Hmm, I thought about some other technical issues that could use addressing.
1. Easy exit points. I do not want to have a winding cavern or alleyway to be the location of an exit. Having to run down an empty alley is not adding game time, it is just unpleasant grinding.
2. D.A. characters CAN jump. Yes, if we can see the section of path below us (as in Origins in the woods) let us jump down to it. Please. I will appreciate the short cut.
3. Again, if you do the save/load on a wheel, put them at opposite sides so you can't easily have the controller slip and load instead of save.
4. Seeing how varied the LI bisexual vs fixed sexuality debate is going, perhaps have that as a specific play option in the beginning like you have had with the game imports? You may be able to please everyone after all. Likewise the modesty level so you can have "the fires burned low" with clothes present or "underwear or less" as settings. Then your players can have their cake and eat it too.
5. Horses and/or griffins for faster travel across areas you have visited before or when opening up new areas. (Final Fantasy III was great for making you feel like you had freedom but you could only travel to certain areas on foot, then it opened up more when you got a mount, then it REALLY opened up when you got an airship. It was a fairly linear game but did a good job of tricking you into feeling it was otherwise.)
6. Better trigger points for conversations. I had a difficult time backing out of an exit point to catch the banter or would have a spawning of enemies drown it out. A lot of the conversations in DA2 did not repeat so this was very frustrating since the banter was sparse. Don't drown out the bits, 'kay?
Modifié par Gyrefalcon, 05 octobre 2012 - 04:25 .