2)customization
- better skin tones, options for freckles and scars.
- Better/different tatoo options. Most tats are overwhelming on the face, maybe a few more subtle.
- Better makeup options, why are eyelashes the same color as eyeshadow? Just make lashes default black or brown based off hair color.
- Natural "outside" lighting in character creation. DAO/Awakening had funky colors, DAII had harsh lighting.
- Darkspawn more DAO, Elves a more refined DAII
- Cut scenes more cinematic. It gets boring just watching people stand around and talk. They don't have to be long and never ending but something a bit more engaging and fantastic than what we've seen so far. The promo videos and trailers for both DAO and DAII were amazing. I want a few like these inside the game.
- Music in DAII sounded a little too close to Final Fantasy to me. I liked the horns and drums from DAO that made the game much more exciting and inspiring.
4) Companions
- A hybrid of conversations from DAO and DAII. I liked being able to chat with companions anywhere and get to know them and the world through them and I also liked being able to just sit down and have a chat in a more intimate settting.
- I know the conversation wheel is here to stay (boooo) but I liked how DAO your choices affected the conversation in terms of what you learned, its tone, and outcomes. The wheel is limiting in that all that truely is affected is how much your companions like or dislike you. DAO felt more natural and I would like dialogue to lean a little further in DAO'sdirection. I'm sure Bioware can come up with a compromise^_^ Also, flirt option were better and more amusing in DAO, too, which I felt was a product of being able to choose varing options rather than just selecting heart and getting whatever was preset. I would also like to do a little bantering of my own with companions during a conversation.
- I think it would be cool to have a few non combative companions/possible love interests. Somebody you interact with but don't keep in your party.
- I want gifts to be more like DAO as well where you can give little trinkets that boost/lower your esteeme with companions as well as the more meaningful presents. Perhaps not as many as in DAO where it mean that all you had to do was buy the companion's affections rather than earn it.
- A hybrid of banter from both games. I really liked how the banter in DAII made you feel like your companions interacted with eachother without Hawke. However I felt that DAO did a better job catering to the companions' personalities such as the bickering between Alistair and Morigan and the teasing between all combinations of PCs.
- I liked the action of DAII better than DAO and I felt a little bit more in control of my character in battle as well as more comfortable of my choices. Its most likely just me, but in DAO I didn't know what to do with my mages mosted of the time, I felt DAII presented a more clear idea of what spell did what. I think there is still room for improvement but the franchise is heading in a better direction. I still don't know what to do with my warriors. I guess we all know what class I normally play

- I hate random spawning of enemies in games which DAII felt like it was leaning towards with all of the ambushes from bandits and what not. I like to see whats coming a head so I can plan. But I liked that you didn't necessarily clear an area after slaughtering them. If you came back you stood a chance of getting hit again. DAO didn't have a respawn in areas I felt needed it like the deep roads or the Bracilean forest. After you cleared the area it felt empty.
- I really disliked that DAII had a potion cool down. I normally don't notice I'm bleeding out until my healthbar hasbeen nearly depleted. The cool down on potion was responible for many fallen companions and Hawe. I want to be able to guzzle all the potion I want
- Actual dueling would be cool, it is Orlais after all.
- Some of the quests were better in DAII than DAO, however, I did like how better organized the quests where in DAO where you talked to certain people to attain those quests and to bbe compensated for them.
- As for returning characters I would really like to see Zevran again and be able to fight along side him as a companion. He doesn't have to be a LI but I liked the personality he brought to the game. Oghren is always welcome but as for a DAII returning character Bethany would be great. She was the only mage I liked to have in my party.
- A homebase I can personalize some what. You can have some decor items as loot or items to purchase in varying shops.
- Mini games (not just puzzles in quests) would be fun. Who wouldn't want to play some cards or dice at the local tavern or how about pick up some exra sovereigns in some back alley game? Sometimes its fun to get away from the storyline and questing and just goof off for a bit. Participating in a festival or playing a mini game of somesort would be a nice little extra to keep us drawn in. Also adds more potential for DLC
- If bioware does give in to the marriage thing people are asking for I hope its more of the "and they lived (mostly) happily ever after" variety. Meaning its at the end of the game before your character runs off and is never heard from again rather than the middle somewhere. If I wanted to play at married life in a game I have the sims to turn to.
- Male and female NPCs for all races. I understand that the Qunari limit the female's role in society to certain tasks but it felt strange there were none among them as well as no female dwarves anywhere in DAII.
I would think with Thedas in turmoil over the mage vs templar conflict that it would give the minority races a chance to rise up and get the respect and treatment they deserve. It would be a fantastic opportunity for the elves, surface dwarves, qunari defectors to show the human populace that they are capable and worthy of a place in society rather then the lot that the human's have dealt them.
Being an alternate race gives those of us who feel outsideof the status quo a place in the game rather than being shoehorned in to a mold someone else created for us. Granted no matter what any individuality we opt for in the game is an illusion of choice rather than pure creation on the player's part but was an illusion I enjoyed and made me feel like my character had a place in Thedas that I could empathize with.





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