Top 5 things you would like to see in DA3 Inquisition ?
#1176
Posté 29 septembre 2012 - 08:02
That is all.
#1177
Posté 29 septembre 2012 - 08:40
2. Cameos by Hawke, particularly because it's always nice to see our old characters, not just have references to them made. It would be cool to see our Wardens again, but this is probably too much to hope for given the different graphic engines between games.
3. The opportunity to really pick sides (or play both sides against each other) in the conflict between the Chantry, the Templars and the Mages and to have hard-hitting consequences that really affect the NPCs and world when we are presented with difficult choices. (Does that count as two?)
4. More Specializations for each class.
5. Bring back dual-wielding warriors, but give them a unique fighting style and different special attacks than rogues. Also bring back the warrior archer option, but again with some differences in their special attacks.
Modifié par The Teryn of Whatever, 29 septembre 2012 - 08:47 .
#1178
Posté 29 septembre 2012 - 09:24
2. Another DA2 issue. No more delivery side quests. Or, at least disguise them and fancy them up with a bit of dialog and a reason to fetch the items. This really added to the chore like feel of DA2.
3. What I really liked about Origins was all the all the characters that could be pestered about things. I just played the Dalish Elf origin story again and just sat around listening to Paivel go on and on about history and other lore. Then I got to Ostagar and had a little chat with the elf messenger running around, and gossiped with the guard in front of the King's tent. I feel like that really gave the game a kind of depth that really draws people in. So, more minor characters with dialog?
4. Marketed female protagonist.
5. A slider option to give the PC earrings or other facial piercings. This could allow for more variety in the NPC's as well right?
#1179
Posté 29 septembre 2012 - 10:18
2. No more waves. DA2 combat was atrocious. Yeah, it was "faster" but at the same time, battles lasted as long as they did in DAO or longer because there was wave after wave, often on timers. As I got better at the combat system, I found myself killing an entire wave before the next spawned, so I just hung out for X seconds til the next wave appeared out of thin air. Make combat worth engaging in. Don't pad it out.
3. Story that works and involves me. I didn't feel the passage of time in DA2. Nobody aged, nothing changed. People just said "Hey it's been x months/years." I also didn't see much change at all. Yeah, there was an NPC that might or might not be standing around, but so what? If I helped mages all the time, there was virtually nothing to reflect that. Meredith still ruled with an iron fist, mages still got the shaft, the underground railroad still got ground to a halt. There are numerous story nitpicks, but just one example: if first enchanter Irving removed the blood magic books from the library so that fewer mages/apprentices could learn about it and thus not learn blood magic, then why does everyone and their dog know blood magic in DA2? It sounded to me like it wasn't just something you could do at the drop of a hat and you needed knowledge to do it, yet those in DA2 all do it as soon as they're threatened. Nowhere can I bring this up and question whether the Kirkwall circle really IS made up of blood mage abominations. Yeah, that is a bit of mixing of player and character knowledge, I'll admit.
4. More grey and middle of the road. Two different, but related things. When Varric said he was tired of the whole mage/templar conflict, I was with him, yet I had to pick one or the other. I couldn't say they were both being daft or that I only wished to side with my sibling or anything of that sort. Given that voice work would have to be done with all options in mind, I understand the limitations (although these self-imposed financial limits on my gameplay options make me hate VO sometimes), but even if it were just a flavor dialogue, rather than a full on "choice" that affected the outcome, I'd take it. I'd also like it if characters were portrayed as more grey. Sometimes characters stand around and discuss how evil someone was, even if they did something bad for a good reason (more ME than DA, but still). Shoehorning into good/evil isn't interesting.
5. No multiplayer.
#1180
Posté 29 septembre 2012 - 10:31
2. Plot
3. Likeable squad
4. Badass skills, magic, etc, that make u go SH*T that was awesome
5. CHOICE CHOICE CHOICE!!! MOST IMPORTANT! this is what DA:Origins got PERFECTLY, better than any other Bioware game ever made. The choices between which races would help you, choice of your own race, class, squad members (had the choice of recruiting or killing most of them). oh and the most important, the choice of ENDINGS!! you could die as an ultimate sacrifice, have 1 of 2 other people sacrifice themselves (one of which was a primary antagonist that ends up redeeming himself), and also the choice to survive the final battle and be praised as a hero with a happy ending... PLEASE go back to this line of thinking in terms of choice. its what puts bioware games over every other game, and NO game has ever had as much choice to me as DA:O
Modifié par poptdp, 29 septembre 2012 - 10:32 .
#1181
Posté 29 septembre 2012 - 11:56
i agree abt consequences that matter. In ME3, there wasn't much in the way of consequences. LI wouldn't leave group or something if u cheated on your LI. The fight against Cerberus wasn't harder if collector base saved, etc.Eire Icon wrote...
What are the top 5 things you are hoping to see in DA3
For me it has to be:
1. Returning characters, particularly Morrigan and Isabela
2. Improved combat tactics mechanics - Its very frustrating when tactics end up broken, I love the tactical element so I'd like to see them get this right first time
3. A Multi-player mode that does not affect the single player campagin
4. Choices that matter - Lets see consequences to choices from both DA3 and even DAO and DA2
5. In depth characters - Bioware always do a great job with characters, but I'd really like to see more interaction with companions, not just a "Isabela wants to speak to you type thing"
Thoughts ?
So, the game should somehow reflect that in DA2 that u sided with mages or not as 1 example. In da3, if u sided with Templars, mages will be hostile to u, and reluctant to join u or more probably attack u on site. And the reverse if u sided with the Mages.
#1182
Posté 30 septembre 2012 - 03:04

2. Improve character creator. All my hawke's (male and female) cheeks were always plumper than I wanted. I couldn't get the face thinner for certain looks I was going for.
3. Learn a piece of info about where the Qunari/Kossith came from.
4. Where did the eluvian go to?
5. a system of tattoo-ing any part of The inquistor's body. Not just face
#1183
Posté 30 septembre 2012 - 04:33
2. More options in the character creator. Please add longer hair.
3. The ability to dye armor for the PC and the companions.
4. Party banter
5. More interactions with the companions. I felt like I had two quests per companion per act in DA2. Once they were done, the companions had nothing more to really say.
#1184
Posté 30 septembre 2012 - 04:36
2. Spell combos. I loved the storm of the century even tho it really wasn't that usefull.
3. Ability to mix up combat builds like dual weild
4. Bar fights
5. Characters on par with what we have come to expect with the DA series which is awesomeness
#1185
Posté 30 septembre 2012 - 04:59
1. A camera that doesn't stare at the ground all the time. If I feel like zooming out not to spend the game staring at my character's backside, don't punish me for it by cutting my field of vision. And if I adjust it to the position I want it to be, let it stay where I put it, don't make it just nod off again the moment I take a step.
2. More characters that break out of the usual bioware molds. We don't need a cute girl-next-door in every game, really. People will survive.
3. More varied motivations, and if our character needs to state a motivation give us the ability to choose from a good range. Do I kill Arlessa Isolde because I don't want to leave a village full of peasants for a demon to torment while I traipse around for help, or do I do it because her stupidity annoyed me? Trick question (the answer is both), but you see my point.
4. More colorful environments. I am the connoisseur of grey, brown, greyish-brown and brownish-grey by necessity in this day and age, but please can we have something more interesting this time? It's a fantasy game after all.
5. A prettier UI. I know it's petty, but I missed my ornamental area spell effects, and the pretty pictures of gemstones that I found. DA2's UI felt like someone developed a skeleton and then just forgot to put a graphical skin on it...
#1186
Posté 30 septembre 2012 - 05:16
2. Bring back my warden in some way.
3. Varric, Oghren, and other B.S. artists.
4. Answers to the cliffhangers of the DLC from the first two games (Morrigan going through the mirror, etc.)
5. Better Armor options
#1187
Posté 30 septembre 2012 - 05:54
1. purchasing items instead of the random luck of the draw system.
2. Character creator for face/hair customization for multiplier characters.
3. have special missions (not the "get and retrieve this item and bring it back" stuff. Like save this village from a darkspawn attack [have multiple village builds].
other
4. FIX THE MAGE HATS
5. Seasons changing would be nice. Like after certain acts, the seasons change (depending on timeline of plot)
#1188
Posté 30 septembre 2012 - 06:01
2. Slower combat to allow strategies
3. Modding kit
4. Battle Mage
5. Party Banter spread throughout.
#1189
Posté 30 septembre 2012 - 06:34
2) More logical narrative. Situation A leading to Situation B should make more sense. I didn't understand why the mages were so keen on attacking me, despite me never having made anything but pro-mage dialog choices. It felt like the game was ignoring me. The characters also acted out of character on a number of occasions, most specifically Orsino, Anders, and the rest of the mages.
3) More varied environments. The recycling of set pieces got to a point of awkwardness. Changing our perspective on an environment by making us enter in it from a different direction doesn't change the fact that this environment was used seven or eight times. Not even a huge amount of environments is required, just more variation than the incredibly small amount utilized in DA2.
4) Improved graphics style. There needs to be more pop in the appearance of chacters, environments, and structures. DA3 needs more color than DA2 or DA1 had, as well.
5) MORE IMPACT ON STORY!! This one speaks for itself. The plot needs to legtimately branch to keep things interesting. It adds replayability in a way nothing else does. It's a very simple idea back from the Choose Your Own Adventure books in which a person controls a certain amount of the story. I would say the game that did this best, Witcher 2, remains my favorite RPG of the past ten years simply because of how malleable the plot is.
#1190
Posté 30 septembre 2012 - 08:07
2. More variety in environments. Visiting the same cave over and over got a little boring after a while. On the topic of environment I think some little things would be nice as well. Such as the guard at the beginning mentioned that Kirkwall was nearly full on refugees, but when you get into the city there aren't that many people actually walking around. It didn't really feel like a full city(I do understand that there might be technical issues with rendering that many NPCs at once, though).
3. The game being more aware of who I am and what I've done. Most notable with being a mage in DA2, nobody seems to acknowledge that I'm a mage walking around the city except for one very short conversation during the Qunari attack. At one point Carver mentions how we need to watch out for the Templars, but it really doesn't feel like I need to hide my identity from them.
4. Something I think I could extend to Mass Effect as well(I will say that some in ME3 were quite well done), a deeper love interest development. It would be nice to see a little more build up, and get more time to start liking whoever I've picked.
5. Choices from past games having more impact. It was a little harder to pull off in DA2 since it was a new character from Origins, though for a game that lets me import my previous save it would be nice to see the world change based on my choices. Given how big some of the things in DA2 were at the end, this will probably just come naturally I suspect.
#1191
Posté 30 septembre 2012 - 08:31
2- Less playing errand boy. If we're playing as an Inquisitor, or any other kind of hero then going on fetch quests like "kill X amount of mooks" or "fetch item X" seems beneath us. Missions like Shepherding Wolves in DA2 seem much better suited to a heroic figure.
3- Keep DA2's tactics system. Having the option to tweak the party's AI to suit my playstyle was one of the best parts of DA2.
4- Different party members based off of your class or alignment. For instance if I'm playing as a Pro-Templar Inquisitor it wouldn't make much sense to have a rebel mage character in my party,
5- A crafting system or the return of Wade.
#1192
Posté 30 septembre 2012 - 10:29
1) Make different content - DA2 was focused only on combat and dialogues and IMO that is why it felt so "anaemic", not because identical caves and small city... Legacy and Mark of the Assassin felt like there is much more content (stealth mission, non-fighting quest etc.)
2) I love combat system in DA2, it has a lot of potential. Boss in Deep Roads or High Dragon were so f*cking epic! Perfect and clever design IMO. But it's a shame that you focused much more on quntity than quality... I would rather have more of these well work-out fights than dozens of doll encounters with thugs... Again, you did it right in DLCs IMO. Fight with Corypheus was one of the toughest (in a good way) in my experience as a gamer and also well-designed. Fights with genlocks with shields was also fun.
I believe that if you have enought time, you will make an amazing game. You guys are no doubt very talented, just take your time, don't rush it...
Modifié par Viktor1989, 30 septembre 2012 - 10:38 .
#1193
Posté 30 septembre 2012 - 11:37
2. Make choices matter
3. A different beginning story for each class
4. A world that feel's more 'alive'
5. A home base for the PC
#1194
Posté 30 septembre 2012 - 01:52
1. Thorough player-character introduction.
2. Customizable armor and attire that looks appropriately badass.
3. Tactical combat.
4. A well-planned story that doesn't feel rushed or awkwardly peiced together.
5. More evidence, development and consequences of character relationships.
To start off, I'm going to say that I don't necessarily need to have six different backgrounds to choose from, I don't even care if I'm forced to be a specific race. It would be awesome if I had those things -- but I've never really had a problem with the fact that I don't have those in DAII. As Hawke, I still have the choice of which gender and class I want to play, and I still have the opportunity to develop the personality of my version of Hawke. That said, what DA:O did that DAII didn't was offer me a thorough introduction to my player-character. The way that DAII opened made me feel like I was handed a character that I knew nothing about, and thrusting me into a scenario that I didn't feel like I was part of. What the origin stories of DA:O really did for me -- aside from the obvious aspect of letting me decide what race/background I wanted -- was allow me to get to know my player-character. Regardless of which origin I choose, I ultimately walk away from it with a certain introduction to the world my player-character comes from, and the chance to test the waters for how character interaction works, and even a taste at what combat is going to feel like.
As Hawke, I would have liked the opportunity to get to know my family members and develop a connection to them. I wish I could have seen what normalcy was before suddenly being thrust into the action of their escape from Lothering. To find out more about who Hawke was, and possibly hint at some of the things I would later encounter in the game. It could have been simple as a conversation with Leandra about Malcolm, maybe a sparring session with Bethany/Carver (to get a feel for combat as well as the relationship I had with them). If I'd had that, I might have felt a greater sense of loss when one of my siblings dies. I would have felt less disoriented when suddenly forced to have a conversation with Aveline and Wesley regarding the fact that he's a templar. So, I really want to see a much more in-depth introduction to whoever I'm going to be in DA:III.
Next on my list would be that whole having-a-player-character-that-looks-like-a-badass thing. I didn't really have a problem with the fact that my companions in DA:II had their own clothes/armor or that I didn't have any control of what they wore/looked like. I didn't have any problem looting more armor than I could ever need for myself; I was perfectly happy selling what I didn't need/want for coin. I actually liked that each of my companions had their own visually distinct style that helped reflect their personality and ability -- in fact I loved it. What I didn't love was that Hawke looked ridiculous in comparison. Even though there were a lot of different armors available, most of these were things I could see background characters wearing, or they followed a theme that was either boring or ridiculous. I don't get to see Hawke looking all iconic and awesome until Act III (after collecting the peices of the Champion's armor) -- and even then, I only like that iconic look if I'm playing as a rogue.
I know that everyone has slightly different tastes about what looks good. But I also think there's a pretty obvious reason why so many of the mods for the PC version of the game include offering iconic NPC attire for Hawke to wear: Because their clothes are so much better looking than anything Hawke comes across throughout the entire game (with the sole exception of the rogue's version of the Champion's armor). The assortment of armor (and even the weapons) from the DLC packs were way too over-the-top and didn't appeal to me. The annoying part of it, however, is that of the armor available to Hawke throughout the game, I would usually like parts of it but reject the rest of it. Maybe it was the color that turned me off, or the useless belt-bag that looked tacky -- or maybe the shoulders looked awkward but I liked everything else. So, I would really like to see either a wider selection of armor, or possibly see armor broken down into more pieces that I can mix and match, or maybe the ability to change something I don't like about armor. I'm not sure how that would work from a technical stand-point, but I mostly just want my player-character to look as awesome and as special as the companions following them.
Furthermore, I think it would be really awesome if I could have a wider range of attire for different scenarios. It always bothered me in DA:O that everyone is always wearing armor in the party camp, or even at Arl Eamon's. The same goes for DAII, really. If I go visit Fenris at the mansion... would he really not dress down a bit when he's at home? I'm sure he would, in the very least, take off the plate and remove the metal gauntlets. Once Hawke makes it to his/her estate in Hightown, we don't wear our armor when we're at home. I liked that -- except for the part where I'm wearing something that looks like a robe or a smoking jacket. I wouldn't mind it if we're stuck always wearing our armor, except that it's a bit awkward in some situations. But if we're going to have casual attire, I would like a little more variety and/or choice for what my player-character wears in those situations.
Moving on: I want to see tactical combat that doesn't bore me with redundancy. I think I can keep this one pretty short, because my biggest issue with DA:O was that the combat was annoyingly close to feeling turn-based, and it was sluggish. My biggest issue with DAII's combat was the waves of enemies that made it feel like I was fighting the same battles over and over. I felt the Legacy DLC actually resolved those qualms, honestly. That was awesome, if not perfect.
And speaking of things Legacy did right, that kind of brings me to the next thing I care about: The story.
Let me preface this next point by saying this: Dragon Age II has an amazing story, and conceptually, I loved it. However, the execution got awkward in a LOT of places, in my opinion.
This kind of adds on to my first wish-list bullet about a more in-depth introduction to my player-character, but one of the things I loved about DA:O was the structure to how each plot line was unfolded. There were certain parts of it that could potentially get awkward depending on what order you decided to approach the story in, but overall, everything was introduced so well with the "prologue" of Ostagar and Lothering that I felt like I really had a chance to get my bearings before I dived into anything that came after. When I went to each of my major stops on the way, there was a journey at each which offered both guidance and freedom.
In DAII... once I get past the awkward prologue of getting into the city: BAM! I'm talking to a dwarf... and then I'm talking to his brother who tells me I should give him money in order to make money, and BAM! it's an open world and I don't have any guidance except for one-line suggestions from my sibling about catching up with Aveline and Varric mentioning that at some point I should go talk to him at his place. The rest is up to me to figure out on my own by reading what's in my quest journal. While I do love the concept of an open world, and the freedom to make choices about what order I want to do things in... DAII did that very awkwardly, in my opinion. So, I want to a story that unfolds with appropriate guidance and agency, but is also well developed and not rushed. I don't need something that feels fast-paced to keep me interested. I need mystery and suspense. It also wouldn't suck if more of the story involved exploration of the world instead of feeling reduced to running errands (as it felt playing a game that took place entirely in the same city that hardly changed).
Finally, what I super-crave, revolves around building up unique character relationships. I already have every confidence that all of the characters of DAIII will be as intricately fleshed out and amazingly written as every character in both DA:O and DAII. What I'd like to see is an improvement on the little things regarding relationship developments (both romantic and platonic). I want to see more opportunities to get to know my companions. I want to see more evidence of those relationships having an impact on the decisions my character faces. And I'd like to be able to talk to them without it feeling like a pre-planned quest. And just more in general with my companions, because I can't get enough of that element of the Dragon Age games. xD
Modifié par Auridesion, 30 septembre 2012 - 01:55 .
#1195
Posté 30 septembre 2012 - 02:40
1. More strategic game-play. Bioware would know how to accomplish this better than i would. I mean, Origins felt more strategic to me, but i don't necesarrily want to go all the way back there. But one thing wich is important for laying up strategies is to be able to equip your party. This is almost a requirement. And having character-specific talent-trees is not good for strategy, it forces us to select our party-members based on their talent-trees. I mean Aveliene is the best tank, no question. But i want to be able to play my PC as the best tank. I also want to be able to spec every other mage, except myself, into a healer. But anders was the only one that could heal. I had to lower the difficulty to play with the characters i liked the most, and when i didn't play with them it didn't feel good at all. All of my bro's where back at kirkwall getting drunk and being bored while i was fighting a dragon with panzer, emo and chest-hair. (my nick-names for aveline, anders and varric)
I liked them too, but i LOVED Fenris, and Merril.
2. I'd like a big mansion with lots of servants(^^). I mean, getting the estate in DA2 was pretty sweet, if it was a bit more customisable that would be sugar-coated-in-honey-sweet
3. Don't make the drama/jokes feel too forced/cliché, that was my issue with dragon age 2. The Aveline quest-line is not what floats my boat, i'd rather have a handsome elf assasin from antiva or a witch from the wilds. ("wading through her swamp", whoever wrote that line deserves a medal!) I'm not saying that you should put Zevran or Morrigan into the game, i'm just saying that the dialogue with party-members in Origins felt more real. In DA2 It felt like the characters were reading from a script. (wich is what the voice-actors are doing yes, but that is not what i should be thinking of when i'm playing the game).
4. Inter-specilization abilities. For example: If you're a keeper and a blood mage you should be able to spec 1-4 abilities which function as a combination of them. (i would just really like to see a mage conjure a thorn-branch and grab it tightly with his hand, impaling his hand on the thorns then growing the branch into this huge blood-thorn wich impales enemies) There are also alot of possibilities here for warriors and rogues aswell, although it's easier to do this with mages. Spec-ing berserker and reaver could grant you a blood-rage, an improved or alternate berserk or reviving the warrior once he falls(this would obviously need a large cooldown). Duelist and ranger could give Animal-stance and related abilities wich allows the rogue to fight next to a bear utilizing superior bear-skills (just saying, penguine-skills would down any dragon) possibly granting the bear some bonuses aswell or allowing the character to control the bear directly.
Ofcourse these abilities could also just be swithced to certain stat-bonuses, but that would be no where near as fun as abilities like: Blood-thorns, Arcane-penguine(arc-warrior and shapeshifter), Wolf-fangs, Ghost-blade(reaver and, well, any spec would do). You have to admit, they sound intersting.
Oh boy i drifted of there, can't help but being exited for this game, even though it's quite a while left until it's released
5.Lastly, inter-class-combinations would be really cool. I'm talking mages casting nightmare on targets, and reavers fearing those targets to death. I'm talking rogues using icy-poisons on their blades to give hostiles a "freezing"-debuff, and mages then auto freezing them even with just a regular attack from an ice-staff. I'm talking warriors and rogues using "whirlwind" next to eachother to create a "dance of blades".
That's what i'm talking about! (also, i can't stop laughting at my previous idea "arcane-penguine")
I just hope that DA3 won't feel like MW3. Because when i played MW3 i noticed that it was a mix between MW1 and 2. Tecnically, making 2 games in a series and then making a third by taking the best from both of it's predecessors would make for a greater game. But it just leaves you with the feeling that you've already played it before, even when you've just started it up. Though I don't think there's a huge risk of that since Dragon age are games meant to be played several times. And since i never get tired of Origins (atleast i haven't so far) i think it'll work out ^^
Would be awesome if someone from bioware thinks these are good ideas, even if they won't get incorporated it'd be awesome.
Modifié par PainMcTushy, 30 septembre 2012 - 03:07 .
#1196
Posté 30 septembre 2012 - 04:21
2. Returning characters like previous Main characters. (If anything in reference.)
3. War. Not just a background image of fighting but in it. The more damage my character does actually effects the overall status of the troops. (I save soldiers and they continue fighting.)
4. Open land exploration without environmental repition. (Closer to DA:O than DA 2)
5. Compelling Story that is COMPLETE. No DLC required to fully immerse into the game.
#1197
Posté 30 septembre 2012 - 04:45
2. Character origins or something similar. Before I have any concern for those people around my character, I need to know who they are and why I should care about them. When my sister died in DA2 I thought "meh... oh well". To me she was just another NPC that wasn't anything special to me. Her death held nothing as it happened way too early.
3 A romance that goes beyond the final kiss or "love scene" and is perhaps referenced or acted on by the love interest through the game. Also, make us work for the romance. No choosing the right thing to say 3 times and bang, we're in the sack. That so cheapens it, especially when nothing is said about it afterwards.
4. A cast of companions or characters around me that I can interact with by intitiating conversation when I feel the need, as well as when the NPC has something important to say. Give some of the NPC's an important reason to be there, but they should almost always take a back seat to the player character in regards to infuencing the game. Yes an NPC can drive a story, but they should rarely overshadow the PC for importance. And keep them and their equipment customizable. Unique look is fine, but we need to be able equip them and control how they develop.
5. Choices that matter. You've heard it before. I want MY character to infuence the game, not an NPC that I have no control over (*cough* Anders *cough*). If I choose to play an apostate and cast a spell in front of a group of templars, that should cause some sort of reaction. Just as I could decide who killed the dragon in DA:O I should have been able to choose who or how the templar war was started. At least give me the illusion of choice.
Modifié par Lord Nikon 001, 01 octobre 2012 - 12:08 .
#1198
Posté 30 septembre 2012 - 05:06
2. Creative and engaging companions. In Dragon Age II I felt a strong movement backward in this compared to DA:O. The most interesting characters in my opinion were Varric and Anders. Everyone else seemed too 2D and extremely predictable to me.
3. Apparences from past companions that are more than just camos. I don't expect the Warden or Hawke in much detail (considering how much of a nightmare it would be to import their faces as well as possible plot issues) but having Shale or Ogren being a temporary companion would be a nice touch.
4. Resolving Old God Baby plotline. You really just can't throw this in the dust bin.
5. Less of an emphasis on broadening Dragon Age's appeal by making things simpler/different. I know this isn't in EA's playbook, but this pandering to other gamers seems to be what drove DAII and Mass Effect 3 into trouble with fans. Dragon Age should have its own feel, and it is not one of first person shooters or Dynasty Warrior combat.
Modifié par PASSWORD_IS_TACO, 30 septembre 2012 - 06:27 .
#1199
Posté 30 septembre 2012 - 07:03
2. Origin stories
3. The Hero of Ferelden
4. Morrigan
5. Finishers
#1200
Posté 30 septembre 2012 - 07:30





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