Top 5 things you would like to see in DA3 Inquisition ?
#1201
Posté 30 septembre 2012 - 08:25
2. New characters, maybe one or two returning characters like Varric or Leliana, but it's a new game with a new protagonist so he/she should have their own companions that they meet.
3. Imported games should reflect the actions of the predecessor. I felt this was largely ignored in DA2, except for the fate of Alistair and some minor references. Though I do understand that the events of Fereldan weren't going to effect Kirkwall.
4. An actual mage-templar conflict, not that it already happened or hasn't happened yet.
5. An actual conclusion to the Inquisitior's role, I felt DA2 ended with too much of a cliffhanger regarding the fate of Hawke. It felt too much like the end of KOTOR 2.
#1202
Posté 30 septembre 2012 - 08:34
2) in BG2 you have a keep. in NWN2 you have a keep as well. I want something like a base to manage it, soldiers (not war assets Bioware, NO) to train, equip and lead them to battle even as background mob.
3) Armor, decent armor for combat. Isabela for example in her tshirt took an axe in a chest and she is fine. Just a flesh wound. I want armor, like DAO style. Girls can wear armor.
4) Combat system, i don't want to see DA2 combat system and especially it's speed, when a guy with two handed sword jumping around and swinging it's sword with omg speed. That was awful. That was Japanese(no offence to Japan though) slasher trash kind of stuff. Also i wan't to win battles by tactics and synergy between my party members. Also i want a companions who can actually fight. As example ME3 companios are useless, why can't i summary execute them to put an end to their misery?
5) Blood. I want blood, DAO kind of blood, with decapitations, dismemberment and other funny stuff. DA2 was a joke in this matter. Especialy with model-fall-apart kind on dismemberment. Silly. Cheap. Boring.
I want to break chest cavity of my victim with an axe, and feel it. When i first saw decapitaion move in DAO my first thought was - i am gonna love this game. And i did, do and will love DAO.
More blood, Blood God commands you!
(for kids and other people who do not appreciate that you can always put options to disable violence in the game.)
Modifié par secretsandlies, 30 septembre 2012 - 08:36 .
#1203
Posté 30 septembre 2012 - 08:59
1. Being able to speak to companions like you could in DAO, anytime you wanted rather than the very occasional times in DA2 (and awakenings for that matter).
2. A place where all my party gathers together like the camp in DAO. I liked the individual homes in DA2, but it was a bit of a pain having to go from one place to the other jsut to talk to people. (Both would be great btw)
To a lesser extent i suppose I want
3. Being able to customise party armour again.
4. A return to the more 'realistic' style (I use the term loosely for a game with dragons and magic lol) of DAO. This one is actually quite important for me.
5. I want to hear "Can i get you a ladder...." again. I miss it. (Not really it drove me insane)
#1204
Posté 30 septembre 2012 - 09:15
2. Visit the mage circle in Orzammar
3. Learn more about the origin of Dwarves . Where did they come from?
4. See Shale. Whether in the flesh or stone.
5. Crossbows returning
#1205
Posté 30 septembre 2012 - 11:18
Full body tattoos
Blood Mage recognition ( yep, I've said it before )
Battlemage use staff And sword - appease the arcane warrior types and battlemages in one!
One in depth spec- been mentioned in another topic, and I think it's great idea. Makes ur spec more essential to ur character.
#1206
Posté 30 septembre 2012 - 11:27
2: Cassandra as LI
3: Cassandra as LI
4: Cassandra as LI
5: The option to actually flirt with Flemeth!
Modifié par Milan92, 30 septembre 2012 - 11:27 .
#1207
Posté 01 octobre 2012 - 12:59
2. If there is to be multiplayer, I'd like for local cooperative play like in BG Dark Alliance or Marvel Ultimate Alliance 2.
3. Better-looking Elves. The new elves are unattractively scrawny; I don't like the way the bridge of their noses are almost flush with their foreheads. It looks odd, and somewhat creepy. I do like the way their ears stick out, but they are set a little too low on the skull.
4. If I can play as a dwarf, I want dwarven LIs. Varrick would be a good candidate:)
5. A satisfying conclusion to the PC's storyline, this includes the Warden and Hawke.
Also, the game should have griffons in it:)
Modifié par ligernull, 01 octobre 2012 - 01:08 .
#1208
Posté 01 octobre 2012 - 01:06
Milan92 wrote...
5: The option to actually flirt with Flemeth!
THAT would be hilarious!
#1209
Posté 01 octobre 2012 - 02:10
#1210
Posté 01 octobre 2012 - 05:24
#1211
Posté 01 octobre 2012 - 05:55
Oooh, this. For some reason I've always LOVED having some sort of "base" for my character in games. When we got the estate in Act II, at first I was so excited, I was like, "Hell yeah, an estate!" Until I realized there was absolutely nothing to do in the estate..... >_>Ericander77 wrote...
I want to customize my estate as much as possible. Different styles, colors furniture etc. Maybe quests can unlock certain items to go into our home.
#1212
Posté 01 octobre 2012 - 05:56
Ericander77 wrote...
Milan92 wrote...
5: The option to actually flirt with Flemeth!
THAT would be hilarious!
I'd imagine she would find it hilarious too, with her odd sense of humor. I'd love to see what little quip she'd make to that.
#1213
Posté 01 octobre 2012 - 05:58
2. Good, interesting characters that I can get to know. I'd like to be able to talk to them often - at least as much as Origins, if not more - and interact with each other, the situation they're in, etc.). Please do not make them simple/one-dimensional.
3. An interesting universe that builds upon, and does not detract from, the one in Origins (I have not played 2).
4. A good, detailed RPG system - the ME games dumbed it down more and more, and I'd like to see this direction Bioware's heading down reversed back into more of what they did in Origins or other more RPG-central games.
5. I really want to emphasize: As little of autodialogue as necessary, *please.* It was the worst thing about Mass Effect 3, as far as I'm concerned.
I do not care about the action. I enjoy it, but I do not care about it. I do not play Bioware games for that, the voice actors, -or- cinematic quality, I play it for the amazing stories, universes, and characters. I'd really like to see you guys pull off something as awesome as you've done before. :]
Modifié par en2ym3, 01 octobre 2012 - 05:59 .
#1214
Posté 01 octobre 2012 - 06:15
2. The Witch of the Wilds. A substantial continuation of Morrigan's story. The final DA:O DLC was a tease, not a satisfying conclusion.
3. Choice. It's an obvious one, and a Bioware staple, but DA2 and ME3 have dissappointed fans because we felt like we didn't really have meaningful choices. We could only alter small details, while the significant events were out of our hands. I want to effect real change, make decisions and take actions that have real results.
4. Personality. I know DA2's re-used dungeon tactic has already been axed, but I hope they keep that kind of thing in mind. The bigger a game is the more likely it is to be padded out with filler. I would rather have a reasonable amount of quality side missions and interesting areas to explore than an overwhelming amount of generic tasks to complete and areas to plod through. That is, DA3 should not try too hard to emulate Skyrim.
5. Gear. Itemization is a huge part of what drives me to explore and level up in an rpg. A variety of interesting and distinct equipment is hugely important. It comes back to player choice again, in this case choice in customizing and building your character. Quests to obtain powerful weapons or armor provided some great rewards in DA:O, I would like more of those sorts of quests in DA3. Finding meteorite or dragon bones and having them smithed, for example, were great. Defeating a dragon or great monster to gain access to a massive treasure is also a fond memory.
#1215
Posté 01 octobre 2012 - 06:36
#1216
Posté 01 octobre 2012 - 08:37
#1217
Posté 01 octobre 2012 - 08:37
#1218
Posté 01 octobre 2012 - 08:46
2. A personal story intertwined with an overarching epic story.
3. A semi-fresh start. A new protagonist with new choices, but a world shaped by previous games (imported saves).
4. Combat that mixes the fluidity of Dragon Age 2 and the "realism" of Dragon Age: Origins. Some cool moves, but no jumping ten meters into the air kind of things. Slower, heavier, attacks.
5. Improved facial animations. I like the one in both Dragon Age: Origins and Dragon Age 2, but it would be awesome to go a step further!
And that's it. =)
Modifié par WinterJedi, 01 octobre 2012 - 08:49 .
#1219
Posté 01 octobre 2012 - 08:47
2. Better cameos??
3. Better cameos!
4. Longer cameos with decent looking imported faces from previous games (though I have a horrible gut-wrenching feeling about this)
5. Cameos galore!
#1220
Posté 01 octobre 2012 - 09:19
2- Tactical combat
3- More customisation
4- Variety in environments (being in a single city that never changed over the years fighting in dungeons that all looked the same? Really? At least in ME1 we got to planet hop.)
5- Choices with consequences
#1221
Posté 01 octobre 2012 - 09:30
7. More variety of enemies. Troll was cool but after the 4th time he ain't so special anymore. Better skills for enemies -charm, level drain, blind! = more player tactics and useful items/resistance stats etc
7a. Enemy characters/some sort of hierarchy(besides the big bosses. To many dumb darkspawn death fodder) think assassin, hunter, demons.
8. Great as usual companions/romances. Careful though some sound corny (DA2) Companion/alliance/usefulness -> trust and understanding/friendship/teasing--> flirting --> partnership/physical little touches --> relationship/romance ;D --> resolution
I find the trust/friendship/teasing and flirting need more. Seems like the relationships are so quick and hence abit shallow
9. Spells/skills: more creativity please. I know fantasy is traditional, but I'm sort of sick of elementals. Summon a demon where if you keep him on the battlefield to long he'll break free and well, now his your problem. Don't know if the teams into anime but here's a sea of creative techniques there. (Hello naruto!)
Modifié par tennyochan, 01 octobre 2012 - 09:40 .
#1222
Posté 01 octobre 2012 - 10:20
tennyochan wrote...
Don't know if the teams into anime but here's a sea of creative techniques there. (Hello naruto!)
There's no need to go to anime, much better to take their inspiration from books. There would be much more depth, consistency and credibility in such a system compared to one inspired from an anime.
For example, the magic system found in the D&D games (like Baldur's Gate for example) was inspired by Jack Vance's Dying Earth novels. Vance wrote all sorts of fiction, but the ones most important to D&D are the books in the Dying Earth series. In these books, wizards prepare spells with names like “The Excellent Prismatic Spray.” These spells are so complex that a skilled wizard can keep the components—the words, the gestures, and the mystical aspects—of only a few of these spells in his head at once. And once used, at least as Garyinterpreted it, the spell was gone until prepared again. quote taken from http://www.wizards.c...nd/4ll/20120227
Sound familiar? Vance's magic system has been an incredibly fun system to play with. So all Bioware has to do is take their insiration from another book. There's plenty out there. Brian Sanderson Mistborn series for example. Robert Jordan's wheel of time.
Modifié par keyip, 01 octobre 2012 - 10:23 .
#1223
Posté 01 octobre 2012 - 10:38
2 - Well written / well executed character interaction, and the love / hate system from Origins.
3 - Proper consequences from Origins / DA2 choices (like party members actually dying completely and not just pull the "bogeyman" card and just respawn")
4 - Choices that matter in the end, and have impact on the continuing story, and not some artistic integrity crap.
5 - awesome side quests en masse
5.1 - Control of party members gear, and appearence
5.2 - No limits of who can use what, it makes no sence that a warrior can't use bow and arrow.
5.3 - Return of the Origins abillity / spell system, and not that weird llimited grid thingy in DA2
#1224
Posté 01 octobre 2012 - 10:51
i didn't mean to literally take things. books, anime whatever. Just a example to look at the creative techniques and variety they have. Yes it has elemental 'spells' but there's also a lot of different 'spells' than the traditional rpg stuff we see. Whatever spells they create they would have to tie it into the DA lore, more plausible and less overpowered/random BS lolkeyip wrote...
tennyochan wrote...
Don't know if the teams into anime but here's a sea of creative techniques there. (Hello naruto!)
There's no need to go to anime, much better to take their inspiration from books. There would be much more depth, consistency and credibility in such a system compared to one inspired from an anime.
Modifié par tennyochan, 01 octobre 2012 - 10:57 .
#1225
Posté 01 octobre 2012 - 12:05





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