Top 5 things you would like to see in DA3 Inquisition ?
#1026
Posté 26 septembre 2012 - 01:53
2.More diverse terrain, not exploring the same caves over and over
3.If it's going to be like da2 in that a large amount of time will pass, I'd like to feel like I'm actually changing things. Maybe your house looks different based on your choices, maybe you can asist soeone setting up a shop in the first part and later see them thrive. I dunno.
4.More ladywarriors
5.More gifts for companions and options to talk to them (I know they don't want to make it too easy to get friendship/rivarly but the gifts don't have to give that, they can just be for unique conversations)
And lastly
Anders, wherever he is, alive or dead, to get another cat
#1027
Posté 26 septembre 2012 - 02:50
2. I want to know more of Morrigans plans.
3. I want to know more of Flemeths plans and about her.
4. I want more story based game..don't get away from what you guys do the best.
5. I want more of armor choices and swords...and more info on the Warden..(had to put that in there
5.5 I want to get gifts back and or work harder to get ones to like me better....and talk more to my party..please. I know I went over 5.
Modifié par thenemesis1, 26 septembre 2012 - 02:53 .
#1028
Posté 26 septembre 2012 - 03:32
2. Sten.
3. Better force mage skills, like the explosions qunari used in DA2.
4. Hawke as some sort of officer for the mage army?
5. Non cinematic finishers would be nice.
#1029
Posté 26 septembre 2012 - 03:59
2. More spells. In particular, I missed stinging swarm and blizzard in dragon age 2. Sound kind of unimportant, but I wanted nature damage spells in da2. Also, for specs, I'd like to see blood mages being able to summon demons, shapeshifters having more forms (or at least the damage uses the proper stat) maybe a keeper summoning sylvans.
3. Racial choices.
4. More racial and class acknowledgement throughout game. Especially for blood mages.
5. Keep up the party banter.
#1030
Posté 26 septembre 2012 - 04:02
2. Dialogue List instead of Wheel
3. Art style changed back to original Origins style
4. Being able to be multiple races and not just one.
5. PC as the lead platform instead of consoles with return to isometric, fully-controllable camera and a game that is once again a return to BioWare's roots and a spiritual successor to Baldur's Gate again.
I somehow doubt all of these though.
#1031
Posté 26 septembre 2012 - 04:07
2. If we go back to Ferelden, I want to bump into a few old companions as I see new places and re-visit oldies but goodies. (Fully supporting Kocari Wilds over here)
3. Bring back the broodmothers, they were funny
4. Are the Dalish really all mean? THey seem that way from the first 2 games. If possible, i'd like to see their good side.
5. I'd love to go to Kal-Sharok
(Hint: It's near Orlais FYI)
Modifié par Ericander77, 26 septembre 2012 - 04:26 .
#1032
Posté 26 septembre 2012 - 04:31
1. Alternative ways to get past decisions in the game. Like a checklist or motion comic.
2. Improved/realistic combat.
3. An improved dialogue system. I don’t mind the dialogue wheel but it could be better.
4. Multiple endings.
5. Choices that have an impact on the world around us.
Modifié par force192, 26 septembre 2012 - 05:18 .
#1033
Posté 26 septembre 2012 - 04:36
MCPOWill wrote...
All I want is a Mel Brooks "The History of the World, Part 1" Inquisition reference or full blown musical number.
Or is that just me?
Everytime I come to this forum or think of DA3 I start singing the song. lol.
#1034
Posté 26 septembre 2012 - 04:43
I want Fem Qunari
Morgan and god child & more Flemath bad ass
Better romance story and reaction.
Freedom of choice of clothing and weapon for main character and party.
Better twist and ties of story between our Gray Warden and Hawk.
#1035
Posté 26 septembre 2012 - 05:08
A villain I want to punch to death. They can have a point but damnit I like villains I want to kill.
Also I want to be the bad guy. Recently replayed Jade Empire. That's a really fun evil character game. Mind-rape? Fates worse than death? Corrupting divinity? Random acts of terror and death? Speaking like Ra's al Ghul occasionally? Check, check, check, check, and check.
#1036
Posté 26 septembre 2012 - 05:41
· Customization
· Variety
· Depth
· Cohesiveness
· Options, options, options
Customization in my character: race, gender, background, class, looks, skills and abilities. I love going through Origins as one race/class/gender combo then as a different one. I like how one human female looks so very different from another human female. In DA2 I was not as satisfied with my characters’ appearance, but I won’t go into that here. Reactions to me varied in DAO, and I enjoyed that. I know my class has certain starting stats and abilities, but I would prefer those to be default suggestions which I can modify.
Customization in my companions: armor, abilities, skills. I want to be able to have my companions visual appearance change based on their armor. I want to be able to have all my rogues be archers and all my mages spirit healers. Whether I do or not is, of course, totally up to me.
Customization in weapons and armor: not all weapons have to be customizable, but it would be nice to continue to have runes, changing the color of my or my companion’s armor would be nice.
Variety: More variety in the abilities/talents I can use, more variety in the types of techniques I can use to defeat an enemy. Why not be able to persuade or intimidate somebody into backing down or doing what I want? Use stealth to set traps before I lure them in? Have some decent AoE spells which I can use when I see enemies whether I engage them right away or not? I liked having the survival skill and, if I determined there were enemies around the corner, I could have my mage wipe some of them out before the rest of us engage.
Variety in the types and levels of crafting: I want to choose not just which crafting skills I study, but the levels of the different potions. I want skill level to determine which craft items I can make rather than some arbitrary decision that I can’t make potion x because ingredient y isn’t available until the last part of the game.
Variety in the population and the environment. I know you’ve heard this before, about reusing environments so I won’t repeat the argument. Don’t forget this means the people as well. How many sets of twins or quintuplets do you need in a single scene? (I would like you to revisit the elves’ general appearance and back up some of the changes you did, same with darkspawn. Just saying.)
Variety in my appearance. Especially if I am going to be around for a few years I want to be able to change my hairstyle, grow a beard (if a guy), or change my makeup. Add earrings or bracelets and necklaces which actually show up on me.
Variety in the combat styles of my enemies.
Variety in the loot I find. I may not want to use everything I find, but torn trousers and moth eaten scarves do not count as loot. Loot should be something I have the option of using or selling.
Depth: to the story, to my relationships, to the quests. DA2’s story was not as strong as it could have been. In an earlier interview I believe somebody said they wanted Thedas to be the main character. You had the perfect opportunity in DA2. The whole Enigma of Kirkwall thing could have been played up more and Hawke and co. could have investigated what it was about Kirkwall that gave rise to so much blood magic, etc. The possibility that something about Kirkwall itself could have influenced the Arishok’s actions.
Depth in my companions: The ability to unveil more information about my potential companions, that there is a back story to explore. If I choose not to get to know a character better, that should be my choice. Maybe I want to be completely antisocial. Fenris and Anders were a bit one-note in many ways. Which also made romances with them less satisfying. BTW, I prefer speaking to people directly rather than wait for some predetermined event or clicking on an object. Those options are fine in limited use for the sake of the story, but otherwise, blech.
Depth to the romances: special opportunities to kiss, cuddle, have sex more than once, to talk and explore more about each other.
Depth to the quests themselves: by this I mean mostly the side quests. In Origins you could opt to help the Mages’ Collective, the Crows, etc. Whether you did them or not was up to you and could be another way to develop your character. Use them as a springboard for banter or conversations. There’s no depth or interest in finding Waxler’s hat other than it gives you some coin when you return it to him. The Companion quests should reveal more of the personality or background of the companion (internally, not just external events).
Cohesiveness/continuity: As far as I’m concerned DA2 was severely lacking in this. Act I – get rich and get rid of remaining sibling one way or another. Act II – Qunari issues. Act III – Mage/Templar debate. The overarching theme seemed be getting to the end. Maybe instead of all those delivery quests there could have been smaller quests which could have fleshed out whatever theme you were trying for.
If I choose to become a blood mage, that should have an effect on my companions and relationships. As any mage I should have made some attempt to hide that from the Templars rather than parading about with a big sign on my head. If I choose to do or not do something (at least of the medium important and above variety) that should be reflected later. Example, in Origins I sided with the werewolves one game and that decision changed my army for later as well as removing a merchant from the game.
Corf repeating gossip rather than saying ‘nothing new’ was silly.
The environment is part of the story. Other than a statue and the closed gates where the Qunari compound used to be there should have been more changes in the appearance of Kirkwall. Heck, with the Blight ended and fewer refugees coming in there should be more differences. The wounded coast should have had differences in vegetation after three years, and six years. Uniforms may not change but other people should change clothes at least once (Seneschal Bran).
The dialog wheel needs to be improved. Too often what I thought I was going to say based on the icon and abbreviation was different from what I actually said. Too many conversations had to be restarted because of this. At least have the option to show the entire response by hovering over it with a mouse.
Options: options, options, options. Options add to the replayability of the game. I have now played every class, gender, race and origin in DAO. I have made different choices that meant something. I have been master poison maker, master potion maker, master trap maker and master runesmith. I have been assassin, ranger, spirit healer, blood mage, berserker, etc. These greatly affected the way I played that particular game and who I chose to have with me. Isolde has lived and died, Connor has lived and died. I’ve been a master thief (it is so much fun to steal from somebody in combat). I like all romanceable characters not being bi. It means even the gender I choose at the beginning has ramifications.
Options that are available for any class. This means greater customization for my character and my companions.
Options in the order in which I do things. Sure, certain things can’t happen until x, y and z are done, but there are a number of side quests which should be available early in the game or late. And I may want to do y, z, and then x. This can open up different banter, etc.
Modifié par QueenPurpleScrap, 26 septembre 2012 - 01:52 .
#1037
Posté 26 septembre 2012 - 06:42
professor_chaos19 wrote...
1. more character customization, mustaches, beards, facial features like scars or freckles, and as a side note it would be incredibly great if there were more body types
2.remember its an M rated game, you don't really have to be afraid of fox, there have been more "offensive" games created, you make games for mature audiences, acknowledge that and no there doesn't need to be breasts involved
3. more varied consequences
4. please let there be moments where our class effects how things go, like conversation wise, in DA2 i was annoyed playing a mage because i ran around templars that didn't respond
5. i loved me3's approach with your squad not always in the same spot, please continue with that
well, comment to your second thing:
why not - hell it is for mature audiences, so why not go crazy with romance stuff and go "all the way" with erotic scenes? (well not like a porn film (a little more artistic), but more like say in the witcher II or something)
greetings LAX
ps: everything else is a little prudish in my humble opionion (i do not now how most americans do it: the are prudes but have the largest and most well earning porn industry of all the planet...and then they scold video-game-producers if you can see breasts etc. ...while ignoring violence mostly (or at least not being as strict with it as europeans (particularly germany, where i live)))
#1038
Posté 26 septembre 2012 - 06:45
Eveangaline wrote...
...And lastly
Anders, wherever he is, alive or dead, to get another cat
Agreed!
1. Anders or Justice to return to finish out the trilogy. If DA3 Inquisition follows up on Asunder, I would like to see Anders either leading some of the mage defense if he lived or Justice becoming an implacable foe if he died. There was a fantastic dark spiral done on his character. Show us just how bad an idea it is to merge up with a spirit on a whim.
2. Show Hawke with whichever characters he/she went off with. Have Isabella's pirate ship playing a role for refugees, Fenris aiding the Templar fight or the Quanari cause, Meredith learning to become a good leader or lorekeeper, and yeah, Anders either working to make up for the deaths he caused or Justice becoming a feared name among friend and foe.
3. More racial options.
4. PRICES! If it requires an appraise skill that would be one thing, but I should not have to guess which items are more valuable when I have to dump something! And why not be able to stash more stuff or drop it instead of destroying it?
5. LARGER FONT! I was playing the new game on an older television for awhile and good grief, the font was blurry and microscopic! It should look awesome on a new television/monitor, but it should be playable on older ones. Have some mercy!
6. Yes, please let Anders have his cat back, even if he is dead, let him have a reunion with Sir-Pounce-A-Lot on the other side. (I strongly suspect a lot of tragedy could have been avoided if they just let the man keep his cat!)
Looking forward to your next tale!
#1039
Posté 26 septembre 2012 - 08:03
2. I really would like to recruit Hawke and the Warden into my party, I am also hoping to see Sandal debut as a recruitable character in DA3
3. I was a fan of the combat direction of DA2 even though it was a bit simplified compared to Origins and I hope that they do not veer too far from that style of combat.
4. I would also like to see the character creation improved upon so that the look of your character looks as good as the default face.
5. Lastly, I hope to see a lot of mod support for DA3. It would be great to see mod tools on par or better than the Origins
Modifié par TheAgarrar, 26 septembre 2012 - 08:03 .
#1040
Posté 26 septembre 2012 - 09:33
2. For the PC to be able to marry their romance companion.
3. The ability to completely remove weapons, like in Origins. And the ability to take off the undergarments after the armour/clothing is removed.
4. Cullen in a cameo, but not a companion, and only to slightly appease the fangirls. No Oghren either, for that matter.
5. Either for elf noses to be more human like, or for their whole faces to
be somewhat flat (so that the noses look right, and make sense).
#1041
Posté 26 septembre 2012 - 10:42
. Pants for mages
. Mages in pants riding horses
#1042
Posté 26 septembre 2012 - 11:05
2. Hoods and cloaks. Please.
3. Silent PC.
Modifié par wicked_being, 26 septembre 2012 - 11:07 .
#1043
Posté 26 septembre 2012 - 11:08
2. A dialogue selection based on dialogue choices that should be available - not number of locations on a wheel - and certainly not a) Happy Yes,
#1044
Posté 26 septembre 2012 - 12:12
2. More things Mage, cuz you know... magic rules! I'd like to see some awesome new spells (which I'm sure will be a given anyway) as well as some of the old ones, winters grasp, cone of cold, stone fist, love em! More spell combinations would be great too.
Also I'd love to see some mage specific armor other than just hoods and robes. I like to go the "Battlemage" route and it would be great to have some specific armor to go with this.
3. More places to visit please! I just don't think I could cope with being restricted to one city again. And maybe a little more variation in environments, every cave and basement looked the same in DA2!
4. Kill animations would be great, we did kind of get this in Origins and it would be awsome to see more in Inquisition, leaping on ogres was great fun. I've been playing a lot of Fallout and Skyrim lately and I think I've been spoiled by their awsome kill shots!
5. More consequence from our choices! Again this was touched upon in Origins and DA2 but I'd really like to see and hear much more about the choices and consequences we have made in the game. Things like random bandit attacks for taking out a Jarvia(esque) character, random acts of kindness like sticking up for you from people whose husband/wife/kid you saved. And lots more physical changes to the environments we will hopefully re-visit to show that we are in an ever changing world!
All of these would be great but I'm really just looking forward to playing whatever you come up with Bioware. Just please deliver the awesome game I know you can make!
Modifié par Lordy12, 26 septembre 2012 - 12:29 .
#1045
Posté 26 septembre 2012 - 12:48
2. Crafting: I'm really enjoying Guild Wars 2's crafting, where you can specialize in several disciplines by recycling instead of selling the items you find. I'd love to see crafting extended beyond potions and poisons.
3. Choices that matter, including choices made in DAO and DA2.
4. Freedom to talk to companions anytime, and have your choice of LI reflected in your conversations with them as well as party banter (which DAO did so well).
5. Varied endings, from good to bittersweet to horrific. Endings contribute a lot to replayability. I must have done close to 15 playthroughs of DAO, ME1 and ME2, 5 of DA2 et only 2 of ME3... The feeling you're left with after a game ends is important - it has to be satisfying, which doesn't have to mean rainbows and ponies, just right in the context of the story told so far. For the first time ever with a BioWare game, I 'm indifferent about further DLC for ME3. I don't want to see that happen with DA.
Edit: I have to add: character creation face codes like in Mass Effect. It's great to be able to benefit from faces created by people much more talented than I am!
Modifié par Nina88, 26 septembre 2012 - 04:15 .
#1046
Posté 26 septembre 2012 - 01:51
2. Shaping your characters personality like in DA2, but with a couple more possibilities. EX: Growlanser 3, there was good guy, bad guy, strong willed, weak willed, hot blooded, cool, playboy, gentle, ironic, intellectual, fool, and each had their own stat benefits as well as unlocking certain dialogue options. I like to imagine my mage warden as a scared reluctant hero cast out from the tower into a world she knows nothing about, sadly there are not many options to portray it as so.
3. A best bro kinda like Varric was
4. More crazy, preferably not the Leliana type of crazy as her religious fanaticism was a major turn off whereas Merrill was endearingly cute as she slaughtered her whole clan and blamed them for choosing destruction over her help.
5. Timeskips, it doesn't have to be years but I find it more enjoyable to know that the world is progressing
#1047
Posté 26 septembre 2012 - 02:33
For starters, I don’t mind the diologe wheel. If it’s going to be in game than I’m not
fussed. However, there was one thing I missed in DA2: it was the ability to
talk to the charcters ANYTIME I WANTED. Whever
it be during the quest or at the party
camp I liked being able to get to knew my campaions in real time. And I aslo
liked that, if a chacter didn’t like you, they didn’t like you. I never liked
the concept of RivalMancing. If someone doesn’t like you, they won’t love you.
2] improved romances.
While I liked the DA2 romances, I kinda hated how…untaualy
they felt. I liked how in origans you
had to build a repore with your chosien LI rather then in DA2 where you can
flirt right off the bat. And I also liked how in both games, the party can
comment on your romace, and how it can even invole it’self in major choices. Like
if you romanced Alister, Morrigan use is it to persade you to have the god
baby.
With DA2 I never got this with Anders. When you talk to him straight
after the chantery, you’re romance is never mentioned. The diolouge is ecatlly
the same as the firend path…
3] CUSTOMIASTION
Yeah, I know been said a lot. But I liked the ablity to
change EVERYONES armor. I also like the idea of
picking colurs and pattons, like in ME3
4]Less waves of enemies and more verity of them. I came to hate fighting “gangs”
5] MORE ENDING CHOICES;
One thing that erked me about the ending of DA2 was the
whole entire game play and plot came down to Mages or Templars. It would be kinda aswome for Hawke to go: both
sides have good points or to say “FRACK
YOU ALL I’m going to the pub” instead of” MAGES I CHOICE YOU”. It would make
for a better ending over all
#1048
Posté 26 septembre 2012 - 02:53
I would like to see for DA3:
My warden
My Hawke
Anders
Alistair
Isabela
Cullen
Morrigan
Flemeth
Leliana
Cassandra
Varric
Bethany
I hope to going in Orlais because i'm french and Orlais is a "french" country.
#1049
Posté 26 septembre 2012 - 03:55
2.) Lots of character interaction: Aside from storytelling, characters are the second thing that draws me to a Bioware game. While I may not care for every single character Bioware writes, I know that their writers can turn out some pretty well rounded and engaging individuals. I had a love/hate relationship with DAII, but even then I enjoyed a vast majority of the cast. Meredith was a surprisingly likable antagonist in the end. I didn't care for her, but I loved to hate her. Even then, I could see that there was a well-intentioned zealot logic to her insanity. So yeah Bioware, my #2 wish list item is to see a nice mix of new and old characters for this next installment.
3.) Keep the Friendship/Rivalry system: I think that was a really good upgrade from the Favor thing in Origins. It was nice to clash with members of your party, or yank their chain for comedic effect.
4.) More morally ambiguous choices: I really like it when games who try and toy with morality do so not by making everything clear cut black and white, but by making it their choices more morally ambiguous.
5.) A Kossith party member: I loved Sten from Origins and Katojen in DAII. If you can find a way to *sensibly* have a Kossith party member join our Inquisitor I would love to see that happen. Tal-Vashoth or Qunari doesn't matter to me so long as they are well written.
#1050
Posté 26 septembre 2012 - 04:00
2. "Realistic" sized weapons, please? And stabbing as well as slashing animations for daggers, rapiers and other thrusting weapons?
3. Even if Bioware cannot release a toolset, please, when making design decisions, at least do not make it impossible for modders to add in new armors and weapons. Please be modder friendly as much as possible.
4. If possible, a variety of armor/clothing "types." Some people demand gritty realism, others enjoy more "fantasy" armor - it would be nice to have some "Frazetta" options even if it might offend a few purists...
5. Finally, please, do something about the design of the elves. A new engine, with its incredible graphical ability could make the elves look both unique and beautiful. Please. please, please, no more bug eyed, giraffe necked, donkey eared, anorexic, shoeless mutants. Did I say, "Please?"
Modifié par CaptainBlackGold, 26 septembre 2012 - 04:01 .





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