Aller au contenu

Photo

Top 5 things you would like to see in DA3 Inquisition ?


3278 réponses à ce sujet

#1201
zombitologist

zombitologist
  • Members
  • 152 messages
 1. More combat improvements, I felt DA2 was a step in the right direction but it lacked a certain complexity that was present in Origins.
2. New characters, maybe one or two returning characters like Varric or Leliana, but it's a new game with a new protagonist so he/she should have their own companions that they meet.
3. Imported games should reflect the actions of the predecessor. I felt this was largely ignored in DA2, except for the fate of Alistair and some minor references. Though I do understand that the events of Fereldan weren't going to effect Kirkwall.
4. An actual mage-templar conflict, not that it already happened or hasn't happened yet. 
5. An actual conclusion to the Inquisitior's role, I felt DA2 ended with too much of a cliffhanger regarding the fate of Hawke. It felt too much like the end of KOTOR 2.

#1202
Althix

Althix
  • Members
  • 2 524 messages
1) Companios who can share point of view of my character, be it good, evil or any other in between.
2) in BG2 you have a keep. in NWN2 you have a keep as well. I want something like a base to manage it, soldiers (not war assets Bioware, NO) to train, equip and lead them to battle even as background mob.
3) Armor, decent armor for combat. Isabela for example in her tshirt took an axe in a chest and she is fine. Just a flesh wound. I want armor, like DAO style. Girls can wear armor.
4) Combat system, i don't want to see DA2 combat system and especially it's speed, when a guy with two handed sword jumping around and swinging it's sword with omg speed. That was awful. That was Japanese(no offence to Japan though) slasher trash kind of stuff. Also i wan't to win battles by tactics and synergy between my party members. Also i want a companions who can actually fight. As example ME3 companios are useless, why can't i summary execute them to put an end to their misery?
5) Blood. I want blood, DAO kind of blood, with decapitations, dismemberment and other funny stuff. DA2 was a joke in this matter. Especialy with model-fall-apart kind on dismemberment. Silly. Cheap. Boring.
I want to break chest cavity of my victim with an axe, and feel it. When i first saw decapitaion move in DAO my first thought was - i am gonna love this game. And i did, do and will love DAO.
More blood, Blood God commands you!
(for kids and other people who do not appreciate that you can always put options to disable violence in the game.)

Modifié par secretsandlies, 30 septembre 2012 - 08:36 .


#1203
DuncansDeadAlistair

DuncansDeadAlistair
  • Members
  • 7 messages
There are only really two things that are a must for me

1. Being able to speak to companions like you could in DAO, anytime you wanted rather than the very occasional times in DA2 (and awakenings for that matter).
2. A place where all my party gathers together like the camp in DAO. I liked the individual homes in DA2, but it was a bit of a pain having to go from one place to the other jsut to talk to people. (Both would be great btw)

To a lesser extent i suppose I want

3. Being able to customise party armour again.
4. A return to the more 'realistic' style (I use the term loosely for a game with dragons and magic lol) of DAO. This one is actually quite important for me.
5. I want to hear "Can i get you a ladder...." again. I miss it. (Not really it drove me insane)

#1204
BioFan (Official)

BioFan (Official)
  • Members
  • 9 822 messages
1. Bring back Gleam (from the comics). Companion or cameo or something.

2. Visit the mage circle in Orzammar

3. Learn more about the origin of Dwarves . Where did they come from?

4. See Shale. Whether in the flesh or stone.

5. Crossbows returning

#1205
themageguy

themageguy
  • Members
  • 3 176 messages
Dalish keeper origin- keeper specific spells and passives. I'd like to tunnel through the earth, and summon sylvans!
Full body tattoos
Blood Mage recognition ( yep, I've said it before )
Battlemage use staff And sword - appease the arcane warrior types and battlemages in one!
One in depth spec- been mentioned in another topic, and I think it's great idea. Makes ur spec more essential to ur character.

#1206
Milan92

Milan92
  • Members
  • 12 001 messages
1: Cassandra as LI

2: Cassandra as LI

3: Cassandra as LI

4: Cassandra as LI

5: The option to actually flirt with Flemeth! :D

Modifié par Milan92, 30 septembre 2012 - 11:27 .


#1207
ligernull

ligernull
  • Members
  • 30 messages
1. A choice between several different origin stories that affect how NPCs react to my character and how the plot unfolds. I thought this was handled pretty well in DA:Origins.

2. If there is to be multiplayer, I'd like for local cooperative play like in BG Dark Alliance or Marvel Ultimate Alliance 2.

3. Better-looking Elves. The new elves are unattractively scrawny; I don't like the way the bridge of their noses are almost flush with their foreheads. It looks odd, and somewhat creepy. I do like the way their ears stick out, but they are set a little too low on the skull.

4. If I can play as a dwarf, I want dwarven LIs. Varrick would be a good candidate:)

5. A satisfying conclusion to the PC's storyline, this includes the Warden and Hawke.

Also, the game should have griffons in it:)

Modifié par ligernull, 01 octobre 2012 - 01:08 .


#1208
BioFan (Official)

BioFan (Official)
  • Members
  • 9 822 messages

Milan92 wrote...



5: The option to actually flirt with Flemeth! :D





THAT would be hilarious! :lol:

#1209
VampOrchid

VampOrchid
  • Members
  • 3 537 messages
Oh and no more pointless loots lol ex...dirty pantaloons...

#1210
flub3

flub3
  • Members
  • 98 messages
I want the class specializations to be more fleshed out. If I am a blood mage, maybe some people could comment on it. At least let me summon a demon. Every other blood mage can summon one! I want a pet demon too!

#1211
Fidget6

Fidget6
  • Members
  • 2 437 messages

Ericander77 wrote...

I want to customize my estate as much as possible. Different styles, colors furniture etc. Maybe quests can unlock certain items to go into our home.

Oooh, this. For some reason I've always LOVED having some sort of "base" for my character in games. When we got the estate in Act II, at first I was so excited, I was like, "Hell yeah, an estate!"  Until I realized there was absolutely nothing to do in the estate..... >_>

#1212
Fidget6

Fidget6
  • Members
  • 2 437 messages

Ericander77 wrote...

Milan92 wrote...



5: The option to actually flirt with Flemeth! :D





THAT would be hilarious! :lol:


I'd imagine she would find it hilarious too, with her odd sense of humor. I'd love to see what little quip she'd make to that. :lol:

#1213
en2ym3

en2ym3
  • Members
  • 285 messages
1. A good, in-depth story - where the story is the focus of the game.
2. Good, interesting characters that I can get to know. I'd like to be able to talk to them often - at least as much as Origins, if not more - and interact with each other, the situation they're in, etc.). Please do not make them simple/one-dimensional.
3. An interesting universe that builds upon, and does not detract from, the one in Origins (I have not played 2).
4. A good, detailed RPG system - the ME games dumbed it down more and more, and I'd like to see this direction Bioware's heading down reversed back into more of what they did in Origins or other more RPG-central games.
5. I really want to emphasize: As little of autodialogue as necessary, *please.* It was the worst thing about Mass Effect 3, as far as I'm concerned.


I do not care about the action. I enjoy it, but I do not care about it. I do not play Bioware games for that, the voice actors, -or- cinematic quality, I play it for the amazing stories, universes, and characters. I'd really like to see you guys pull off something as awesome as you've done before. :]

Modifié par en2ym3, 01 octobre 2012 - 05:59 .


#1214
DeadInHell

DeadInHell
  • Members
  • 107 messages
1. Continuity. A sense of continuity with imported saves is essential. I want to see the results of my decisions and interact with characters whose lives were changed (for better or worse) by my Warden or Hawke.

2. The Witch of the Wilds. A substantial continuation of Morrigan's story. The final DA:O DLC was a tease, not a satisfying conclusion. 

3. Choice. It's an obvious one, and a Bioware staple, but DA2 and ME3 have dissappointed fans because we felt like we didn't really have meaningful choices. We could only alter small details, while the significant events were out of our hands. I want to effect real change, make decisions and take actions that have real results. 

4. Personality. I know DA2's re-used dungeon tactic has already been axed, but I hope they keep that kind of thing in mind. The bigger a game is the more likely it is to be padded out with filler. I would rather have a reasonable amount of quality side missions and interesting areas to explore than an overwhelming amount of generic tasks to complete and areas to plod through. That is, DA3 should not try too hard to emulate Skyrim. 

5. Gear. Itemization is a huge part of what drives me to explore and level up in an rpg. A variety of interesting and distinct equipment is hugely important. It comes back to player choice again, in this case choice in customizing and building your character. Quests to obtain powerful weapons or armor provided some great rewards in DA:O, I would like more of those sorts of quests in DA3. Finding meteorite or dragon bones and having them smithed, for example, were great. Defeating a dragon or great monster to gain access to a massive treasure is also a fond memory.

#1215
Belhawk

Belhawk
  • Members
  • 348 messages
I also think BW should give us a 64 BIT version of the game.

#1216
Witchfinder

Witchfinder
  • Members
  • 133 messages
Top three things? No, I want one thing, and one thing only - a return to the free-roaming, open-ended feel of games like Dragon Age and Baldur's Gate. I disliked the almost level-like structure and design of Dragon Age 2. Take a leaf (but only one leaf) out of Bethesda's book and give us open-ended free-roamyness, but keep that strong story element.

#1217
MassEffectGirl19

MassEffectGirl19
  • Members
  • 679 messages
I would like to see customization of characters like with Orgins, some new companions but also the old ones returning even as a cameo (except Fenris and Isabela, companions always for me :D), a more open world (not just a mountain and a city -_-), more interaction with your companions, better sex scenes (please, oh please, Bioware), a camp site like in Orgins (that way I can interact with my team more often then in DA 2), a storyline more like DA Orgins but not similar if you get what I'm saying, and I want a dragon as a pet.....or a griffin, either one is fine xD

#1218
Reclusiarch

Reclusiarch
  • Members
  • 359 messages
1. Great character development (as always, good job there, BioWare!)

2. A personal story intertwined with an overarching epic story.

3. A semi-fresh start. A new protagonist with new choices, but a world shaped by previous games (imported saves).

4. Combat that mixes the fluidity of Dragon Age 2 and the "realism" of Dragon Age: Origins. Some cool moves, but no jumping ten meters into the air kind of things. Slower, heavier, attacks.

5. Improved facial animations. I like the one in both Dragon Age: Origins and Dragon Age 2, but it would be awesome to go a step further!

And that's it. =)

Modifié par WinterJedi, 01 octobre 2012 - 08:49 .


#1219
c0urier6

c0urier6
  • Members
  • 9 messages
1. Cameos
2. Better cameos??
3. Better cameos!
4. Longer cameos with decent looking imported faces from previous games (though I have a horrible gut-wrenching feeling about this)
5. Cameos galore!

#1220
keyip

keyip
  • Members
  • 617 messages
1- classic Bioware storytelling
2- Tactical combat
3- More customisation
4- Variety in environments (being in a single city that never changed over the years fighting in dungeons that all looked the same? Really? At least in ME1 we got to planet hop.)
5- Choices with consequences

#1221
Tennyochan

Tennyochan
  • Members
  • 1 624 messages
I'm cheating! I posted before but I am a selfish selfish person.

7. More variety of enemies. Troll was cool but after the 4th time he ain't so special anymore. Better skills for enemies -charm, level drain, blind! = more player tactics and useful items/resistance stats etc
7a. Enemy characters/some sort of hierarchy(besides the big bosses. To many dumb darkspawn death fodder) think assassin, hunter, demons.

8. Great as usual companions/romances. Careful though some sound corny (DA2) Companion/alliance/usefulness -> trust and understanding/friendship/teasing--> flirting --> partnership/physical little touches --> relationship/romance ;D --> resolution
I find the trust/friendship/teasing and flirting need more. Seems like the relationships are so quick and hence abit shallow

9. Spells/skills: more creativity please. I know fantasy is traditional, but I'm sort of sick of elementals. Summon a demon where if you keep him on the battlefield to long he'll break free and well, now his your problem. Don't know if the teams into anime but here's a sea of creative techniques there. (Hello naruto!)

Modifié par tennyochan, 01 octobre 2012 - 09:40 .


#1222
keyip

keyip
  • Members
  • 617 messages

tennyochan wrote...

Don't know if the teams into anime but here's a sea of creative techniques there. (Hello naruto!)


There's no need to go to anime, much better to take their inspiration from books. There would be much more depth, consistency and credibility in such a system compared to one inspired from an anime.

For example, the magic system found in the D&D games (like Baldur's Gate for example) was inspired by Jack Vance's Dying Earth novels. Vance wrote all sorts of fiction, but the ones most important to D&D are the books in the Dying Earth series. In these books, wizards prepare spells with names like “The Excellent Prismatic Spray.” These spells are so complex that a skilled wizard can keep the components—the words, the gestures, and the mystical aspects—of only a few of these spells in his head at once. And once used, at least as Garyinterpreted it, the spell was gone until prepared again. quote taken from http://www.wizards.c...nd/4ll/20120227

Sound familiar? Vance's magic system has been an incredibly fun system to play with. So all Bioware has to do is take their insiration from another book. There's plenty out there. Brian Sanderson Mistborn series for example. Robert Jordan's wheel of time.

Modifié par keyip, 01 octobre 2012 - 10:23 .


#1223
Madosu

Madosu
  • Members
  • 89 messages
1 - Closer to Origins graphics style
2 - Well written / well executed character interaction, and the love / hate system from Origins.
3 - Proper consequences from Origins / DA2 choices (like party members actually dying completely and not just pull the "bogeyman" card and just respawn")
4 - Choices that matter in the end, and have impact on the continuing story, and not some artistic integrity crap.
5 - awesome side quests en masse
5.1 - Control of party members gear, and appearence
5.2 - No limits of who can use what, it makes no sence that a warrior can't use bow and arrow.
5.3 - Return of the Origins abillity / spell system, and not that weird llimited grid thingy in DA2

#1224
Tennyochan

Tennyochan
  • Members
  • 1 624 messages

keyip wrote...

tennyochan wrote...

Don't know if the teams into anime but here's a sea of creative techniques there. (Hello naruto!)


There's no need to go to anime, much better to take their inspiration from books. There would be much more depth, consistency and credibility in such a system compared to one inspired from an anime.

i didn't mean to literally take things. books, anime whatever. Just a example to look at the creative techniques and variety they have. Yes it has elemental 'spells' but there's also a lot of different 'spells' than the traditional rpg stuff we see. Whatever spells they create they would have to tie it into the DA lore, more plausible and less overpowered/random BS lol

Modifié par tennyochan, 01 octobre 2012 - 10:57 .


#1225
animedreamer

animedreamer
  • Members
  • 3 060 messages
I just remembered There should be a option under human or elf to be a half elf, and it should mix the benefits of both races and perhaps have a unique origin if possible story of its own. it goes without saying that the character creation should accommodate this option.