Top 5 things you would like to see in DA3 Inquisition ?
#1676
Posté 27 octobre 2012 - 04:43
#1677
Posté 27 octobre 2012 - 05:37
1. Effects of previous decisions carrying over. And I mean as many as possible! This also includes what happened to our main protagonists too; the warden and Hawke. I can't take another cliffhanger.
2. More companion/player interaction. Made me feel so much more for the
companions. DAII seemed to lack conversation initiated by the player
whenever we wanted. It could only be done by visiting them wherever they were stationed.
3. Romance scenes. Not expecting something pornographic, just hoping for
more than something like arm rubbing or a hug since we put so much
effort into the romance. Origins were good; DAII seemed to skip over them
and show the aftermath. We're all adults, we can handle it.
4. Party member armor customization. Do I really need to say anything about this?
5. Character cameos. It'd be nice to see everyone we came across and how they're doing since so much time has passed.
I have high hopes for Inquisition. Please Bioware, don't let us down.
#1678
Posté 27 octobre 2012 - 06:48
#1679
Posté 27 octobre 2012 - 06:58
I Support This!Aoiki wrote...
One thing that I would very much like to see is the return of the Arcane Warrior ^^"
#1680
Posté 28 octobre 2012 - 02:08
2. Free-roaming world map.
3. A "Mass Effect genesis" character creation system that lets you outline the choices of Hawke/Warden if you didn't play DA:O/ DA2.
4. Better archery.
5. Lots of cool outfits.
6(secret). Shepard cameo.
Modifié par Installation17, 28 octobre 2012 - 02:08 .
#1681
Posté 28 octobre 2012 - 02:19
A DIFFERENT DUNGEON TO FIGHT IN AND NOT JUST THE SAME EXACT DUNGEON WITH DIFFERENT PARTS BLOCKED OFF!!!!!!!
there is no angry emote to match my feelings...
#1682
Posté 28 octobre 2012 - 04:49
#1683
Posté 28 octobre 2012 - 05:49
There are never enough vanilla character creation options, so allowing the game to be moddable is important, it's one of the reasons I prefer PC as my gaming platform.
#1684
Posté 28 octobre 2012 - 05:54
2) Include more variety in the type of enemies faced. I've fought enough shades to last a lifetime. I'd like to see werewolves and sylvans again.
3) Maintain the friendship/rivalry system from DA2. It had its issues, but it generally worked better than straight "Approval" and "Disapproval."
4) Shut off sustained abilities during dialogue and exploration. That was a great change in DA2 and I hope it doesn't go away in DA3.
5) Bring back ghasts! I would like to see a summonable ghast companion similar to the mabari in DA2, just for a change of pace.
I would also like to see replacements for mabari opponents in DA3, as the wimpering of dogs as I chop them to bits hurts my soul.
Modifié par thats1evildude, 28 octobre 2012 - 06:05 .
#1685
Posté 28 octobre 2012 - 07:21
2. More choices and choices that have consequence
3. More interaction with companions and npcs and more interesting companions and npcs in general (the arishok, loved the arishok, was the only character i thought really well written in DA2)
4. Keep the idea of making a fresh of plot from DA2, loved the politics and rise to power (biowares plots had gotten pretty stale with the same formula used since kotor) but present it better. As in not fragmented and immersion breaking.
5. Make the world more living and immersive
If i was allowed to go beyond five the next ones would be better combat and more customization regarding the pc and companions
Modifié par Archyyy, 28 octobre 2012 - 07:22 .
#1686
Posté 28 octobre 2012 - 08:05
#1687
Posté 28 octobre 2012 - 11:42
spartanmax52000 wrote...
I Agree^_^Trista Faux Hawke wrote...
1 thing I want for DAI:
Longer hairstyle options like this:
#1688
Posté 28 octobre 2012 - 12:40
2:Add facial scar, that at first you dont have,however you can aquire it during boss battle if you chose a facial scar.
3:For romance option add Marriage for L.I with a ceremony in the chantry or another location made available.
4:Black Mabari or a Pet Dragon
5:Your own personal army and the return of the Silver order.
#1689
Posté 28 octobre 2012 - 02:17
I'd playd DA:O about 7 times and DA2 bout 6 times.... but only because in need only 2 days to play the silly storyline of DA2 ... The Story : blablabla killin 50000 bastards ( at the same time ) blablabla killin that guy , ou you mother dies ... nice ... blabla somebody that I used to know ( Anders ) blow the church up ... bla Magic Apocalypse .. END.
MAYBE that would have been better if it doasnt had playd in a small city where ya feel like forever alone . However bigger Maps , Morrigan , My warden Child and so on . I bet BioWare ,or should I say EA
I would feel kinda weird if the guys in DA would start an atomar war O_o
Modifié par rockstyle6, 28 octobre 2012 - 02:19 .
#1690
Posté 28 octobre 2012 - 02:49
Meaning, I want the big zones and hubs we had in Origins, the combat system from DA 2 (though no enemies popping out of nowhere) a dog, good lore background and at least two companions that can heal/lockpick.
Some nice stuff like chest hairs, welding, infusing and so on would be nice too.
#1691
Posté 28 octobre 2012 - 03:01
Phoenix_Fyre wrote...
1. Party Banter
2. More mage outfits
3. Great character customization
4. Romance
5. Plot
this
#1692
Posté 28 octobre 2012 - 03:50
Army. I loved the build up your forces part of ME3. But if implemented, make it more than just a calculated figure in the end of the game. Make it a living being. Make it a resource. For example i could spend some manpower on a certain missions, such as quelling a riot or escorting me on dangerous journeys or besiegeing a rival or hunting darkspawn or whatever you have in mind for the plot. Maybe the missions would go well and they would walk out alive, maybe even with some new supporters. Or i would go horribly wrong and they'd all be dead. Always a risk, always a price, always a reward. Something like that.
Broader choice of companions. In all three major DA titles so far, there have been companions. But give me a broader choice. Make it a choice and not just ''sure buddy, come aboard'' like it tends to be Spread them out over the course of the game. Maybe even throw in a few exclusive companions (like morinth in the mass effect universe: you had to give up a companion to get one, or loghain in DA:O). And if you decide to use any kind of army or garrison or whatever, make the companions matter. If i have an experienced fighter as a companion, the troops could receive training from him.
More classes. Come on. Or subclasses. Rogue, warrior, mage. Theres got to be more out there
Me being me. You did it in the second game. Lets do it again. More.
If i am, say killing a lord or a psychopath or a pineapple or whatever, whos hiding in a castle. So how do i do it? Well an assassin would sneak in, and poison his food. An archer would climb to a high tower and snipe him, before making a dashing escape. A warrior could challenge him to a duel. A berserker would launch himself over the wall with a catapult and hope for the best. A Battlemage could just blast the gate open and set the entire place on fire (damn i love mages). He/She could use sneakier magics to posess a dog and kill him with it in his sleep. Or use ghosts. or whatever. Make the class/subclass matter outside of combat. A skilled creationist could be known as a healer and use this to make friends or he/she could master magic smithing and create weapons magic weapons of epic proportions for his fellow warriors. Remember the renegade/paragon moves in ME? maybe create ''class/subclass move''. ''I will kill you then i wil kill your fa- *rogue move* (throws dagger)
#1693
Posté 28 octobre 2012 - 04:06
i want to experience the mage/templar war in the next game
the pc should be an enchanter or a templar/knight-templar without much influence
i want to experience distress because of the choices made and disagree with them
i want mages to go rogue and run berserk and templars to kill innocents and so on
i want to play both of them in one playthrough... experience the good and bad
and supporting either side to be difficult
and i'd love to be forced to kill (as a mage) a character i (as a templar) grew close to
just being...creative
#1694
Posté 28 octobre 2012 - 05:04
2. No moral choice system, I hate having to play 100% good or evil or else be punished.
3. Mages that aren’t shoehorned into ugly robes, wearing trousers isn’t a crime.
4. Tying up some plots from the last two games (god baby and Kirkwall leadership).
5. An ending that not only makes senses but comes to a resolution.
#1695
Posté 28 octobre 2012 - 05:49
#1696
Posté 28 octobre 2012 - 06:16
2) Role-playing
3) Role-playing
4) Role-playing
5) Something very unlike DA 2 and more...yep, you guessed it...
ROLE-PLAYING
Modifié par google_calasade, 28 octobre 2012 - 06:18 .
#1697
Posté 28 octobre 2012 - 07:23
spartanmax52000 wrote...
3:For romance option add Marriage for L.I with a ceremony in the chantry or another location made available.
If you do this, please do NOT make it a MUST (as in: let me DECLINE without the LI breaking up with me or being down because of my PC saying: "no way!")
because i myself dislike marriage (i have three shattered marriages in my family alone (close family!) - the one of my dad with my mother (because she cheated on him!), the one of my stepmother with her first husband (not my dad, they married each other as second marriage) and the one of my - birth - mother with the guy she cheated my dad with) and i dislike what it stands for (an ideal most marriages never embody anyway!) and thirdly i think marriage is bad for guys (in RL) because women almost always get the children, get payments from the guy (marriage contracts do not help as they are often declared null and void, even if they were drawn up by professional lawyers and barristers) etc.
sorry, but marriage is an - IMHO - antiquated institution, it is in no way romantic (for me) and it is there to "imprison" people with an IMHO stupid and unnecessary piece of paper!
greetings LAX
ps: note: i might see marriage overly negative, because my parents (birth-mom and my father) got a divorce when i was very young...i was about 1,5 years old (i sometimes ask myself if i am part of the reason, because i was an unplanned child that slipped by contraceptive devices) and they often argued (they tried to hide it though, by sending me out of the room when my mom was fetching me or bringing me back, as i was a lucky exception in that my dad got the child...but only because my mother was still in vocational training back then and she signed a piece of paper that she could not afford a child back then), then they tried to convince me the other was bad or had a hidden agenda etc. (also my dad was right, concerning my mom in the end, still, it hurt that they tried to use me to hurt each other!)
#1698
Posté 28 octobre 2012 - 07:42
#1699
Posté 28 octobre 2012 - 07:59
I really like the braids that end in a ponytail, and I was hoping to get more stuff like that. Regular cornrows, afros of various lengths, and stuff like that. The majority of the hairstyles just don't work on PCs of color; they just don't look like hair a black person would naturally have. So I'd really, truly, deeply, love to see more hair options at the very least for non-white PCs. I'm mainly experienced with black hair, being an American black guy, so I can really only speak on natural hair (dreadlocks, cornrows, afros, twistouts, etc), but I'd just like some more love for those of us that don't grow up with straight hair.
2) Specialization classes that are somehow involved in sidequests or the story somewhere. Like how in DA1, Oghren trained the PC to be a Berserker, or you had to drink dragon's blood to become a Reaver. I really liked that, and thought it made the specializations more special. I also like NPCs having their own classes, and would like to see those classes be more unique.
3) Speaking of NPCs, I hated how NPCs in DA2 were always locked out of one ability tree. It made me feel stuck with bringing Anders places even though I hated him because Merrill couldn't cast heal spells. I don't mind if they have abilities that don't allow ability trees to be used, but let's not lock characters out of abilities anymore.
4) More opportunities to have meaningful conversations with companions. It might just be the way DA2 did it, with the journal updating and telling me who to talk to and when, but I liked it better in DA1 where I'd just go check up on my allied NPCs once in a while to see if they had something new to say. Felt more organic to me that way. It's also fun to talk to them once in a while and see if you're relationship has developed to where they'll share sensitive information.
5) Please keep the rivalry system. I like being able to say whatever I want, whenever I want, and know that I'm making progress with the character relationships, even if I'm pissing someone off. It's nice to know I don't have to make nice with some jerk character I hate.
Really hoping that this thread gets read and isn't just for folks to have a discussion in. Number 1 is seriously important to me and a lot of other gamers that I know. If nothing else in this entire thread is done, Just adding some more non-straight-hair hairstyles would be a godsend.
#1700
Posté 29 octobre 2012 - 12:18
2. I would love to see some more returning characters. Sten, Oghren, Morrigan, Fenris, Isabela, the Warden, anyone/everyone. I love come backs
3. I really liked the character interaction in the first game better than the second. Granted, you had to work harder for someone to like you in the second game which made the game a little more fun in itself, I would prefer something similar to the first.
4. I want the choices from both games before it to impact the game...
5. Different landscapes, please not another repeat of DA2. Concept art looks beautiful, by the way!
Excited for what the Bioware team as in store for us! Thanks for great games!





Retour en haut





