Top 5 things you would like to see in DA3 Inquisition ?
#101
Posté 17 septembre 2012 - 06:38
2. Feeling of accomplishment, winning, triumph, escapism, wonder. Happy endings, dammit!
3. General mood of DAO/combat of DA2.
4. Different races. Voiced pc not necessary.
5. Companions. For me, companions are the sweet, sweet gooey center
of Bioware games. They're the reason I play. I want lots of companions to choose from, and I wouldn't mind a large chunk of the plot revolving around recruiting companions. Did I mention companions ? COMPANIOOONS
Bonus: <3 A wide range of romance options, please. At least 3 males, 3 females (preferably more), romanceble by both genders and all races. <3
#102
Posté 17 septembre 2012 - 06:38
2. Please do not mess up characters if you bring them back in cameos or as companions (Anders...)
3. Good story and interesting companions (Goes without saying really)
4. No reusing areas all the time (Major frustration from DA2)
5. Polish... seriously EA stop meddling in things you obviously know nothing of.
#103
Posté 17 septembre 2012 - 06:39
2:More interaction between the PC and companions
3:More tactical combat, less hack and slash
4:More freedom in builds and no companion spec, let us spec them the way we want to(ala I could make Morrigan a healer in DAO so I was not forced to bring Wynn with me.)
5:A good story and NO re-used maps
#104
Posté 17 septembre 2012 - 06:40
2. Customization... Armor customization more like it, I want armor that can be pieced together and kept for the rest of the game. Kinda like in Mass Effect.
3. More areas to explore, more sidequests and more characters to interact with.
4. Quests that have multiple sollutions and some dialogue based.
5. Choices that matter, don't think about the sequels too much! Just go with it! Get wild!
#105
Posté 17 septembre 2012 - 06:40
2) Characters should have chosen sexualities that fit with their personalities, like DA2. Less of this "PC can sleep with everyone no matter what" nonsense.
3) Can't say I'd mind more Origins, though having a Kossith Qunari would be..interesting.
4) Character exclusive content. My Mage should be able to do things and have quests that my Rogue or Warrior wouldn't. Make each playthrough different in more than the "this guy shoots spells and that guy stabs people" way.
5) If multiplayer is forced into this, it should have no effect on single-player whatsoever.
Modifié par Sopa de Gato, 17 septembre 2012 - 06:48 .
#106
Posté 17 septembre 2012 - 06:43
2. Interesting companions, preferrably a completely new cast (to avoid fans feeling let down that their favourites didn't make the cut)
3. Romances, preferrably bisexual/PC-sexual (great replayability and easier to find someone who matches your PC well)
4. Female and male characters of all races, a good mix of genders among those in charge, and as little gender norms as possible.
5. Lots of exploration and a lot of "mood" (lighing, music, colours, etc, everything that can help bring you into character).
So, pretty much the way it's always been, but with extra all. ^^;;
Modifié par Momiji.mii, 17 septembre 2012 - 06:46 .
#107
Posté 17 septembre 2012 - 06:44
2. No reusing the same few areas over and over again.
3 No enemies spawning out of nowhere in the middle of combat.
#108
Posté 17 septembre 2012 - 06:45
2) Return of the lady dwarves
3) Maric and Fiona (recent tie-in stuff suggests they've both got a lot of world-shaking relevance to the world, and I'd like to finally meet them in-game)
4) Fewer identical-apart-from-one-extra-constitution-point nondescript rings/belts/accessories picked up on quests (or just make them more distict via names/different icons etc)
5) Ability to interact with companions at any time a-la DA:O
There's a whole bunch of other stuff I'd like, of course, but it's all stuff I think is already a given considering both BW's past record and their statements of intent for DA3 (good chunks of new lore, dialogue wheel + voiced protagonist, more varied environments, engaging storyline, varied and rich companions, cameos, decent party banter etc).
Modifié par cogsandcurls, 17 septembre 2012 - 06:51 .
#109
Posté 17 septembre 2012 - 06:47
Modifié par Kaiser Shepard, 30 septembre 2012 - 10:18 .
#110
Posté 17 septembre 2012 - 06:48
2. Real RPG mechanics so basically make a real RPG and nothing like DA2 or MAss effect
3. Interesting character not like hte ones mostly in DA2.
4. tactical and strategic combat. Again not like in DA2.
5.Hmm nothing that was in DA2 I guess.
Modifié par Darji, 17 septembre 2012 - 06:49 .
#111
Posté 17 septembre 2012 - 06:50
2. interactive cinematics
3. finishing moves in combat
4. dual wielding warriors
5. a satisfying conclusion to the main plot
#112
Posté 17 septembre 2012 - 06:51
I want cake in DA3 lol
#113
Posté 17 septembre 2012 - 06:51
- MULTIPLAYER!!!
- Morrigan dumping the warden
- Alistair dumping the warden
- Morrigan and Alistair hooking up
- Multiplayer giving you the option in single player to avoid Alistiar and Morrigan dumping the warden.
Modifié par Zjarcal, 17 septembre 2012 - 06:56 .
#114
Posté 17 septembre 2012 - 06:51
- Isometric/strategic camera view for the PC, at least in combat. I know that it was canned in DA2 because people didn't see the ceiling details, but doing so really hindered combat efficiency. Allowing the isometric camera view in combat but disabling it in exploration/conversation would ensure that players saw the art team's hard work on the ceiling, but would be able to have greater tactical flexibility when they needed it (and probably wouldn't be paying attention to the ceilings anyway.
- Playing with the frame narrative. If DA3 has a framed narrative like DA2, I think it would be an excellent opportunity to play with the unreliability of the narrator. DA2 had a few bits like this (such as Varric's Scarface quest), but I think there's a lot more potential to be had with that idea. It would be even cooler if you had two narrators (say, Varric and Cassandra), who were trying to tell the same story in a very different style. The two could occasionally interrupt or argue with each other over which version is the truth ("No, this is how it happened, dwarf!") Maybe even throw a few visual or stylistic changes in that signified who was telling the tale at a particular time.
- Companion interaction, like in DA2 and ME3. Show how the companions have lives that don't completely revolve around the Inquisitor, or whoever the main character is.
- A stronger feeling of player agency. While I liked DA2, it constantly felt like Hawke was just a pawn being swept around by forces much strong than he. This sort of thing is fine for a while, but it shouldn't make you feel like your character has no power to change the final outcomes. Choices should matter.
- More flexibility in gameplay options. Some of the leaked material hinted that you'd be able to accomplish your goals through more methods than "charge in and kill everyone," which I think would be a excellent addition. Some heroes would rather save the day through stealth or guile.
#115
Posté 17 septembre 2012 - 06:52
I'm fine with Cullen or Cassandra.
Modifié par Sylvianus, 17 septembre 2012 - 06:53 .
#116
Posté 17 septembre 2012 - 06:53
2. Either get rid of paraphrasing in the dialogue wheel or refine it so it actually works. Lost count of the amount of times it says something I do not want to say.
3. Either let us talk to companions whenever we want or create a "home base" like the camp from Origins.
4. More realistic artistic style. Especially change the Darkspawn to look intimidating once more.
5. Choice that matters.
EDIT: You know what I really cant just keep it to five.
6. More interaction with companions
7. Romances that cant be "won" simply by clicking the insta win button(heart icon). Origins did romances on the whole far better for me. Apart from the actual sex-scene I guess. Also dont make every single romance bi-sexual again.
8. NO RE-USED MAPS
9. A great branching story
10. A better more detailed character customization for you and your party
11. A better character creater screen, with non plastic hair(Frostbite 2 already taken care of that?)
12. Give Warriors back the ability dual wield swords and use crossbows. Actually, just make it how it was for all classes in Origins.
Also it would be awesome if skills, talents, your class & maybe even stats could have an influence on conversations with NPC's. I liked how some of this was implemented in FO:NV for example.
Perhaps some choice on our PC's backstory. Maybe kinda like Mass Effects, "Colonist, Earthborn or Spacer" type deal, make sure it has more of an effect though.
I would of had no dialogue wheel & silent PC in there but were not getting that regardless.
Modifié par Welsh Inferno, 17 septembre 2012 - 07:02 .
#117
Posté 17 septembre 2012 - 06:55
Eire Icon wrote...
What are the top 5 things you are hoping to see in DA3
For me it has to be:
1. Returning characters, particularly Morrigan and Isabela
2. Improved combat tactics mechanics - Its very frustrating when tactics end up broken, I love the tactical element so I'd like to see them get this right first time
3. A Multi-player mode that does not affect the single player campaign
4. Choices that matter - Lets see consequences to choices from both DA3 and even DAO and DA2
5. In depth characters - Bioware always do a great job with characters, but I'd really like to see more interaction with companions, not just a "Isabela wants to speak to you type thing
Thoughts ?
1. morrigan cant come back she even said that its a one way trip she was escaping flemeth{ even though she said maybe in they may meet future but betting that would have to be are character would have to go thru the mirror to see child and morrigan. which would be a great way to add to the story if we end up going with are old hero's from each game}
2. issie didnt leave unless you didnt have her as full friend rep after the ending fight{ although i would loved to have expac about the prince going back regardless and to help Sebastian}
Mp have should have SP setting and rules to go by not horde mode but more or less dungeon rules and puzzles
3 bring back the fade!!! please do this there was very little fade quests that was in the game, some people hated it but i also know many that loved it i.e the changing into animals to get thru puzzles and what not, but dont over do it have a balance between fade/ real world quests and need
4. make choices mean something to are characters that they have to live by
5. please, please take you time and please dont make auto dialoge for making choices, also please bring back the talking between the other companions{more then it was in da2}
6. please, PLEASE do not do what you did in da2 with companions armor, i wanted to give them armor/weapons that would have made it more fun like it was in da:o{ this has to be placed first on the list of things that the fans want!
Modifié par Ravenmyste, 18 septembre 2012 - 12:15 .
#118
Posté 17 septembre 2012 - 06:55
Modifié par Darji, 17 septembre 2012 - 06:56 .
#119
Posté 17 septembre 2012 - 06:56
1. No dumb marketing, no pre-order exclusives or promotionnal items, no partnership with Razor, no Day 1 DLC, no lies.
2. Please, make sure what I've done in DA:O and DA2 properly impact DA3 if there is a save import.
3. Mature content - and by that I don't mean boobs and blood. That applies to romances too. Romances in both DA2 and ME3 are disturbingly forced, badly written or badly realised.
4. Bugs. I'm sick of bugs in Bioware's latest games.
5. DA:O was like caviar. DA2 like fastfood. Please make DA3 like a nice picnic with family and friends on a sunny day in heaven (or hell). Don't be generic, be creative. Don't try to please the fans. Don't try to appeal to new audience. Just do a great RPG.
#120
Posté 17 septembre 2012 - 06:56
2. An ending that is actually good
3. Deep and well done companions
4. Deeper customization of my character through race, skill, and class
5. NO EA crap ( Day one DLC, Bad DRM, and shoddy work)
#121
Posté 17 septembre 2012 - 06:57
RUN !!!Zjarcal wrote...
Top 5 things I want for DA3? Oh sure, I have a list...
1. MULTIPLAYER!!!
2. Morrigan dumping the warden
3. Alistair dumping the warden
4. Morrigan and Alistair hooking up
5. Multiplayer giving you the option in single player to avoid Alistiar and Morrigan dumping the warden.
Problem?
#122
Posté 17 septembre 2012 - 06:58
2) Freedom to choose, to JOIN or destroy a group or organization, do not force us to be in one, think of Skyrim
"the hero can either join or destroy group/bands/organizations."
3) IMPORTANT: keep mage combat from DA2 and the rogues too but, remove exploding bodies when killing as a rogue,
think of the enemies as bodies not balloons.
4) BRING BACK: Duel wielding for Warriors.
5) limited to none Multiplayers, do NOT force multiplayer to find a "better" ending or whatever new "ART" you guys come up.
Modifié par Huntress, 17 septembre 2012 - 06:59 .
#123
Posté 17 septembre 2012 - 07:00
2) Well written, engaging storyline with narrative coherence (as well as unique side quests)
3) Interesting companions
4) Choices that actually matter in the story
5) Good exploration (no reusing the same dungeons over and over again)
Modifié par Kunoichi2007, 17 septembre 2012 - 07:04 .
#124
Posté 17 septembre 2012 - 07:01
2. Tactical combat i.e. return to pc camera of DA:O. No more wave enemies. More enemy variety.
Positioning, terrain matters.
3. Customizable and interesting companions (I abhor that 2 suits per companion plus $5 dlc for extra companion skins!). If I put armour on someone I expect to see it (ala DA:O). I had no problems with the actual companions in the last two DA games as far their varied personaltities etc...
4. Varied and non recycled locations to explore
5. Interesting loot with a little history blurb. The loot in DA:O I thought was well done. Not so much in DA2.
Also I'm in agreement that the world should react depending on if you're a blood mage or a healer or an assassin etc...
#125
Posté 17 septembre 2012 - 07:02
2. Branching Narrative (Unlikely but I can dream, can't I?)
3. Isometric tactical camera (Crucial like nothing else)
4. Toolset (BRING BACK MODS)





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