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Top 5 things you would like to see in DA3 Inquisition ?


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#1651
Rembred

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DarthLaxian wrote...

sangy wrote...
4. Grey Wardens. I would love to be a Grey Warden again. It would be even cooler if I had the option to be or not to be. Many don't agree with me, but I love the Grey Warden role and it's the core of DA for me. If not, I'd like to see them play a bigger role in DA3, perhaps being an ex-Warden? hehe.


hm...

sorry, but you like your character tainted by darkspawn-blood, forced to endure an induction that is painfull and often deadly, having bad nightmares for the rest of his/her existence and having a shortened lifespan?

sorry, but NO...i do not want to be a warden under these conditions (i - almost - hate Duncan for having conscripted me and my various wardens when i refused to comply with his request)...IMHO the grey should be an organisation of - untainted people - that keep the lore of the first grey wardens alive and recruit people to fight darkspawn, but only when a  blight is comming, a selected few wardens (and all prisoners in the prisons (those locked up for hard crimes like say murder, rape etc.) of the country the blight is in) should be tainted, in order to kill the archdemon!

this would be more logical, then destroying hundreds of lives in a time when there is no blight (then they grey would not need to recruit all the time either, because they would live longer!)

greetings LAX


Avernus  and everything will be cool.

#1652
Parmida

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A Griffon instead of a mabari, and if he's too big to bring along maybe make it so we can summon him with one of our abilities (maybe a whistle) to come and flame an area or pick up two enemies with its claws and take them with himself or an ability for him to land with force on several enemies and pressing them or summon him to fight for us several minutes in open places, would be awesome
I love Griffons. :3

Modifié par Parmida, 25 octobre 2012 - 06:23 .


#1653
ultraduncun

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1.Darkspawn return you're a Grey Warden (a new Blight) Archdemon and such.

2.Choices really matter.

3.Nightmare like in (DA:O) and not (DA:2).

4.A wide world map and every place should be diffrent.

5.Every party member diffrent and intresting (the only party member that i liked in DA2 was Varric)

Modifié par ultraduncun, 25 octobre 2012 - 06:45 .


#1654
Naughty Bear

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Apostate background.

#1655
Trell073

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Hey all how's everyone doin?

1. Mixed Origins   
        Being able to have PC origin be able to have a mixed up story for example in the first Mass Effect you were able to choose your background to be lets say the 'Parent Military' one which was to be paragon and the renegade 'Ruthless' military career. In this game for Dragon Age 3 I would like to see the origin story able to be mixed up and the game take into account those kind of elements in your origin so if you were a fancy good noble, but you became a templar who destroyed an entire camp of mages whether they were apostates or not. If Dragon Age 3 could take this into account you could really have some characters who feel kind of 'grey' and dont feel as much being black or white.

2. Impact Of Choices
          Our past choices need to have at least some form of impact on the narrative and it could possibly have an impact on certain gameplay choices. For example there might be a big battle in lets say a forest if a players Warden makes choices that allowed more peace with the Dalish then they could gather in for that type of big battle. Also certain NPC's can possibly be turned up from DA:O or DA2 based on your Warden and or Hawkes influence on the world around them.

3. Curveballs in Choices
         I would like to have some choices be made with curveballs towards them certain good guy choices you made could have bad reprecussions and some of the bad guy choices could have good reprecussions. For example if you let a warrior who attacked you live in DA:O he could come back later leading an entire band of barbarians. These kind of curveballs would at least in my opinion give players the feeling that they took a part in this happening and there wont be big favoritism amongst being good or evil. That many choices can have rewards and other choices can have consequences.

4.   Revised Combat
      
I would like possibly a combination of DA:O and DA2 combat DA:O encouraged more teamwork to be used but was far too slow where as DA2 was definitely much faster, but I felt if I truly had a strong character I didn't need my team with me. Also I believe the sword and shield class needs a few more offensive moves to use but maybe thats just me?

5.  More Exploration
   
  DA2 felt far too small now I think its time to go big being able to explore lands even bigger than Fereldon and I would at least like a few adventures in Dragon Age 3 to take you out towards other lands if not only for just one mission to get a feel for the entire world of Dragon Age.

      

#1656
Todd23

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Naughty Bear wrote...

Apostate background.

^  This.

#1657
JuGonzo

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Too late to PC elves and dwarves, heh?

Dragon Age 3? I'll pass...

#1658
Guest_Tancred Of The Chantry_*

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1. Darker tattoo colors. In DAO and DA2, I could barely see the tattoos on the PC's faces, even at maximum intensity.

2. Speaking of character customization, being able to add scars would be a nice touch; as would piercings, freckles, and, of course, plenty of epic facial hair for the men.

3. Consequences that are not neatly divided between "good" and "bad" or "better" and "worse". When presented with two options and one is clearly better than the other, why go for the weaker one?

4. Others have mentioned dynamic weather and I like it, too. To explore the countryside in the rain, experience morning fog passing through a village, or visit a city in winter would be fantastic.

5. A return to Origins-style item descriptions. For the most part it's flavor, but a short description can make a simple piece of equipment feel more like a part of the world.

#1659
topekaguy

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1a Graham Chapman
1b Terry Gilliam
1c Terry Jones
1d John Cleese
1e Michael Palin

6z Eric Idle
7red It's.... (Dies)

#1660
DaringMoosejaw

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DarthLaxian wrote...

sorry, but NO...i do not want to be a warden under these conditions (i - almost - hate Duncan for having conscripted me and my various wardens when i refused to comply with his request)...IMHO the grey should be an organisation of - untainted people - that keep the lore of the first grey wardens alive and recruit people to fight darkspawn, but only when a  blight is comming, a selected few wardens (and all prisoners in the prisons (those locked up for hard crimes like say murder, rape etc.) of the country the blight is in) should be tainted, in order to kill the archdemon!

this would be more logical, then destroying hundreds of lives in a time when there is no blight (then they grey would not need to recruit all the time either, because they would live longer!)


Hoo yeah! Let's just raise us an army of supernaturally empowered rapists. What could possibly go wrong?

#1661
SpunkyMonkey

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1) Different races for my protagonist
2) A mute protagonist
3) Morrigan
4) Different races for my protagonist
5) A mute protagonist

#1662
CheshireBlue

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1,2,3,4: Origins, branching choices, differing consequences and a more tactical combat. I feel those are beaten to death, but I'll put them here to cast my vote.

5.: Expand the origin system to party creation (instead of a single character). This way, we can choose the party members we'd like upfront, don't have to leave so much of the game unplayed (have eight possible origins for four different characters to be created, for instance). We'd also (probably) feel more invested in the party. This would not need to be exclusive, mix them up with companions that you find across the world.

#1663
Either.Ardrey

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Givens aside, like good story, classic BioWare inter-party banter, stuff BioWare's already revealed (bigger focus on bigger map/environments and customization), etc.

1. Dial Back from DA2: I enjoyed DA2, almost as much as DAO, and I feel BW was going in the right direction going into DA2. Unfortunately, however, they went too far, and the potential positive changes became negative (simplified dialogue wheel, new ability tree system, tighter and more satisfying combat, changing up the story framework, environmental/character focus, etc.). All I ask for in this department is to find a happy medium between DAO and DA2.

2. Better LI/relationship treatment: While I thought all of the companion characters in DA2 were great, they failed as suitable LI's on all fronts. The only character I liked was Sebastian for my femHawke Rogue, and all he got was about two sentences of dialogue. Also in this topic, I'd like to add making the relationships themselves more mature and naturalistic, meaning not say the right thing three times and then we bang. I'd like to see an effort that the characters are actually friends and in a relationship and that they care about each other, not just cheap, fan-pleasing sex scenes. Also, please no all-Bi again. These are set characters, and should have built in set preferences. The all-Bi nature of DA2 (sans Sebastian) completely broke my suspension of disbelief and made it harder to enjoy the game, especially considering multiple playthroughs. I'd suggest 4 or 6 LI's (preferably 4, to provided better development focus on each character), in a 2 straight, 2 bi (or 2 straight, 2 bi, 1 gay, 1 lez) setup.

3. Graphics: Thank you for changing to Frostbite, now use it to its full extent: One of Frostbite's strengths is environments. Please use it to make the environment visually stunning. Also, while playing through DA2 (and to some extent in DAO), I noticed that there was an unnecessary over-reliance on normal maps (and on occasion, poorly done ones at that). The poly count was WAY too low, and it showed. Mass Effect did much better in this regard. DA2 started to improve just a little bit on this, but more naturalistic softer lighting would immensely help the visuals of the game. I'd like the hair to at least look like there was effort put into it (I'd suggest looking at Naughty Dog's Uncharted and The Last of Us for reference on how to do it right). Lastly, textures: please better use texturing this time. There were several obvious places in DA2 where this was a problem. On this topic I'd like to add that Bioware games of late have looked rather sad on High Quality on PCs, since the the texture resolution barely changes. Since I've seen some of the asset development on ZBrush central, it shouldn't be too hard to bake out and implement 2048 and 4096 textures. If it's not possible to put on disk, the could it at least be available day one for download?

4: Tactical fights rather than a wave system: Self-explanatory. Also increase the range of the tactical view, so other players could recognize that there is one, and was one in DA2.

5: Implementing on this elaboration on my introductory sentence: In regards to customization, I'd like to see the ability to customize companions outfits as well as my own (this is already being worked on in a way I find more than satisfactory, as my own solution was less intensive and closer to DA2, so props for that). Also, though I liked the idea behind the new combat trees, I felt that it was a potentially good system that was under developed. I was more hoping for either more options within the tree as it is, or keep the trees as is, but apply them to each ability in the class rather than the whole (or half of the) class itself (ex. for the DAO Primal class, there are four subsections, and in DA2, this was split into two trees. I'd rather it have been four trees in this type of case.). Also, the return of intimidation, cunning, etc. would be appreciated, so that if I wanted to talk my way out of a fight, I could. Also, a more in depth character creator would be nice. And finally, please don't screw up the ending. If you can't think of a super spectacular way to end it, then don't try to force one (it failed spectacularly for ME3). Just focus on a satisfying and logical conclusion and it'll turn out okay.

/end of essay/wall of text

#1664
die-yng

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1. A decent solution for what happened with the Warden and Hawke, taking into account your previous playthroughs. Being the sissy that I am I'd love for my Warden and Hawke to get a happy ending with their respective LI's.
2. Deeper interaction with the companions. As deep as possible in any way. For me one of the biggest strength in BW games have always been the great companions and the more you interact with them, the better the immersion becomes. Just think of all the mods for DA:O that added additional interaction with the companions (and not just sex^^).
3. I'd love to have one of the companions from DAO return as a companion in DA III, my favourites would be Leliana or Shale, but really any but Oghren would be fine.
4. The possibility to really improve the Dragon Age world, or worsen it (however you wish) possible solutions for the blight of the mages, the elves (both dalish and city elves).
5. Multiple possible endings like with DA:O, Preferable ranging from failure, over the death of your char (sacrifice) to marriage and happiness...

#1665
Freewilddragon83

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EA screwed up DA2 so bad I might not be buying DA3. I loved everything about DA:O. It was great. All the decisions you made really matter throughout the game.

Here what I hated about DA2, it had the same old storyline in the replay and no matter whomever you chose to play, the outcome was the same-- younger sister or brother died at the beginning, mother died got kidnapped, and you live by yourself during the last half of the game. I hated how there were no characters customizations for weapons or armors. The AI were really dumb in DA2. I set them to heal me when my health dropped to 50% and they never do. They just stood and watched me get killed. They seldomly used their special techniques during a battle. DA2 was just a broken game.

I will definately wait for the game to be released a week or two before deciding to buy after reading all the online and magazine reviews. DA2 messed up so bad and I am pretty sure they will do it again in DA3. Frostbite 2 engine is not a good engine like they said it would be. It is just a hype. Look at the Medal of Honor Warfighter graphic and gameplay. It was not that good. EA is struggling to sell MoH:W right now and not a lot of people are buying the game. Anyone who plays Dragons Dogma made by Capcom would know how smart the NCP's and the AI's are in that game. Capcom made a really good engine.

#1666
Either.Ardrey

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Freewilddragon83 wrote...

-snip-

I will definately wait for the game to be released a week or two before deciding to buy after reading all the online and magazine reviews. DA2 messed up so bad and I am pretty sure they will do it again in DA3. Frostbite 2 engine is not a good engine like they said it would be. It is just a hype. Look at the Medal of Honor Warfighter graphic and gameplay. It was not that good. EA is struggling to sell MoH:W right now and not a lot of people are buying the game. Anyone who plays Dragons Dogma made by Capcom would know how smart the NCP's and the AI's are in that game. Capcom made a really good engine.


Basing Frostbite 2 on MoH:W is logical fallacy. The graphics and gameplay in MoH:W were the result of the people who used the engine, not the engine itself. There are more Frostbite 2 based games than MoH:W, and most of them work just fine in most regards. The reason people are not buying the game has nothing to do with Frostbite. If the MoH team used Capcom's engine for the game, it would have been largely the same game, maybe even worse because a good chunk of the dev team would've had to spend extra time learning new and unfamiliar tools.

Here's a link that talks about some of the basics of what a game engine actually is and does.
http://social.biowar...394/blog/221582

#1667
SeptimusMagistos

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1.) Passive aggressiveness. I'm sick with being stuck with the choice of either totally forgiving a character who messed up or kicking them out of the party. I want the option to welcome them back into the party and then torment them about what they did for the rest of the game. I generally don't feel angry about any of it to really punish the character, but I want the option of staying mad at them.

2.) Less harsh rejections. I hate the fact that any time you reject someone's romantic advances you have to be blunt. If I must turn someone down, let me say 'sorry' at least five times, okay?

3.) The latitude to side with my faction completely. In Dragon Age 2 I always felt like I couldn't be extreme enough in my pro-mage stance. Hopefully now that civil society's broken down I can do that.

4.) More optimistic people. Merrill and Bethany and even Tallis were great. Let's get more sunshine-and-rainbows into my party.

5.) Longer debates about politics and religion. In DA2 I'd say a sentence, the other person would say several, and then they would abruptly cut off the conversation. I'd like the chance to discuss people's beliefs in-depth.

#1668
xenn

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ive been away along time, so i apologise if its already been said. I really cant be bothered to read the whole thing.

1. Full companion customisation.
2. Roleplay mechanics.i.e. interacting with the environment, like sitting down, sleeping, etc.
3. A modding tool
4. Lots and lots of game customization options.
5. An engaging story where your choices make a difference.

#1669
ImperatorMortis

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The ability to scare the crap out of Templars with my magic.

#1670
Telefax

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1: Choices that truly matter
2: Good companions (The strongest ones from previous DA:games in order of personal preference: Varric, Aveline, Alistair)
3: return of the BG-style top down tactical view
4: Pre-picked, non-tiered loot like the BG games (never going to happen, but hey, i loved it)
5: The more tactical combat from DA:O, but with the leveling system from DA:2 (It was brilliant, but go over the trees a bit more next time so they are more balanced), and an AI that doesnt abandon flanking positions and uses active abilities without unselecting sustained modes (god i hated that).

#1671
Telefax

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Personally I would also add the option to unselect voice for the protagonist. I like unvoiced protagonists, and just turning it off would satisfy me. (I played through baldurs gate three times with a non-working soundcard, audio is overrated)

#1672
The Ole Ultra Violence

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1, Plot: DAII kind of left the series in an awkward position, we've got like 4 ot 5 plot threads that could be games all by themselves, thanks to DAII both refusing to expand on the myriad of potential plot threads left so generously by the first game, and refusing to commit to its own tangled mess of plots. There's the Qunari, the Mage VS Templar conflict, you know who's the baby, that weird door from Witch Hunt, and the list goes on. If I could persuade you, don't even try. Pick one plot to expand on first, then do the rest one by one with DLC, or just make DA IV, there's no cardinal rule that says it has to be a trilogy.

2, A silent protagonist: I know we all love Mass Effect, but Hawke got on my nerves, I preferred just making up a character from scratch. Not only does Hawke rarely say what I want him to, he's just not very interesting. This is the problem with having preset protagonists that we still control; more often than not, they end up in a weird middle space between fully realized characters and blank slates. I can neither empathize with them as human beings, because they don't have any personality of their own since they never take any action except what I tell them, nor can I project myself, because they still don't act exactly the way I would. Ideally I'd tell you to just let me play as the Warden again, but I know you're not going to do that... But I'm going to tell you why you should anyway. Because there is no way you guys will know what each individual Warden is like, so effectively, you can't even show him and Hawke, despite how important they are to the story. You know how everyone in Origins had to dance around calling you by name? Imagine that situation for two of the major characters of the series. If you don't show the Warden, I'll feel like he's been overlooked, if you kill him off screen, I'll feel like he's been trivialized. To you, he might be some blank slate, but you have to understand that to players he (And Hawke, for some people) was the catalyst that connected us to the other characters (And if he's lost, by the way, that would have to become everyone's top f*cking priority, cause I was tight with everybody). The monumental amount of narrative tension that such a huge character effectively being MIA creates has to be dissolved somehow, because it will create a gap between the will of the new protagonist and the will of the players. We want to see the Warden again, we want to see our love interest, our friends from the first game again, but that can't be the priority of some random guy/girl who's never met these people. Every scene of the game, I'm going to be wondering what's going on with the Warden with no way of expressing myself. In other words, I'm being constantly reminded that this new guy/girl IS. NOT. ME

So I propose the KOTOR II method. Make the new protagonist somehow linked to the Warden/Hawke (Preferably both), so that we have a reason to pursue them. Another option might be to just switch between all the different characters, which would be cool, but I know that’s a huge undertaking.

Either way, make sure the new guy/girl doesn’t talk.

3, Combat Ritalin: The combat from DAII needs to chill the f*ck out. Stop with the spontaneous exploding enemies, and bring back the death blows. See, the reason this bothers me is not that I don’t like the idea of the combat being more energetic, but when an enemy explodes because I stabbed him, it’s not exciting or cool, it just breaks my immersion. It makes me feel like what I did had nothing to do with it, he just… exploded for no reason. It’s not cool, it’s just silly.

I do like a lot of the new combat mechanics from DAII, (Except for not being able to dual wield as a warrior, WTF? That was my favorite way to play) such as the cross class combos, the auto positioning rogue, the increased mobility, the new mage animations, but it all looks like it was designed by a hyperactive 12 year old on crack.

Ideally, I would tell you to just go back to KOTOR and sync up the combat animations, but I know that’s not really feasible. So just slow it down and keep it grounded. You don’t have to change it back to Origins, even I agree that combat in Origins, whilst strategically entertaining, moves at a snail’s pace. Just dial it back a little bit, get rid of the explosions (Except for mages, where it makes sense) and bring back the death blows.

4, Bring Back Customization: Let me choose my race again, let me use whatever weapon I want again, let me customize my party again. Hell, take it a step further, make a weapon tree for using a one handed weapon and nothing else, I’d play it.

5, Don’t Leave Me Hanging: Don’t just off handedly refer to my friends from the first game dying of syphilis in a ditch somewhere and pretend you think I don’t care, I want to see them, ALL of them, again (That’s something you CAN learn from Mass Effect) preferably, I’d like characters from the first game to play a large role in the third one. (I know this doesn’t apply to everyone, but I couldn’t care less what happens to my party from DAII. The only interesting characters from that game, the antagonists, are out of the picture) That could be another reason to look for the Warden.

This last thing didn’t make the list because it’s not something that can be easily quantified, but what’s more important than all of this is for DAIII to possess the same humanity as Origins did. Humanity isn’t something that can be crossed off a check list or something that can be asked for, it has to arise naturally from the game. More than anything else, I want a cast of characters I can invest in again.

P.S: Don’t recycle environments, but that should be obvious.

#1673
Guest_Trista Faux Hawke_*

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1 thing I want for DAI:

Longer hairstyle options like this:

Posted Image

Modifié par Trista Faux Hawke, 27 octobre 2012 - 03:49 .


#1674
spartanmax52000

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1:More customization option for Hair and tattoo
2:Add facial scar, that at first you dont have,however you can aquire it during boss battle if you chose a facial scar.
3:For romance option add Marriage for L.I with a ceremony in the chantry or another location made available.
4:Black Mabari or a Pet Dragon
5:Your own personal army and the return of the Silver order.

#1675
spartanmax52000

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 I Agree^_^ 

Trista Faux Hawke wrote...

1 thing I want for DAI:

Longer hairstyle options like this:

Posted Image