1. My choices have a large impact upon the storyline.
2. More tactical combat
3.Different art style-plus no reuse of areas
4. More expansive plot in terms of scale and scope
5. MOre customisation
Top 5 things you would like to see in DA3 Inquisition ?
Débuté par
Eire Icon
, sept. 17 2012 04:03
#1326
Posté 06 octobre 2012 - 12:54
#1327
Posté 06 octobre 2012 - 02:40
Legacy_of_Wrex wrote...
^ If they ever make a DA where you create your own party, complete with voicesets and a number of personalities to choose from, I'd be in heaven. "The fighter, the thief and the mage" and you create them from the get-go.
O yes..I second that... that would set Bioware apart from any other Rpg genre ever...
#1328
Posté 06 octobre 2012 - 03:10
1. At least 3 epic dragon fights.
2. Griffon.
3. Combination spells
4. Big areas to explore
5. Earrings for customisation
2. Griffon.
3. Combination spells
4. Big areas to explore
5. Earrings for customisation
#1329
Posté 06 octobre 2012 - 03:33
1. Graphic sex scene featuring genitals
2. Actual and immediate consequences for choices
3. A reference to My Little Pony: Friendship Is Magic
4. Fusion spells. Basically mage tag team abilities or even warrior ones.
5. Better Shapeshifter class with Dragon and boss forms
2. Actual and immediate consequences for choices
3. A reference to My Little Pony: Friendship Is Magic
4. Fusion spells. Basically mage tag team abilities or even warrior ones.
5. Better Shapeshifter class with Dragon and boss forms
#1330
Posté 06 octobre 2012 - 03:58
Cloak
#1331
Posté 06 octobre 2012 - 06:09
1 World design on par with Kingdoms of Amalur with NPC populations to match
2 Dynamic weather system( changes depending on seasons, time of day, random, story,etc)
3 Customization on par with Saints Row the 3rd or any real RPG.
4 Choices that matter and effect the world/party/story
5 Interactivity ( Minigames, jobs, class chosen affecting world and how your treated. If you choose mage, Templars chase you, earn money if caught, etc. Mages help other Mages escape templars for gifts(Loot)
2 Dynamic weather system( changes depending on seasons, time of day, random, story,etc)
3 Customization on par with Saints Row the 3rd or any real RPG.
4 Choices that matter and effect the world/party/story
5 Interactivity ( Minigames, jobs, class chosen affecting world and how your treated. If you choose mage, Templars chase you, earn money if caught, etc. Mages help other Mages escape templars for gifts(Loot)
#1332
Posté 06 octobre 2012 - 06:29
Haven't taken the time to read through all 54 pages and see if anyone else already mentioned this, but I would love some ability to interact with the environment a little more. I think I said it way back when, but to reiterate, here are some examples:
1. During a boss fight like the one w/ the Arishok, being able to shoot down the chandeliers or yank the drapes down on top of the baddie's head
2. When in a dungeon like the deep roads, actually knocking a darkspawn into the lava and having it die as a result- it was a little funny, but very tiresome to battle a bad guy into a corner and then watch it fight you while simultaneously hovering in mid air over lava or a bottomless pit
1. During a boss fight like the one w/ the Arishok, being able to shoot down the chandeliers or yank the drapes down on top of the baddie's head
2. When in a dungeon like the deep roads, actually knocking a darkspawn into the lava and having it die as a result- it was a little funny, but very tiresome to battle a bad guy into a corner and then watch it fight you while simultaneously hovering in mid air over lava or a bottomless pit
#1333
Posté 06 octobre 2012 - 06:58
1. Origins- Making my choice at the beginning of the game and seeing how that choice played out throughout the rest of the game.
2. Interface artwork - The difference between DA:O and DA2 was staggering, and in DA2's case, took away from my being immersed in a different world.
3. Playability after the endgame, so that don't have to fight my sense of urgency in completing the main quest and can go back to do the side quests once the world is safe again.
4. Choices that matter in the short term and long term, and seeing how they play out throughout the game.
5. Go back to the combat animations in DA:O
6. Base of operations (I was so looking forward to Soldier's Peak, only to find out that once I cleared it out, I could never go back in!)
7. If you must reuse environments, do it in creative ways. There was definitely reuse in DA:O, but the creative placement of trees, shrubs, lighting, etc. made it not as noticable.
2. Interface artwork - The difference between DA:O and DA2 was staggering, and in DA2's case, took away from my being immersed in a different world.
3. Playability after the endgame, so that don't have to fight my sense of urgency in completing the main quest and can go back to do the side quests once the world is safe again.
4. Choices that matter in the short term and long term, and seeing how they play out throughout the game.
5. Go back to the combat animations in DA:O
6. Base of operations (I was so looking forward to Soldier's Peak, only to find out that once I cleared it out, I could never go back in!)
7. If you must reuse environments, do it in creative ways. There was definitely reuse in DA:O, but the creative placement of trees, shrubs, lighting, etc. made it not as noticable.
#1334
Posté 06 octobre 2012 - 09:00
1. The arcane warrior specialization (preferably better balanced than Origin's)
2. Hawk and the warden as npcs, preferably companions. Bonus points if circumstances conspire to prevent the warden from ever actually speaking.
3. Morrigan's kid.
4. The return of several characters from Origins and 2 as companions, there are a lot of interactions I'd like to see.
5. A female tal vashoth battle mage as party member.
2. Hawk and the warden as npcs, preferably companions. Bonus points if circumstances conspire to prevent the warden from ever actually speaking.
3. Morrigan's kid.
4. The return of several characters from Origins and 2 as companions, there are a lot of interactions I'd like to see.
5. A female tal vashoth battle mage as party member.
#1335
Posté 06 octobre 2012 - 09:48
1. Voiceless protagonist with choice of race. Like in Dragon Age: Origins. The greatest advantage of this is to make the character feel like OUR character, unlike Shepard who I began to feel more and more detached from the player as the games went on. To this end, present us with the option to be the more selfish character.
2. Varied companions covering multiple sexual orientations. Making -every- character bi-sexual just seems like a lazy way to cut-corners and as such, takes away from character diversity. Mass Effect did it well enough by having all three here and there (although they admittedly had a whole trilogy to do it).
3. Multiplayer the way Baldur's Gate did it. Have the player take up a slot in the party but not take away from the single-player experience. Or if you can go the extra mile, something like NWN's world maker whilst also being mod friendly.
4. A greater emphasis on romance, the conflicts/issues that come with it and even contribute to the development of the plot in meaningful ways as a result of the relationship.
5. Give more credit to the NPCs that make up the world. It's annoying to see everyone but the main character being completely useless. Allow them to complete their own objectives, broaden as a character or spread chaos regardless of the main characters involvement.
2. Varied companions covering multiple sexual orientations. Making -every- character bi-sexual just seems like a lazy way to cut-corners and as such, takes away from character diversity. Mass Effect did it well enough by having all three here and there (although they admittedly had a whole trilogy to do it).
3. Multiplayer the way Baldur's Gate did it. Have the player take up a slot in the party but not take away from the single-player experience. Or if you can go the extra mile, something like NWN's world maker whilst also being mod friendly.
4. A greater emphasis on romance, the conflicts/issues that come with it and even contribute to the development of the plot in meaningful ways as a result of the relationship.
5. Give more credit to the NPCs that make up the world. It's annoying to see everyone but the main character being completely useless. Allow them to complete their own objectives, broaden as a character or spread chaos regardless of the main characters involvement.
#1336
Posté 06 octobre 2012 - 12:11
1. More than one voice option for the protagonist.
2. Romances that don't require sex. I loved Zevran's romance...until I found out that I was missing dialogue (and the achievement apparently) because they hadn't had sex. Great.
ou have to have sex with Fenris, and trigger his past trauma...in order to continue his romance...why on earth...?
Or a romance like Sebastian. I reeaaaally want one like Sebastian just not straight or anything.
3. Useful blood magic. DA2 was a step in the right direction. You were only missing...the consequences...
4. Cullen's Corpse. Quest item?
5. Less Mage/Templar more Elves/Everyone Else or more Elven Mage/Human mage + Templar (who are mostly human) Conflict!
2. Romances that don't require sex. I loved Zevran's romance...until I found out that I was missing dialogue (and the achievement apparently) because they hadn't had sex. Great.
ou have to have sex with Fenris, and trigger his past trauma...in order to continue his romance...why on earth...?
Or a romance like Sebastian. I reeaaaally want one like Sebastian just not straight or anything.
3. Useful blood magic. DA2 was a step in the right direction. You were only missing...the consequences...
4. Cullen's Corpse. Quest item?
5. Less Mage/Templar more Elves/Everyone Else or more Elven Mage/Human mage + Templar (who are mostly human) Conflict!
Modifié par Alexandrine Delassixe, 06 octobre 2012 - 12:12 .
#1337
Posté 06 octobre 2012 - 12:19
1, Playable demon character
2, more unique areas not same room.area over and over like in parts of dragon age 2.
3, More playable races not just humans.
4, more detailed story and last narration. + more continuation of previous story where possible.
5, Morrigan/alistair return either as companions or large cameo roles.
Looking forward to dragon age 3 keep the good work up.
2, more unique areas not same room.area over and over like in parts of dragon age 2.
3, More playable races not just humans.
4, more detailed story and last narration. + more continuation of previous story where possible.
5, Morrigan/alistair return either as companions or large cameo roles.
Looking forward to dragon age 3 keep the good work up.
#1338
Posté 06 octobre 2012 - 05:29
1. Race Selection
2. To be able to patch up the romance between my fem hawke and Sebastian. (I refused to kill Anders)
3.Origin stories
4.Incredibly in depth romances
5.Lots of big descions to make right off the bat.
2. To be able to patch up the romance between my fem hawke and Sebastian. (I refused to kill Anders)
3.Origin stories
4.Incredibly in depth romances
5.Lots of big descions to make right off the bat.
#1339
Posté 06 octobre 2012 - 06:49
I don't think I have 5, really, but one thing I'd like to see is the ability to enable subtitles for the ambient dialogue (party banters, villager comments, etc) but not conversations. As far as I remember, it's always been if you have subtitles for the ambient stuff, you need to have subtitles for conversations, too.
#1340
Posté 06 octobre 2012 - 07:04
1. Finishing off Morrigan's story.
2. Full customization of your main character, including a choice out of a few voices.
3. Having a land as large as Ferelden to explore.
4. Having both your characters from the first two games make cameo's.
5. Having nearly all, if not all teammates from the first two games make an appearance, and one or two joining your new character.
2. Full customization of your main character, including a choice out of a few voices.
3. Having a land as large as Ferelden to explore.
4. Having both your characters from the first two games make cameo's.
5. Having nearly all, if not all teammates from the first two games make an appearance, and one or two joining your new character.
#1341
Posté 06 octobre 2012 - 07:08
1: Being able to change party equipment like DA:O
2: Different races/story lines to choose from(again like DA:O)
3: More variety in Scenes(And not the extremely bad re usage of places)(again like DA:O
4: Drop in/out multiplayer that does not change the singe player
5: Dynamic weather system( changes depending on seasons, time of day, random, story,etc)(what Aang001 Said)
2: Different races/story lines to choose from(again like DA:O)
3: More variety in Scenes(And not the extremely bad re usage of places)(again like DA:O
4: Drop in/out multiplayer that does not change the singe player
5: Dynamic weather system( changes depending on seasons, time of day, random, story,etc)(what Aang001 Said)
#1342
Posté 06 octobre 2012 - 07:46
Crafting and salvaging
#1343
Posté 06 octobre 2012 - 09:43
JerZeyCJ2 wrote...
1. A choice in our character(race, origin, etc)
5. A story that is happening as I'm playing, I don't want it being told to me like DA2's
I really agree!
1. I think a great and immersive storyline WITH loads of different beginnings and endings as in origins.(Must have one fairy tale happy ever after ending, I love those)
2. Able to converse anywhere and everywhere with companion charaters as in origins
3. Great cosmetic features like customisable companion armours, armour sets, toolkit, mirror of transformation, many beautiful and varied armour choices, armour dyes etc. Details in armours like buttons, lace, pretty edges, romantic outfits, slimming heavy armours especially for dwarves.
4. Animal companion again
5. Really interesting areas to explre and wonderful charaters to meet.
6. Lots of love and romance and friendship options.
7. Just saw the person above who wrote crafting and salvaging! Yes Please!!!
Oh gosh Im so SOOOO excited!!
Modifié par Cell1e, 06 octobre 2012 - 09:48 .
#1344
Posté 06 octobre 2012 - 11:19
It's hard to just pick 5 points, but I think the most important ones are:
1.
No or only limited leveling of items, enemies and future companions with the main character:
There's nothing worse for the atmosphere than every little bandit dropping dragon bone armor towards the end of the game. There's no point in letting normal enemies and regular chests drop these high end items anyway, given that it still remains junk to be sold.
A game's rules should reflect its world. A simple bandit from the end of the game being able to kill a dozen bandits from the beginning of the game does not make any sense.
Since Loghain is an accomplished warrior, it is okay for him to start at level 22 when joining you. Some regular circle mage in Witch Hunt being level 35 just because the Warden is level 35 makes no sense at all. If a companion joining later in the game could not reasonably be the same level that you are, he should either not be raised to your level or not join at all. Also, companions you leave at camp should not get to be as strong as the companions you take with you.
It is okay to adjust things a little to keep the game challenging, but only within reason.
2.
More talking, less fighting. Role-playing games are about playing a role, not slaughtering scores of monsters.
3.
An interesting story. I, for one, actually liked story of Dragon Age 2 better than the story of Dragon Age: Origins. Fighting an ancient evil is getting a little old.
4.
Choice. This especially includes having more than two choices from time to time. It shouldn't always be about choosing a side. Also, the result of the choices made should not always be obvious. Sometimes playing the Knight in Shining Armor should lead to unforseen disaster.
5.
A sensible approach to romance and friendship. Friendship can not be bought, so gifts should not be important to how your companions see you. Friendship is also not gained by constantly agreeing with people. This is even more true for romance. Agreeing with everything a girl says may get you in the friendzone, but never in her pants.
1.
No or only limited leveling of items, enemies and future companions with the main character:
There's nothing worse for the atmosphere than every little bandit dropping dragon bone armor towards the end of the game. There's no point in letting normal enemies and regular chests drop these high end items anyway, given that it still remains junk to be sold.
A game's rules should reflect its world. A simple bandit from the end of the game being able to kill a dozen bandits from the beginning of the game does not make any sense.
Since Loghain is an accomplished warrior, it is okay for him to start at level 22 when joining you. Some regular circle mage in Witch Hunt being level 35 just because the Warden is level 35 makes no sense at all. If a companion joining later in the game could not reasonably be the same level that you are, he should either not be raised to your level or not join at all. Also, companions you leave at camp should not get to be as strong as the companions you take with you.
It is okay to adjust things a little to keep the game challenging, but only within reason.
2.
More talking, less fighting. Role-playing games are about playing a role, not slaughtering scores of monsters.
3.
An interesting story. I, for one, actually liked story of Dragon Age 2 better than the story of Dragon Age: Origins. Fighting an ancient evil is getting a little old.
4.
Choice. This especially includes having more than two choices from time to time. It shouldn't always be about choosing a side. Also, the result of the choices made should not always be obvious. Sometimes playing the Knight in Shining Armor should lead to unforseen disaster.
5.
A sensible approach to romance and friendship. Friendship can not be bought, so gifts should not be important to how your companions see you. Friendship is also not gained by constantly agreeing with people. This is even more true for romance. Agreeing with everything a girl says may get you in the friendzone, but never in her pants.
#1345
Posté 07 octobre 2012 - 12:14
1. Lore, lots of it.
2. Interesting characters.
3. Strong, compelling storyline.
4. Challenging battles.
5. Prettier hair for my protagonist.
2. Interesting characters.
3. Strong, compelling storyline.
4. Challenging battles.
5. Prettier hair for my protagonist.
#1346
Posté 07 octobre 2012 - 12:51
Grey Wardens
Darkspawn
Completely customizable player character with all races
customizable companion armor & skill sets
meaningful character & companion plot developments with fluid dialogue (not hey was up? havent seen u in a few years) preferably with a "camp site"
Darkspawn
Completely customizable player character with all races
customizable companion armor & skill sets
meaningful character & companion plot developments with fluid dialogue (not hey was up? havent seen u in a few years) preferably with a "camp site"
#1347
Posté 07 octobre 2012 - 02:20
Cell1e wrote...
JerZeyCJ2 wrote...
1. A choice in our character(race, origin, etc)
5. A story that is happening as I'm playing, I don't want it being told to me like DA2's
I really agree!
1. I think a great and immersive storyline WITH loads of different beginnings and endings as in origins.(Must have one fairy tale happy ever after ending, I love those)
2. Able to converse anywhere and everywhere with companion charaters as in origins
3. Great cosmetic features like customisable companion armours, armour sets, toolkit, mirror of transformation, many beautiful and varied armour choices, armour dyes etc. Details in armours like buttons, lace, pretty edges, romantic outfits, slimming heavy armours especially for dwarves.
4. Animal companion again
5. Really interesting areas to explre and wonderful charaters to meet.
6. Lots of love and romance and friendship options.
7. Just saw the person above who wrote crafting and salvaging! Yes Please!!!
Oh gosh Im so SOOOO excited!!
I like your character's hair btw... (Sorry for the tangent)
#1348
Posté 07 octobre 2012 - 02:49
1. Darkspawn companion
2. Fex companion
3. Female Kossith companion
4. Female Dwarf companion
5. Grey warden companion who will actually tell us things. no "It's grey warden bussiness"
2. Fex companion
3. Female Kossith companion
4. Female Dwarf companion
5. Grey warden companion who will actually tell us things. no "It's grey warden bussiness"
#1349
Posté 07 octobre 2012 - 03:26
a nice Multiplayer section
#1350
Posté 07 octobre 2012 - 05:55
1. No recycled maps.
2. More Flemmeth and Morigan, as both characters left off on huge cliffhangers.
3. Choices should really matter so multiple playthroughs are more varied and interesting.
4. Romances similar to how it was done in 2, but with the ability to kiss and romance your partner more then once like in Origins.
5. Lots of awesome epic boss battles (both games did a good job of that, but still worth throwing in there)
2. More Flemmeth and Morigan, as both characters left off on huge cliffhangers.
3. Choices should really matter so multiple playthroughs are more varied and interesting.
4. Romances similar to how it was done in 2, but with the ability to kiss and romance your partner more then once like in Origins.
5. Lots of awesome epic boss battles (both games did a good job of that, but still worth throwing in there)





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