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Top 5 things you would like to see in DA3 Inquisition ?


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#126
Nurot

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1) A story that is not about saving the world or fighting the "big bad". If there was no final boss, then it would be even better. It should be personal for both the PC and his/her companion. (By the way, the swedish word "hen" needs an English counterpart. It is annoying to write "his/her and she/he all the time when discussing these games :P).

2) The same fast paced combat as in DA2. I suck att action games, so being able to play a game that feels like an action game, but really isn't, is great. (The pause button is my best friend). Adding the tactical gameplay just makes it better (although I admit that it is not as tactical as say Baldurs gate, but it doesn't have to be to be fun).

3) Great romances, at least four, preferrably all bisexual. That way I can romance whoever I want regardless of what sex I choose to play as. And of course, the same number of female and male LIs!

4) Keep your game feeling as inclusive (or even more) to all players regardless of sex, race and sexual orientation! This should really have been no 1, but I am too lazy to edit my post.. The best thing about DAO was realising that a female player was just as included as a male player. Thank you for that!

5) Return of the friend/rivalry system. I know this won't happen, but one can dream, right?

#127
KennethAFTopp

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Much more flexibility in class set up, such as a more agile dual wielding warrior( or letting Rogues use swords and allow them to be abit more front line fighters?) perchance and so on and so forth.

Modifié par KennethAFTopp, 17 septembre 2012 - 07:05 .


#128
HeartyMedusa

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1) A larger world to explore
2) At least one Dragon to combat
3) An interesting and engaging Love Interest
4) No recycled levels (Dragon Age 2, cough cough)
5) The ability to change party members armor and weapons

#129
TheFallenPrince

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1. The ability to have a family with a partner and children. The children could grow to teenagers and become companions

2. The Old God Baby needs to be important to the plot, he should be a total bad-ass with great power and possibly the ability to control Dark-spawn.

3. Plot important companions, we need are companions to be central to the main plot, with the likes of Cassandra, Liliana, Cullen, Fiona and Cole.

4. Cooler Armour options for mages, I hate the robes, they just look...boring. I'd like some light Armour for them. Maybe bone Armour for Blood mages or white/crystal Armour for good mages.

5. Physical character development, If this is going to be a war then It would be cool if our character got scars in the process, kind of like the wounds Shepard got in the end of ME3.

#130
CitizenThom

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Eire Icon wrote...
4. Choices that matter - Lets see consequences to choices from both DA3 and even DAO and DA2


I don't think 'consequences' from DAO and DA2 matter as much to me as 'consequences' from my playthrough of DA3 itself. If they can have the ending of DA3 reflect choices within a given playthrough, that would be appreciated. Which is to say, in DA2 I would have liked to have been able in a replay to undermine Ander's actions in the third chapter... and see someone else cause Kirkwall to boil over.

#131
Elanor

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1. Great, epic story
2. Big world to explore (please, won't make it like in DA2)
3. Awesome romance options (don't make them all bi - it was silly, and affect on npcs character)
4. More Grey Wardens in this game!

#132
The Flat Sole

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Maclimes wrote...

1. Our choices need to have an impact on the world around us. We need to feel like we are genuinely changing the world as we adventure.

2. The choices we already made need to have an impact. The import from DA:O and DA2 needs to matter. Make the decisions actually affect the world. It doesn't have to be huge, but it needs to be more than what DA2 did.

3. Better tactical combat. No more spawning waves, more emphasis on taking advantage of terrain and resources to set up your battlefield.

4. More in-depth companion interaction. I actually think DA2 did this well, but I think there's room for improvement.

5. More branching paths for the story. DA2 was the tightest railroad I've ever seen in a western RPG. Let's not do that again.


Couldn't agree more my friend

#133
Ravenmyste

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TheFallenPrince wrote...

1. The ability to have a family with a partner and children. The children could grow to teenagers and become companions

2. The Old God Baby needs to be important to the plot, he should be a total bad-ass with great power and possibly the ability to control Dark-spawn.

3. Plot important companions, we need are companions to be central to the main plot, with the likes of Cassandra, Liliana, Cullen, Fiona and Cole.

4. Cooler Armour options for mages, I hate the robes, they just look...boring. I'd like some light Armour for them. Maybe bone Armour for Blood mages or white/crystal Armour for good mages.

5. Physical character development, If this is going to be a war then It would be cool if our character got scars in the process, kind of like the wounds Shepard got in the end of ME3.



please no i dont want to havea family in a game and have them dying because they did something stupid, why would you bring back the baby there in another wolrd totally cut off from are heros

#134
Eralrik

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1) Choices that matter an have rewards or consequence's.
2) More Playable Race's Dwarves, Elfs, Humans, Quanari.
3) I'd like to see or meet the past hero's the Warden & Champion from past play throughs with current character in DA3, like your character is a thief runs into the Champion an changes your out look an destiny.
4) ARMOR & WEAPON changes for entire team not the same crap they have on all the time with moddable slots.
5) Keep the combat from DA2 - the tatics from DA1 - an a Better Skill selection tree.

Bonus: DON'T PLACE EVERYTHING ON THE SPACEBAR!
Bonus2) Multi-player but with no impact on the main story line.

Appearance's from Wade &  Herren love these guys they crack me up!

Modifié par Eralrik, 17 septembre 2012 - 07:15 .


#135
eroeru

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1. Option to turn off voice-acting 


2. Option to see full dialogue-lines 


3. Redefined wheel (option to disable icons; option to mesh the order of commands; have approx 10 commands on the wheel without subcategories like investigate) - or lose the wheel entirely.

ME's wheel felt redundant, alien to the series or simply sell-out. The redunancy was in the answers having an exact and 100% sure position with icons and all, we need more unexpected stuff happening in dialogues (to find out what answer works what way for other characters is interesting, without it pre-defined and showed), as opposed to the PC's involvment (acting), which should be transparent yet role-play friendly, i.e. flexible to imagination and subjective (full) understanding of what's going on (in his/her head and deeds).
As in, it's given what the PC will say, but not so with the *function* of the line.


4. NO CHEESYNESS.

Also, no sarcastic hawke nor the buddy/obnoxious dichotomy of followers. Gaider and the writing team worked wonders with the subtle characters of DAO, not so much with the "action-movie-like" ][ of one-liners, melodrama and arrogantly "owning" everybody.
Not such plain friendship/rivalry please - it could be better though, for example if they'd not be mutually exclusive, and if the "liking" or "love" of the character were on another, different "meter".


5. NO SIMPLICITY! (this is a big one as it means alot)

Do concentrate on diversity, strategy (neat, discrete movements with a slow (base-) movement speed in combat), logical CHOICES with very role-playing friendly input but unexpected consequences/reactions from the game-environment (from the environment as in "others" than the player-character), and interesting, engagingly planning-inspiring stats (for example, the speed of attacks could be governed by an extra stat - either different stat for each weapon type or a whole extra stat for it - this would also enable for slower combat for those that need more control and strategy - but for this to work, damage should be governed by a different stat).
An actual artistic direction, not some cartoony mesh-up of all-round simplicity.
DAO combat and overall feel was "slow", but so was Silent Hill 2. Yet some of that nice "slow" atmosphere works wonders in fantasy-games where thrill comes from the felt possibility of demise, first and foremost. The player character should not feel like a dumb and arrogant allmighty yet plain god with super-powers, a. la. Hawke.
Choice should affect you towards about 3 or minimally 2 different second HALVES of the game. You should, for example be able to go for, against and neutral to the chantry. These three choices should branch in the middle or middle-second-half of the game, leading to the different outcomes.
Last but not least of the "choice" category - reace choice.

Modifié par eroeru, 17 septembre 2012 - 09:25 .


#136
The Flat Sole

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1. PLEASE OH PLEASE no recycled maps unless it's absolutely necessary.
2. Character customization that means armor lol this is an rpg after all
3. Morrigan has got to make an appearance. Honestly the best character in any game i've played
4. Want to see my warden interact with the world (and Hawke too i guess)
5. Finally I want to see good ol Sandal again (But no buying potions like DA2 EGH!)

#137
ShaggyWolf

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1- Being able to chose the race of the PC, and if not that, at least have the PC be heavily customizable. Edit: This includes armor appearance :D

2- I agree that combat should be more tactical, but I would very much like to retain that pulse-pumping action-game feel that DA2's had, especially as a melee character. Abilities like Scythe for 2h warriors are key.

3- Choices that make a difference in the story. DA2 and ME3 felt like I played pretty much the same game as everyone else. There might be minor differences here and there, but every "choice" I made turned out to be the same thing everyone else did. I want to see choices that lead not only to different outcomes, but different situations entirely. One choice might lead to an event later in the game, while another might lead to something else entirely.

4- A female Kossith LI.

5- A multiplayer co-op mode.

Modifié par Valadras21, 17 septembre 2012 - 07:15 .


#138
Mark of the Dragon

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1) Deep characters/ better interaction- I felt DA2 characters felt weaker then Origins due to the interaction set up. They felt generic. I like how you could just walk up in DAO and have a conversation with companions and how as they liked you more different conversations opened up. It made characters feel more real.

2)Strong connected story- DA2 had a decent story but it felt dis-connected. On this note please bring closure to your character and dont leave there fate a mystery like DA2.

3)A strong antagonist- I think the game would prosper from a strong antagonist similar to Loghain. Not having a set antagonist in DA2 hurt the game I think.

4)Choices that matter- I want choices that really effect my story. I also want to see past choices have some kind of impact.

5) Customization- I want to see some companion customization. I also want more customization for us to make our own characters (ie- bllod marks, more tattoos, race)

#139
Elhanan

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* Less restriction on class designs pls; more like DAO in that Rogues and Mages could use armor and weapons, and Warriors could utilize lighter armors, DW, and longbows.

* Spells & Talents - May I have some more please? The tiers from DA2 were better than DAO in avoiding lesser used prereqs, and I hope to see even more like these.

* Skills - also more requested. If they are to be included in the abilities, classes, etc, a wider selection would be preferable.

* More sur-realistic art designs, such as the landscapes seen in DAO and Awakenings. Look forward to having a screenshot Journal again, too.

* Wider range of items and gear, so that not every build gathers the same armor, weapins, and accessories.

Thanks for asking!

#140
Rawgrim

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1. Companion customization
2. Elves that look like elves, not freaks.
3. "realistic" combat
4. Some companions from the other games. Isabela deffinatly.
5. Choices that matter in the end.

#141
Masha Potato

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1. Dwarves
2. Dwarves
3. Dwarves
4. Kossith
5. Dwarves

#142
Applepie_Svk

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1. technical part

Not crazy spawn points DA2
Bring back old good combat from DA:O, not the slash and dash from DA2....
Don´t recycle enviroments
Bring back old elf look and not that DA2 - it was awful
Bring back old good inventory, not the DA2 inventory
NO MP 


2. Characters

customizable character outfits... not in the paid DLCs, bring back old invetory from DA:O
Go deeper with their personality
Try to make more differences betwen their beliefs, most of the DA2 characters were in some way zealots in their beliefs
Leliana, Morrigan, Varric, Sten, Oghren, Isabella

2. story

Try to make a jorney which won´t be better as the final destination... or you will face the same critique as for the ME3
Don´t release DAY1 DLC for additional money for those which didn´t pre-order CE edition, rather give CE little more special items ...
RP game ! Not some follow character game like you messed up with ME3 - I lost connection with Shepard in third installment
Don´t cut the core of the game to pieces to sell them later as DLC
Choices actually matter (NOT ME3 kind of joke)
NO EMS

4. PR

Don´t promise something which you are not sure about, or you know that not gonna happen... or fans would be upset again (reference ME3 pre-release and even post release quotes)
Don´t lie...

5. Ending...

Don try make your ending to be ambiguous.... please no 3 colored crystals with different magic explosion

Modifié par Applepie_Svk, 17 septembre 2012 - 07:31 .


#143
Allan Schumacher

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First of all, keeping it would probably deter a decent amount of new customers, as a three and a subtitle would imply there's a sizable amount of story they have missed out on, at which point many are likely to just not bother with the game and the series as a whole anyway.


Just to comment on this, I am finding less and less that this is really a barrier to entry.

#144
Elazul2k

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1) Dragon Age: Origins // Baldur's Gate style combat
2) An epic story that does not suck like Dragon Age 2
3) Varric was the only character I liked from DA2 so he can come back. So can Morrigan and Leliana.
4) Get back on the story of the GREY WARDENS!!!!
5) DO NOT MAKE YOUR GAME LIKE DRAGON AGE 2 IN ANY WAY SHAPE OR FORM AND NO MULTIPLAYER

#145
Killer3000ad

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1. Choices that matter and i mean actually matter and not be some 'war assets' meter we have to fill up.
2. Tactical overhead camera
3. Customizable companion outfits (Don't be lazy Bioware!)
4. NO FRIGGIN ENEMY WAVES!
5. More party camp conversations like in DA:O.

Modifié par Killer3000ad, 17 septembre 2012 - 07:25 .


#146
andraip

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1. More participation of my character in the banter, I liked the direction of DA2 in that regard,
2. Leliana
3. Darkspawn that look scary, more of "I don't want to meet that alone in a dark alley" then "What? Is the circus already in town?"
4. Specialitations should have impact in the dialogue
5. Choices that matter.

Just out of the top of my head.

#147
Guest_charlottecorday_*

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-Greater freedom in regards to armor customization.
-A specialization similar to Arcane Warrior in DA:O for mages.
-More diverse environments.
-Crafting and herbalism closer to how it was in Origins.
-Skills like coercion that we can invest into as we level up and change situations accordingly, rather than just choosing the PC's overall personality (charming) and having that determine certain conversation outcomes.

#148
Gemini1179

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Allan Schumacher wrote...

First of all, keeping it would probably deter a decent amount of new customers, as a three and a subtitle would imply there's a sizable amount of story they have missed out on, at which point many are likely to just not bother with the game and the series as a whole anyway.


Just to comment on this, I am finding less and less that this is really a barrier to entry.


...and this is the thinking that brought us ME3 ladies and gentlemen...


Sorry, I should be constructive.

1) Customizeable 'hero' versions of companion armor.

2) Branching story line.

3) Female Qunari companion.

4) ...

Modifié par Gemini1179, 17 septembre 2012 - 07:33 .


#149
Hexoduen

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1. A superb role-playing experience
2. A long yet immersive game
3. Combat difficulty which requires strategy and planning
4. Interesting characters, like for example Morrigan
5. Engaging story

#150
DatIrishFella

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A mature game targeted at adults, no awesome button, no use of the word awesome or epic.