Are you me?Discus wrote...
1. Fantastic story.
2. Many well thought through story/conversation choices so that you really get the chance to roleplay a distinct and personally shaped character personality.
3. Sidequests that affects timeline, outcome etc of the main story. So that sidequests feel natural to do and not like a strange deviation of the characters priority storywise.
4. That the design of things and environment has a "real feel" to it. No more oversized, over the top designed weapons: function should govern form. Just take a look at LOTR movies, things look real, not even the "legendary" weapons look big and over designed, they just look neat, functional, elegant. Also environsments could be more impressive, detailed and have a wow feel. That was achieved pretty well with Kirkwall for example, but could be even more.
5. Great voiceacting.
Thanks!
Top 5 things you would like to see in DA3 Inquisition ?
#1376
Guest_FemaleMageFan_*
Posté 08 octobre 2012 - 09:27
Guest_FemaleMageFan_*
#1377
Posté 08 octobre 2012 - 11:07
Iron_JG wrote...
I haven't gone through the entire thread, so if I bring up already mentioned suggestions, consider it another "vote" for or against an idea.
1. NO MULTIPLAYER. Bioware games outshine other games because the single-player content is top-notch. A single penny spent on multiplayer is a penny not spent developing quests, dialogue, level design and so on. If you want multiplayer fantasy, MMOs are ----> that way.
2. A story that looks forward more than backward. This is contrary to fans who want the Warden, Hawke and many supporting characters brought back. I love many of those characters, but DA2 and ME3 showed me the limits of scripting around prolonged player agency. Rather than every character getting a 20-second cutscene, I'd rather a few major characters (Alistair/Loghain, Morrigan, etc.) offered extended, meaningful interaction. This way you look back when it's crucial, but you spend most of your time developing new ideas and new characters. Thedas will be better off if all of it is made interesting, rather than new ground springing us back into old haunts.
3. Quality over quantity of companions, coupled with wide customization. We needed multiple warriors, rogues and mages in DA2 party pools because they had limited customization -- Fenris was more DPS than tank, Merrill more nuker than support, Isabela could not fight at range, etc. I would rather have fewer, more versatile companions. Just as importantly, fewer companions allow more extensive interactions, meaning the characters can have more ways to grow (or fall from grace) during playthroughs. This greatly helps romances, which should feel dynamic, gradual, unpredictable and even challenging.
4. Surprising, inventive fights that preserve tactical gameplay. DAO had enemies use the environment against you more than DA2. Bad guys don't need waves of cannon fodder or WoW-esque phases if they're well-fortified and behave intelligently. I'd also ask you bring back stealth for scouting. I loved taking the time to get the jump on enemies.
5. A main character who falls between messiah and puppet in terms of significance. The Warden got to save everyone, while Hawke was in predestined Kirkwall Hell. I kinda like that DA2 'broke' the world; I don't want it fixed too soon. It would feel cheap if it were put back together by one person in one game, but the player would feel cheated if s/he couldn't glue at least a few pieces back together. Whether they were glued back in the right shape could be a subject for DA4.
Also, I have no special knowledge about DA3, but I offer this advice with absolute confidence. It needs more cowbell!!!
Only to point 1-do you know Sacred 2? With TES series it is probably most largest game mean in game time. I alone have on that about-over 150 hour played when I finished last story quest. Game world is much more bigger then in any DA title (not sure how it compare with Skyrim) and it have already two campaigns (not only on beginning, but during whole game). And I don´t count also six characters-everyone have their line of specific quest. You can say that main quest isn´t too intensive, but I can personaly understand with game which have I said 150 hour game tme (and still some ares haven´t explored/haven´t kill all boss/haven´t done some quest)-I would bet that in Skyrim it is almost same and main quest line can dissapear between other quests. And now suprise-it have support for four co-op play. So you can have plenty,plenty of content which can easily reach to 200 hour RPG,which have co-op,which can be absolutely play offline.And do you think that developers of Sacred 2 have financial support from company like EA?No.I would bet that when developers of Sacred 2 can did RPG which maybe bet Skyrim in length and whole TES series,meanwhile add co-op,Bioware can do almost similar length RPG with much more quality and still with co-op support.Just enough time and money and everything is possible.
Now come to my mind also my favourite Lionheart-Legacy of Crusader, which at the end take about 60 hour (so similar as first DA-Origins,Mass Effect 2),still have co-op-and also I don´t do everything,so it would be can much more-and atleast in beginning it is very classic RPG with quite many dialogues and also quite interesting quests (for example investiging of murder)
btw-Now I played mentioned Sacred 2 in solo and it is for me same fun as it was in co-op (when I played it with one other person). Same cases were Dungeon Siege 3 and LOTR-War in North.
Modifié par BringSomeGoodCo-opRPGs, 08 octobre 2012 - 11:29 .
#1378
Posté 08 octobre 2012 - 11:09
2.Grafics(spelling?)
3.Character cameo
4. Romances!!
5.Choose you`r race!
Good luck BW!!
#1379
Posté 08 octobre 2012 - 11:15
[quote]Iron_JG wrote...
I haven't gone through the entire thread, so if I bring up already mentioned suggestions, consider it another "vote" for or against an idea.
1. NO MULTIPLAYER. Bioware games outshine other games because the single-player content is top-notch. A single penny spent on multiplayer is a penny not spent developing quests, dialogue, level design and so on. If you want multiplayer fantasy, MMOs are ----> that way.
2. A story that looks forward more than backward. This is contrary to fans who want the Warden, Hawke and many supporting characters brought back. I love many of those characters, but DA2 and ME3 showed me the limits of scripting around prolonged player agency. Rather than every character getting a 20-second cutscene, I'd rather a few major characters (Alistair/Loghain, Morrigan, etc.) offered extended, meaningful interaction. This way you look back when it's crucial, but you spend most of your time developing new ideas and new characters. Thedas will be better off if all of it is made interesting, rather than new ground springing us back into old haunts.
3. Quality over quantity of companions, coupled with wide customization. We needed multiple warriors, rogues and mages in DA2 party pools because they had limited customization -- Fenris was more DPS than tank, Merrill more nuker than support, Isabela could not fight at range, etc. I would rather have fewer, more versatile companions. Just as importantly, fewer companions allow more extensive interactions, meaning the characters can have more ways to grow (or fall from grace) during playthroughs. This greatly helps romances, which should feel dynamic, gradual, unpredictable and even challenging.
4. Surprising, inventive fights that preserve tactical gameplay. DAO had enemies use the environment against you more than DA2. Bad guys don't need waves of cannon fodder or WoW-esque phases if they're well-fortified and behave intelligently. I'd also ask you bring back stealth for scouting. I loved taking the time to get the jump on enemies.
5. A main character who falls between messiah and puppet in terms of significance. The Warden got to save everyone, while Hawke was in predestined Kirkwall Hell. I kinda like that DA2 'broke' the world; I don't want it fixed too soon. It would feel cheap if it were put back together by one person in one game, but the player would feel cheated if s/he couldn't glue at least a few pieces back together. Whether they were glued back in the right shape could be a subject for DA4.
Also, I have no special knowledge about DA3, but I offer this advice with absolute confidence. It needs more cowbell!!![/quote]
Opps...sorry, my mistake. I try edited my previous post and I create new one. So as I can´t see option to delete post, I just leave this in this form.
Modifié par BringSomeGoodCo-opRPGs, 08 octobre 2012 - 11:19 .
#1380
Posté 08 octobre 2012 - 03:48
2. Riddles and more other gameplay-stuff than combat. Less and more interesting combat instead of more or less the same groups of enemies over and over and over again.
3. More and more important non-combat skills for all classes.
4. More options in character creation (the non-visual-part) - choice of race, etc.
5. Consistency
#1381
Posté 08 octobre 2012 - 05:27
Marvin_Arnold wrote...
Unless Bioware messes up Dragon Age lore, that's not an option. In Thedas, children of humans and elves are humans. That's a reason why elves are completely against human/elf relationships. (it could, of course, make for an interesting Origin... a female elf giving birth to a human child: Ooh, the racism!)animedreamer wrote...
I just remembered There should be a option under human or elf to be a half elf, and it should mix the benefits of both races and perhaps have a unique origin if possible story of its own. it goes without saying that the character creation should accommodate this option.
The problem with this is that the lore contradics this as well as the games. Thanriel is a half elf, he has elven features as slightly pointed ears and sharper features (nose, eyes) while he can pass as a human their was no questioning that he had Elven blood, not to mention how that Elven blood led to his natural talents as a Dreamer. Also the majority if not all the Elves are no longer pure Elven according to their own history, bedding with and living amongest humans have quickened their life spans, and the Dalish only believe that by seperating themselves and basically interbreeding that trhey can some day if it were ever true regain their longer lifespans. At best the Dalish claim to live longer than city born Elves, though there is really no factual evidence given to us in the game that it is true, seeing as how Zathrien was lying and using a curse to prolong his life. According to Merel he would never be accepted as one of the people, but that was only by Dalish cultural stigma. We don't know how normal City Elves view half-breeds, in fact its probably safe to say that They are less likely to be as ignorant to such matters as many City Elves work in brothels, or have open relationships with humans. Thanriel grew up in a alienage and he didn't necessarily even want to leave it until the Templars started pursue him and his magic got out of control.
#1382
Posté 08 octobre 2012 - 06:35
1. IF YOU MUST INCLUDE MULTIPLAYER, KEEP IT SEPARATE FROM SINGLE PLAYER!!!!!
(No "Thedas Readiness" or whatever. Despite my N7 2600ish, thinking about that still makes me so enraged I have to login and go Krogan on some Reapers).
2. It's "Inquisition," so I expect some History of the World easter eggs.
3. Bring back the killing blow animations.
4. No Allers-type character.
5. see #1.
If I get back to less than 60 hours a week, I can contribute some more deeply considered comments, but for now, this is my top 5.
Modifié par Ibn_Shisha, 08 octobre 2012 - 06:39 .
#1383
Posté 08 octobre 2012 - 06:50
1. Options to choose a start "story" for your character, like in DA:O.
2. Returning of old characters (especially Varric
3. Improved graphics. DA2 was not bad, but it could be still brough up to a higher level with today's technology.
4. Minimum of multi-player. At very least it should not affect SP in any way.
5. Good replayability. I'd like to play as mage and as templar, for example, and see different outcomes and different stories for both.
As for the main plot, I don't put my hopes high from start. It's a good medival fairy-tale and I want it to be simple (unlike ME3 "deep artistic integrity", God save us! <_<).
#1384
Posté 08 octobre 2012 - 07:01
2. Have an own castle.
3. Non combat skills: coercion, herbarism.
4. Blood Mage's and Arcane Warrior's spells.
5. Lack of bugs.
#1385
Posté 08 octobre 2012 - 07:06
-Character Hybrids
-More Party members
-Golems
-Macabri Hounds: controlling more than one like a dog handler
-Protect the fort: being able to booby trap it for an oncoming invasion.
*Sandel must appear in the game.
Modifié par POETICDRINK, 08 octobre 2012 - 07:21 .
#1386
Posté 08 octobre 2012 - 09:04
- Beliveable sized weapons & armors. This is not Warcraft or Final Fantasy.
- Some important returning characters. But I don't think that a character, like Zevran/Isabela/... should play a role in every worldshaking characters life.
- Diverse environments. DA:O did it right: dwarven tunnels, big city, ancient forest, snowy mountain... In DA2 it was like: city, mountain, copy+paste tunnels.
- A real tactical gameplay and a heavy story with many references, that doesn't aims for the casual gamers. The 3rd part of a game ISN'T the best one to get into a franchise.
- It's a mature game, so make it like that. Blood and gore is allowed, just as nudity and sex. Take notes from The Witcher 2.
+1 NO RETCONS!!!!!
Well these were my thoughts.
Modifié par Predi1988, 08 octobre 2012 - 09:05 .
#1387
Posté 08 octobre 2012 - 09:50
-Character interaction at will (Like in DAO)
-Realistic combat and finishers
-Hard ethical and emotional choices (Along the lines of ME3)
-Renegade/paragon interaction options and interruptions
Not necessarily in that order...
#1388
Posté 08 octobre 2012 - 10:09
2. Only romances from Origins - and then only Morrigan's - actually matter.
3. Ignore everything that happened in Awakenings, Return to Ostragar and Legacy. Trivialize the rest.
4. Sten becomes
5. Create an app for only one platform, have it work only 5% of the time (so hopefully a fan will fix it for you and save you the mind-crushing effort), and make it absolutely essential to the successful completion of the game. Otherwise, tie it to MP - also absolutely essential to the successful completion of the main game - that quickly detracts from the SP campaign by having tons of free content and multiple fixes while doing almost nothing similar for SP.
You'll have a winner, and no doubt at least 80 perfect scores after.
Or, just create "Dragon Age: Siren of Duty" and drop all this stupid pretence.
#1389
Posté 08 octobre 2012 - 11:14
In Dragon Age 3 Inquisition we will be playing as the Inquisitor, what I would like to see is if the role of the Inquisitor can be assumed by the Warden or the Champion of Kirkwall along with original race and faction options if we choose to go with a whole new character. That way players can have the option to continue the game from the perspective of their Warden or Champion characters as well from the perspective of a new origin from any race and faction seen thus far in the series. I am sure and confident that Bioware has the talent and ability to really flush out the origins setup for their third installment of the series. Every race from Human to Kossith, maybe even Darkspawn and every faction from the Wardens of Weisshaupt to the Seekers of the Chantry would be a welcoming addition to Dragon Age 3. However if Warden or Chapion of Kirkwall Origin are not feasible options, then I would like to be able to recruit either or both characters in the main game or at least through additional content.
2) Faction skill trees:
Faction skill trees is a great feature that I would love to see expanded on in Dragon Age 3. This feature was included in Origins both fictionally and systemically. For example, when the Warden gains Alistair’s allegiance it will unlock the Templar skill tree for the warrior class. Dragon Age 2 included specialization trees but they were not tied into the story in any apparent way. An example of what I hope to see is faction skill trees that vary between classes. For example, if your character was a Circle Mage who later joined the Grey Wardens, your character would have a skill tree specific to the Circle of Magi and would unlock a mage-specific warden skill tree after successfully joining the Wardens. The skill trees should vary depending on your class and each faction tree should relate to the Dragon Age Lore.
3) More robust enemies:
In my humble opinion, Dragon Age Origins was a great game and an overall better game than DA2 with the exception of combat. Although I enjoyed the combat in DA2, one problem that I picked up on was the fact that the enemies that I faced still incorporated the same combat animations as DAO. To explain this further, when playing DAO this is not a real problem because the combat animations were more or less the same for character and computer alike. However, when playing
DA2 you can see that the your character's combat animations have improved (Depending on what side of the fence you're on
4) Controller UI for PC version of the game:
I had bought DAO and DA2 for both my PS3 and my PC. However, regardless of superior features present on the PC versions I cannot seem to enjoy the PC as I did the console version due to the lack of a controller UI. I am not planning to buy another console again because I already have a beast of a computer and in terms of graphics consoles pale in comparison to PC.
5) Multiple specializations:
Mike Laidlaw has stated that the BW Team is looking into making class specializations singular, where you pick one and have it impact the story more as opposed to more than one with little to no impact on the story. Although I am excited to see how class specializations will effect the story in DA3, I strongly believe that locking player into one specialization is not the way to go. If i may, I would like suggest some alternatives.
1) Supplementary Specializations: The first suggestion would involve choose a primary specialization that plays a particular role inside and outside combat and sub-specializations that further bolster that role. For example, lets say I chose the Shadow specialization which enhances my ability to maneuver around the battlefield. Now if I decide to further improve my Shadow with the Assassin, a specialization that revolves around skills that dish out loads of critical damage, I would unlock skills the marry the two classes like Backstab or Rush.
2) Prohibiting Specializations: This suggestion would involve barring a character from certain specializations depending on which one they originally chose, so lets say if I chose the Blood Mage specialization I would be barred from choosing Spirit Mage.
These are some suggestions that I hope can work and are feasible for the DA3 team to implement. I personally prefer the first suggestion and hope that it has been helpful, so please BIOWARE!!! Keep the multiple specializations, just think of the children!!!
Modifié par TheAgarrar, 10 octobre 2012 - 07:22 .
#1390
Posté 09 octobre 2012 - 02:03
2. More interaction options between the PC and companions. I like how they were spaced out in DA2 (even though there were far too few), but I liked being able to initiate them in DAO (even though you were able to completely clean them out within a couple quests and then they have nothing to say the whole game). Basically, DAO's PC-initiated convos and DA2's pacing. =)
3. Equippable armor for companions, but allow us to keep their iconic look.
4. More hairstyles! Having one hairstyle slightly tweaked three times is depressing. =(
5. A sample cutscene after you finish creating your character before you finalize your choice. I don't know how many characters I've had to reroll after the first cinematic because they didn't look right. (Thank god for the mirror in the Black Emporium in DA2)
Modifié par Chylise, 09 octobre 2012 - 02:04 .
#1391
Posté 09 octobre 2012 - 05:55
2. Open the world and the story path up a ton over DA2. I was fine with the range of options and choice in DAO. Try to integrate side quests into the periphery of the main story line as much as possible.
3. Return to the party typology of DAO instead of the needy psychotic teenagers of DA2. As a general rule, I don't want to travel with horribly selfish 11 year olds if I'm expected to save the game world. Surely there are 5 other NPC's old enough to vote in Thedas, yes? DA2 had the worst NPC collection in the history of rpgs. Let's not repeat that. Please.
4. Open up mage gear types and choices more. That was one of the weaknesses of DAO. My mage looked pretty much the same the whole game. Bad a&& the gear a bit as the character levels.
5. Retain and expand any base building side games and army creation that DAO and Awakenings had. Those are fun for a lot of gamers, but obviously that only applies if it can be part of the main story in DA3. If not, please disregard.
6. If possible, expand the types of main characters that can be played in DA3. I know, this is six, and I cheated, but hey. It's the least important thing for me, but if you can do it, do it. I love the unique starting story system in DAO. It reall y helps with replayability.
Like a lot of DA fans, I'd prefer a much stronger return to the fundamentals of DAO and would prefer to just pretend DA2 didn't exist.
You get one shot at redemption, EA! Make DA3 a masterpiece, and take your time with it. DON'T RUSH! We can wait for a good game, and so can your accountants.
#1392
Posté 09 octobre 2012 - 08:23
2. Recurring characters. Flemeth, Isabela, Varric, Morrigan, Arishok, Sten, Sebastian
3. More complex character alignment, more choices of actions, more like Neverwinter Nights 2
4. Better character creation, more like DAO
5. Better overall story telling. DA2 has an excruciating 1st chapter, a rushed 2nd chapter in which the only alternative to commiting one's character to the welfare of kirkwall via the mage camp or templar camp disappears(this is my reason for demanding more qunari) and an incomprehensible and polarized 3rd chapter. DAO was much more balanced.
#1393
Posté 09 octobre 2012 - 09:56
1. More life in cities
A city (no matter the setting) is usually full of life, soldiers having drills and patrolling in the city, people going about their daily activities, doing laundry, selling/buying or bartering, ladies having a walk while escorted, shady characters stealing and being chased by guards, chantry staff ..chanting stuff in the streets, entertainers entertaining sh*t..with entertainment
Lets see some diversity in the streets, not 5 dudes moving from one foot to another and from those 5 you end up killing 3 of them. Cities need to be full of life and BW cities usually end up looking almost deserted and that is always story/immersion braking.
2. Race/Gender differences that can be seen in dialog, combat, quests and story in general.
3. M O A R customization and diversity, allow me to customize my appearance in color, texture and form. Apply the concept form follows function more, I believe Louis Sullivan said it among the first, follow an aesthetic credo...in simpler terms that would mean functionalism, it can be found in architecture. So no more useless parts in armor and weapons, everything should be functional and customizable based on the needs of class and skill.
The ''urban'' planing of your cities should be inspired by history rather than by an artists imagination that does not have a clue in how a city works. Getting around in your cities in the game is a pain
Proportions, those are important, DOA didn't quite do a nice job on that part, any artist should be careful here, it's easy to jump the horse, I should know, working with proportions every day. When I happen to see something that was digitally created and the proportions have been messed up..I cringe. That goes for, objects, anatomy and architecture.
Better character creation is a must.
I will enter here the part where you have a base camp/inn/mansion/ and how that is done...having to run several miles just to speak with Varric about his nose itch and then run several more to speak about Anders anger management is annoying.
Allow us to expand and upgrade our base, much like NWN2 did, that was nicely done.
4. Better and constant overall story telling, no more detailing one part of the story and then hitting me with a frying pan in the last chapters. Yes...the choices! let them be, let me have them and Yus! let them have meaning in the end of the game. Its not nice for me to spend 40/50/60 hours working on the worlds problems just to have the same ending no matter what I did.
Finish the stories started with the previous games, Flemeth, Morringan, Sten, Sebastian...Varric, Isabela, Oghren and Alistair would be sweet and telling us about the Warden and Hawke in some form or shape would be nice.
5. Traveling to more places, having more hubs is always wonderful, every place has it's own tale to tell, allow us to to participate in a huge battle, not the way DAO started, I mean really put us in the fray.
These are just from the top of my head but would be the most important 5 + ramifications, for me at least.
Modifié par Thorwind, 09 octobre 2012 - 12:36 .
#1394
Posté 09 octobre 2012 - 12:35
2) some new mage outfits (whenever i play mage i always have him wearing leather because he just looks gay in the robes they have available)
3) play as a quinary, the ones with hornes (it is an inquisition so i guess that they could do something like that)
4) have a set first and last name (have you ever got tired of hearing "warden" or "you" in DA:O addinionall being called "hawke" by the people clossest to you, now i understand that calling someone by their last name is ok but hawke calls everyone by their first name and the love interest at the very least should call you by your first name)
5) to return to ferelden to see how all the old places are holding up (vigils keep especially) and cameos of all the old companions who are still in ferelden
#1395
Posté 09 octobre 2012 - 01:17
2. Frequent party banter
3. Weapon and armor customize (like winter forge mods).
4. Returning companion, prefer to be Moriggan, Sten, Isabella and Dog (I love dog
5. Da3 Inquisition : ORIGINS!
#1396
Posté 09 octobre 2012 - 01:32
To many games have multiplayer in them now and its starting to show in the single player side, The last Assasins creed was far shorter in my oppinion than all the others, while the MP expanded. Mass effect is constantly throwing out multiplayer dlc and I think there has only been 1 single player dlc. But if there has to be a MP i hope they make it like mass effect galaxy control map but make it more meaningful, say for example if you loose control of a town you get attacked more frequntly and with a greater strength.
2. Construction mode, build up homes or towns
The recent dlc for skyrim has been brilliant where you start from nothing, build the floor,supports,walls then roof. Its the best dlc ive had all year. I hope they do something similar to this.
3. Personal army you can train and customize to defend a city or help you take it.
A feature that they could take from mass effect 3 and expand on, mass effect mp you can train customize then send them to your army, but thats it! I would like to see the same thing in dragon age 3 but then see your men attacking enemy castles or even patrolling.
4.open world where day gradually turns to night. not much to say
5. No ENDING Or a MASS EFFECT 2 ENDING
DAO ending killed it
DA2 100% killed it
Mass Effect 3 Killed it
mass effect 2 ending by far is the best I liked seeing how the companions reacted while I could still do missions i missed out on. I want them to bring this back but to keep it intresting have timed sieges that will take place on your castle that gradually get harder.
finally a origins and all race option
Modifié par Tezzajh, 09 octobre 2012 - 01:33 .
#1397
Posté 09 octobre 2012 - 01:58
1. Choice of race
2. Customize armor and weapons of all characters
3. Some returning Companions from Origins (*Morrigan, Alistair, and my personal favorite Shale*)
4. Return of some characters, but I can deal with some mentioning of all characters.
5. More interactions with party in field or camp
#1398
Posté 09 octobre 2012 - 02:49
DA;O is still a favorite.. the re-play factor is huge... with the different companions option I play througn each time with a different "posse". and learn something new.. and the banter is fresh.
Because the game is moddable (sp?) it has a fresh feel each time I play. This community has a lot of talent in that area... let them shine again with their craft in DA3.. Give us a toolset.
Many new RPG's have come to my "game shelf" but, none have been played as often as DA:O - I am still playing it....
I love the romance in DA:O ..
If you can make DA3 as enjoyable, moddable, exciting and expandable as DA:O with improvement on world, character story quests in line with main story... several options for characters in your party (posse) and keep MMO out of the playablity for SP you have a winner in my eyes.
#1399
Posté 09 octobre 2012 - 02:55
2) Meaningful choices and player agency
3) More Exploration. Build an open world or at least give us VERY LARGE open areas like The Witcher 2 did. In the latter case the player should be allowed to travel from one area to the other without restrictions.
4) More customization for the main character and the companions.
5) Real player housing with the possibility to customize your home.
#1400
Posté 09 octobre 2012 - 03:40
2. Better LI. I really hated them in DA2. I'd prefer to have a relation with Aveline or Varric than with Isabela or Anders. My LI was always Merril, because she was, for me, the nicest of them all, but, heck, she's stupid and mad.
3. Give us back the non-combat skills. Also, let us do things depending on what class you are. For example, if there is a magic barrier and the PC is a mage, dont ask a companion to break it, or heal wounded people if you're a healer.
4. More places to visit, no recycling maps.
5. A multiplayer like ME3: 4 character team-up to do missions or defeat hordes of enemies. But please DON'T make it affect the campaing. I want to play multiplayer after I complete the game, thanks.





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