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Top 5 things you would like to see in DA3 Inquisition ?


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#876
Genetic13

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1. Ability to choose Race, how you look, and a background like DA:O.
2. Combat more like DA:O. Felt better and seemed like the next logical step from BG->NW->DA:O. Maybe A LITTLE faster paced than DA:O.
3. More info about what my Warden and Morrigan are up to (Where did that portal in Witch Hunt take them?), or my Warden and Leliana if I chose her instead (Did we go our seperate ways as she got more involved in the Chantry, or am I traveling with her?)
4. Go back to the Camp style companion interactions.
5. An art style that is a bit more inbetween DA:O and DA2.

Also, where is Sten now? I can't picture him the new Qunari look, but he was a great character. If we are going "somewhere French," then definitely more Leliana, please. And more Cassandra. AND LET MY WARRIOR DUAL WIELD SWORDS AGAIN.

Oh, I guess that's morethan 5 :(.

Modifié par Genetic13, 22 septembre 2012 - 11:23 .


#877
crazychris153

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1. More in depth character interactions, and plenty of them, have it that you can just have general conversations with characters. Also have it so that your Romance (if you have one) can have hitches, disagreements, and so, but also may have little rewarding events, generally just have your interactions seem a bit more real and organic. Also have the cause for events vary between characters.
2. Have character creation at least as good as D.A.O, if not with even more detail.
3. Options to make your characters equipment look distinct, without changing the quality, sort of a system where you can buy items that you can use to affect the appearance of your character, like say if you are wearing Armour you can add details like a cape, distinct shoulder guards, and other simple cosmetic attachments to your gear, nothing too detailed, just stuff so your character can look visually unique to you
4. A story that is of decent length, quality and which can vary based on choices in both the previous games, however that still allows decent side quests.
5. A combat system that balances D.A.O, and D.A.2, still reasonably quick, but also requiring tactical thinking, so not slow as such, (except against bosses) but not sacrificing the depth. Pretty much just pacing the combat better.

#878
Shadow Warior

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I just wanted to point that out that a while ago someone said that da2 had a very boring title or a lack of any title(compared do DA:Origins), point is:
THEY HAVE BEEN LISTENING, DA3 Inquisition
Please correct me if Im wrong

#879
acid_rain82

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so hard to limit it to five things.

Customisation  
  • Full party member customisation
  • More armour customisation and weapon choices for myself and companions(no pre-set clothes )
  • character creator with a body weight and body build slider(like saint row 3)
  • Better character creator (scars, tattoos(not just on the face))
  • more hair styles (long flowing hair ).
  • home Customisation for all party members
Dialog  
  • no dialogue wheel,More dialogue options and ask more questions
  • Deep and immersive engagement and relationships with Party Members and other NPCs
  • Funny banter-interrupt part banter with funny comment.
  • more companion interaction (not just when they need help)
  • skills affecting conversation
  • more romance Choices
Skills  
  • better skill system
  • non combat skills
  • bring back -dual wielding warrior, Arcane warrior, Shape shifting, kill moves
  • More skills that are also cross class-able skill sets
  • healing and group healing skills for all mages
tactics  
  • Stealth, bribe, persuade, let a blood mage try to dominate someone's mind.
  • NO MORE ENEMY WAVES 
other  

  • more Easter eggs
  • new look for the elves(not like da2)
  • play as other party members.(for particular quests)
  • The Black Emporium mirror
  • more enchantment
  • no Cullen
  • no more ugly mage hats
  • more reaction to my choices
  • no multiplayer
  • Weapon Smithing/Item Crafting
  • GORE! And visceral combat
  • Leliana singing.
world  

  • no reused backgrounds NO RECYCLED ENVIRONMENTS
  • Large world, multiple cities, quality exploration
  • A world that feels alive with atmosphere. Like Witcher 2.
  • detailed atmosphere-inns, pubs, shops, cathedrals signs which show that people actually live there
  • Dynamic Environment- Day to Night time changes, weather changes, people going on with their lives, npc reactions to battles and other things you do. Also environmental interaction.
Story  
  • Different protagonist backgrounds
  • mature, more realistic dark and gritty storytelling.
  • Quests that have multiple solutions
  • More creative side quests
  • Sea combat
  • Mature Content: sex, nudity, violence (like The Witcher 2)
  • character depth

 

Modifié par acid_rain82, 22 septembre 2012 - 11:45 .


#880
RickShaw

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1 different races

2 buying houses

3 easter eggs galore

4 double edged weapons

5 commander shephard

#881
Torcyne2

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Personally I think that the players would like to see
1) Choice of race.
DO was the first game I ever played a dwarf in and enjoyed that origin immensely.
2) Good party banter and interactions.
3) Your choices MAKE a difference.
4) Customization
Please we need more armour/mage outfits.
5)A world to explore

#882
FaWa

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1. FEMALE DWARVES TO EXIST. PLEASE!!!!!!!!
2. Race choices
3. Interesting and multi dimensional party members
4. choices that make a difference
5. FEMALE ****ING DWARVES

#883
Marke522

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1.) A Jump button
2.) Quick Travel
3.) Auto run / Mount
4.) More towns
5.) Save imports that actually change things.

...and I want to be able to play in Window Mode - Fullscreen

Modifié par Marke522, 22 septembre 2012 - 03:51 .


#884
Sonvega

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1. humor / voiced protagonist
2. two m/m romances with party members (kiss in camp after every mission DA1 optional)
3. action scenes renegade interrupts
4. fast action battle for daggers-rogue DA2
5. fight against dragon or super high lvl monster

#885
Fredward

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1. To beat the zombie horse; choices that matter. Origins did WAAAAAY better in this than DA2, illusion of choice also works. If I make a bad decision I want to see how things fall apart, don't just give us one branching quest that winds up at the same result no matter what your decision was. What's the point of there BEING a choice in the first place? Also the important choices don't have to come with ominous music and/or lighting, let the player discover or figure out for themselves when an decision is gonna have an impact on the game.

2. About endings, I liked Origins ending, I also liked ME3's ending, before and after the DLC. Why? They both gave closure. At least in my opinion. Different kinds of closure but closure nonetheless.  DA2 didn't. I wanted to KNOW what happened to Hawke, and this is important in the DA series because each game is gonna have a different protag so we need to have at least a vague impression of what happened to our character. They ran into the forest with their lovah and vanished just does not cut it. I'm hoping to get some answers in DA3. I don't personally have a problem with my hero dying, especially not in ME3 because it felt like they were dying for something yah know? So to me death is totally viable ending. Origins made it even better by adding the Dark Ritual because then the "right choice" gets muddled by love and friendship and stuff. That has got to be one of my favorite moments in gaming ever. I was torn. And how did I get this sidetracked? =]

3. Companions. I've always liked Bioware's companions. They have depth. Each and every one of them. They have backstories and likes and dislikes and they feel like they're real yah know? You can see them "living" even without the protag, which you can't really say about a lot of games. Anyway it worries me that, and I know this is just a rumor, DA3 is supposed to have 10 companions? Now I know a couple of them come with pre-packaged backstories (YAY COMPLETELY UNSUBSTANTIATED RUMORS!) like Cole, Cullen and... wow I just totally spazzed on that lady who screams "BULL****"'s name. Well anyway, her. But 10 is still a big number to juggle innit? Quality over quantity is what I always say. So this is more like a "don't become sucky" than something I want, because if the companions can stay at the level they are they're already perfect. AND MOAR AWESOME PARTY BANTER!

4. Romance. If I have anything to complain about it ME3 it would be the cut down romances. DA2 was okay but the only one really worth pursuing for some emotional impact was Anders' route. Man. I WANTED to kill him becasue he had manupulated my character but even worse is that he didn't trust her. She would totally have blown up the Chantry with him. Although I get that he also wanted to protect her but ANYWAY. She coudn't kill him, she did send him away though, and then let him come back at the end. xp Stupid love. But yeah that's what I want. Emotional frickin turbulence. The more angst the better. Although it should be justified angst. There's nothing worse than unjustified angst. I have a 14 year old sister, I KNOW what I'm talkin bout. Also don't be afraid to include a ending where we die battling a horde of evil people together. I want an ending like that so bad. It would be so beautiful. Man I need to get out more. XD

5. EMOTIONAL IMPACT. I had to get up and pace (it helps me think xp) for about an hour the first time I got to the Dark Ritual. I had to get up and pace for about half an hour to decide what I should do about Andy. When I play finish playing DA3 I wanna feel like a wrung out cloth. I want to be confronted by the most emotionally charged-morally-gray choices EVER in a game. Because that's what sticks in the end. I've played the Sims 3 for years now but I'd be hard pressed to give you an example of where it actually made me feel. Because it never really does. It's a time killing method. I don't want that from Bioware, I want to be kicked. Repeatedly. In the feels. I want moments of brevity because otherwise it becomes to depressing, but in the end I wanna walk away thinking about it all. Happy endings don't do that, they cause contentment sure but they don't make you think about them. Not really. So yah, bittersweet endings and emotionally crippling decision ftw.

#886
Draco JeM

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In no order of preference

1. COMBAT: Honestly, the main problem with DA2, as many people have pointed out, is that it is too flashy, with a general focus on spam and destroying multiple enemies which appear out of nowhere. This takes away any tactical feel to the combat, which makes it a chore. Now I'm not saying Origins was the best when it came to this, but generally it succeeded because of the fact that the focus of the battles were on a few enemies who had decent skill (not just random spawn that can't attack, but can multiply themselves) This allows us to actually plan everything out in out heads. So, the increased responsiveness of combat is fine, but please implement the focus of Origins back in this game.

2. LOCATIONS: This is something everyone was disappointed about. Honestly, exploring multiple cities with a massive epic feel to it really amazes and captures attention. A fine example would be the first time I saw Ostagar. The walls were great, the 'soldiery' feel was great, the music was really awesome. As in Origins, the major quest lines forced us to explore the different landscapes and massive architecture present in Thedas. Hopefully we get to do this in this game as well. Several others have talked about Orzammar and dwarves, but IMO Kal Sharok would be a great addition :)

3. COMPANIONS: The only thing I preferred about DA2 over Origins was that it had some fantastic small 'banterish' dialogue. I admit, it was great, and I hope to see it in this game as well. However, I feel this has a potential to become much better. Firstly, I somehow remember banters from Origins better than DA2. Maybe that's because the topics they were talking about were generally more applicable or controversial. I don't know, I just feel that maybe taking dialogue in this direction will greater enhance the feel to it. Additionally, I think Origins did a better job when it came to defining characters and giving them a history behind their actions and stories. I just feel that they were more real in this sense, and it just gave a warm feeling whenever I talked to them. Honestly, this is very important, and hopefully the 'Origins-like' characters will be implemented. Romance was also pretty bad in DA2, and I honestly did not feel like developing anything as I simply had no interest over the characters.

4. ART: I'm sorry, but I cannot stand it if the game brings back the DA2 art style as IMO, it just makes the game more ridiculous and enhances the bad parts of DA2. DA2 wasn't a bad game, but the art style really put me off a little, and didn't allow me to play it with full concentration and with thoughts to what I do. Nevertheless, Origins was also pretty basic in the sense that everything looked about the same, and rather typical. However, The main point is that the Art style should fit the game and should allow us to immerse in the universe. I just can't get into the spirit of playing well if the artwork is too cartoony, so please bring back dark themes into the artwork :)

5. UI: This is probably the broadest of all the points. Honestly, I would prefer a UI which is less cluttered than Origins, but much more in depth and more complicated than DA2. Generally, this applies to skills, backpack, character page etc. It gives us the impression that we can control out character in any way we like! We can proceed to specialise in any way we want as well. In that sense, the constricted UI in DA2 suffocated us, and sort of pushed us into predetermined skill paths. Origins on the other hand was quite complicated at first, and I would really love to see it being evolved to become more user friendly, but retaining its abilities.

Additional notes: Yeah, I really want a more epic story like Origins (no more petty fights). I also want in depth character customisation and stuff. I would really love it if we had a backstory to our characters; how we became inquisitors and stuff. Also, try to make the 'inquisitor' faction more epic. I was generally excited about becoming a grey warden in origins because every npc was like 'OMG!! GREY WARDEN!!! THAT IS SUCH A GREAT TITLE'. Hahaha.... but seriously though, these are my thoughts.

#887
Druk-Qs

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1. Be good
2. Be good
3. Be good
4. Be good
5. Be good

#888
BrowncoatN7

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Just five?

1. Origin stories with multiple races, more than one origin per race (I want to be a dalish elf again).

2. Respect our choices (WTF Leliana?! I thought I killed you!), more DA:O/DA2 consequences.

3. Go back to the Origins art style.

4. Voiced protagonist.

5. A "Nobody expects the Spanish inquisition!" easter egg.

Modifié par lament.ballad, 24 septembre 2012 - 11:33 .


#889
thefalleninc

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1. Full customisation of protagonist - race, gender etc with differing origin stories as in DA:O. Though I would still like the protaganist to be fully voiced as well.

2. Involvement of imported Hero of Ferelden and Hawke beyond a narrative mention, with their chosen paths in DA;O and DAII having significance.

3. Tallis and Cassandra as full game companions. Maybe Cullen too. More depth to companion relationships, and I don't just mean romances. Would like past companions to be part of the main narrative, particularly Morrigan. Think Leliana is a safe bet.

4. Larger world to explore than DAII, even Origins. No recycled, rinsed and repeated environments.

5. Most importantly an engaging and epic story.

#890
Swagger7

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1) Multiple Races for PC:
Human only is just so boring. DA2 had only 1/3 the character possibilities as DAO for this reason alone.

2) Origin Stories (at least one for each class, if not one for each race):
Many people like to make a large number of characters just to play around. It's boring to have to play the exact same game opening over and over again.

3) Four companions in your party at once:
If we're going to have ten companions it's dumb to only be able to bring less than a third along.

4) More than two LIs per gender:
There's never enough variety with just two. We need at least three each and four would be better.
We could always have the option of romance with non party members to fill out the roster.....

5) The ability to NOT be an unabashed supporter of the Chantry.
I'm not arguing that there should be an "open atheist option" where you profess your lack of belief in the Maker at every turn. And I have no problem with using religious expressions either. I'm an atheist, but I still say "goddamn" and "Oh my god", so I see no problem with that being true for the player. I just want to be able to accept the position as head of the Inquisition as a secular guy, who's doing so to help the realm and not because of strong religious commitments. The ability to refuse to pray and occasionally question the religious statements of others would be nice too. This goes back to player agency. Putting beliefs in my character's head kills my ability to control their personas.

#891
AveryChim

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1) Dungeons, FFS, make them different.

2) Normal monsters don't spawn out of nowhere, allow for planning like DA:O.

3) Have better side conversations with party members, like in DA:O/ME/Jade empire. The camp in DA:O was awesome. Hopefully the character's won't suck like in DA2.

4) Don't try to be mass effect. DA:O was f***ing awesome, the silent protagonist was wayyy more badass then cheesy-dialog touting Hawke (horrible, just completely horrible). Sometimes players like imagining their own character's voices.

5) Let's face it, there's gonna be multiplayer, so at least make it good. ME3 MP was pretty awesome, but still felt rough around the edges and frankly not very fleshed out. Also, please don't link it IN ANY WAY to the single player campaign. No unlocks or **** like that. Please.

#892
naughty99

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lament.ballad wrote...


5. A "Nobody expects the Spanish inquisition!" easter egg.



Yes, please!

Modifié par naughty99, 22 septembre 2012 - 08:36 .


#893
DarkDragon777

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A plot.

#894
Potato Cat

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1) Race selection. I hate being forced to play as a human in RPGs
2) DA:O-style companion interaction. I hated that we could only talk to our companions in those cutscenes like in ME. Hated it then, hated it even more in DA2.
3) A better established antagonist. We didn't even see Orsino until the very end of Act 3 and Meredith wasn't that much better with only the little walk around Hightown at the very start of Act 1. I barely recognised her from her pre-release screenshot so it meant almost nothing to me on the first playthrough.
4) Please don't let multiplayer affect singleplayer in ANY way. And if you must, please let it be a purely cosmetic upgrade.
5) Female dwarves and Kossith. I can understand the lack of female Kossith in Kirkwall, but seriously? No female dwarves? Do they just magically grow beards, (among other things), as they enter the city?

#895
abnocte

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Hm... just five... well I already said what I want for combat in the other thread so...

- Tooltips with full text when hovering over a dialog option

- Don't block dialog options due to friendship/rivalry points or main personalty. Add them, but NEVER remove.

- Bring back diplomacy and other non-combat skills. Such options should never be attached to a "personality".

- Specializations unlocked story-wise, even if it's just a small side-quest like learning the Dualist specialization with Isabella in DAO.

- I want to see how rich Orzamar has become by selling Lyrium to both Templars and Mages at prices 10 times higher. How dwarves enslave their castless to extract more Lyrium, and how they become affected by the continued exposition. The same for Mages and Templars by its consumption.

#896
Guest_tgail73_*

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1. Please make the male LIs from DAO(if they cameo or whatever) look the way they did in DAO. Both Alistair and Zevran looked frightening in DA2. It made me think that maybe Bioware was having a bit of a laugh at the fan's expense("let's see how funny we can make them look").

2. Choice of race with an origin of my choosing. Please make this happen!!!!!

3. Please let David Gaider write all of the LI stories and characters. The man is a god when it comes to making me care about characters that he brings to life. He just makes great characters that you become emotionally invested in as you go through the game. <3 DG

4. Voiceless protagonist. I actually liked that my Warden didn't speak. I used to read her lines outloud when she spoke to somebody(I'm such a nerd!). It's all a part of the immersion.

5. Please bring back all of the same voice actors voicing their original characters(Steve Valentine, Claudia Black, Gideon Emery, Simon Templeman, Brian Bloom, etc.). I cannot tell you how disappointed I was to see that Greg Ellis was not voicing Anders in DA2. Anders alltogether was a let down, but that's neither here nor there.

Too bad we can list only 5. :(

Modifié par tgail73, 24 septembre 2012 - 07:04 .


#897
AllThatJazz

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 Love threads like this :) Here are my five

1) class-based quest arc. A game-spanning quest chain that ties into the main mission and that is unique to your class. Rogues get to sneak around and do a spot of breaking and entering or spying; mages have quests that involve heading into the Fade, or maybe trying to reverse demon-possession or Tranquility; Warriors are assigned to protect important individuals or take out violent threats to the Seeker order. Could possibly include a smaller quest or two that is unique to your specialisation (assassins get contracts, a bard gets to play politics, a Templar has to hunt down some blood mages etc). Would really add to replay value and a sense of uniqueness for player characters, imo.

2) Tactical camera  - even if this is only possible for PC and introduced in a patch after release, it would make very many PC gamers happy. I really enjoyed the faster paced combat of DA2 - replaying Origins atm is making me quite frustrated in battle as my people jostle around each other :/ But there is something very satisfying about being able to pull pack and micro-manage the party :)

3) Backgrounds for player characters. Even assuming Orlesian human-only PC, playable background stories should be pretty do-able. Warriors/rogues could (for example) choose from Orlesian noble, commoner and Chantry backgrounds, with Mages opting for either Circle (or former circle, given Asunder) or free mage. If playable 'Origin' type stories are too resource intensive, then a larger variety of text-only background options ranging from the vague to quite detailed could be good (this was done way back in Arcanum as well as in Mass Effect). Like in ME, a short sidequest somewhere in the game that relates to background, and some flavour dialogue peppered here and there would make the player feel as though their background choice mattered.

4) A living, reactive world. My main criticism of DA2 is not the re-used assets - they didn't actually bother me overly much; I disliked the feeling of sterility and stagnation in Kirkwall  - no-one responded to a use of blood magic in public, NPCs in general just sort of milled about rather than seeming to go about their daily lives, the city felt sparse where it should surely have felt crowded with all those refugees around the place (I do understand that this may have been partly an engine limitation).

Blood mages (and to a lesser extent all mages I guess) should be treated with suspicion and sometimes hostility by the common folk, especially if they use magic in public; mages could occasionally be confronted by a group of Templars (and vice versa); rogues could be accosted by the city guard and have to smooth talk their way out of trouble etc; and the city needs to feel like a city - busy, thriving, crowded, buzzing, lots going on that the PC isn't a part of.

5) The re-introduction of non-combat skills. I miss coercion from Origins, for example, and being able to choose whether to be good at it specifically, rather than having it completely tied to a particular stat that also governs other skills that I may or may not wish to have. Not every rogue has to (from an RP'ing perspective) be good at picking locks; I might be rubbish at lock-picking but really good at spotting traps. When both skills are automatically assigned via the same governing stat, I am therefore good at both regardless. It takes away my ownership of the character, imo.


If I could have a few more, they would be: a bit more exploration (no Skyrim, but a few random maps/encounters); a player stronghold, if apt to the narrative. I liked the house in DA2 and camp in Origins, but loved Vigil's Keep, Crossroad Keep and the lab/den/theatre/castle/cabin in BG2 - something class specific and upgradeable would be very nice. And finally, the ability to play a character my way. Let me be a warrior who dual wields; let me be a mage who wears plate (and yes, hamper my spellcasting if necessary); allow my rogue to use a shield, even if equipping it makes me less able to sneak about.

Also, griffons/horses, swimming and climbing (of course) :P


Lordy Lou, that was longer than I'd intended :blush:

Modifié par AllThatJazz, 22 septembre 2012 - 07:38 .


#898
Conduit0

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1. Enchantment?
2. Ooh, shiny.
3. You like the shiny?
4. Enchantment!
5. Enchantment!

#899
Zeralos

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1) The protagonists from DA:O and DA 2
2) Choices that matters
3) Customization
4) Return of old characters (at least like in me3)
5) Epic storyline!

Modifié par Zeralos, 22 septembre 2012 - 08:42 .


#900
malfeischylde

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1) I'd really like to see more in the way of world interation, more like DA 1 than DA 2
2) I'd love to see some returning characters and maybe a few loose ends tied up (ie Morrigan)
3) It's be cool to have intereactions with some of the prior heros, but I don't think that they need be playable.
4) I don't want to play the Warden OR Hawke again, to be honest. Their time has passed. I hope that their influence has not, though. I'd like to think that some past choices will remian important for plot.
5) A deeper and more interactive single player format plot would be great. I don't play multiplater, and while I don't begrudge anyone who does, I'd like to think that there's a way to have them be happy with their amount of interaction without forcing me to find iPod or tablet apps to make up mutliplayer content I have no intention of pursuing.

Thanks Bioware, and try to not have DA III be a placeholder for some other game. I was dissapointed in DA II, and felt that it was both too shallow when compared to DA 1, and also was shallow compared to all the ME games. Take some care. I'd rather wait a little longer than be presented a shoddy game. Really, I loved DA I, and all the ME games, minus the obvious snafu, and would love to see an extrememly successful comback from you all!

All the best,

Malfie