Aller au contenu

Photo

Top 5 things you would like to see in DA3 Inquisition ?


3278 réponses à ce sujet

#901
Lolomlas

Lolomlas
  • Members
  • 253 messages
I wrote my top 5 here before so I just put in a couple more thing that I would like to see in DA 3.
Pole weapons:seriously why there aren't any spears or lances in DA? even Oghren talks about pikes in DA:O
Horses or other mountable beast: pretty obvious and nessesary if the game will be open world (I hope it won't be)
Epic battles: DA2 didn't have any real battle scene, I hope DA3 corrects this
Good Ending without any cliffhangers or hints at something even bigger than a world consuming war

#902
naughty99

naughty99
  • Members
  • 5 801 messages
 
 1. Official Mod Tools - If Bioware had shipped official mod tools for DA2, I can only imagine there might still be millions of people playing the game today, making mods and sharing them with the rest of the community, all eagerly awaiting the next installment of the franchise. There are a lot of talented mod authors who would be thrilled to create quests and new content, spells, weapons, even customized gameplay mechanics. This is what I'm hoping for more than anything else in DA3.

2. More Quality Sidequests - IMO, this was the main area that was lacking in DA2. There were dozens of a kind of reverse Fedex quest where you find some random item in a dungeon, then much later you encounter a random citizen of Kirkwall who suddenly gives you gold, but you have no idea why. They didn't really feel like quests at all, and in my view they added nothing to our enjoyment of the game.  If there really were not enough resources to flesh out these quests with a proper quest giver and some sort of backstory, I think they would have been much more enjoyable had they simply been added to a Chanter's board or mage's board.

I'm hoping for lots more side quests and much more interesting side quests, but at the very least, I hope we will not see any reverse Fedex quests in DA3. Even a very small, simple quest would be better served by giving it to the player via a Chanter's board device, instead of finding a random object and then receiving gold from a random citizen.

3. More Factions and Interesting Faction Quest Lines - Considering the premise of Inquisition, I'm sure there will be at least two major factions in conflict, for example, the Chantry and the Apostates. When we can definitively choose which factions to ally ourselves with, gradually rise through the ranks and finally see our choices affect the world, it gives us an opportunity to fully commit to one side of the conflict or the other, which greatly enhances the RP environment and replay value. If there are additional, perhaps smaller, factions we can choose to befriend or make enemies of other NPCs, this is a great way to allow players to make choices based on our concept of the character we're playing, what groups we think our character would want to befriend, how our character would perceive those groups, etc. These kinds of choices are what role playing is all about and it greatly adds to the replay value.

4. More Character Races and/or Origin Stories - After completing DA:O, I played through the entire game again numerous times in order to try each different origin story. These were so much fun and clearly added to the replay value tremendously. If budget constraints result in only one playable race (human), I very much hope that at least there are a few different origin stories. Playing through DA:O starting as a mage provided a very different perspective on the rest of the game compared to starting as a city Elf, or a Dwarven noble, etc. Great way to help the player develop a specific concept of their character and consider which choices their character would make through the course of playing the game.


5. Deep and Fun Crafting System The crafting system in DA2 was very problematic. You find some source material, and then you must buy it from a merchant. The result was that it was so much more expensive to craft items, and it made better sense to simply keep storing your health, stamina and magicka potions in your home, as more potions continue to drop from enemies as long as you are not carrying too many. I'd love to see various skills for crafting potions, poisons, armor, weapons, clothing, traps, food, drink, etc., in a way that is fun and useful and makes for numerous different playing styles, enhancing the replay value. 


Perhaps I might first play a stealth character who spends a lot of talent points on archery, maybe the next time I might wish to try playing an assassin who devotes a lot of time to studying the deadliest poisons. Make either path fun and the end result will be not only tremendous replay value, but the best part of leveling up in an RPG is when you have to sit and think for a moment to decide which path to take among multiple fun options. If your level up choice is a no-brainer, then leveling up is not fun.


6. More Emergent Gameplay I hope the devs will incorporate more emergent gameplay mechanics. I already know this team will do a great job of developing compelling story arcs for the companion characters, and an interesting story with great dialogue and excellent voice acting. This is Bioware's strength, and I have not been disappointed in this area with any of the Bioware games I've ever played. I'm only hoping for a bit more attention to incorporating for example, NPC A.I. that responds to previous choices made by the player, multiple ways to complete quest objectives, combine spells, interact with the environments, etc., that result in the player having a more unique experience during each playthrough.

7. Stealth and Crime -  Please bring back some non combat skills like pickpocketing. This is a very fun and important aspect of role playing a thief character. And add some sort of crime system, perhaps send us to a prison if we get caught.

Modifié par naughty99, 22 septembre 2012 - 10:25 .


#903
malfeischylde

malfeischylde
  • Members
  • 51 messages
Actually, if I can put in a sixth (gasp) request (I'm so greedy), maybe some ability to modify the weapons and armor ourselves, and not just buy or enchant them with the Dwarves. I liked the use of smiting, improving and enchanting elsewhere, and would love to see answers that allow for greater customization from Bioware as well. Even the system in ME3 was better than that of DA II.

#904
RedWulfi

RedWulfi
  • Members
  • 1 306 messages
1. Party Camp
2. The option to randomly give your LI a kiss/hug.
3. 3-4 way party banters. (Like in DA2)
4. Option to play as a female Qunari.
5. Keep 1 or 2 LI straight. (No offense but it isn't realistic)

#905
Sin Of Sins

Sin Of Sins
  • Members
  • 6 messages
#1-Sex And Nudity Like The Witcher 2
#2-BIG WORLD To Explore
#3-Adventure And Romance
#4-Badass Story Full Of Adventure And Romance
#5-Isabella She Was In The First Two So Why Not? Plus I Love Everything About That Sexy Pirate!

#906
Skurrow

Skurrow
  • Members
  • 25 messages
1 - I would like to be able to play a dwarf again!

2 - I also want there to be a potential dwarf, female LI for...MY DWARF! :P

3 - At least 6 (preferably more) strong, likeable and new companion characters. I feel that other companion characters have had their stories told with the other protagonists. A new protagonist requires new companions - a fresh start. Cameos from old faces would be fantastic, but I don't want to feel bogged down by the old baggage of old companions when I am playing a completely different character. And there needs to be enough of them so I am not pigeon-holed into taking specific ones for specific roles.

4 - an epic story (with a beginning, middle and and an end, not a miss-mash of ideas). I find stories with the whole great evil/end of the world thing to be so much more entertaining than anything else. I know they are cliched, but still when done right they are better than anything else. And that means including a true villain! Interesting and powerful. An epic story needs an epic enemy. It needs the feeling that there is a real threat to be overthrown/thwarted.

5 - (And I cannot stress this enough) A finished product. By that I mean something that doesn't feel rushed. The ending needs to be complete, showing the impact of your decisions. Don't leave more questions than answers. Don't reuse the same scenery over and over again. Don't take short cuts. Do take your time and do, do yourselves proud.

#907
Sin Of Sins

Sin Of Sins
  • Members
  • 6 messages
Oh And One More Thing...The Music...The Music Has Got To Be EPIC!!! Music Sets The Mood!

#908
mitthrawuodo

mitthrawuodo
  • Members
  • 536 messages
Different Origins (races and/or backgrounds)
Noticeable effects of decisions from DAO and DA2
A variety of settings
Companions who are diverse, unique, understandable and feel like that they could be real, with a rivalry/friendship rating that has little impact on gameplay but a large one on story and good romances
have the dialogue wheel being used up fully (so more than 3 different personalities)

#909
Sin Of Sins

Sin Of Sins
  • Members
  • 6 messages
And Weather Effects Like Rain And Thunder Storms! I Love It When It Rains In a Game...lol I Don't Know Why But I Do! So Yeah Weather In a Game Like Dragon Age Would Kick Ass!

#910
Chromie

Chromie
  • Members
  • 9 881 messages
 1. Mod tools. This could obviously make a ton of people happy. Graphic mods, gameplay tweaks, new quests whatever the community could create anything and everything it wants.

2. Crafting that isn't total as$. DA2 had terrible crafting but Origins wasn't any better. Frankly MMO's because of their nature are better for crafting but I've played some single players that have decent to great crafting. Vagrant Story, Dark Cloud 2 and Atelier series. Swordcraft Story 2 is another with a decent system that I think would probably match the pace of DA much better.The Witcher 1 and Knights of the Old Republic 2 also had some great crafting which didn't force the player to hunt down materials all over the place Kotor 2 let players break down everything and was far more robust than in kotor 1. Witcher 1 you could learn all recipes just through trial and error. I do think though that Bioware should look at MMO's for real inspiration unless if anyone here has played Star Wars Galaxies you don't know what crafting is. Best system ever but probably too complex for people here (I bet there would be a lot of complaining) btu Guild Wars 2 has a good system that doesn't make you feel like a child.

Can I Craft That For You? a Gamasutra article great read. 

3. Good poltiics. Dragon Age 2 tried it and failed horribly after playing Witcher 2 either Bioware should hire writers who know something about history or politics to do a good job. Witcher 2 had a lot of factions with their own goals both public and secret and with some great characters to help tell the story. The politics in that game really helped to show how unstable the Northern Kingdoms are and just how fragile they are when compared to the South. Alpha Protocol is also another game with terrific writing and poltiical story that touches on the military industrial complex, corporations and government groups ofcourse it's a different setting but Obsidian always does a good job with their story. Bioware just seems like they're second rate in comparison.

4. Multiplayer that is like Baldur's Gate/Neverwinter Nights and I'm going to throw in Divinity:Original Sin. Since multiplayer is all but confirmed (I think) I want multiplayer like in the old D&D games or the new Divinity game. In Original Sins you have co-op obviously but the game will also have a multiplayer dialogue system which could lead to some really different and funny outcomes. It was probably the only redeeming thing in Old Republic. 

5. Multiple cities and more environments to explore. I like exploring a lot and finding hidden treasures, dungeons or whatever a dev puts in the game. Playing a game like Daggerfall or Skyrim over and over and it's always fun to find places I never saw before. I like filling out a map in a game or making my own map notes. I also want more than one city. Origins had Denerim and it was bad. DA2 had Kirkwall and it was horrible considering it only had 3 places to visit.

#911
MICHELLE7

MICHELLE7
  • Members
  • 2 764 messages
1. Gameplay...DAO put me to sleep...I had to use a mod...I liked the improvements in DA2.

2. Great storyline with a tight plot minus any plot holes(taking into consideration the past games).

3. More dialog and interactions (and banter) with and between characters especially the LI's.

4. Can we finally get a brunette male love interest please...what is it with DA and the blond male LI's anyway?

5. The ability to change my character's appearance in game in case I hate the way my character looks once I start playing.

#912
Get Magna Carter

Get Magna Carter
  • Members
  • 1 544 messages
1) good single player mode -not impacted by multiplayer in anyway so singleplayer-only gamers can enjoy it without feeling they've been cheated.
2) the game to feel complete without any dlc (free or paid)..not all console gamers have broadband connections
3) an ability for the player to determine "who" our P.C. is similar to that of dragon age origins (superior to that in DA2 where Hawke was too pre-defined)
4) identifiably significant in-game consequences of decisions
5) conversation options to provide a good selection of options with clarity as to how the P.C. will act when the option is chosen
(and maybe more singing from Leliana/Aubrey Ashburn...)

Modifié par Get Magna Carter, 22 septembre 2012 - 10:55 .


#913
Vicious

Vicious
  • Members
  • 3 221 messages
a less psychotic fanbase

#914
naughty99

naughty99
  • Members
  • 5 801 messages

Skelter192 wrote...

 1. Mod tools. This could obviously make a ton of people happy. Graphic mods, gameplay tweaks, new quests whatever the community could create anything and everything it wants.

2. Crafting that isn't total as$. DA2 had terrible crafting but Origins wasn't any better. Frankly MMO's because of their nature are better for crafting but I've played some single players that have decent to great crafting. Vagrant Story, Dark Cloud 2 and Atelier series. Swordcraft Story 2 is another with a decent system that I think would probably match the pace of DA much better.The Witcher 1 and Knights of the Old Republic 2 also had some great crafting which didn't force the player to hunt down materials all over the place Kotor 2 let players break down everything and was far more robust than in kotor 1. Witcher 1 you could learn all recipes just through trial and error. I do think though that Bioware should look at MMO's for real inspiration unless if anyone here has played Star Wars Galaxies you don't know what crafting is. Best system ever but probably too complex for people here (I bet there would be a lot of complaining) btu Guild Wars 2 has a good system that doesn't make you feel like a child.

Can I Craft That For You? a Gamasutra article great read. 

3. Good poltiics. Dragon Age 2 tried it and failed horribly after playing Witcher 2 either Bioware should hire writers who know something about history or politics to do a good job. Witcher 2 had a lot of factions with their own goals both public and secret and with some great characters to help tell the story. The politics in that game really helped to show how unstable the Northern Kingdoms are and just how fragile they are when compared to the South. Alpha Protocol is also another game with terrific writing and poltiical story that touches on the military industrial complex, corporations and government groups ofcourse it's a different setting but Obsidian always does a good job with their story. Bioware just seems like they're second rate in comparison.

4. Multiplayer that is like Baldur's Gate/Neverwinter Nights and I'm going to throw in Divinity:Original Sin. Since multiplayer is all but confirmed (I think) I want multiplayer like in the old D&D games or the new Divinity game. In Original Sins you have co-op obviously but the game will also have a multiplayer dialogue system which could lead to some really different and funny outcomes. It was probably the only redeeming thing in Old Republic. 

5. Multiple cities and more environments to explore. I like exploring a lot and finding hidden treasures, dungeons or whatever a dev puts in the game. Playing a game like Daggerfall or Skyrim over and over and it's always fun to find places I never saw before. I like filling out a map in a game or making my own map notes. I also want more than one city. Origins had Denerim and it was bad. DA2 had Kirkwall and it was horrible considering it only had 3 places to visit.


Great suggestions. And the Divinity: Original Sin co-op does look very promising.

Modifié par naughty99, 22 septembre 2012 - 11:26 .


#915
Inergio

Inergio
  • Members
  • 1 messages
1, 2, 3, 4, 5 = O-o-ghren

#916
Montana

Montana
  • Members
  • 993 messages
I have 2 things that I feel are more important than the others:
1. More choises for the main character, specifically the ability to play as an elf (city elf, dalish probably won't make much sense and I'm not that interested in dwarves). It adds immensley to replayability.
There might be a problem with the voice (I'm assuming voiced protagonist is already set) but do we know for a fact that elves in Orlais sound american? Maybe the pc was raised to speak like a human?

2. I want the sequel to the game that was marketed as "the spiritual successor to Baldurs Gate", not some action-rpg with awesome buttons. The awesome should primarily come from the choises you make, not what cool abilities you unlock.
In other words, more dark heroic (realistic) action, more tactical combat (no parachuting enemies ffs!), less anime style weapons/armor, more "traditional rpg elements", less teleporting/zipping/jumping 10 ft into the air, no exploding LEGO corpses. etc.
When you leaped up on the Ogre to finish him off, it felt special. In DA2 it was nothing special at all, I want that back.

Other things I'd like to see:
3. Fleshed out sidequests. The sidequests in DA2 (and ME3) was largely useless, don't bother including them if that's the way you're heading. What's struck me as I'm replaying DA:O is the attention to detail with it's sidequests (and everything else), every one has a cinematic with some form of interaction, those matter to me.

4. A solid character creator, it's a huge deal for me.

5. Finishing moves. I love them.

And finally:
More detail, more love and less business. I want to feel that this is a work of love, not a cash grab.
I have tons more, but this is what I could think of right now.

#917
Solmanian

Solmanian
  • Members
  • 1 744 messages

naughty99 wrote...
7. Stealth and Crime -  Please bring back some non combat skills like pickpocketing. This is a very fun and important aspect of role playing a thief character. And add some sort of crime system, perhaps send us to a prison if we get caught.


That sounds too much like ES. The pickpocketing in DA:o had it's rewards, but mostly it was time wasting. Just like there were people that had to mine every planet in ME2, there will be people who will waste precious time on trying to pickpocket every single NPC. If it will be like the first game where the companions can pickpocket, than it won't be descriminating toward non thiefs.

I also enjoy sneaking around in games and making stealth kills, but it just doesn't fit well with a squad based combat like the DA games. In skyrim the player is mostly alone, with the occasional follower, and encounters very small groups of enemies (2-3, no more than 4 at once. more than that and the player will rarely survive)), so a stealth kill early can severely diminish the enemy strength and even win the battle. In DA and the likes of him, you have a group of 3-4 powerfull warriors that needs a much bigger chalange. I found that sneaking around just so I could take out a single opponent is inconsequential in the large scheme, and the brute force approach was just more efficient at quick resulotions of battles. It would be nice if combat was alot more tactical, and prepping ambushes and the positioning of your attack vectors would allow players to annihilate the enemy faster and more edfficiently than simply dumping the entire group into battle. It would be wonderfull if BW would abandon the decade year old dogma of tank/healer/dps so we could be more free with our squad selection; in ME I brought the squadies I liked best (garrus is my good luck charm) while in the DA games I had to consider their roles in the group first.

#918
naughty99

naughty99
  • Members
  • 5 801 messages

Solmanian wrote...

naughty99 wrote...
7. Stealth and Crime -  Please bring back some non combat skills like pickpocketing. This is a very fun and important aspect of role playing a thief character. And add some sort of crime system, perhaps send us to a prison if we get caught.


That sounds too much like ES. The pickpocketing in DA:o had it's rewards, but mostly it was time wasting. Just like there were people that had to mine every planet in ME2, there will be people who will waste precious time on trying to pickpocket every single NPC. If it will be like the first game where the companions can pickpocket, than it won't be descriminating toward non thiefs.

I also enjoy sneaking around in games and making stealth kills, but it just doesn't fit well with a squad based combat like the DA games. In skyrim the player is mostly alone, with the occasional follower, and encounters very small groups of enemies (2-3, no more than 4 at once. more than that and the player will rarely survive)), so a stealth kill early can severely diminish the enemy strength and even win the battle. In DA and the likes of him, you have a group of 3-4 powerfull warriors that needs a much bigger chalange. I found that sneaking around just so I could take out a single opponent is inconsequential in the large scheme, and the brute force approach was just more efficient at quick resulotions of battles. It would be nice if combat was alot more tactical, and prepping ambushes and the positioning of your attack vectors would allow players to annihilate the enemy faster and more edfficiently than simply dumping the entire group into battle. It would be wonderfull if BW would abandon the decade year old dogma of tank/healer/dps so we could be more free with our squad selection; in ME I brought the squadies I liked best (garrus is my good luck charm) while in the DA games I had to consider their roles in the group first.


You don't find it a hindrance to playing a thief if you can't steal things? If I want to play a criminal thief character, being able to pickpocket NPCs I certainly wouldn't see as wasting precious time, rather this is choosing to do things I think my character would want to do, or role playing my character.

#919
Solmanian

Solmanian
  • Members
  • 1 744 messages
1. More flexible class and skill system. I like playing a heavily armored 2 handed warrior, not just in DA. That meant that in DA I get shoehorned into a dps role, while my play style is more focused in the tank/leader role. We should have 2 weapon sets like in the first game, that I won't have to respec just because my warrior wants to tke pot shots at enemy archers with his bow (and yes I want to see warriors with bows and battlemages with swords; so bring back the arcane warrior).
2. I loved that DA2 skill system was so robust. But ironically it's robustness was constricting: You had 10 skill trees, but only recieved 1 skill point... SInce talent points are so rare and valuable, you have to sink them into a single specialization or it would be a waste. If you try to spread them around you'll get an underpowered charecter. If you specialize you get a tool that's only good for a single purpose and next to useless in other capacities. A 2 handed warrior could decimate entire groups of low level enemies, but became useless when he needed to face a lone opponent. The only thing worse than chipping at health bars, is seeing your attacks do nothing at all.
3. combat needs to be more realistic like in the first game. DA2 combat was too inspired by JRPG's: fighters with oversized weapons performing inhuman feats like exploding and entire group of enemies by charging through in super human speed. It was the opposite of immersion.
4. No more chipping at health bars. I'm not neccessarily telling you to remove health bars, but we need to feel that our hit actualy hit... If I just impaled a darkspawn he should atleast mildly inconvenieced. enemies that recieve a critical hit should stagger back, and enemies that have recieved heavy injuries and are near death should act the part. But go easy on the knockdown, my DA:o thief spent soo much time on his back I gave up on the class almost completely.
5. give us alternative option to lockpicking for non thieves. like bashing for warriors and a spell for mages.

#920
Solmanian

Solmanian
  • Members
  • 1 744 messages

naughty99 wrote...

Solmanian wrote...

naughty99 wrote...
7. Stealth and Crime -  Please bring back some non combat skills like pickpocketing. This is a very fun and important aspect of role playing a thief character. And add some sort of crime system, perhaps send us to a prison if we get caught.


That sounds too much like ES. The pickpocketing in DA:o had it's rewards, but mostly it was time wasting. Just like there were people that had to mine every planet in ME2, there will be people who will waste precious time on trying to pickpocket every single NPC. If it will be like the first game where the companions can pickpocket, than it won't be descriminating toward non thiefs.

I also enjoy sneaking around in games and making stealth kills, but it just doesn't fit well with a squad based combat like the DA games. In skyrim the player is mostly alone, with the occasional follower, and encounters very small groups of enemies (2-3, no more than 4 at once. more than that and the player will rarely survive)), so a stealth kill early can severely diminish the enemy strength and even win the battle. In DA and the likes of him, you have a group of 3-4 powerfull warriors that needs a much bigger chalange. I found that sneaking around just so I could take out a single opponent is inconsequential in the large scheme, and the brute force approach was just more efficient at quick resulotions of battles. It would be nice if combat was alot more tactical, and prepping ambushes and the positioning of your attack vectors would allow players to annihilate the enemy faster and more edfficiently than simply dumping the entire group into battle. It would be wonderfull if BW would abandon the decade year old dogma of tank/healer/dps so we could be more free with our squad selection; in ME I brought the squadies I liked best (garrus is my good luck charm) while in the DA games I had to consider their roles in the group first.


You don't find it a hindrance to playing a thief if you can't steal things? If I want to play a criminal thief character, being able to pickpocket NPCs I certainly wouldn't see as wasting precious time, rather this is choosing to do things I think my character would want to do, or role playing my character.


you're playing the head of the inquisition (grumbles). It will be like the pope got caught shoplifting.

#921
Solmanian

Solmanian
  • Members
  • 1 744 messages
Also I support the better hats movement. The thing mages were forced to put on their heads were worse than anything the chantry and the templars did. A simple gandalf hat would do the job just fine. And armor&robes (for all classes) should allways look like something someone would actualy wear.

#922
naughty99

naughty99
  • Members
  • 5 801 messages

Solmanian wrote...

you're playing the head of the inquisition (grumbles).


:blink: was this announced? I don't recall reading anything about the player being the head of the inquisition.

Of course nobody expects the Inquisition.

#923
Montana

Montana
  • Members
  • 993 messages
I'd like to add something to my (previous) top 2:
3. A new protagonist. I don't want to play as Hawke again (or the warden for that matter).

#924
Rocktel

Rocktel
  • Members
  • 250 messages
1. Satisfying conclusion to Hawke and the Warden.
2. Actual branching storylines and endings beyond cosmetic ones
3. The ability to play as elves and dwarves again
4. Elves actually looking like Elves and not Na'vi-human hybride things
5. Female Qunari love?  :?

#925
TraskLargero

TraskLargero
  • Members
  • 3 messages
 1. An ending beyond a choose the color of explosion.
2. Some actual WRITING on the ending
3. Choices that actually have an impact on the ending
4. A game that doesn't lose everything the series has built upon in the last 15 minutes
5. The absense of a god-child that forces you to make a choice between the same endings.