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Top 5 things you would like to see in DA3 Inquisition ?


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#1701
Sagekat

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1) multiplayer as DLC and not part of actual game/storyline

2)customization
  • better skin tones, options for freckles and scars.
  • Better/different tatoo options. Most tats are overwhelming on the face, maybe a few more subtle.
  • Better makeup options, why are eyelashes the same color as eyeshadow? Just make lashes default black or brown based off hair color.
  • Natural "outside" lighting in character creation. DAO/Awakening had funky colors, DAII had harsh lighting.
3) Visuals and Audio
  • Darkspawn more DAO, Elves a more refined DAII
  •  Cut scenes more cinematic. It gets boring just watching people stand around and talk. They don't have to be long and never ending  but something a bit more engaging and fantastic than what we've seen so far. The promo videos and trailers for both DAO and DAII were amazing. I want a few like these inside the game.
  • Music in DAII sounded a little too close to Final Fantasy to me. I liked the horns and drums from DAO that made the game much more exciting and inspiring.

4) Companion
s
  • A hybrid of conversations from DAO and DAII. I liked being able to chat with companions anywhere and get to know them and the world through them and I also liked being able to just sit down and have a chat in a more intimate settting.
  • I know the conversation wheel is here to stay (boooo) but I liked how DAO your choices affected the conversation in terms of what you learned, its tone, and outcomes. The wheel is limiting in that all that truely is affected is how much your companions like or dislike you. DAO felt more natural and I would like dialogue to lean a little further in DAO'sdirection. I'm sure Bioware can come up with a compromise^_^ Also, flirt option were better and more amusing in DAO, too, which I felt was a product of being able to choose varing options rather than just selecting heart and getting whatever was preset. I would also like to do a little bantering of my own with companions during a conversation.
  • I think it would be cool to have a few non combative companions/possible love interests. Somebody you interact with but don't keep in your party.
  • I want gifts to be more like DAO as well where you can give little trinkets that boost/lower your esteeme with companions as well as the more meaningful presents. Perhaps not as many as in DAO where it mean that all you had to do was buy the companion's affections rather than earn it.
  • A hybrid of banter from both games. I really liked how the banter in DAII made you feel like your companions interacted with eachother without Hawke. However I felt that DAO did a better job catering to the companions' personalities such as the bickering between Alistair and Morigan and the teasing between all combinations of PCs.
5)Combat
  • I liked the action of DAII better than DAO and I felt a little bit more in control of my character in battle as well as more comfortable of my choices. Its most likely just me, but in DAO I didn't know what to do with my mages mosted of the time, I felt DAII presented a more clear idea of what spell did what. I think there is still room for improvement but the franchise is heading in a better direction. I still don't know what to do with my warriors. I guess we all know what class I normally play :whistle:
  • I hate random spawning of enemies in games which DAII felt like it was leaning towards with all of the ambushes from bandits and what not. I like to see whats coming a head so I can plan. But I liked that you didn't necessarily clear an area after slaughtering them. If you came back you stood a chance of getting hit again. DAO didn't have a respawn in areas I felt needed it like the deep roads or the Bracilean forest. After you cleared the area it felt empty.
  • I really disliked that DAII had a potion cool down. I normally don't notice I'm bleeding out until my healthbar hasbeen nearly depleted. The cool down on potion was responible for many fallen companions and Hawe. I want to be able to guzzle all the potion I want
  • Actual dueling would be cool, it is Orlais after all.
6)Randomness
  • Some of the quests were better in DAII than DAO, however, I did like how better organized the quests where in DAO where you talked to certain people to attain those quests and to bbe compensated for them.
  • As for returning characters I would really like to see Zevran again and be able to fight along side him as a companion. He doesn't have to be a LI but I liked the personality he brought to the game. Oghren is always welcome but as for a DAII returning character Bethany would be great. She was the only mage I liked to have in my party.
  • A homebase I can personalize some what. You can have some decor items as loot or items to purchase in varying shops.
  • Mini games (not just puzzles in quests) would be fun. Who wouldn't want to play some cards or dice at the local tavern or how about pick up some exra sovereigns in some back alley game? Sometimes its fun to get away from the storyline and questing and just goof off for a bit. Participating in a festival or playing a mini game of somesort would be a nice little extra to keep us drawn in. Also adds more potential for DLC
  • If bioware does give in to the marriage thing people are asking for I hope its more of the "and they lived (mostly) happily ever after" variety. Meaning its at the end of the game before your character runs off and is never heard from again rather than the middle somewhere. If I wanted to play at married life in a game I have the sims to turn to.
  • Male and female NPCs for all races. I understand that the Qunari limit the female's role in society to certain tasks but it felt strange there were none among them as well as no female dwarves anywhere in DAII.
All in all I am rather sad that we can't choose our character's race again. That stinks. I felt more comfortable playing as a minority character in DAO than I did playing a majority in DAII. I understand that there are more oportunities in Thedas for a human and there for more options for the game creator to work with when developing the game but it ends up shorting the player.

I would think with Thedas in turmoil over the mage vs templar conflict that it would give the minority races a chance to rise up and get the respect and treatment they deserve. It would be a fantastic opportunity for the elves, surface dwarves, qunari defectors to show the human populace that they are capable and worthy of a place in society rather then the lot that the human's have dealt them.

Being an alternate race gives those of us who feel outsideof the status quo a place in the game rather than being shoehorned in to a mold someone else created for us. Granted no matter what any individuality we opt for in the game is an illusion of choice rather than pure creation on the player's part but was an illusion I enjoyed and made me feel like my character had a place in Thedas that I could empathize with.

#1702
force192

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So I already listed five things already but I'm going to list two more.
1. More lively towns and cities. After playing both Skyrim and The Witcher 2 the towns in Dragon age seem lifeless. In Skyrim for instance you have people actually doing stuff. Smiths are working their forges, the people who run the mills are chopping wood ect. But in the Dragon Age games most people don't even move.

2. Branching plot lines. In the Witcher 2 the main quests in chapter 2 are different depending on who you sided with in chapter 1. I would love to see something similar in DA3.

That's all I can think of right now.

#1703
Gyrefalcon

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Trista Faux Hawke wrote...

1 thing I want for DAI:

Longer hairstyle options like this:

Posted Image


I saw the top part of the picture first and thought you meant the werewolf pelts!  But on further reflection, if we must play humans, getting to be a werewolf would be a cool option!  ^-^

#1704
Asch Lavigne

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Finding out what happened to Hawke and the Warden
Resolution to Morrigan and Flemeth's storylines
Not having decisions I made rewritten/not matter (ME3 did that enough)
A great story. Origins had one. DA2 had a mess.
Don't know how well it would fit in if DA3 is about the mage/templar war, but I keep getting told that one day the Qunari will invade, make it happen (or make it the plot of DA4).

#1705
Solmanian

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1. return of the finishing moves. They were replaced with cutscenes in DA2, and it was very dissapointing. Finishers make mundane enemies interesting: "Oh, great. Some more mooks to maw through, I just wish we'll get the poi...HOLLY ****, STEN JUST BACKWARDS IMPALED THAT GUY!".

2. return of the duel-wield warrior. Hell, open all weapon tree skills to all the classes...That way we can make our own builds like: arcane archers, 2h assassin ("the harly quin contingency").

3. We want to be able to do everything that's in the sacred ashes trailer. This includes: knife throwing, pushing enemies of a cliff, making the taking the highground an importent consideration including "death from above" attacks. I want to be able to jump off a cliff onto the back of a flying dragon.

4. WTF moments. For example: mordin starting to sing, any party banter in DA:O that invloves the dog.

5. The DOG. The dog in DA2 was a shadow of his predeccesor. We want the dog to be an integral part of the group again. Making the dog a full fledged member of the team in DA:O was one of bioware greatest victories. Also: dog customization - color and armor (yes, armor for wardogs was standard issue in the dark ages.

6. exotic companions. I'm not talking about interesting charecters (thats suppose to a given) or stuffing a kossith companion. I'm talking about gameplay. Shale and the dog had a completly different mechanic than the rest of the charecters, they weren't shoe-horned into the warrior/mage/rogue trio. While I didn't always knew how to utilize them, I did welcome the diversity. When you start thinking about party building beyond tank/healer/dps, that's a good thing. In ME I took the companions I liked most, in DA I took the companion I had to: without a dedicated healer like Wynn/Anders a party wipe is just around the corner, without a rogue you miss out on alot of loot. that bring me to:

7. All classes should have their own "lockpicking" skill like a "knock" spell for mages and bashing for warriors.

#1706
Solmanian

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Alot of people probably probably said it, but the unrealism of DA2 combat was just too annoying. Your warrior teleporting around, flinging his 2hander faster than most people wield knives... And exploding enemies... Damn it BW the rules of physics exist for a reason!

#1707
GutGrinder

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maybe at some point in the game everyone in thedas will stop fighting and relize there are hordes of sdarkspawn in the group waiting to attack. theyre too controlledon their own politics to solve idk the destruction of thedas. whats to say there isnt another artitect down there? there still 2 archdemons left. find them before the darkspawn then every mage can cry about how they dont have freedom.

#1708
Riosred

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Please no more hordes and waves of enemies manifesting out of thin air.

#1709
Jessia

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Maybe this has already been said, but I played through the ME storyline. If/When you guys wrap up the DA stuff, I'd just as soon still be alive at the end. Meaning, in this case, my Hawke and especially Warden characters. All of ME3's endings, even the DLC one, were big letdowns for that.

#1710
Guns

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1. Dao customization
2. Dao dialogue tree
3. Dao graphics
4. Dao combat
5. Dao silent protagonist

Basically, Dragon Age 2 was terrible. No it wouldn't "be a good game if it didn't have Dragon Age on the cover." No. It'd still be awful.

Stop trying to incorporate ideas from Mass Effect just because it blew up commercially. Dragon Age and Mass Effect are two completely different types of rpgs. 

Modifié par Guns, 29 octobre 2012 - 06:03 .


#1711
JabberJim

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1. More Tactical Combat. I love being able to pause and plan out the battle.
2. A central antagonist that makes your blood boil and you want to forge on to destroy.
3. Complete Character customization, more races and classes
4. better weapon and armor variations.
5. more choices in the skill trees

#1712
NomadDC

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1. Hero of Ferelden and Champion of Kirkwall return + all their companions who are alive (well, or most of them). Would be good to see their lovers (if any) with them.
No comments here :)

2. Combat system
Throw away DAII combat system and we will pretend it never existed. It makes many of us vomit, or just causes distaste. DA:O system wasn't perfect, but it was WAY closer to ideal than DAII. Seriously.
I play mostly warriors, so can say mostly about them, also have some notes about healing. (Not speaking about DA:O - A, it got messy there due to increasing amount of talents, but still, IMHO it only got better there, but to make things easier I will speak about unmodded DAO talent system, unless stated otherwise)
- warriors: personally, I think DA:O talents were way better overall.
- warriors: GIVE us back dual wield tree. We want it, it's too awesome to drop it. I go for it every single warrior character I play.
- warriors: give us back archery too. Warriors were always able to switch from melee weapon to crossbow or bow when needed, we are warriors after all. And there is no such class as archer in game. We have same right for using ranged weapons as rogues do.
- warriors: overall talent spread: in DAII it was terrible. We got 1 dps tree, 1 buff/stamina tree, 1 cc tree, 2 tank trees and 3 specialisation trees. What point in having 2 tank trees? It's waste. IMHO it was better in DAO: 2hand tree, ranged tree, dual-wield tree, utility tree (which included taunt, disengage and many other "signature" stuff for warriors).
-warriors: specialisations: berserk got a bit better in DAII. No more stupid last talent, Adrenaline is pretty good, but still needs some more thinking, another good one - increased stamina regen from kills. Other talents mostly useless.
-warriors: specialisations: reaver - never picked it up, because it's pretty useless dps-wise, and I love min maxing. As far as I figured out from reading tooltips - as useless as it used to be.
-warriors: specialisations: templar - got better and worse at the same time. I like Righteous Strike, Cleanse Area, Mental Fortress, Holy Smite from DAO. From DAII - Holy smite there is good and bad at same time - we loose ranged CC and gain some close-quarters wannabe CC, basically - I like DAO one more. Also targeted silence - not bad as well, I like it too.
-warriors: specialisations: Basically I wish there were some "signature" features for each specialisation. Like armor, dialogue options, and so on. At some point I was still using Templar armor (yeah, I like templars) over Legion set in DAO and in DAII over Champion armor set just because it's cool.
-warriors: specialisations: Awakening. I like Spirit Warrior tree, paired with templar it makes you almost invulnerable to any magic you encounter and plus it gives you good boost to damage. ARP (armor penetration) is really sweet.
-mage: healing - in DAII it was killed, hanged, burned and then stabbed 665 times in belly with dagger. There is no healing tree in DAII. In DAO it was pretty good, we had 4 (!!!) talents in Creation tree and 4 (!!!) in Spirit healer.
-rogues: lockpicking - give it back as talent. I don't want to dump 40-50 points in cunning just because I don't want to miss any chest and door in game, it's a dps loss for my rogue. 30 cunning + 4 talents in lockpicking is way better as for me.

3. Drop everything (almost) that was used in DAII.
By that I mean a lot of things that came in DAII and were worst ideas ever. Starting from new design (yes, good old DA:O armor appearance is super awesome and way more realistic compared to DAII.
- all the time feels like I'm playing some terrible anime and DA:O hybrid)
- bad dialogue system (starting from voice thing - let me choose my hero voice myself, and those "types" of answers - good/joke/angry - is a bad idea too, it makes you think less about what you pick, you can just pick upper right all the way if you are going for "good" character and you'll never be wrong)
- let us pick character voice like in DA:O
- well, companions picking armor for themselves IS a good idea, but how it does work in DAII (or shall I say how it doesn't work in DAII) is terrible. I saw presentation about armor customisation in DAIII:I, it sounds reasonable and good to me.
- Less "Yo dawg here some random stats items here" in game. Really, there was from no to 1-2 decent necklaces, rings and belts in DAII for dps warriors, most of them had secondary stats and none primary. I always had to sell gazillions of those with +XX attack and +YY mana/stamina to vendors, as they are useless.
- Same with armor and weapons. DAO approach is way more healthy: make some not bad common weapons, but focus more on making hard-to-obtain (or not really hard) unique weapons, like Starfang, Keening Blade, Topsiders Honor.
- Same with armor. I know only about ~5 "warrior" armor sets in DAII. And there was a huge variety of them in DAO, also different types. I can name you 8 massive armor sets from DAO just by memory: Juggernaut, Legion of the Dead, Warden-Commander, Cailans, Wades, Effort, Knight-Commander, Chevalier. And only about 2 or 3 from DAII. Random stats armor is good for early-mid game, but for mid-game and endgame - definitely, there MUST be a number of sets to choose from.

4. Templars, templars everywhere! (Well, actually title should be design ideas)
I like those guys since DAO. Their looks, order, almost everything (well, except that part about killing ALL the mages in Circle, it's too cruel for DAO, but reasonable for DAII). Give us hi-end Templar armor set(s). From title - Inquisition - we can easily figure out, that it's about templars and mages and war between them. It will be logical if hero will be able to choose templar side and join their cause and even order - so give us proper templar equipment. My idea is that player may become templar Knight-commander, and lead some sort of investigation/mission/whatever on behalf of order. There may be promotion system in order, where you start as templar recruit and end up as knight-commander, and with every promotion you get GOOD armor set and decent weapon, so it will have USEFUL benefits, not just useless armor set, which will be vendored because you got better one from boss/quest (at least high rank armor set must be on par with end game sets which drop from bosses/quests).
My point of view on this side of gameplay: your choices must matter. For example: you choose templar path, so your hero gains some signature features: specialisation, basic appearance. Your path will leave it's "handprint" on you, if you are templar, others must be able to see it from your appearance, you must have privileges (read dialogue/plot options).
You may have noticed that I didn't say anything about weapons, let me explain. In my example, where you picked Templar path - you are a part of that order. You should wear their specific uniform, like all they do. But hero will be more than just solider, hero will be someone outstanding (otherwise hero wouldn't be a hero). So hero may be allowed to use some custom gear, but still, looks must remind of his/her place in order. Let's take a look at Meredith: she used custom-made sword, and (probably) custom made armor set. But you need to take just a brief look at her to say: she is templar. That's the idea.
Same applies to other possible factions, like rebel mages, circle mages (if any), templar order, seekers, chantry, local military forces, grey wardens, and so on.
I've been speaking a lot about uniform, standard outfits, and stuff, but it's also important to remember that it's people who serve in those factions. And they must be different. In different factions it will vary, like strict templar discipline may not allow to change something in soldiers uniform, but rebel mages most likely won't be wearing uniform. Different factions will have different "grade" of personal freedom for it's participants. I didn't really like that tendention in DAII to hide faces as much as possible. Only small number of characters had their own faces, most others had helm-masks, to allow devs to be lazy and avoid that issue. Like all bandits and "normal" enemies using exactly same models and armor, like if they were a part of some big, extremely strict and faceless army.

5. Choices must matter.
First of all fix save import issues in previous games, so we could get that perfect save of ours without any mistakes caused by import mechanics. Last time I spent 4 hours researching forums and editing save in editor to make my save contain proper world state in DAII. Lost approval values, weird romance flags behavior, weird flag behavior overall... If I didn't have IT education I doubt that I'd make it. It's unacceptable. Everyone must be able to get their choices, etc from first 2 games+dlcs, without need to learn how to edit saves, how to open them, how to find flags, how set them, what does flags mean, how some flags and values are connected, and so on. And well, there should be more impact on your story from your choices, not like in DAII, where all romances feel the same, and whatever you do you will be betrayed after act 1, you will have to deal with quanari attack, Meredith will try to kill you in any scenario and so on. To restore justice though, I have to notice, that some choices did matter, like saving/recruiting companions in DAO, getting good standing with them and so on. Just add more of that.

I've just completed another full and wide walkthrough for both DAO and DAII, to refresh stuff in my memory and give good feedback for DAIII:I, and I will post some thoughts in other topic soon. I really don't want another Mass Effect 3 here, because I love the D.A.S. and don't want to see it ruined.

#1713
Darsig

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1. Open, huge, living, breathing world. I heard the game is the based in Orlais which means the biggest country in Thedas. Correct me if I'm wrong. Beautiful locations like rich forests, huge open fields, noisy cities, snowy mountains and shady villages. The additon of animals in the forests and fields would be amazing. Not hostile wolfs or spiders, but deers and birds. 

2. Interesting characters like in Origins. Most companions in DA2 were dull and boring. I would also like to see characters from previous games returning.

3. Customization: Vastly improved character, armor and skill tree customizations.

4. Tactical combat like in Origins.

5. I want a dark fantasy story. F*** FoxNews! I want taboos, nudity, blood, slavery. To be specific. I want the world to be dark and horrifying. I want the game to make me feel sad and disgusted by some parts of this world.

Modifié par Darsig, 29 octobre 2012 - 10:48 .


#1714
Cancermeat

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Only 1 request, no multiplayer.

#1715
Conniving_Eagle

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Do I dare quote the BSN Millipede?

#1716
Aoiki

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Cancermeat wrote...

Only 1 request, no multiplayer.


/signed

#1717
Tamyn

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1. No static outfits for party members, plus ability to change and remove armor for kicks.
2. Player-initiated and NPC-initiated conversations with party members rather than rare conversation events tied to home base.
3. Explicit dialogue choices so you know exactly what you're going to say.
4. A nice epilogue that incorporates game choices like DA:O did and doesn't leave your PC's future a complete mystery, even if it's only text.
5. At least one companion of each gender for all classes, i.e. one male and one female mage companion, one male and one female warrior, etc. Also a companion of each race would be fun and make for interesting banter again.

Modifié par Tamyn, 30 octobre 2012 - 01:12 .


#1718
Aribeth999

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I liked both games, DAO and DA2 as well as the Awakening. I played them many times with different classes and characters. And like many other players, I am very anxiously waiting for the release of the next DA game.
The things that I enjoyed:
1) The story: The intrigue, the absence of the clear good and evil and the possibility of choices.
2) The companions: The relationship development, each one having their own story, their own perception and point of view, their little chit-chats behind your back (I sometimes really enjoyed that);
3) The gameplay: Single player, possibility to easily pause the game during combat. I have a family and can be frequently interrupted. Obviously, duties have to come first and having a possibility to pause helps.
4) Very good music in DAO.

Opportunities for improvement:

The relationship system in the DA2 didn’t make much sense to me. For example, if the companion doesn’t like you (rival), he still stays with you even if you are choosing the side opposite to his believes at the end.

I think that if your companion dislikes you and disagrees with your choices, they should eventually leave or even betray you making your game very difficult, close to impossible to win. This way the players will have to care about the companion’s approval.

Also, think about making the approval or disapproval slowly degrading on its own, how it happens in real life. The players would need to keep working on the relationship if they don’t want to lose a companion. Also, when a companion’s approval is at 100%, the player should still be accountable for their actions in the eyes of their companions present at that time. This is not the case in DA2. For example, I could take Anders to any mage killing quest as soon as he reached 100% approval and his approval would not change. I could also take Fenris to any mage saving quest after he reached 100% approval. This is not logical. The approval should still be changing even after reaching 100%.

I understand if the creators want to implement the concept of “blind Love” and freeze the approval at 100% for the romanced companion, but that should only be one out of the group.

I liked finding random presents for companions in DAO, but they made gaining of companion’s approval too easy. I think they could still be used, but possibly their effect should be reduced.

Romancing companions has been too easy in both DAO and DA2. Make the player work harder for the achievement. The romanced companion should give some additional benefits, except for the regular bonuses achieved by friendship. This way romance is going to aid in achieving the final victory. Also, the cut scenes could be more diverse, related to different milestones in the relationship.

I disagree with the decision to make all companions bi-sexual in DA2. I understand the necessity to be politically correct, but this is not a fair representation either. I thought having one or two out of the group bi-sexual is closer to the reality.

The repeatable dungeons and closed world of DA2 were plenty criticized by the player community. I agree with the criticism. The ideal is something like Skyrim, but any improvement on the DA2 world would be appreciated.

#1719
Stentheugly

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1. Play whatever race you want ex. Kossith
2. No multiplayer
3. No stupid ending like ME3
4. Bring shape shifting back
5. No respawning enemies

#1720
Solmanian

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JE style twists and turns. I personally think JE plot is better than most hollywood movies.

#1721
goofyomnivore

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Been playing Deus Ex: Human Revolution. Oh my god, give me that dialogue wheel for Dragon Age 3.

For those not familiar.. it basically gives you a 'mood/tone' like in DA:][, but when you go to select it, it shows you the jist of the upcoming dialogue.

Here is an example

Posted Image

#1722
shedevil3001

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1: a body slider to shape our figure as well as our protagonist's personailty
2: choices with real consequences
3: more dialogue options, not just with companions but in general
4: better armor designing, i play a female and want her to at least look pretty
5: a human male li with a happy ending, i dont mind some drama, but i would like at least 1 good ending with a li

Modifié par shedevil3001, 30 octobre 2012 - 11:35 .


#1723
Talvaris

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1. A connection to the last two games and possible guest apperance by some of the cast from the dragon age orgins and 2.

2. More information on what happen to the Warden player character and Morrigan's baby that we heard was safe but never told where.

3. Possible tie to the Darkspawn if you chose to side with that one Speaking Darkspawn in Dragon Age Awakening. Getting to see how our decesion really impacted the world.

4. Better Mage outfits and no more armor pieces on the robes either. Sorry bioware I thought it was nice and made sense in Dragon Age 2 but for those still in the Circle I would assume they don't wear armor like that.

5. A actual romance scene and not this one with them just in their underwear. I can understand the need to keep it censor in a way but after the scene is suppose to be over why not just have them under a blanket so to keep up that illusion without violating any laws set by the ECRB.

Oh also I agree with shedevil3001 give the females armor and robes that suit their gender and age range and not just give standard looking robes but ones that actually look like something a girl would wear.

#1724
Guns

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shedevil3001 wrote...

1: a body slider to shape our figure as well as our protagonist's personailty


I might at least try a female character this time if they added a boob slider. Psych, still wouldn't. 
 

#1725
Lolfazad

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1. Amazing story
2. A lot! Of customization like armoring my companions I miss that
3. More than just the good and bad dialogue
4. NO FREAKING STAR CHILD