Top 5 things you would like to see in DA3 Inquisition ?
#1576
Posté 21 octobre 2012 - 07:05
2. Combat that is visceral and action-oriented (see DA2).
3. Music that fits the scale and epic scene of the franchise (see DA: O).
4. Characters we love (both games), side quests that are fun and feel important (DA2), but also a main story that flows together, and is ONE epic story (DA: O).
5. No multiplayer (see ME3).
#1577
Posté 21 octobre 2012 - 07:24
2 - Ability to finish some quests differently with different results - with unintentional consequences (or intentional) for refusing quests outright.
3 - non-romantic relationships, such as camaraderie and duty-based bonds (Garrus in ME3)
4 - Give an incentive to not steel from people. If I rob from the army, they should become weaker because they are missing the equipment I stole. If I steal all the valuables from a peasants house they should be affected.
5 - Don't pickup and sell trash. I do not want to have the option to look in a barrel if it is only going to have "moth-eaten cloth."
#1578
Posté 21 octobre 2012 - 07:52
1- Characters: If I have to be human, ok, but I want to be like I want it. Yes! A lot of customization.Colorful hairs, make up, tatoos, ornaments, beards. If I want to add some color to my hair? Blue, green, purple, ok? It's fine. A thin or a fat, a big or a little, a young or an old person. I want to be everyone. I want to feel the moment that I am and be what I am feeling. Clothes customization? Oh armor, robes...OH I will be in DA
2- Skills/Talents/Spells: Please, a lot of weapons and spells. Let me tell one thing, I love spells, love, love and love. Sweeties, I want spells from fire, water, air, earth, animals, plants, arcane, curses, light, star, sound, blood, divine, shadow. Did you play Perfect World and Forsaken World? In PW game, I love Cleric, Venomancer and Mystic skills. Please, see it and add something like that. A lot of plant and animals spells. Please, plant spells are so wonderful. Please, see it Mystic spells, roots, leaves, flowers, summons, poison, fairies. About FW game, oh my! See it bard spells, please! I love song spells too. Let me fight with a harp and powerful song enchantments. I want to feel the Nature.
Ok, all sword/shield, bow, dagger stuff too. Ah add some cool bow moves. Oh I want to have a Desire Demon transformation and another plant shape magic. OH I want to be a fox. Ok, Naruto feelings hahaha
Alchemy and weapon/armor craft. Can I have wings? Bring back Butterfly sword with spells.
I don't want more to choose only 1 spell/talent by level. I don't know if it better to buy or learning through leveling up, npcs, itens.
But only 1 is so limited. I am a powerful mage and I don't learn 1 spell, do you understand? Let me be free.
3- Pets/Mounts: I know, I know, not a pokemon feeling. But, calm down, I want to see some crazy and sweet pets and mounts. Dragons, phoenix, horse, unicorn, goldenfish, bear, wolf, fox, fairy, demon, angel, a lot of, a lot of to collect and see it. Yes! Yes! Yes! I want to have fights against rare monsters. Monsters that only appears in certain conditions and some, I can tame them. If you want to have pets, ok, if you don't want it, no problem. Just leave it.
Giant monsters, please
4- Enviroments: Forests, deserts, oceans, temples, castles, caves, beaches, mountains, snow fields, volcano, all places that you can go in a fantasy game. Yes, maybe an astral place that you go from your dream too, why not? Feel that place and be part of it. Discover and travel alone or with friends. Rest and fight in your long journey.
5- Great Story! Let me be part of this. I want to feel your tales. I want to have a romance with whole Dragon Age game
Modifié par Thibax, 21 octobre 2012 - 08:06 .
#1579
Posté 21 octobre 2012 - 09:44
#1580
Posté 21 octobre 2012 - 10:01
2. Interesting characters. Bioware's earlier games involved many characters, not all of which I like, but most of which were interesting. I liked/disliked them based on their development, interactions, dialogue and their disposition, whether it be evil, naive, or goody-goody. My character, depending on how I rp'd, would respond accordingly, heightening my level of immersion. To me, such characters are built from the ground up, not written to fit into some shallow idea of what the writers think we want or what will sell.
3. Tactical combat. I want a challenge, not button-mashing. Granted, DAO's combat was a bit slow and awkward, and while I wasn't a fan of the shuffling-gorilla-gait, I did enjoy the fact that I was forced to examine combat as it unfolded and plan accordingly. Please, no more random exploding bodies or enemies dropping from thin air. While brain-numbingly fun for a time, I found DA2's combat ruined the feeling of immersion and quickly grew dull.
4. Environment - BG2's Athkatla was perfect and Kirkwall could have easily lived up to this with a bit more time and energy. Even Denerim had a liveliness about it, the feeling that you could turn a corner and come upon something you'd never known was ever there before. We spent 10 years in Kirkwall and very little changed, we could interact with very few townsfolk, and Hawke's presence had very little impact. In short, Kirkwall was stagnant and boring.
5. Illusion of choice. Make me believe that my choices have an impact, that my character can affect the story. You've done it before, please do it again.
#1581
Posté 21 octobre 2012 - 10:01
4. A way to play DA:3, with the import file of DA:O, but without the import file of DA:2. Wouldn't be hard because the only major event would be the position of power between mages and templars.
3. More variation in scenery. DA:O, while having different locations, still had the "muddy" Ferelden feel to it, although fittng. DA:2 just took place in one city.
2. Some clarity to the destiny of Hawke, and the Grey Warden (regarding Witch Hunt.)
1. Adopting the design style of DA:O, instead of DA:2. From the elves, to the armor, to the locations. DA:2 felt far too much like a comic, and less like a dark and gritty epic tale. The elves in DA:O, I prefer personally. The only thing I would like a middle-ground in is the combat. In DA:O the combat, while more realistic, felt a bit too slow. The combat in DA:2, while exciting, felt way too flashy for me to suspend my disbelief.
Thanks for reading.
Modifié par Huzzahfortimelines, 21 octobre 2012 - 10:02 .
#1582
Posté 21 octobre 2012 - 11:03
LyletheBloody wrote...
1. Choices that matter and a story we care about (see DA: O).
2. Combat that is visceral and action-oriented (see DA2).
3. Music that fits the scale and epic scene of the franchise (see DA: O).
4. Characters we love (both games), side quests that are fun and feel important (DA2), but also a main story that flows together, and is ONE epic story (DA: O).
5. No multiplayer (see ME3).
#1583
Posté 21 octobre 2012 - 11:53
1. Choice in race (human, elf, dwarf and etc) because being restricted to human is no fun! Also give a WIDE range of customization choices please! I'm talking different hairstyles with different varieties of colors that we can make or choose for the hair. If possible I would love to see more movement in the hair when we battle, run, or do whatever. Like I said only if possible. Plus more tattoo markings, facial feature choices, and etc. You get the picture, better customization options.
2. Give us a plot/story with the different races that is more intricate, something that REALLY draws us in. As we play these story lines let our choices affect the world around us so we feel like we are actually making choices and we can see the positive or negative effects of our choices to people and places around us! Don't leave open hanging endings either. >_>
3. Would like to see more spells/attacks options for the different classes and let us have the same combo effect like in DAO. Like mixing blizzard with tempest, that was awesome! I don't really care about tactics I just like to have more choices in how to kill my enemies and make taunts at them while they die.
4. More variety of landscapes that we travel in, because the repeating landscape in DA2 got really old REALLY fast.
5. Better romance! Give male AND female players better LI interactions and don't make the female player suffer like in DAO when we wanted to live and Alistair had to sleep with Morrigan to make that happen. Give equal LIs, like a balance of female and male LI's and the option of them being gay or not.
6. Better cameo appearances, even some that can stay and join your party if it's possible and depending on the choices you made in the previous two games. Would absolutely love to see Leliana, Fenris, and Merrill again and have them in my party.
That's about all I can think of, if I think of more I'll be back.
*Important*
Just thought of another thing, NO MULTIPLAYER! I really haven't seen a point with MP on ME3 besides there being glitches from hell and makes it miserable to play as well as people always complaining about something on MP. <_<
If there is to be MP on DA3 do not, I repeat DO NOT, have it connected to the SP part of DA3. If people want MP fine but let it be on its own without any connection to the single player.
Modifié par ladyaya06, 22 octobre 2012 - 12:16 .
#1584
Posté 22 octobre 2012 - 07:50
2 : Freely movable overhead camera with a comfortable zoomrange
3 : Auto-pause
4 : Epic story telling
5 : A good antagonist who I soundly trash using the strength of me and my allies
#1585
Posté 22 octobre 2012 - 09:05
2: DA:O Combat.
3: All Characters fully voiced for more depth in the history.
4: Not be stuck on only one city the entire game.
5: Choices that not affect only the gameplay but the world around us.
#1586
Posté 22 octobre 2012 - 09:39
#1587
Posté 22 octobre 2012 - 11:54
2. 'Choices that matter'. In all aspects, including the ability to give your character a unique history, a la origins, and decide their fate for yourself. The character should belong to the player again, not the company. (Don't want another Shepard here please
3. Romances/ Friendships that mean something. In DA2 they felt bland and forced.
4. Return the dialogue list. The dialogue wheel options were not clear and often did not portray what you wanted to say. Origins did it better. Also, let us talk to our companions whenever we want to. Not whenever is allowed.
5. Bring back old companions. We care what is going on with them
In essence, Dragon Age: Origins is the standard.
Modifié par Ayanna Thalis, 22 octobre 2012 - 11:56 .
#1588
Posté 22 octobre 2012 - 12:38
Ayanna Thalis wrote...
1. Varied and interesting dungeons, cities etc. Freedom to breathe, as it were, instead of feeling like you were stuck in groundhog day.
2. 'Choices that matter'. In all aspects, including the ability to give your character a unique history, a la origins, and decide their fate for yourself. The character should belong to the player again, not the company. (Don't want another Shepard here please)
3. Romances/ Friendships that mean something. In DA2 they felt bland and forced.
4. Return the dialogue list. The dialogue wheel options were not clear and often did not portray what you wanted to say. Origins did it better. Also, let us talk to our companions whenever we want to. Not whenever is allowed.
5. Bring back old companions. We care what is going on with them
In essence, Dragon Age: Origins is the standard.
Huh, another thread where I find you think exactly the same as I do. It is quite comforting.
They have already said that they will not be using text dialogue, and will be using the wheel, but hopefully they will finally learn how to do paraphrasing properly.
I'd say that point number 2 is my largest concern. Especially the part you put in red. Shepard was ruined for me in Mass Effect 3 because I no longer felt that they were my character. The sheer amount of auto-dialogue and lack of options made me feel like I was playing just another shooter.
Modifié par Machines Are Us, 22 octobre 2012 - 12:41 .
#1589
Posté 22 octobre 2012 - 12:44
Machines Are Us wrote...
Ayanna Thalis wrote...
1. Varied and interesting dungeons, cities etc. Freedom to breathe, as it were, instead of feeling like you were stuck in groundhog day.
2. 'Choices that matter'. In all aspects, including the ability to give your character a unique history, a la origins, and decide their fate for yourself. The character should belong to the player again, not the company. (Don't want another Shepard here please)
3. Romances/ Friendships that mean something. In DA2 they felt bland and forced.
4. Return the dialogue list. The dialogue wheel options were not clear and often did not portray what you wanted to say. Origins did it better. Also, let us talk to our companions whenever we want to. Not whenever is allowed.
5. Bring back old companions. We care what is going on with them
In essence, Dragon Age: Origins is the standard.
Huh, another thread and I find you think exactly the same as I do. It iq quite comforting.
They have already said that they will not be using text dialogue, and will be using the wheel, but hopefully they will finally learn how to do paraphrasing properly.
I'd say that point number 2 is my largest concern. Especially the part you put in red. Shepard was ruined for me in Mass Effect 3 because I no longer felt that they were my character. The sheer amount of auto-dialogue and lack of options made me feel like I was playing just another shooter.
Yes I felt that way with Shep, and with Hawke to a point. I felt like I was being permitted to allow them to speak aka the chump at the back who got to shout 'okay...... ACTION!' and off they went. Nothing I did really mattered. Even if I went to the extremes, nothing really changed. But I get the impression that the focus is more around $$$ and not the experience for the gamer. It's disappointing.
#1590
Posté 22 octobre 2012 - 12:58
2. improved combat (against bosses something like Dragon's Dogma you can run up on it and hit it's weak points, ja it would be hard to fit in original combat system but hey they are develpoers)
3. goooooooooooood story
4. dragons, dragons and more dragons
5. tricky talent trees with a lot of choices
#1591
Posté 22 octobre 2012 - 01:51
2. Your character from DA1 and Hawke
3. More classes
4. A more open world
5. More interactions with your companions
#1592
Posté 22 octobre 2012 - 02:26
2. a bigger feeling at some points in the game like mass effect 3 where half the game you spent in awe of the magnitude of the things you were doing
3. the fast pace fighting of da2 with the stratigic elements of dao
4. make me feel more attached to all the companions like alistair garrus tali or liara make it so you interact with them more and maybe do more personal quests for them
5. remember why bioware makes the best rpgs because they make the best most intricate and well thought out stories for individual characters and for the universes they are in
#1593
Posté 22 octobre 2012 - 02:48
PinkysPain wrote...
2 : Freely movable overhead camera with a comfortable zoomrange
Yes! This. I have no doubt that the story will be epic (I have complete faith in David Gaider and the rest of the writing team), but the mechanics should also be solid as well.
1. Very little environment re-use. If they are re-used, please dress them up well enough that it'll be a fresh experience to adventure through them again.
2. A wider variety of enemies. I was impressed with the Ghasts and the Wyverns in MotA and I'd like more fresh ideas for enemies to face like that.
3. A vibrant hub city/area like Amaranthine or Hightown. Children playing in the street, market stalls calling out to customers and many intresting shops.
4. Lots of intresting spells/abilities and specialisations. One of my favourite bits about making a new character was planning out his/her skillset (which often tied with the personality).
5. Keep up the humour! Funny quips, hidden easter eggs and the like.
#1594
Posté 22 octobre 2012 - 02:58
I'd like also some way to see just how our character's persona is moving along, DOA you have the approval rating bar and can SEE how your coming along with someone, ME has the Paragon/Renegade bars (after 1) DA2 doesn't have any indication as to your development, you can only assume or use the console to see if your in Aggressive, Diplomatic or Humorous, just some sort of indication as to what personality alterations you made along the way.
I had no idea why the Werewolf/Elf assassin encounter in da2 (on the wounded coast) could sometimes be a peaceful resolution, if you were "Diplomatic" or not, the option is either there or not depending on your persona until I read up on it in Wiki, hard to know just what Hawke's position is.
This next one is a bit odd but all through DA:O and DA2 one gets covered in blood A LOT, granted it fades away but the ability to once in awhile run through a waterfall or jump into a lake would be nice, the need to be washed off now and then would be a nice addition, DA:O had at the least bath tubs in houses so the thought of being able to clean could be head-cannoned, DA2 had No tubs anywhere, does no one in Kirkwall bathe? can't even run through puddles....I know ..wierd
#1595
Posté 22 octobre 2012 - 03:10
2: NG+
3: NG+
4: actual spell combos
5: NG+
#1596
Posté 22 octobre 2012 - 06:10
1- I would like to venture further by exotic lands like Orlais, the north, the fortress Weisshaupt, and especially to have greater contact with the lands dominated by the Qunari.
2- It is important to know what happened to all the places, characters and friends that we did in DA: O and DA2. Any character who has died in both games, must continue dead, since we expect that we can import the save file. The same to the places, like Amaranthine or the Keep.
3- I would like to see a more active wardens. They were shy appearances in DA2.
4- will be great to do it again, customization of our friends, with weapons and armor, for example. the return of the dialogue at the time wanted, not the model DA2, with occasional dialogues.
5- Ability to choose the race of the main character, and it affecting the game's prologue. And it has an excellent explanation of how CHARACTER Flemeth and her power!
Thanks!
#1597
Posté 22 octobre 2012 - 06:25
here's what I suggest to please the fans
character creator in multiplayer. Good customization.
#1598
Posté 22 octobre 2012 - 06:28
2. Good companions . These make the game really
3. Challenging combat system which scales appropriatelly with difficulty. In DA2 the fact that there was no friendly fire on hard meant that some of the spells and abilities seemed to be massivly unbalanced making hard a cakewalk but with a massive step up to nightmare
4. The game reacting to who I am and what I've done. e.g. Templars attack mages on site and vice versa. I liked the idea of only having one specialisation which them defined your character a lot.
5. Choices which are genuenly hard and have severe consequeces ad no obvious best options. A good example would be the one in DA.O where you had to decide whether to sacrifice connor's mother to save him. I sat for at least an hoiur or so trying to decide what to do on this one. I would have prefered though if you could'nt duck the choice by going to get the mages from the tower though. For example if by the time you fetched them back it was too late and conor was lost.
#1599
Posté 22 octobre 2012 - 07:20
.... but there's the one thing i really really really don't want to see.. anything with origin (not origin like in dao, but origin like a service, crappy one...)
#1600
Posté 22 octobre 2012 - 08:03
2. Races - I don't want to have to make every one of my Inquisitors human. Because there will be multiple playthroughs for me. There always is.
3. Difficult choices - come on, give us some real moral dilemmas and the outcome of a desicion should matter on a larger scale. Unless it's something trivial of course.
4. Past choices must matter, otherwise importing is pointless.
5. Please tell me where the heck my Warden is, I feel bad for Leliana who's looking for her dalish lover who apparently abandoned her for a hopefully DARN GOOD reason! :<





Retour en haut




