there is virtually no option to solve problem by conversation. Paraphrasing and Dialogue wheel are abominastions by themselves but thanks to them the game is plagued by autodialogues.
4. Art style - Dragon Age 2 turned dark fantasy into a cartoonish parody.
5. Dynamic world - in DA2 the city never changes in 10 years! And given that we will be in a center of great events the world must be changing constantly. So no more people ,standing in one place for 10 years.