Love threads like this

Here are my five
1) class-based quest arc. A game-spanning quest chain that ties into the main mission and that is unique to your class. Rogues get to sneak around and do a spot of breaking and entering or spying; mages have quests that involve heading into the Fade, or maybe trying to reverse demon-possession or Tranquility; Warriors are assigned to protect important individuals or take out violent threats to the Seeker order. Could possibly include a smaller quest or two that is unique to your specialisation (assassins get contracts, a bard gets to play politics, a Templar has to hunt down some blood mages etc). Would really add to replay value and a sense of uniqueness for player characters, imo.
2) Tactical camera - even if this is only possible for PC and introduced in a patch after release, it would make very many PC gamers happy. I really enjoyed the faster paced combat of DA2 - replaying Origins atm is making me quite frustrated in battle as my people jostle around each other :/ But there is something very satisfying about being able to pull pack and micro-manage the party

3) Backgrounds for player characters. Even assuming Orlesian human-only PC, playable background stories should be pretty do-able. Warriors/rogues could (for example) choose from Orlesian noble, commoner and Chantry backgrounds, with Mages opting for either Circle (or former circle, given Asunder) or free mage. If playable 'Origin' type stories are too resource intensive, then a larger variety of text-only background options ranging from the vague to quite detailed could be good (this was done way back in Arcanum as well as in Mass Effect). Like in ME, a short sidequest somewhere in the game that relates to background, and some flavour dialogue peppered here and there would make the player feel as though their background choice mattered.
4) A living, reactive world. My main criticism of DA2 is not the re-used assets - they didn't actually bother me overly much; I disliked the feeling of sterility and stagnation in Kirkwall - no-one responded to a use of blood magic in public, NPCs in general just sort of milled about rather than seeming to go about their daily lives, the city felt sparse where it should surely have felt crowded with all those refugees around the place (I do understand that this may have been partly an engine limitation).
Blood mages (and to a lesser extent all mages I guess) should be treated with suspicion and sometimes hostility by the common folk, especially if they use magic in public; mages could occasionally be confronted by a group of Templars (and vice versa); rogues could be accosted by the city guard and have to smooth talk their way out of trouble etc; and the city needs to feel like a city - busy, thriving, crowded, buzzing, lots going on that the PC isn't a part of.
5) The re-introduction of non-combat skills. I miss coercion from Origins, for example, and being able to choose whether to be good at it
specifically, rather than having it completely tied to a particular stat that also governs other skills that I may or may not wish to have. Not every rogue has to (from an RP'ing perspective) be good at picking locks; I might be rubbish at lock-picking but really good at spotting traps. When both skills are automatically assigned via the same governing stat, I am therefore good at both regardless. It takes away my ownership of the character, imo.
If I could have a few more, they would be: a bit more exploration (no Skyrim, but a few random maps/encounters); a player stronghold, if apt to the narrative. I liked the house in DA2 and camp in Origins, but
loved Vigil's Keep, Crossroad Keep and the lab/den/theatre/castle/cabin in BG2 - something class specific and upgradeable would be very nice. And finally, the ability to play a character my way. Let me be a warrior who dual wields; let me be a mage who wears plate (and yes, hamper my spellcasting if necessary); allow my rogue to use a shield, even if equipping it makes me less able to sneak about.
Also, griffons/horses, swimming and climbing (of course)

Lordy Lou, that was longer than I'd intended
Modifié par AllThatJazz, 22 septembre 2012 - 07:38 .