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Top 5 things you would like to see in DA3 Inquisition ?


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#801
hunterxx1xx

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1. Forget DA2
2. Take DA:O
3. Make improvements without completely changing everything.
4. No day 1 dlc.
5. Happy customer ;)

#802
ColGali

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  • Long campaign with epic story (Like DAO or BG2)
  • More freedom to interact with NPC's especially with party members. (Any time, not only when they want to...)
  • Deeper and much more complicated romance, not just clicking on the heart symbol. A romance which reaches over the entire story with a lot of lovetalks (Like BG2) (+ Character's private life. I don't want a superhero, but I want a character with emotions and plans for the future, after the mess is over.)
  • Better dialogue options, I want more control over what my character is really going to say. (It's frustrating when I want to threat somebody verbally, and Hawke puts a knife to his throat...) And more impact on the story's final ending.
  • Medieval and detailed atmosphere, where I can find a lot of inns (not just one in an entire city, if you know what I mean...), theaters, gladiator arenas, masquerade balls, gambling houses, temples, graveyards, signs which show that people actually live there!
Thank you for reading!B)

Modifié par ColGali, 21 septembre 2012 - 07:59 .


#803
Dead Reckoning

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  • Character Alignment or personality traits established from the start.  I miss the establishment of alignment in the BG days.  I want  morality to play a part in my actions, my conversations, my relations with my party and other NPCs.  The more evil I do and say, the more I want to be locked out of heroic actions until I just become so evil, my party can't wait to mutiny.  "Yes, I'm a Blood Mage and I'm proud of it. Any of you Templars want to do anything about it?" "Yes, ma-am. I saved your daughter's life. Because I'm going to use her as a blood sacrifice to increase my own power."  On the flip-side, I could become such a fanatical follower of Andraste and the Chantry that I would never tolerate a companion such as Zevran to live.    Middle of the road choices could be left open as a way to slowly alter my alignment back to a semblance of good or neutrality.  But I suspect with possible references to the Spanish Inquisition, Witch hunters, and more recently, WWII civilians turning in their neighbors as spies or collaborators out of fear, morality should play a big part of this game.

  • Visual Design.  I would like to see a visual style and quality on par with today's games. I think Frostbite 2 will help that a lot.  But I would also like to see a return to more realistic looking characters and weapons.   The weapons were so big you would need Shale to lift them.   I thought the changes to the Qunari for DA2 were fantastic. But the Elves should be beautiful and graceful. You gave them bulging eyes, jackrabbit ears, and a posture that made them look like they had torsos shaped like beans.  It did not help that the stretching of the textures in the ears was even more pronounced because of that.  More Mr. Spock and less Easter Bunny.  For some reason, Fenris and Merril do not bother me as much. But every other Elf I saw made me want to kick the little beggers in their tenders.  

  • Plot resolution.   I respect you have your own agenda and a new story to tell.  But after 3 games, I really think there should be some answers to some of these basic questions and how these answers will affect Thedas:  Where is the Warden? If he went with Morrigan, what happend to her, the baby? What is on the other side of the Eluvian? What is Flemeth? Will she have a cage match with Morrigan? What is happening with the Architect? What mission was so Important that the Grey Wardens had to leave Kirkwall?  Where did Hawke and friends go after fleeing Kirkwall?  Will the Dalish ever rediscover any of their past glories?  Is Sandal the Avatar of an old God?  What was that "Nasty" thing he saw in the toolshed? Will there be war with the Qunari? Is the Cake still a lie? 

  • Returning Characters.  Would be really interesting to meet my former PC characters as NPC characters.  Besides the obvious desire to have Morrigan and Leliana back, I want to know more about Sten, how has he changed since going back to the Qun.  What happens now that the Arishok is dead. (If you killed him.)  Would love to put Ogren and Varic in the same room.  Did Shale go to Tevinter and become a Dwarf again?  If Merril meets my Dalish Elf Warden, does my Warden kick her butt for killing off her own clan?

  • Blood Magic and Other Skills.  I want to see skills that have to be learned and not just unlocked. In DA:O, you had to make a deal with Connor's Demon to unlock the blood magic  ability.  All of the other Secondary Trees had to be unlocked in this manner.  Unlocking skills like this should affect the plot.  Being a mage is bad enough, but being a blood mage should come with some dire consequences.  Perhaps using too much blood magic in battle will spawn demons that will try to posess you.  What  if they succeed? Can you finish the game as an Abominiation?  That would be interesting.

Modifié par Dead Reckoning, 21 septembre 2012 - 08:02 .


#804
ColGali

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  • Long campaign with epic story (Like DAO or BG2)
  • More freedom to interact with NPC's especially with party members. (Any time, not only when they want to...) And NO more anime companions please.
  • Deeper and much more complicated romance, not just clicking on the heart symbol. A romance which reaches over the entire story with a lot of lovetalks (Like BG2) (+ Character's private life. I don't want a superhero, but I want a character with emotions and plans for the future, after the mess is over.)
  • Better dialogue options, I want more control over what my character is really going to say. (It's frustrating when I want to threat somebody verbally, and Hawke puts a knife to his throat...) And more impact on the story's final ending.
  • Medieval and detailed atmosphere, where I can find a lot of inns (not just one in an entire city, if you know what I mean...), theaters, gladiator arenas, masquerade balls, gambling houses, temples, graveyards, signs which show that people actually live there!
Thank you for reading!B) And sorry for the double!

Modifié par ColGali, 21 septembre 2012 - 08:00 .


#805
BTA1

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1. The option to make all the story-affecting choises from DA:O and DA2 in the game - I don't have my old characters saved anymore, and I really don't wan't to play through the both games again several times just to play DA:3.

2. More BG2, less WoW - I don't play DA for the cool fights, there are a lot of better games if that's what you're after. I play it for the story, the character development and the rest of the RPG. I can still play through BG2 and it feels like a whole new game because the world is so open (I stumble into new areas, characters and quest I've missed during every playthrough), I can make so many choises, and so on. I think DA:O and NWN2:SoZ is the two games I've played since that have best replicated that feeling of actually playing a pen-and-paper-game on my computer, but none of them are still even close to being as perfect as BG2 is. I hope that DA3 will do this even better, DA2 wasn't even a good game in comparison. It dumbed down everything and I have not wanted to play it through even a second time.

3. Less animie-graphics - I would like weapons and armour to look more realistic.

4. Remove the dialogue weel - I want to be able to decide exactly what my character says, not just something similar to what he/she is going to say. Sometimes they don't say something even remotely close to what I click on.

... otherwise I don't have anything to complain about.

#806
The Night Haunter

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5 Things:
1) Combat more like Origins (not completely like Origins, but closer to realistic, no teleporting mages please and lightning fast rogues)

2) A complete story - What I mean, DA2 isnt a complete story, it is the first chapter in the Mage Templar conflict and as such it doesnt have the breadth of options (endings) available to a complete story (like DAO).

3) Keep Friendship/Rivalry but add a 1/2 way bonus instead of just a 100% friendship/rivalry bonus and make it take longer to achieve 100% friendship/rivalry.

4) Options for Race. At the bare minimum I'd like the original Dwarf/Elf/Human options from Origins. If Bioware is feeling very adventuresome you can add Qunari.

5) Either get rid of Dialogue wheel or expand it (3 'flavors' is too few and 'Aggressive' choice often feels forced, "I'ma be a jackass today, just cause') . 4 Options (Diplo, Sarcatic, Agressive, Curt maybe. With Curt as a nicer version of aggressive but still no nonsense and have Agressive go the distance to jackass of the year) to choose from would greatly improve the Dialogue Wheel.

#807
The Night Haunter

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Dead Reckoning wrote...

  • Plot resolution.   I respect you have your own agenda and a new story to tell.  But after 3 games, I really think there should be some answers to some of these basic questions and how these answers will affect Thedas:  Where is the Warden? If he went with Morrigan, what happend to her, the baby? What is on the other side of the Eluvian? What is Flemeth? Will she have a cage match with Morrigan? What is happening with the Architect? What mission was so Important that the Grey Wardens had to leave Kirkwall?  Where did Hawke and friends go after fleeing Kirkwall?  Will the Dalish ever rediscover any of their past glories?  Is Sandal the Avatar of an old God?  What was that "Nasty" thing he saw in the toolshed? Will there be war with the Qunari? Is the Cake still a lie?
  • Blood Magic and Other Skills.  I want to see skills that have to be learned and not just unlocked. In DA:O, you had to make a deal with Connor's Demon to unlock the blood magic  ability.  All of the other Secondary Trees had to be unlocked in this manner.  Unlocking skills like this should affect the plot.  Being a mage is bad enough, but being a blood mage should come with some dire consequences.  Perhaps using too much blood magic in battle will spawn demons that will try to posess you.  What  if they succeed? Can you finish the game as an Abominiation?  That would be interesting.

[*]I Agree Completely with Blood Magic, but with Plot Resolution I agree only if SOME of the questions are answered. Leave some mysteries for later, solve some now. :)

#808
WotanAnubis

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1) A proper ending and ending sequence (so no more 'Orsino suddenly and stupidly turns into a monster on the Mage Path just because we wanted another boss fight there').

2) No (or hardly any) cameos. I'll accept Leliana and Cassandra because they're agents for the Chantry trying to solve the current crisis and maybe Morrigan since one of her ending slides talks about her showing up at the Orlesian court, but don't have Cullen shuffled around to yet another Circle just because Cullen happens to be popular or something.

3) Having to work for your class specialisation. Origins did this pretty well - Reaver, Arcane Warrior, Blood Mage, Duelist etc. all had a little side-quest attached to them teaching the Warden how to do them. Do more of that.

4) Werewolves.

5) If you want people to believe that elves are so very beautiful, make elves so very beautiful. NPCs tended to go on and on about how elves are pretty, but in DA2 every single elf is horrid to behold (save for Fenris, Merrill and Orsino because they got the non-standard elf face). If you want to make elves ugly, fine, but then don't go pretending that humans are supposed to think of them as beautiful.

#809
Salaya

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 The other day I forgot to post one of my biggest concerns with DA2, something that I really hope to see back in DA 3.

Please Bioware, bring back Diplomacy as a skill, along with non-combat skills as cloak, traps and crafting. I really enjoy diplomacy in your games, and the soft system you put for DA2 was utterly disappointing. 

#810
Dormiglione

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1.) More cities, places, dungeons (deep roads) like we had in DAO

2.) A more reactive PC like we had in DAO, dont want to be railroaded like DA2

3.) The illusion of meaningful decisions like we had in DAO

4.) Romance options and plots like we had in DAO

5.) Want to be able to talk with my companions and specially with my LI when i want

6.) No repetitive Environment

7.) No more enemy waves spawning from air

8.) Mages should get also decent outfits. It shouldnt be that hard to design nice mage outfits besides robes with different colors.

#811
labandierra

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1. Really tough decisions, with all options having moral pros/cons. I don’t like the choices to be between good and evil, or black and white, but between shades of gray.

2. I know this is RPG and everyone likes to have complete control, but I actually like NPCs to have a mind of their own.
  • It wouldn’t hurt if they occasionally make decisions that I cannot change. The epic decision Mordin makes in 'Priority Tuchanka' in Mass Effect 3 is one such decision. Or Morrigan leaving the warden at the end no matter what... Looking back, these are some of the best moments I remember from these games. Maybe it has something to do with the contrast between having to accept the NPCs decision in a game in which you practically control everything.
  • Why no companion ever makes a romantic advance towards my character, why should I always be the one who initiates romance? Why they accept every decision I make, why they never insist, argue, fight, cry, …? (well, actually they do have opinions about my decisions and that's good)
  • I like scenes involving multiple companions, be it party banter, fireside discussions, interactions between companions without player’s involvement (like the romance that grows between Joker and EDI in Mass Effect series), etc.
  • I wouldn’t mind a love triangle involving PC and two of the companions.
3. Some tongue-in-cheek reference to BDSM. I see all these slavers, kings, maids, holy sisters, …, and regret what a waste!

4. Being able to choose sarcastic dialog options and making fun of people was great in Dragon Age 2 and I hope it stays in the series.

Modifié par labandierra, 21 septembre 2012 - 10:31 .


#812
gonzalez.melissa53

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1. My actions should have an affect on the world. I can''t believe no one ever really coments on all the chest I'm busting open in public LOL.
2. Returning of old companions and for them to remember things from each of my playthroughs. e.i. if they were in a romance or if we hated eachother...
3.No more mindless waves of attacking enemies.
4. Dog
5. The best story line EVER!!!! XD

#813
FOX216BC

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1. To play as or at least speak to my Grey Warden from the firts game.
2. Larger diverse areas to explore.
3. If players home is the game (depends on plot of DA) being able to customize it.
4. leliana, morrigan and Isabella.
5. If it is the last part of a trilogy make the ending epic.
If not a Epic cliffhanger(example of this ME2).
6. Don't rush the game.

Modifié par FOX216BC, 21 septembre 2012 - 11:07 .


#814
Stegoceras

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1. Coherent (and if possible epic) story, none of this chapter that are loosely tied together stuff anymore please.
2. No more 2nd, 3rd, 4th, etc waves on every fight, every now and then is more than enough, also make them logical, I'm looking at you full armoured roof jumping ninjas.
3. Stop over using a location, when every location is alike it's even harder to dissect what I'm there for and why I should care.
4. The return of the short origin stories, cause face it, those were just awesome.
5. Take your time please.

#815
Tchu Tchu Tchu Paaaa

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1. more Dragon Age: Origins and less Dragon Age II
2. Less repetitive maps like Dragon Age II
3. Do real epic missions and don't just be a delivery boy.
4. Open World
5. play with my Dragon Age: Origin character as main character

#816
Megakoresh

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Oh good. Love constructive threads like this, that's how things should be done.

I think it would be:

  • DA: Origins -style character interaction. Meaning no auto-dialogues and a much more personal involvement with characters and their development.
  • Dynamic locations. I guess there is no asking to span the game across several countries, but do not confine it to Ctrl+C/V type of loactions like in DA2.
  • Fair monetization. Note: EA=/=fair; CDProject=Fair. You must have some influence over your publisher, you are their biggest studio.
  • Less black and white. Look at Deus Ex: human Revolution and Witcher 2. Approach morality from that kind of angle.
  • Action, skill-based combat. I want Kingdoms of Amaleur: Reckoning or Darsiders 2 kind of combat. We are well past the age of autoattack.
I hope you have learned the lesson about 
sacrificing anything to "Appeal to new audience", as it was with DA2, to a certain extend, and with ME3, which was much more harfmul. Because if you did not, then the series is a lost cause. Mature games are not meant for simplification.

This is mostly taken from this thread: social.bioware.com/forum/1/topic/315/index/13323951

#817
aluanira

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1. Open world
2. More races available as playable characters, like Origins
3. More companion interaction that players can initiate
4. More consequences to player actions, decisions need to count (branching plot lines)
5. Less ongoing ninja-wave combat, more tactical combat

#818
Monica83

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1) Full text dialogue and not silly paraprhases
2) A lot of content and not only on the gameplay part vut also in story and sidequests..
3) A more realistic overall style.. in order to get rid of animeish things Da2 was full of those things..And the ugly animations, Remove also the goblin elf and make better ones..
4) An unforgettable story... I just love the quality that Baldur's gate story have...
5)Skills also not combat related and customization of character and party... Please no mor static inventory for companion or same outfit in all the time of story... Was really dumb

#819
Sun Tzglyph

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1.Vision-of-life-challenging, questionning story. Think planescape torment.
2.Make the rewards from being "good" much harder to attain than the rewards from being "evil." Hell make the "evil endings" easyer to abtain and glorious, and "good endings" hardest to attain, and only a pinch of them glorious.
3. Deep, very deep character possible character interactions, with option to have an awful amount of dialogue or very few, depending of playstyle (again PST), with also APPARENTLY random reactions from certain characters. (In a playthrough you can radically change a NPC with certain dialogues, and another playtthrough same dialogue will provide adverse reactions, for example just because the conversation takes place during travel outdoors, instead of being in the hometown of the NPC where he/she feels safe).
4. Interactive endings, going further and farther in the line of the Mass Effect 2 ending (which start in the suicide mission). See 2.
5. Effects from decisions at somepoint affecting the character or NPC's in a way that's visible only through time (for example : NPC in love with PC will gain big attack bonuses if PC falls under 50% health, and will, on it's own, attack the PC's attackers with all it's got. Nothing on character's sheet show this effect.

#820
FollowMeClosely

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1) Flemeth
2) Romance and scenes on par with DA:O and Mass Effect 1. KEEP YOUR FEMALE GAMERS IN MIND!!!
3) Open world exploration and looting.
4) More appearance customizations (ie hairstyles, armor styles, armor colors, weapon colors and styles, etc)
5) Heart-stopping moments that make you *gaspZOMG* like when Anders blew up the Chantry in DAII.

#821
Amirit

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Strange and slightly unbelievable feeling - to actually see developers presence in a suggestion tread :)

Not in degree of importance order, just things I would love to see personally.

1. Camp.
In any shape and form - a place, a hub where I can see all of my companions together, talk to them, change their armor, etc. Would be nice for companions interacting with each other too but DAO style was good enough.

2. Defined companions sexuality.
Sexuality is a part of the persons character. Straight, bi and gay people behaves differently. Making "all bi" not only looks cheap but we loose a lot of potential banters a la Oghren&Zevran and dialogs about their previous sexual experiences and preferences. Come on, you managed to make individuals for DAO and for ME including ME3. Let them be all kind of sexual orientation in DA3 too.

3. Meaningful and consistent dialog choices.
I personally do not care if it a wheel or list of choices. What I mean is in DAO let's say you had 3 choices
1. Kind - led to next sequence "A" with number of other choices all in the same ton.
2. Neutral - led to sequence "B" with number of choices different from "A"
3. Angry - ended conversation.

It is not the case in DA2 where Hawke can act as a crazy loony, yelling on companion one second, cuddling another and finishing conversation with yawn. No consistency at all and your choice practically means nothing. You still hear all answers at once.

4. Consequences in relationships.
Sort of addition to p.3 Either bring back DAO system where you could get -100 approval and loose companion or modify "friendship/rivalry" system. It's a pain to see your Hawkes spitting on companions most cherished believes and life interests with absolutely no consequences. Extremely unrealistic.

5. Meaningful choices in general.
Things are as they are - can be a nice setting, and if this is the main idea of DA3 I can live with it (I mean, I do not know but would not argue with the choice). But if hero does not affect the world, then world has to affect the hero. Mage Hawke felt incredibly unrealistic from the beginning - world totally ignored him/her. But even rogue/warrior did not have to do anything even about obvious - his/her mage companions. And the major decision - siding with mage or templars - did not even change the fight. We know why - more bosses were needed and no time/money to come up with new one. But again, looked so cheap...

Anyway, these are my 5 most wanted features.

Modifié par Amirit, 21 septembre 2012 - 02:05 .


#822
Shallina

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The toolset like DAO.

A modern toolset would be awesome

#823
ziyon conqueror

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1. Good story
2. Chance to make peace, equality and harmony
3. more romances
4. Chance to see Warden and Hawke
5. Female Qunari

#824
Uccio

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Cultist wrote...

1. Choices that matter. in both Mass Effect 3 and Dragon age 2 none of
your choices had any significant impact on the game. They were either
overriden by BioWare or discarded. Witcher and Alpha Protocol handled
this right, especially the latter.
2. Combat - Dragon Age 2 turned
tactical combat into idiotic brawl with 3 meter swords of anime
characters. Aracde combat, elimination of any thought and planning,
replaced by mindles button mashing. All this turned DA2 into another
slasher jRPG and a laughing stock.
3. Dialogue complexity - Dragon
Age 2 dumbed down dialogue system into the stone age. Players almost
never get options, other than Yes, No and investigate. And the worst
part that every dialogue served only as a prelude to inevitable battle. there is virtually no option to solve problem by conversation. Paraphrasing and Dialogue wheel are abominastions by themselves but thanks to them the game is plagued by autodialogues.
4. Art style - Dragon Age 2 turned dark fantasy into a cartoonish parody.
5. Dynamic world - in DA2 the city never changes in 10 years! And given that we will be in a center of great events the world must be changing constantly. So no more people ,standing in one place for 10 years.



Quoted for truth and support.

#825
Rayndorn

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 1. The ability to play any race, preferably with origins.

2. Dalish Elf mages!

3. Dwarf females...

4. Returning characters like Morrigan/Merril

5. Knight-captain cullen! :D