Gnaeus.Silvanus wrote...
1. undead army
2. hordes of undead army plus legendary weapons.
3. undead army old civilization
4. undead army ally
5. undead perks
The sales would go through the roof!
Gnaeus.Silvanus wrote...
1. undead army
2. hordes of undead army plus legendary weapons.
3. undead army old civilization
4. undead army ally
5. undead perks
Modifié par SidNitzerglobin, 17 octobre 2012 - 04:46 .
I actually was thinking the same thing. Especially having "heart" icon right in your face. It's like I was metagaming in a way. For example, I wanted to say some other things or joke around with my companions, but I literally had to pick the heart icon because I wanted "romance" achievement.MrMcDoll wrote...
I would love it if the romance icon for convo choices was not there, I don't like that it is almost as easy as "pick all the hearts" to get into a romantic relationship in DA2.
In DAO it took more thought - choosing dialogue options that actually went along with what a particular companion's ideals etc were. Sure there was scope to accidentally romancerate someone you didn't want to as the intention wasn't shown, but a combination would be better. Like a heart icon, which lead to say three or four options which would attain varying degrees of success or failure.
More dialogue than just an icon that dictates a pre-determined conversation would be ideal - i never felt like I was ever really choosing what to say - more just choosing the direction the convo would take, from hostile to "saucy" to sarcastic and whatnot.
Modifié par Dite, 18 octobre 2012 - 04:03 .
Modifié par Vicious, 18 octobre 2012 - 05:09 .
Vicious wrote...
Voiced protagonist. If we're Fereldan, Get the guy and gal who did the Sith Inquisitor in SWTOR to voice our male and female Inquisitors [for the lulz]
Modifié par golak, 18 octobre 2012 - 11:37 .
Guest_FemaleMageFan_*
Modifié par jillabender, 19 octobre 2012 - 01:10 .
Modifié par Demyx_IX, 18 octobre 2012 - 10:04 .
Modifié par Lady Juliet, 19 octobre 2012 - 03:26 .
Knight Templar wrote...
1- Those little blurbs for items. Those little bits of text that describe the item in more detail or give a little history. It's a small thing it it greatly adds to my interest in the game.
2- No leveled items. Having my arcane and historic blade outclassed by a mass produced iron longsword is silly.
3- A place or method that allows me to outfit all or most followers at once without needing to swap people in and out to check all their gear.
4- Greater clarity in what dialogue I'm selecting will actually be saying. Sometimes I wasn't entirely clear on what exactly I would be saying.
5- An epilogue such as we had for DAO and DAA. Not only do they provide closure for characters but they provide a sense of "wow, I did a lot didn't I?"