2. Take DA:O
3. Make improvements without completely changing everything.
4. No day 1 dlc.
5. Happy customer
Modifié par ColGali, 21 septembre 2012 - 07:59 .
Modifié par Dead Reckoning, 21 septembre 2012 - 08:02 .
Modifié par ColGali, 21 septembre 2012 - 08:00 .
[*]I Agree Completely with Blood Magic, but with Plot Resolution I agree only if SOME of the questions are answered. Leave some mysteries for later, solve some now.Dead Reckoning wrote...
- Plot resolution. I respect you have your own agenda and a new story to tell. But after 3 games, I really think there should be some answers to some of these basic questions and how these answers will affect Thedas: Where is the Warden? If he went with Morrigan, what happend to her, the baby? What is on the other side of the Eluvian? What is Flemeth? Will she have a cage match with Morrigan? What is happening with the Architect? What mission was so Important that the Grey Wardens had to leave Kirkwall? Where did Hawke and friends go after fleeing Kirkwall? Will the Dalish ever rediscover any of their past glories? Is Sandal the Avatar of an old God? What was that "Nasty" thing he saw in the toolshed? Will there be war with the Qunari? Is the Cake still a lie?
- Blood Magic and Other Skills. I want to see skills that have to be learned and not just unlocked. In DA:O, you had to make a deal with Connor's Demon to unlock the blood magic ability. All of the other Secondary Trees had to be unlocked in this manner. Unlocking skills like this should affect the plot. Being a mage is bad enough, but being a blood mage should come with some dire consequences. Perhaps using too much blood magic in battle will spawn demons that will try to posess you. What if they succeed? Can you finish the game as an Abominiation? That would be interesting.
Modifié par labandierra, 21 septembre 2012 - 10:31 .
Modifié par FOX216BC, 21 septembre 2012 - 11:07 .
Modifié par Amirit, 21 septembre 2012 - 02:05 .
Cultist wrote...
1. Choices that matter. in both Mass Effect 3 and Dragon age 2 none of
your choices had any significant impact on the game. They were either
overriden by BioWare or discarded. Witcher and Alpha Protocol handled
this right, especially the latter.
2. Combat - Dragon Age 2 turned
tactical combat into idiotic brawl with 3 meter swords of anime
characters. Aracde combat, elimination of any thought and planning,
replaced by mindles button mashing. All this turned DA2 into another
slasher jRPG and a laughing stock.
3. Dialogue complexity - Dragon
Age 2 dumbed down dialogue system into the stone age. Players almost
never get options, other than Yes, No and investigate. And the worst
part that every dialogue served only as a prelude to inevitable battle. there is virtually no option to solve problem by conversation. Paraphrasing and Dialogue wheel are abominastions by themselves but thanks to them the game is plagued by autodialogues.
4. Art style - Dragon Age 2 turned dark fantasy into a cartoonish parody.
5. Dynamic world - in DA2 the city never changes in 10 years! And given that we will be in a center of great events the world must be changing constantly. So no more people ,standing in one place for 10 years.