Top 5 things you would like to see in DA3 Inquisition ?
#851
Posté 22 septembre 2012 - 12:07
2. New weapon types. Like different kinds of daggers, swords, staffs (ESPECIALLY STAFFS) etc.
3. If there is a DLC character, have them feel more apart of the story. Sebastian felt so separate. Can't get him until act 2, no real romance, no fade action, etc etc.
4. Capes?
5. New specializations
#852
Posté 22 septembre 2012 - 01:08
2. Hints towards Morrigan and the Old God Child.
3. Rare weapons and armor like an Old God Staff, Qunari armor, Blood Magic tainted sword, etc.
4. A spell called Chris Priestly's Evil.
5. Another crossover armor and weapon like Isaac's armor from Dead Space 2.
EDIT: By the way, when exactly does Bioware say they collected enough information.
Modifié par Versus Omnibus, 22 septembre 2012 - 01:12 .
#853
Posté 22 septembre 2012 - 01:47
2. Some type of origin story. If we are stuck playing as one race (I'd prefer not to), it would be interesting to have a specific origin story linked to class.
3. Have a Li reject you because of differing ideologies, not because of your gender. For example, "I can't be with you because you support the templars" instead of "I can't be with you because you're a guy." Through the first, you learn something about the companion, and it is more realistic, I think.
4. Let party members react to events/decisions they don't agree with instead of just gaining rivalry points. Think Leliana and Wynne if you destroy the Sacred Ashes or Shale if you side with Branka.
5. Combat that's a nice balance between DA:O and DA2.
#854
Posté 22 septembre 2012 - 01:54
how is getting rejected because they're not into your gender less realistic?Billea wrote...
1. Interesting, fleshed-out characters who aren't just a specific archetype.
2. Some type of origin story. If we are stuck playing as one race (I'd prefer not to), it would be interesting to have a specific origin story linked to class.
3. Have a Li reject you because of differing ideologies, not because of your gender. For example, "I can't be with you because you support the templars" instead of "I can't be with you because you're a guy." Through the first, you learn something about the companion, and it is more realistic, I think.
4. Let party members react to events/decisions they don't agree with instead of just gaining rivalry points. Think Leliana and Wynne if you destroy the Sacred Ashes or Shale if you side with Branka.
5. Combat that's a nice balance between DA:O and DA2.
#855
Posté 22 septembre 2012 - 02:44
2. Choices that matter
3. New characters
4. Different races
5. Huge! huge world!!
And again... please MORRIGAN
#856
Posté 22 septembre 2012 - 02:45
Arcane Warrior Mage Hawke wrote...
how is getting rejected because they're not into your gender less realistic?Billea wrote...
1. Interesting, fleshed-out characters who aren't just a specific archetype.
2. Some type of origin story. If we are stuck playing as one race (I'd prefer not to), it would be interesting to have a specific origin story linked to class.
3. Have a Li reject you because of differing ideologies, not because of your gender. For example, "I can't be with you because you support the templars" instead of "I can't be with you because you're a guy." Through the first, you learn something about the companion, and it is more realistic, I think.
4. Let party members react to events/decisions they don't agree with instead of just gaining rivalry points. Think Leliana and Wynne if you destroy the Sacred Ashes or Shale if you side with Branka.
5. Combat that's a nice balance between DA:O and DA2.
Trying to figure that one out myself.
#857
Posté 22 septembre 2012 - 03:24
So, in that case, I'd want:
1.) More in depth follower and/or army use. The major problem I have with many RPG's that take place during wars is how it never actually feels like one. It's 3+ people taking their time beating things almost single-handedly. I'd like to see a more dynamic world that is changing throughout the war and not just at 1-2 major pivot points. And I'd like to see an actual war happening. Territory being lost/gained based on your actions, decisions, allegiances, etc.
2.) More fluid combat. Perhaps instead of people poofing in, or jumping off roofs, you can have them storm out of buildings or out of alleyways.
3.) Use the opportunities gained from the subtle touches of DA1 and DA2 to do some exploration of the religion. The church has protected the templars. I'd rather not see the church and religion itself exempt from being a major, major part of the situation. Avoid painting the inquisitors as just another arm (a'la templars) and work in some direct actions/reactions of the church itself.
4.) Story arcs for the companion characters rather than a single, over-reaching story. I think it would make your relationships with the characters more alive if you faced several events/challenges with the character.
5.) Companions with their own agenda's that effect quests, main and otherwise, throughout the game. How their agenda effects the game can depend on your relationship, good or bad, with said characters. They may begin to work towards your goals if they like you enough, forgoing their own. Or confess they've sabotaged you at certain points. This could nicely tie-in with the companion arc's in point 4.
That's what I'd like to see, anyway. Take it for what you will.
#858
Posté 22 septembre 2012 - 03:56
2. Cole (from Asunder) as an important character (maybe party member? romance!? (can spirits even fall in love?))
3. Cullen as a party member and LI.
4. Cassandra!
5. An ending that doesn't make me so upset I don't wanna even touch a video game for 3 months. And then continue to rage months after its dead and done.
(and a 6th, cause I'd forgotten DA2 xD. I'd like Tallis as a party member, and I guess LI, though I wouldn't romance her more then once. But I really liked her.. I'm a slight Felica Day fan. :3)
Modifié par Lillyhime, 22 septembre 2012 - 04:04 .
#859
Posté 22 septembre 2012 - 04:03
2) modified version of the character traits from Baldurs Gate. In the character creator give us the option to be "good" "neutral" "evil" and then have text options based on that choice with a "nice guy" "smart ass" and "chaotic" option.
3) choices made in both DA:O and DA2 effect the landscape of DA3. For example, if you sacrificed your warden in DA:O and sided with the templars in DA2 the random commentary from the citizens reflects this.
4) more love for the maces and crossbows
5) "noble" and "commoner" options for each origin. Instead of Human Noble or Human Mage you can be Human Noble Mage or Human Commoner Mage. Replace Dalish and City for Noble and Commoner when referencing Elves.
#860
Posté 22 septembre 2012 - 04:19
1. Continued story of the WARDEN
2. HIGHLY IMPROVED CUSTOMIZATION FEATURE ON EVERY PLAYABLE CHARACTER and not just a fixed pair of costume like ME and Dragon Age 2. for example, every plate armor has a different design for males and females, and different per playable character and, on the case of the main character, different between male and female and according to character class.
3. Dragon Age 1 gameplay
4. Deep and lengthy PLOT that is comparable with DA1
5. More EVIDENT VARIATIONS on the game based on character choices from DA1 to 2.
BONUS: bouncies....more bouncies....kidding. but seriously. IMPROVED CHARACTER MODELS and not just re-used faces. and BETTER FACES. Romancable characters should definitely look romancable not just an anorexic elf, and a dark, dagger-chin pirate.
#861
Posté 22 septembre 2012 - 04:50
2. More special rare items
3. The god baby to show up
4. Flemeth v.s. Morrigan showdown.
5. Longer hairstyles. Like lower then shoulder.
#862
Posté 22 septembre 2012 - 06:13
Joy Divison wrote...
Arcane Warrior Mage Hawke wrote...
how is getting rejected because they're not into your gender less realistic?Billea wrote...
[...]
3. Have a Li reject you because of differing ideologies, not because of your gender. For example, "I can't be with you because you support the templars" instead of "I can't be with you because you're a guy." Through the first, you learn something about the companion, and it is more realistic, I think.
[...]
Trying to figure that one out myself.
I like it, and I think I have an idea. Take Fenris, for example. Much of who he is as a character, I think, comes from his background and how it informs his feelings on mages and slavery. If I find out that Fenris will have a relationship with my Hawke who is male, perhaps this is an unlikely coincidence, but it doesn't clash with the information I already have. Fenris having a relationship with my Hawke who goes around helping mages, slavers, and slaver mages all the time does clash with what I already know about Fenris. The contradiction seems more unrealistic to me than a simple unlikely coincidence does. (Particularly since Fenris goes on about mages all the time.)
However, I personally like it not because I find it more realistic, but because I find it more interesting; I think in this context that matters more. Also, from a standpoint of furthering inclusivity, I think restrictions based on what your character does are better than restrictions based on what your character is.
#863
Posté 22 septembre 2012 - 06:15
1. The Fade: Hard to overstate how much this setting needed the new engine. A dream realm constructed from emotion, experience, ambition, and madness that is populated by nebulous spirits whose appearance is determined by their beholders state of mind. With enough creativity, ambition, and daring this could and should be the most memorable setting of DA3. I can imagine the entire setting changing based on what origin or background or race I select, and what decisions I've made*, and how I've treated my companions. Loads of replay oppurtunities if it's done with enough vision.
2. Orzammar: If for no other reason than the Provings, Orzammar needs to be in this game. The Provings were a great idea that were were dismaly underwhelming. A persistent, engaging, and challenging arena where I can get loot, presige, and scratch even if I can't get XP out of it and I can fight and/or gamble there anytime I want? Yes please.
Besides, Orzammar was just an all around great setting. Sociology, politics, theology, history, dwarves, deep roads, and darkspawn. Lots to come back to here
3. Context sensitive Combat: Fighting should be fluid and weighty, regardless of class. Button mashing, while satisfying and functional in its place (whittling down enemies until the killing stroke can be delivered), is still not as cathartic as executing a series of deliberate actions leading up to a takedown.
4. Sidequests: Loooots of sidequests with loot, lore, XP, and influence being the reward for completing them. Few, if any should be stop and drops. I think sidequests are the means to make the inventory meaningful again. Remeber Starfang? The Armor of the Dead? Illumination? Topsider's Honor? Got'em all from side quests.
5. Kossith Stippers**: Male and female. I do not believe this requires further explaination.
*What better setting than the Fade to illustrate the weight of a players decisions without completely turning the greater setting of Thedas on its head than the Fade?
**This is a joke.***
***However it would be cool.
Modifié par Fortlowe, 22 septembre 2012 - 12:31 .
#864
Posté 22 septembre 2012 - 06:15
#865
Posté 22 septembre 2012 - 06:17
Modifié par TGiNcRySiS, 22 septembre 2012 - 06:17 .
#866
Posté 22 septembre 2012 - 07:06
TGiNcRySiS wrote...
If you want a large open world play skyrim. Dragon Age does not need a large open world. I am a level 22 dark elf in skyrim and I am bogged down with quests to the point that I don't want to play anymore. That is not what I want in Dragon Age. DAO was perfectly fine as far as length goes. It flowed perfectly and I didn't feel rushed.
There is sort of a sliding scale of linear to open world games like FF13 to Elder Scrolls 2 in the RPG genre. While open as per skyrim is probably not desireable given that it is bioware and not bethesda but more open than the previous games probably is a good idea. And given the 10,000,000+ sales skyrim had I suspect the backers at EA will push for it as well.
#867
Posté 22 septembre 2012 - 07:58
YOU JUST NEED MODS. This is really not an issue at all. So long as an SDK is released getting hairstyles or more weapons or more beautiful helmets won't be an issue. Post something that truly matters. A mod can't fix the storyline and characters if they aren't done right.
#868
Posté 22 septembre 2012 - 08:02
4. Hawke's Importance -- DAII was supposed to be the moment that ignited this civil war between mage sympathizers and Chantry extremists that dragged everyone else down with it. Which is cool. But I swear, if the events of DAII and my Hawke's life are swept under the rug like DA:O and the Warden, I'm going to kill a ****. You can't build up each game's lead character to be the catalyst for the next game's events, then ignore said catalyst. If Hawke was supposed to be important, leave her as important! Just because DAII underwhelmed doesn't mean your story has to jump ship.
3. Morrigan -- She's just so cool. Possibly Bioware's single most memorable companion character. Bring her back.
2. The quicker combat of DAII -- I realize that a lot of people are calling for DAO's more calculated combat to return, so while I support a compromise, I want to be a voice that admits, yet, I liked DAII's combat better. Tactics are still needed, though to a lesser degree, and it's just less BORING. I gave up on DAO twice due to hating the combat before finally completing it one day. DAII I never did that. Yes, it can definitely be better, but for those of us who simply want to enjoy the world of Thedas and the story that Bioware writes, please don't take us back to the lackluster days of DAO's combat. Find a good compromise to keep both camps as happy as possible.
1. A late release date. DAII's biggest problem was its stupidly short development schedule, which was shorter than a CoD game. A DA game needs more time than that. Had DAII had more time to properly cook, the conversations about the game could very well be entirely different. I'm willing to wait years for a proper DAIII, with no excuses as to why the game was shipped only mostly finished. DAII deserved better. Let's not go down that route again for DAIII.
Modifié par staindgrey, 22 septembre 2012 - 08:02 .
#869
Posté 22 septembre 2012 - 08:14
2. Increased Romance and Character Development
3. A story where you are working towards something - Against a clear Villain / Antagonist
4. Past choices / current ones greatly impact the story
5. Dramatic scenes such as betrayal and character deaths - A more emotional and darker side to dragon age.
#870
Posté 22 septembre 2012 - 09:14
#871
Posté 22 septembre 2012 - 09:24
2. Do not assume my character's acting and personality with cinematic dialogue cutscene. It's either point the camera away from my character's face or just leave the blank expression.
3. First person role-playing and first person camera view. That's what Frostbite 2 excel at
4. No auto-dialogue, auto-emote and auto-play without player's concern and/or input. Leave my character creation alone. My character is not for you, BioWare, to define simply because you can't define my character.
5. Toolset
#872
Posté 22 septembre 2012 - 09:33
2. More choices of weapons and armours.
3. Different classes or professions that your character can choose to be. (warrior, rogue, mage, ?????)
4. Multiplayer and Single Player Campaign or Multiplayer. I love both.
5. Returning main characters from DA1 and DA2.
6. Endless missions and places to go.
I loved playing Dragon Age Origins and Dragon Age 2. They were awesome! I can hardly wait for Dragon Age 3.
Another person mentioned bringing out a Collector's Edition....awesome idea!
#873
Posté 22 septembre 2012 - 10:11
Between origins and awakenings there's been a lot of really great work as far as depth of customization in regards to classes and specializations. Both game play wise in addition to a lot of enjoyable lore to play around with. I no personally I couldn't bring myself to play a warrior until awakening and I think DAII hit the right note as far as class development both them and rogues. I don't think you can go wrong there with more of the same there. Mages seemed to get nerfed pretty hard by that re-spec though. More spell variety and depth would be nice in addition to more specialization as far as combat style. For example being able to build a battle-mage type character. Not necessarily running around with a sword but being able to improve damage when in close range situations. You gave us the ability to hit people with the stick when they get close. Please let me make the most of it.
2. More Responsive Environment:
I'd like to be able to see how the people and places we're going to be involved with are really impacted by the decisions made as well as who we choose to make our character. If a fight breaks out around the corner from a chantry and someones openly using blood magic some kind of acknowledgment would be nice. Specializations being taken into context falls under this. A characters specialization should be much like someones talents and occupation. It should have an affect on the opportunities you have and how you can approach them.
3.More origins style dialogue:
More ambiguity in the dialogue. Feeling out the world was a a lot more immersive in dragon age three particularly through dialogue. The context
given in DA2 was alright but I'd like to draw more middle ground
between the options drawn out. Essentially more balance between tone and
context. You can threaten someone and still word things diplomatically,
be sarcastic while remaining good natured, you can do things for the
"greater" good and still approach a situation violently.
4. Custom Items
I loved a lot of the weapons in DA2 and the enchantment variety in
Awakening. A crossover at certain points in the game would be
interesting to see. Maybe doing certain quests or working through
particular groups you can collect crafting materials to commission a
weapon or armor for your play style. This is also an excellent reason to
bring back wade or maybe introduce an Orlesian rival for him.
5. Deeper Exploration of the Chantry Circle relationship:
We know the both the chantry and circle are broken down into several smaller factions. Even after the circles have broken I have trouble beliving that every group with in the two factions has completely severd ties. I'd like to see the dynamics of these smaller factions explored more.
Modifié par adroitJ092, 22 septembre 2012 - 10:12 .
#874
Posté 22 septembre 2012 - 10:14
1. Bring back some companions from origins make DA3 a mix of companions from origins awakening and DA2 even if only cameo bits.
2. Yes i agree with a lot of other people a origins felling of forests Ozarmor and ocasional towns .
3 as a few of others stated make it modable it will last longer look how long origins has lasted and it is still being modded.
4. DA 2 romance was very weak and make female armour feminine without being over the top the phoenix is a good example.
5 warrior mages in other cross skill trees dual weilding warrirs.
as a foot note there are plenty of good Origins modders out there more customisation hairstyles scars and tattoos
Modifié par Rex Dayman, 22 septembre 2012 - 10:28 .
#875
Posté 22 septembre 2012 - 10:28
Yeah! How true! This is why Morrigan was cool...Arcane Warrior Mage Hawke wrote...
how is getting rejected because they're not into your gender less realistic?Billea wrote...
1. Interesting, fleshed-out characters who aren't just a specific archetype.
2. Some type of origin story. If we are stuck playing as one race (I'd prefer not to), it would be interesting to have a specific origin story linked to class.
3. Have a Li reject you because of differing ideologies, not because of your gender. For example, "I can't be with you because you support the templars" instead of "I can't be with you because you're a guy." Through the first, you learn something about the companion, and it is more realistic, I think.
4. Let party members react to events/decisions they don't agree with instead of just gaining rivalry points. Think Leliana and Wynne if you destroy the Sacred Ashes or Shale if you side with Branka.
5. Combat that's a nice balance between DA:O and DA2.





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