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Top 5 things you would like to see in DA3 Inquisition ?


3278 réponses à ce sujet

#76
scoopapa1

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1. Drastically reduce the amount of wave-oriented battles. The DLCs already did this, so maybe I don't even need to ask. The biggest thing, tactically, about the wave battles is that when a new wave comes, you are surrounded. It also makes it difficult to actually size up what you are facing at the start of the battle. These aren't inherently bad points, but I think, much like "lose all your item" quests, and tower of hanoi (or similar) puzzles, they are the sort of thing that should be carefully placed in the game, and only so often.

2. Epic scale again.  I actually thought DA2 had a great story and didn't mind the fact that it only involved a city and its immediate surroundings.  However, I feel it's time for the pendulum to swing back into epic territory again.  Again, I suspect I'm asking something that's already planned.

3. Less predictable conversation choices.  Specifically, I'd like the use of symbols to show what type of comment you are making to be drastically reduced.  Rather than making the conversation require a choice for each symbol, such that each coversation has a diplomatic, funny, and hardball option, limit the use of symbols to situations where extra clarification is needed.  DA2 wasn't quite as bad as ME3 (where you can hold UP+LEFT and hit X and just play Paragon the whole way through), but I felt like I chose symbols more often than words.

Modifié par scoopapa1, 17 septembre 2012 - 06:32 .


#77
MerinTB

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darksnow wrote...

Korusus wrote...
1) Tactical camera mode
2) Tactical camera mode
3) Tactical camera mode
4) Tactical camera mode
5) Origins or some alternative (no set named protagonist)


This.


Seconded on the this - but for all 5 points.

#78
CuriousArtemis

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1. Race selection ... I really want to play as an elf again. Like really badly. Tired of being forced to play a big buff dude.

2. All LI available to either gender PC.

3. Voiced protagonist, not even sure if I'd buy it otherwise.

4. LIs from previous game actually remember my PC and are still in a relationship; i.e. NO BUGGED ZEVRAN ROMANCE SITUATION.

5. Ability to change armor/outfit of companions. Modding saves is so annoying; I hate having to do it.

#79
craigdolphin

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1. More grounded and realistic aesthetic. Special attention to the elves and darkspawn please. This applies both the art style and combat animations.

2. Less restrictive conversation system. I want to be able to initiate conversation anytime i'm not in combat, even if the available options are not new.

3. Tactical combat emphasis again. Iso camera or detachable camera for placing aoe spells etc. Fewer, less spammier enemies in encounters rather than endless waves of trash mobs like in da2. Reward smart positioning to take adantage of chokepoints, heights, etc. Pause-able combat must not be sacrificed in single player mode to allow mp to be added.

4. SP completely isolated from MP. Not everyone can participate in mp due to the lack of broadband availability. Don't punish me even further because of it please. Optional LAN coop would be ok though.

5. Non-combat, or combat-lite, options for resolving some questlines would be a welcome return.

6. Bonus response: make choices matter to enhance replayability but a single play through should be more like dao in length than da2. For reference, i completed dao in around 70 hours. Da2 was closer to 35 hours. Anything over 50 would be acceptable if there's good replayability.

#80
BunnyisCthulhu

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1. A new PC, with a good character creator.
2. More interaction with our companions, I'll never get enough of BioWare companions :)
3. Humour!
4. Bann Teagan as a LI
5. Our choices to have a good impact on the game and our imports to have a good, clear impact as well.

#81
vania z

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1. More interactivity and ability to change the world around you(quest from neverwinter comes to mind, where you had to choose who was guilty and what to do with phylactery)
2. Consequences of actions
3. Consequences of classes chosen(especially blood mage)
4. More reactions from companions to what you do. Otherwise you talk to them in the beginning of each chapter and then they remain silent for 90% of the game. Varric sometimes helped during quests, Morrigan sometimes provided her insight on events. More of that would be nice.

#82
Joryn01

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1. More armor customization and weapon choices for myself and companions.
2. More variety in locations. Seeing the same places over and over again in DA2 got old.
3. Would love to see a lot of the old characters come back as companions or cameos.
4. Would love to see Tallis become a permanent party member in this one.
5. Moar easter eggs. *Walks into cave. Sees cave paintings of reapers.* "Wait... what?"
6. More interaction with teammates.

#83
Guest_PurebredCorn_*

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1. Race selection. If I can't get that, then a nice selection of interesting backgrounds for my character would be satisfactory.

2. A grand environment filled with the unexpected. For instance stumbling across forgotten ruins that are relatively intact, or turning a corner and seeing an amazing view of a city or landscape or huge statue of some kind, or seeing something off in the distance that I can walk to and explore.

3. If I'm playing a blood mage, I'd like the characters in the game to notice and be very vocal about how they feel about me using blood magic. I'd also like there to be more reward and consequence to using blood magic. I'd love for the spells that are specific to blood magic to be terrifyingly powerful both damage wise and visually, but also I'd love to see some real consequences for choosing to use blood magic, like maybe the more often I use spells specific to blood magic the more likely I am to attract demons that attack my character and her/his party members during combat.

4. Armor crafting and customization. So...want...this. The more detailed customization the happier I will be. And a place to store the components please.

5. Ranger!! Please bring the Ranger back better than ever with an awesome big cat companion like a tiger or something, and tracking abilities, and maybe even cutscenes specific to the tracking ability where the ranger can notice what type of enemy and how many are in the local area and relay this information to the party.(I know that was a total run-on sentence, but I'm just so excited! Lol)

Modifié par PurebredCorn, 17 septembre 2012 - 06:45 .


#84
BubbleDncr

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1) Tough choices with real consequences. None of the DA2 stuff where it didn't matter if I let Grace and the mages escape or sent them to the circle, she hates my guts no matter what.

2) Something more similar to the friendship/rivalry mechanic with companions, instead of the approval/disapproval of Origins.

3) Romance scenes similar to ME3

4) Persuade and Intimidate as options instead of combat.

5) Make specializations matter from a plot standpoint. If I'm a blood mage, people should treat me as such!

#85
Morgora

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  • Party Banter that reflects choices made by the player in-game.
  • Romance - Meaningful relationships (like in DA:O but more evolved).
  • Plot Choices - A personal story I can have a connection to/with that changes the game's outcome (regardless of the canon ending).
  • New protagonist.
  • Customizable character (face, hair, body, etc.) that doesn't look like the canon character.
  • Smarter companion combat/tactics AI.
  • Bigger, better, and more maps/dungeons.
  • As long as multi-player is completely separate from the single-player aspect of the game and does not impact the story in any way, I'm fine with it.


#86
Silasqtx

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DA1-like story, DA2-like gameplay.

#87
ajbry

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1) Better and more prevalent outdoor environments.

2) Less emphasis on deliberately "funny" dialogue; let it manifest naturally as the story progresses and characters are integrated into the various plots.

3) Customization. Everything possible, really.

4) Interesting choices. Not all need to affect the orientation of our character or the story in a profound way; some unique choices in self-contained stories may be easier to implement without derailing the larger arc of the game.

5) Re-establish the seriousness of the world. DA2 felt like a departure -- events and dialogue vacillated between melodramatic and immature. DAO struck a better balance and the lighter moments were more meaningful.

#88
SteveGarbage

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1. NO RECYCLED ENVIRONMENTS. My god I can't stress that enough.
2. Resolution (or at least more answers) on Flemeth.
3. Plenty of weapons and armor. Lots of nice looks with competitive stats so I don't feel like I'm using Good Sword No. 3 for most of the game because it's so much statistically better than anything else. Also, no items that "Improve Upon Level Up."
4. Camp/home base with storage chest as place for party interaction (not the DA2 each companion has a house) where I can talk to people whenever I want even if they have nothing new to say.
5. Freedom to customize companions as I see fit. No weapon-locking, also some sort of respecialization allowing me to redistribute skill points/talents as I want to.

#89
Shevy

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1. Silent protagonist with full text answers.
2. Origins art style.
3. A better character creator with more customization (more and better hair styles, muscle/fat sliders, more face options) and race selection.
4. More open areas with things to explore just for the fun. Like discovering a cave, in which you don't have a quest and are free to enter or not. I loved that in Skyrim.
5. A crafting system that is a mix of Skyrims and KoA's.

Modifié par Shevy_001, 17 septembre 2012 - 06:33 .


#90
Giltspur

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1. Choices

Here are some kinds of choices I liked in other games.

class/Guild/Faction Individuation.  Example: In Morrowind, make a Dunmer Nighblade.  Join mages guild.  Get feel for politics.  Join House Hlaalu.  Making those choices made that character feel like it was mine because it wasn't something else that it could have been.  Similarly, choosing a faction to side with for the latter portion of the game after having interacting with them helped define my character.  

Custom Quests Based on Character Decisions
.  Having quests that are the result of decisions you made about your character are a big deal.  Take Guild Wars 2, you personal quests through levels 1-20 are determined based on how you answer questions about character creation.  Each race has six questlines, and character creation decision determine which 2 of those 6 (for your race...given five races, 30 quests total) you'll play in your game.  That's a bigger scale than you're likely to ever get in a single-player game, but it's cool.

Different Paths in Quests. 
In Deus Ex, there's stealth or combat approaches though it's not decisions about what quest you do as to how to approach a quest.  In Mark of the Assassin it's more divided: a stealth approach and a combat approach.  In Guild Wars 2, it's usually a stealth or combat approach or a mage-y, rogue-y, warrior-y approach to each question.  So in a way, GW2 is more "divided" before the quest in the way that DA2: MotA was.  All of those approaches are cool.  Making a genuine choice makes the quest you do seem cooler.  

Moral Dilemmas: DAO was great here because of the decisions about Morrigan and Loghain.  The Morrigan decision was  cool because what I wanted to do was at odds with common sense. I had conflicting intuitions and had to work through those to make a decision--still my favorite choice in any game.  

Genuine Branching. Good examples of genuine branching are Witcher 2 and Phantasy Star III (Sega Genesis).  Witcher 2 has different Act II's and Act III's based on decisions made at the end of the previous act.   Phantasy Star III was similar only your decisions involved marriage at the end of the previous act, with the child of that marriage becoming the main character in the next act.  

All of these approaches are cool.  So hopefully I'd see some iteration on some of those things or even a new approach to progressing story through player choice.  Really, that's the main appeal of video games because it's the thing that movies and books cannot do.

2. Conversation

As long as I can remember I've wanted the gameplay of conversations to evolve.  Some things that stand out through gaming

Stats affecting dialogue in Planescape: Torment.  Regrettably I have not played Fallout and Fallout 2--so they might have cool things here.  But in Torment, you'd expect charisma and intellect to affect things or for wisdom to affect memories or insight.  But even dexterity factored in.

Skills affecting conversation in Fallout: New Vegas was very cool.  Science and Medicine for example.  Granted, it's cool for these to be options that may or may not work and not I-win buttons like renegade/paragon options in Mass Effect games often were.

Skills affecting conversations in Dragon Age: Origins.  I really liked how poison skills or alchemy knowledge, for example, could be used in some of those conversations in Denerim in Dragon Age: Origins, particularly in that Crime Wave questline.

Another cool thing in conversation is to figure out what works for other characters. In Deus Ex: HR, do you flatter that person or play it straight?  In romances in DAO /DA2 you might try to figure out how a prickly character Morrigan reacts.  Being overly nice all the time isn't quite the right approach with her--so that made that cool.  I think the romantic subplots are  a lot more interesting if it isn't obvious what you need to say. I'd rather a romance be a puzzle to be solved than something that's on rails (led by heart icons) that you just watch unfold.  (I know you probably don't want romances ending silently a la Silk Fox in Jade Empire.  But I think there's in-game feedback you could provide to get things on track so that people don't have to resort to romance FAQ's to complete something.)

In DA3, I think it would be very cool if your class specialization like Blood Mage or Templar or Bard for example affected conversation options--for example, using your reputation as a templar to intimidate mage or blood control as a blood mage to manipulate someone.  

So that was long--maybe I should stop at 2.  

#91
Big_Chief

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1. Isometric Camera
2. No multiplayer, but I'm expecting the worst on that front (at the VERY least don't let it affect the single player at all)
3. In depth, slower paced combat
4. Abilities and stats affecting more than just combat
5. The main character actually being interesting and having in depth, intelligent dialogue (letting us see what he/she will say would go a long way towards helping that, but again, I'm not optimistic)

#92
Murder Knife

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1: Tactical camera, or whatever you call it. Find a way to make it work for console, too!
2: Origins! At least 3 of them, preferably more!
3: Alistair!
4: Varric!
5: Morrigan!

#93
phoenicurus

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1. From late 2013: better late 2014 (please take your time, and do not rush it)

2. Consequences of actions (vania z )
3.  Alan Rickman as a voice actor (LI or evil overlord :innocent:)

4. Insanity gameplay mode (optionally)
5. Party banter ftw :wizard:

.

Modifié par phoenicurus, 17 septembre 2012 - 06:34 .


#94
Super.Sid

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Do not try and give clues regarding the type of choice that you would select while talking, it kinda stereotypes messages.Also certain choices or talk sequences could require you to take a decision within a limited time.

#95
TheRealJayDee

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Sylvius the Mad wrote...

Jozape wrote...

1. Some way to consistently role-play a character of my own crafting. A silent PC would be preferable, but if they're going to fully voiced route, either let me read the full text, or let me rewind if I don't like what the player character has done/said. And no dominant personality system, as that just takes control away from me the player.

2. Make the world make sense to the player character. A blood mage casting blood magic out in the open should have consequences, and a mage shouldn't be required to wear robes and use a staff if they're afraid of being seen as a mage. Make the combat system symmetrical.

3. Give us good in-game reasons, from a character perspective, to do mandatory actions/quests. if we have to take a side, on an issue, there better be no choice but to choose, from a character's perspective.

4. Better documentation. I want to know how things are calculated so my character can make educated choices. This is particularly a problem in combat for previous DA games.

5. Don't center the combat around enemies that appear out of nowhere and respawn constantly. We need to be able to plan. Let us scout, setup ambushes and traps, and better position ourselves at least part of the time.

Excellent suggestions.


Indeed. I second them all. Image IPB

I'd  also wish for a return to the DA:O desgin of all the races except the Kossith, a more realistic combat (Awakening was already too ott) and a story that deviates from the "save the world from an ancient evil" pattern (DA2 did that right in theory).

Besides that I want a companion voiced by Edward James Olmos. Seriously, that's one thing that would make sure I'd buy the game despite my problems with the DA franchise.

#96
DarthCaine

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This is more of a list of what to do differently from Dragon Fail 2, since none of the following were a problem in DAO

1. The ability to see the full dialogue response instead of misleading paraphrasing (something like in DX: HR)

2. More creative sidequests instead of idiotic fetch quests like 90% of Dragon Crap 2

3. Choices that actually matter (so far this has NEVER been done in a BioWare game, try looking at The Witcher 2)

4. One single epic tale with an intriguing antagonist (not a bunch of barely related individual stories like the Acts in Dragon Fail 2)

5. No copy paste areas and no enemy waves, mmkay?

Just stick to games like DAO and The Witcher 2 and you'll do fine

#97
Lolomlas

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1: Some returning characters (Oghren, Shale, and perhaps the surviving Hawke sibling)
2: Companion interaction( it was pretty good in ME3 where your companions have something to say after almost every mission, and they talked with each other and stuff, it should be like that in DA3)
3: Big explorable world
4: Choices from DA:O and DA2 must have serious impact
5: Little bit more reallistic and more tactic fights ( not like in DA2, jumping and stuff with two handed weapons)
Also chooseble races, style like DA:O's interface, NO MULTIPLAYER!

Modifié par Lolomlas, 17 septembre 2012 - 06:39 .


#98
Waydester

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1. Morrigan and Flemeth

2. Warden from DA:O.

3. Darkspawn

4. Lot more weapon and gear options

5. More options for characters face and hair.

#99
Super.Sid

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Not wanting to compare it to Witcher, but depending on choices , the game would change and contents would be locked/unlocked in the following acts. In Mass Effect, the choices were taken into account but it was in the form of a replacement or compensation.

#100
Izhalezan

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1. True Arcane Warrior squadmate, hates the Chantry, yet not too eager to side with the mages, so mostly neutral really.
2. Good Story, choices MUST matter, choices and results must be in number.
3. Customization, more then one actual area.
4. Bring back Shapeshifting and make it good.
5. Improved combat animations.