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Top 5 things you would like to see in DA3 Inquisition ?


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#1276
ItsmeRuckcuz

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1. DAO: style of romance very in depth.A romance that captivates you from  the beginning which helps shape your decisons.
2. Really happy you guys are looking into Frostbite 2 Tech.
3.Excellent story. Im an RPGer not a combat guru.
4.I want to feel immersed in the game like in Dragon age origins you met other players in the world of ferelden who flirted with you and maybe even hooked up with them. the party banter would immediatly strike especially if you where with a LI. The Camping scenes where beautifully written where just like in real life you could go and hang out with your LI and new conversation or even kissing them and laying with them in camp was a possiblity. Maybe a scene where you are attacked at camp and have to protect you L>I from capture only theu get taken. who knows you guys have amazin writers so im rooting for you guys to make a good return for the better.
5.returning charcters to make you feel a part of the DA world as i was in this in origins i would like to see familiar faces.:o:)

Modifié par Millie84, 03 octobre 2012 - 08:38 .


#1277
Lost Mercenary

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 1. A wide range of endings that reflect on player choices. A set path with a few minor tweeks is NOT the way to go (ala ME3). You already pulled this off with DA: Origins guys. Do us proud.

2. No recycled dungeons. The greatest failure of DA2 must never be repeated. I still have nightmares of traversing the same monotinous maps over and over and over and over and over and over and over and over and over and over and over and over and over and over again...

3. Returning characters from previous games having significant roles. Ala Hawke who I believe you guys called "the most important man in the Dragon Age world." Also Tallis. I absolutely adored this character and I would love to see her come back in a significant way. Squadmate being my prefered choice.

4. A return to exploration like in DA:O. A whole country to explore and many hub worlds to interact with.

5. Bring back the Qunari. My fave DA race :D

I'd say do a good romance but Bioware has always been good at that (endings aside) so why need I bother? :P

#1278
EvilChani

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1. First and foremost, I want an ending that is not contrived (i.e., don't come out and tell me that I have to merge with a dragon to solve the problem else everyone will die) and, even more importantly, an ending that does not leave me wishing I had spent hundreds of hours knocking myself in the head with a firepoker rather than having spent even three minutes of my time playing any game with "Dragon Age" in the title. Any game that leaves me wanting to let a dog take a huge dump on the prequels (right before putting said disks in the mail to you) quite frankly, sucks. The last of a trilogy should make us want to replay the whole thing, not trash it all and forget we ever saw it.

2. Don't kill my freaking love interest without giving me a chance to save him (see #1 regarding the firepoker play). Real life is depressing enough, and we oft times find we have no control over various parts of our lives. I don't play RPGs to have real life smack me in the face with a spiked club, I play them because it is a form of escapism/distraction from real life, a form where, unlike a book, I can help shape the story and can get my brownies and ice cream on a wonderful cloudy day (I hate sunshine, it hurts my eyes and burns my ridiculous pale skin). Sure, it deepens the story to have tragedy but, again, life has enough of that crap (you can still offer it to those who love to be depressed...who am I to deny them being left wanting to blow their heads off with a shotgun?). But me? I want happy. I want fun. I want my damned love interest not to die while my ****hole of a character sits by and goes, "oh well!" as she hurries into another dude's room so he can "forgive" her for having a meaningless relationship with a guy who, as far as I was concerned as the player, was the love of her damned life. So let my LI live...or, at the very least, give me the option of saving his sorry ass at the expense of someone (or a group of someones) else.

3. Don't turn this into Call of Duty: Dragon Edition. Yes, killing bad guys is fun. Yes, everyone loves to watch heads separate into a million chunks. But, for God's sake, this is an RPG, not a shooter with magic, so don't try to make it one. The main focus should be on the STORY. Give us a good story that makes sense where, just like the other two games, we have control over what happens. We don't need coop (that's what NPCs are for!). We don't need the game to become so challenging that we end up wanting to run over the game disk with a mack truck. If your average every-day schmuck off the street dies more than once in every few battles, then your "easy" level is too hard. Fix it. You can make the higher levels impossible, for all I care, so all of those who love wasting their time banging their heads into walls and derive some sort of self-worth out of being able to beat an impossible game will be happy, but "easy" should be EASY. That way, when people who love RPGs replay the game to tinker with the story, they can pick easy and not have to bang their heads repeatedly into a wall to get past a battle that shouldn't waste thirty minutes of their time.

4. Back on the love interest train...don't be afraid to give the female PCs a guy with a set of stones. Quite honestly, I'm sick of wussy guys in RPGs. You don't have to give us Carth in various reincarnations...some of us want a Canderous. Fenris was a good start (it was more than a little hot when, after having his buttons pushed by Hawke, he lost control), and I ended up preferring him to the whiny wanker Anders even with my mage character. Give us more of that. Hell, in DA:O, I wanted a shot at Stenn. Alistair was cute and sweet, but Stenn was a MAN. After having to kick his ass to get him in line in my first playthrough, I was seriously hoping my character could hook up with him. That fight was NOT easy! But I digress... Give us a Canderous reincarnation, damn it. I'm sick of Carth verions 1, 2, 3...

5. When you bring characters back from the previous games, don't give them personality transplants unless you can provide an explanation as to why they no longer behave as themselves (Anders...enough said, Thane "I don't want to die in a hospital in ME2, but in ME3 I am fine just sitting here waiting to croak" and "You make me want to live in ME2 but in ME3 I don't care about you enough to get transplants so just go bang Kaidan, k?"). No offense, but when you create an NPC one way, then suddenly have their entire personality/character change gears in the next game just so it can fit the plot you decided you want, it's poor writing. Especially in an RPG, where the focus is as much on the characters as the plot (and the characters should drive the plot rather than the other way around!). Along the same note, don't change the look of characters with no explanation (at least give us, "I had to have a face transplant because someone threw acid in my face!")...I didn't know who the hell Ash was in ME3 and it annoyed me.

I may add more later, but those are the most important ones. Honestly, unless I see something confirming I have no reason to be worried ahead of time, I'm not buying this game until it has been out for a while and I can find out what happened. ME3 burned me and I'm not sticking my hand on that stove again until I'm sure it won't leave me scarred.

#1279
TCBC_Freak

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1.) The player being able to be an elf or dwarf again.

2.) Varric as a party member (he's the only one I can see coming back easily and fitting in any game regardless of the plot)

3.) Cassandra Penderghast as a romance party member because why not?

4.) Tallis as a romance party member (with Felicia Day as va)

5.) Better areas.

Honestly these are it. Those are the only character I'd really like to see and the only real problem I had with DA:2 was the location issue that has been talked to death, lol, and being limited to human (but even that was offset a bit by having Hawke get a voice out of it).

#1280
pikanchion

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1. Leliana

2. Freedom to create my own character, playing as Shepard/Hawke while enjoyable is missing something, I'm not asking for a nameless character though as I appreciate how having a named character helps with dialog but I want more choice as to who the character is. -Choosing the sarcastic results to get a sarcastic Hawke was a nice idea but it was the only non-visual difference you could really make to your Hawke, perhaps an ability to choose from several backgrounds, perhaps a way to choose their past in a similar style to what ME2 had for PS3 users.

3. Customisation (in everything, the more the better: clothes, appearance, skills..)

4. Combat much more like DA:O compared to DA:2, button mashing is not very RPGish. Also a more balanced combat couldn't hurt...

5. More items (all items, from junk to equipment), not just quantity either, variety. DA:2 was very limited in armour/weapon choice.

I'm sorry but I have to add two more...

6. More dialog and romance options. I liked the campsite in DA:O, everybody was there, if you wanted to talk to everybody it was really easy and I like that, however event-type cutscenes that occur in cities are also nice to have as well as a campsite style area would be preferable. (sort of like how it worked in ME3, you could speak to everybody on the Normandy but you could also run into them as event cutscene thingies on the citadel, that was brilliant just I would prefer a higher quantity of dialog with the party.)

7. LELIANA, I would love her to be a party member again, but any appearance is nice. She better not get killed or anything though... (or worse yet be one of the baddies, the end of DA:2, the fact it DA:3 has been hinted at being in Orlais, and the name "Inquisition" have all got me unnecessarily worried about such things, The Seekers of Truth are good guys in essence though, right?) :wub:

#1281
ligernull

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EvilChani wrote...

Hell, in DA:O, I wanted a shot at Stenn.


ME TOO!!!

#1282
Annieta

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Auridesion wrote...

I'm not very talented at brevity -- which means half of you (if not all of you) probably won't read everything in this post. For the TLDR'ers, my top five goes something like this:

1. Thorough player-character introduction.
2. Customizable armor and attire that looks appropriately badass.
3. Tactical combat.
4. A well-planned story that doesn't feel rushed or awkwardly peiced together.
5. More evidence, development and consequences of character relationships.

To start off, I'm going to say that I don't necessarily need to have six different backgrounds to choose from, I don't even care if I'm forced to be a specific race. It would be awesome if I had those things -- but I've never really had a problem with the fact that I don't have those in DAII. As Hawke, I still have the choice of which gender and class I want to play, and I still have the opportunity to develop the personality of my version of Hawke. That said, what DA:O did that DAII didn't was offer me a thorough introduction to my player-character. The way that DAII opened made me feel like I was handed a character that I knew nothing about, and thrusting me into a scenario that I didn't feel like I was part of. What the origin stories of DA:O really did for me -- aside from the obvious aspect of letting me decide what race/background I wanted -- was allow me to get to know my player-character. Regardless of which origin I choose, I ultimately walk away from it with a certain introduction to the world my player-character comes from, and the chance to test the waters for how character interaction works, and even a taste at what combat is going to feel like.

As Hawke, I would have liked the opportunity to get to know my family members and develop a connection to them. I wish I could have seen what normalcy was before suddenly being thrust into the action of their escape from Lothering. To find out more about who Hawke was, and possibly hint at some of the things I would later encounter in the game. It could have been simple as a conversation with Leandra about Malcolm, maybe a sparring session with Bethany/Carver (to get a feel for combat as well as the relationship I had with them). If I'd had that, I might have felt a greater sense of loss when one of my siblings dies. I would have felt less disoriented when suddenly forced to have a conversation with Aveline and Wesley regarding the fact that he's a templar. So, I really want to see a much more in-depth introduction to whoever I'm going to be in DA:III.

Next on my list would be that whole having-a-player-character-that-looks-like-a-badass thing. I didn't really have a problem with the fact that my companions in DA:II had their own clothes/armor or that I didn't have any control of what they wore/looked like. I didn't have any problem looting more armor than I could ever need for myself; I was perfectly happy selling what I didn't need/want for coin. I actually liked that each of my companions had their own visually distinct style that helped reflect their personality and ability -- in fact I loved it. What I didn't love was that Hawke looked ridiculous in comparison. Even though there were a lot of different armors available, most of these were things I could see background characters wearing, or they followed a theme that was either boring or ridiculous. I don't get to see Hawke looking all iconic and awesome until Act III (after collecting the peices of the Champion's armor) -- and even then, I only like that iconic look if I'm playing as a rogue.

I know that everyone has slightly different tastes about what looks good. But I also think there's a pretty obvious reason why so many of the mods for the PC version of the game include offering iconic NPC attire for Hawke to wear: Because their clothes are so much better looking than anything Hawke comes across throughout the entire game (with the sole exception of the rogue's version of the Champion's armor). The assortment of armor (and even the weapons) from the DLC packs were way too over-the-top and didn't appeal to me. The annoying part of it, however, is that of the armor available to Hawke throughout the game, I would usually like parts of it but reject the rest of it. Maybe it was the color that turned me off, or the useless belt-bag that looked tacky -- or maybe the shoulders looked awkward but I liked everything else. So, I would really like to see either a wider selection of armor, or possibly see armor broken down into more pieces that I can mix and match, or maybe the ability to change something I don't like about armor. I'm not sure how that would work from a technical stand-point, but I mostly just want my player-character to look as awesome and as special as the companions following them.

Furthermore, I think it would be really awesome if I could have a wider range of attire for different scenarios. It always bothered me in DA:O that everyone is always wearing armor in the party camp, or even at Arl Eamon's. The same goes for DAII, really. If I go visit Fenris at the mansion... would he really not dress down a bit when he's at home? I'm sure he would, in the very least, take off the plate and remove the metal gauntlets. Once Hawke makes it to his/her estate in Hightown, we don't wear our armor when we're at home. I liked that -- except for the part where I'm wearing something that looks like a robe or a smoking jacket. I wouldn't mind it if we're stuck always wearing our armor, except that it's a bit awkward in some situations. But if we're going to have casual attire, I would like a little more variety and/or choice for what my player-character wears in those situations.

Moving on: I want to see tactical combat that doesn't bore me with redundancy. I think I can keep this one pretty short, because my biggest issue with DA:O was that the combat was annoyingly close to feeling turn-based, and it was sluggish. My biggest issue with DAII's combat was the waves of enemies that made it feel like I was fighting the same battles over and over. I felt the Legacy DLC actually resolved those qualms, honestly. That was awesome, if not perfect.

And speaking of things Legacy did right, that kind of brings me to the next thing I care about: The story.

Let me preface this next point by saying this: Dragon Age II has an amazing story, and conceptually, I loved it. However, the execution got awkward in a LOT of places, in my opinion.

This kind of adds on to my first wish-list bullet about a more in-depth introduction to my player-character, but one of the things I loved about DA:O was the structure to how each plot line was unfolded. There were certain parts of it that could potentially get awkward depending on what order you decided to approach the story in, but overall, everything was introduced so well with the "prologue" of Ostagar and Lothering that I felt like I really had a chance to get my bearings before I dived into anything that came after. When I went to each of my major stops on the way, there was a journey at each which offered both guidance and freedom.

In DAII... once I get past the awkward prologue of getting into the city: BAM! I'm talking to a dwarf... and then I'm talking to his brother who tells me I should give him money in order to make money, and BAM! it's an open world and I don't have any guidance except for one-line suggestions from my sibling about catching up with Aveline and Varric mentioning that at some point I should go talk to him at his place. The rest is up to me to figure out on my own by reading what's in my quest journal. While I do love the concept of an open world, and the freedom to make choices about what order I want to do things in... DAII did that very awkwardly, in my opinion. So, I want to a story that unfolds with appropriate guidance and agency, but is also well developed and not rushed. I don't need something that feels fast-paced to keep me interested. I need mystery and suspense. It also wouldn't suck if more of the story involved exploration of the world instead of feeling reduced to running errands (as it felt playing a game that took place entirely in the same city that hardly changed).

Finally, what I super-crave, revolves around building up unique character relationships. I already have every confidence that all of the characters of DAIII will be as intricately fleshed out and amazingly written as every character in both DA:O and DAII. What I'd like to see is an improvement on the little things regarding relationship developments (both romantic and platonic). I want to see more opportunities to get to know my companions. I want to see more evidence of those relationships having an impact on the decisions my character faces. And I'd like to be able to talk to them without it feeling like a pre-planned quest. And just more in general with my companions, because I can't get enough of that element of the Dragon Age games. xD


Ok, that took a while to read, but I couldn't agree more with you. :)
Also, I would like to add something. In DA3, Sandal is a MUST. If I don't see that lovely dwarf in the game, I'm gonna sue you, Bioware. :P

Modifié par Annieta, 04 octobre 2012 - 12:00 .


#1283
Cezar_Rodrigues

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1- Open World. :whistle:
2- Grey Wardens :D
3- No recycled dungeons. :crying:
4- No romances. :innocent:
5- More DA:O and less DA II.

#1284
Tocquevillain

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1. Recycled dungeons are fine, as long as they advance the story.
2. Good hub dialogue and activities with NPC at your baes camp. That's where I go to learn more about them. You know that, make it just as good as your other games.
3. I LOVED DA2! I loved the way you did an Assassin's Creed 2 and kept the same setting over many years. It feels literary, and very mature. Do it again in some small way!
4. MOST IMPORTANT: DLC. Mass Effect 2's Kasumi DLC and Shadow Broker DLC were incredible. Really, really incredible. Make your DLC more like them! Similar pacing, similar chances to stay in one location for a while (e.g., Liara's appatment, science apartment in Leviathan, etc). If your DLC does not have room for it, give it a good character and make us WANT him or her IMMEDIATELY, like the Kasumi DLC! We all wanted to help her immediately.

#1285
ShadowLordXII

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Most of the stuff I'd want are things that I "don't" want in the game.

1. No Cutscene incompetence - No cutscenes where the player character forgets about an ability that would help in whatever situation is entailed. (exp: Shepard forgetting that he's a biotic whenever a Kai Lang cutscene comes in)

2. No whiny or unreasonable companions - As much I understand why Alistair will bail if you spare Loghain, it's still a horrible action for someone established to be a relatively moral and reasonable character. He essentially told Ferelden to eat a %^&# by not helping to take down the Archdemon if Loghain lives. As for Anders blowing up the Chantry...I don't need to say anything.

3. A kid character- In addition to the main character, this character would be completely influenced and leveled according to the player's desire. For instance, he can grow up to be a fighter if you're a mage to make up for the inevitable party imbalance that will come up.

4. Full race, armor and clothing customization - In addition to choosing our race, we should be able to fully customize our armor/clothing's design and look. Maybe even have an option to add a tear or a dent to make the character more battle-wary.

5. Spears and glaives

#1286
DarthLaxian

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I got something else ;)

1. Really diverse Origins, like say:
- noble (got that, i know, but i will list what we have here, too)
- circle-mage
- apostate-mage (it should matter more for the story, unlike hawke in DA2 who was more or less a free circe-mage!)
- prostitute
- antivan crow
- pirat (like Isabela)
- tevinter-mage/magister (!)
- grey warden
- kings-guard
- templar
- chasind wilder
etc.
=> What i mean to say is, let us experience more varied background (more then what we had in origins (also that was still good))

greetings LAX

Modifié par DarthLaxian, 04 octobre 2012 - 07:26 .


#1287
aetheldod

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1.A real ending ... no and I repeat NO CLIFFHANGERS like in DA2
2.No over recycle of scenery as in DA2
3.Using our save games from DA:O and DA2
4.A good ending
5.A GOOD ENDING!!!!!!!

PD ... Lelianna I love her my Warden loved her and I wish to see her more .... <3<3<3

Modifié par aetheldod, 04 octobre 2012 - 07:27 .


#1288
Rajii017

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1) NO multiplayer or
failing that, multiplayer that has ZERO effect on the Single Player
game.

2) A story containing the depth and attention to detail
from games KOTOR and Origins.

3) A story that explores the
world of Dragon Age, as opposed to a city, that happens while I'm
playing it. No more of this 3rd person post narrative.

4) Greater decision / consequence that effect the story, the party, and
the world around the characters. Dragon Age II felt too much like a
story on rails.

5) Updates to the combat and camera system, no
more reused dungeons.

As a Bonus opinion, It may be silly but
I really missed the whole "camp" option from the first
game, for me it added a level of immersion, and represented one of
the themes I think DAII was missing.

Oh yea, and I won't buy it, if the ending (if you can call it that) is ANYTHING like ME3.

Modifié par Rajii017, 04 octobre 2012 - 10:05 .


#1289
Asch Lavigne

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5? I need 7 things...

1. A better story.

2. Ability to choose a race

3. None of the "spend so many points on things you don't want to unlock what you do want" skill tree nonsense that DA2 had

4. I get that Origins was in Ferelden and 2 in Kirkwall so I didn't expect much of what I did in one country to affect the other, but I'd like to see my decisions have more of an impact

5 Stop canonizing things! I swear to god if I see Anders alive in 3....

6. I'd say no MP but it's so not going to happen so instead I will say DO NOT MAKE MULTIPLAYER AFFECT THE SP CAMPAIGN. If DA3 is about the war I do not want to spend the whole game getting assets to get a proper ending! Please learn from your fellow BioWare crew in the ME department.

7. No 99% auto-dialogue. Why you could get away with this in 3 because its a new character, it was soul crushing in ME3 to see them take Shepard away from us like that.

Modifié par Asch Lavigne, 04 octobre 2012 - 10:58 .


#1290
Viktor1989

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Better world economy. In DAO and DA2 wasn't problem to become rich with plenty of healing, protective and mana-boosting equipment. I would like this to change. I want to feel that if I drink this particular healing potion right now, it will be really missed. On easy/normal difficulty, this shouldn't be a problem, because you just don't have to use that much of healing potions etc. (so it won't affect players, who plays mostly because of plot..), but on higher difficulty, this could be a really cool feature.

I wanna be scared sh*tless in dungeones!

#1291
savy33

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1. A more robust dialog system. Limiting it to similar choices (eg. Diplomatic, Humorous/Charming, Aggressive) in some instances seems out of place. For example, when someone dies Humorous/Charming doesn't fit. Maybe creating situation-specific options like Consoling would fit better in context.

2. Choices having more varied consequences.

3. The return of companion armour.

4. More room for exploration within the game world.

5. Side quests being more fleshed out, rather than just find an item and hand it in or get a job from a board. I love the way Bethesda handles their side-quests because there is a story idea (albeit a simple one) which they revolve around.

#1292
BerzerkGene

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Nice thread OP.
Well mine would start with...
1. Yes, returning characters, particularly Morrigan, Hawke, Isabella, Sten and the Warden. I would say the Arishok since i love him as a character, but i always kill him, so his replacement, maybe, which isn't a recurring character...whatever.

2. More areas, thats a given. That was my real objection with DA2. But thats already confirmed so...make them really unique? Oh and large, large is good.

3. Callbacks. If i saved Ferelden, made all the 'best' choices in both games and Awakening i want to see something come of that. When My Warden left through the Eluvian with Morrigan, it had a progressive dwarven king, unified dalish that had a pretty cool chick for a leader, saved all the mages possible in the Circle, Avernus helping the Wardens ethically while his home was given to a family of traders who...did something with it,a basically impenetrable Keep that can hold out against an army for over a week and has its own complement of silverite clad warriors, a saved and restored Amaranthine, Redcliffe's villagers all saved(that you can save anyway). I want all that jazz to mean something! There were a few things in DA2 and mark of the assassin, but not a whole lot. Especially if this is the culminating game.

4.
Choice and consequence. Kind of lacking in DA2. Its kind of what made the boss fight against Orsino stupid. "So Orsino, looks like we're winning..." "If Mereidth wants blood magic, I'll give it to her! *turns into gigantic monstrosity*" *facepalm*.
But its all got to mean something, big decisions like letting the Architect live, fighting the Arishok in single combat or killing Flemeth has to mean something. Even if its just lines with the Warden "Didn't i kill you?" "Haha, dear boy/girl, its not so easy to kill one such as myself." "Clearly, we have a problem." "I did not wish to fight you in the first place, if we have a problem, it will start with you. But you proved your power and have grown since then, i would not wish to face you again." Just stuff like that. I genuinely enjoyed both DA games and i really like the carry overs of stuff and how you can affect the world.

5. This is small but detail, especially graphic detail. Everyone noticed all the flaws in DA2 and ME3. So try to make the game as polished as you can. ME3 might have got away with it if everyone hadn't hated the ending, but we got a bit more judegemental after that.

I'm going to add a special one.
6. A GOOD ENDING, WITH MULTIPLE PATHS. This does not mean a happy ending, but if i find a deus ex machina who makes all my time a complete waste i will break something. But if you do make the 'right' choices i think a 'happy' ending should be possible. Like origins had a great ending, plus you get to bang morrigan again, saving yourself/alistair, but you don;t know if that was a good idea. Stuff like that, except perhaps showing consequences of such a late decision like that

#1293
Zeleen

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#1 Absolutely DO NOT want multi-player -
#2 I loved the stories in DA:O the character interactions the banter between companions and THE ROMANCE.
#3 give us a great overall story line and individual story quests to go with it - Like SWTOR :)
#4 more options on the CC and yes I'd love to play different races with different backgrounds..
you did great with DA:O - I still play it because of the different aspects you get
#5 would lov to know more about Flemeth
#1 Please, please keep Dragon Age single player !!!!
#1 Please, please keep Dragon Age single player !!!!
#1 Please, please keep Dragon Age single player !!!!
#1 Please, please keep Dragon Age single player !!!!
thank you for listening Image IPB

Modifié par Zeleen, 04 octobre 2012 - 02:50 .


#1294
_isia_

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1. Long, good and unpredictable story, which will surprise me and thrill me.
2. Character interaction ( i don't like passive npc's, let them start conversations, romances etc.)
Also i would like more complex characters not only angry guys who hide soft hearts or tough chicks who will finally become nice and so on - it is too obvious to me
3. Details, like riddles, puzzles, stylish items
4. NPC's with own lifes - not sticked to one place like a sculpture and waiting for me to talk..
5. More dialog that have meaning, but without graphic tips like "fist" or "heart". Character should talk, listen and and on that base chose an answer, not by an icon. I want be able to say sth wrong.

#1295
h0neanias

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1. On the stylistic level I want realism. Fantastic realism, of course, but realism nonetheless, like in Origins. Realistic characters, realistic combat movements, realistic gore and killing blows. No jumping around with a two-hander and enemies exploding on impact, for the love of Andraste.

2. In terms of content, no streamlining. Mass Effect 2 is my favourite game in the trilogy, but that's the thing with sci-fi: streamlining fits. Smoothness, efficiency, the mission format, all that is a part of the "Zeitgeist" there -- not that much in fantasy. The system doesn't have to be complicated, but I liked the choices in Origins -- of weapon styles or which combination of Strength and Dexterity to use, for example. DA2 was a step back.

3. Speaking about ME2, bringing the two franchises closer was a mistake. When I want to play a movie, ME is the place to go, but fantasy works differently. It needs to use a wider stance, with more freedom, more room to breathe, more nooks and crannies to enjoy. It needs to be more baroque -- more book-like, if you catch my drift. What I want is a Baldur's Gate, not a Final Fantasy.

4. Beauty. For example, in the DA2 concept art, elves look great. What the flying monkey happened? Are your animators goddamn blind? When I saw what you did to Zevran, I cancelled my preorder as a matter of general principle. DA2 in general is an aesthetically less pleasing game than Origins. Why?

5. To sum up -- I want a secondary world, to use the Tolkien's term, rather than a "cool game". Everything goes together in this -- the writing, the combat, the game system, the graphics, the visual style, even the menus, you name it. Origins was a game made with love. Don't get me wrong, I enjoyed DA2, but made with love it wasn't, and so I didn't love it.

Modifié par h0neanias, 04 octobre 2012 - 06:01 .


#1296
ollec92

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There are a lot of things I think are important. But the thing I think is most important (that I don’t trust in Bioware to make right) is adequate length of the fading to black sequences. In bought DA2 and ME3 there were emotional scenes, which ended with a fade away (the screen turning black) while emotional music were playing. Then almost as soon as the screen turned black one returned to the game or was introduced to a loading screen. This took away a lot of the emotions from the scene, it felt like it was cut short. Instead I think a few more seconds of black screen and the music slowly fading would make for more emotional scenes and as a consequence a more emotional game!

#1297
rapscallioness

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You guys seemed to have covered the important stuff so I'll just throw my 2 cents in here...and I want my change.....*ahem*

anywhay, lessee--

1) Let my PC sit down. Press "A" to examine a chair, or blanket...and sit the heck down sometimes.

2) Casual clothes for my companions. Plz, I do not want to see my companions wearing the same Stank outfit for..what was it? 7, or 10 years? That's just...nasty.

3) Let PC and companions be able to eat together. Sit down at a table; eat and discuss whatever mission and/or mystery is going on. Or funny personal stories.

4) Let us travel and have to find a place to set up camp, or an inn. I don't want a "permanent" lodging. A lair we sometimes visit is okay. But I'm hoping we'll be on the road much more than say...Kirkwall.

Also, if we camp, plz make the locations look different. Forest area should look forest-y. Say we go thru Frostback..it should be snowy..etc.

#1298
Sith Grey Warden

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1. World-shaping choices: I want my character to seem epic in the way the Warden did. I want to make choices that will shape the political landscape for years to come and decide what path whole peoples take (like getting land for the Dalish or choosing the leaders of nations). It's not necessary to show the consequences playing out if it's understood that these are things that will unfold over the course of years, but we need to be able to make these decisions.

2. Player control over the PC: I shouldn't be suprised by what my character says or does. There should be one clear universal (i.e. stopping the reapers) that will make the character follow the plot. I shouldn't have to justify why my character is picking up each new plot thread (i.e. mandatory missions in DA2 that didn't seem like they should be, like Petrice's quest in Act I) beyond applying the existing goal.

3. Imperial politics: we're in Orlais, the land that Leliana described. It's filled with various nobles fighting a fierce undercover battle for their own prestige. I want to see, and perhaps participate, in it.

4. Skills: jt bothers me a bit that recently, the gameplay of Bioware games has been reduced to fighting. There's no pazaak or swoop racing like KOTOR, or even planet scanning from ME2. Skills should be made more important than they were in DAO, not less. There should be more to the hero than great muscle/swiftness/magical powers.

5. Multiple backgrounds: I loved being able to get different perspectives on Ferelden from different starting points. It's great for RPing when you have the Dalish Elf who comes as a complete outsider with perhaps a bit of distrust, but also the Human Noble, who's from the greatest of the elite. There were a lot more to play with in terms of character motivations as a result of the Origin stories. They don't have to be reflected throughout more than they were as for me, it's more about the effects they have on who I can make the PC.

Modifié par Sith Grey Warden, 04 octobre 2012 - 07:08 .


#1299
Lolomlas

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I posted some times already here but here is a few other things I want in DA3
1:Bowstrings: seriously, it's it was laughable in DA:O and DA2
2:Faster combat,than DA:O, but slower than DA2
3: No open world if possible, I like story driven RPG-s better, than exploring stuff like in Skyrim or Fallout.
4: No stupid female walk animation. It was horrible in DA2.
5: Bring back the Origin stories. I think I already wrote that, but still it's very important.

#1300
Danadenassis

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To be able to play as a monster. Perhaps to give a dual perspective where one sides activity changes the story for the other. Doesn't have to be forced or required. Some such trends was obvious in Dragon Age: Origins - Awakening and that DLC where you can play as that monster thing.

More romance and different forms of companions, perhaps not just fighting kind of relationships.

Other than that just keep up the good work :)