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Top 5 things you would like to see in DA3 Inquisition ?


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#151
Most Definitely Sane

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1. Scars
2. Mage pants
3. More personalities/dialog options
4. More dialog with companions
5. Freckles/More complexions

#152
Quill74Pen

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There's a lot of things I'd like to see in DA3, but I think a really important element is a "world-builder" option before the game even starts, much like what the Mass Effect games had.

This option would enable the player to "toggle on/off" many of the choices made in DAO, DAA and DA2, and would be especially helpful for folks who haven't played the previous DA games, or don't have the time to replay the other DA entries in order to get the "perfect" world situation going into DA3.

And, FWIW, I am looking forward to DA3!

#153
upsettingshorts

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Gemini1179 wrote...

...and this is the thinking that brought us ME3 ladies and gentlemen...


And your point is... what, exactly?

#154
Ulicus

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  • New Game +
  • A greater role played by stats/attributes in conversations
  • Use of magic in conversations (similar to KotOR's Force choke/persuade stuff, but with blood control, etc)
  • Griffons in it
  • Isometric/Tactical view for PC


#155
Iron Star

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1. Selectable race at character creation.
1.a) male and female counterpart of human, dwarf, kossith, elf.
2. some sort of melee spec for mages (arcane warrior)
3. more realistic, gritty design to the world. (scrap the thatched roofs though, denerim looked too ugly for me, even though I just asked you to make the game gritty)
4. Explore Thedas, lots of locations to visit, preferrably an open world like Skyrim (though that ain't gonna happen), lots of side-quests, with some of them that affects your ending.
4.a) make the story, plot and characters as great as humanly possible.
5. remake the elves appearance. If you must stick with the doe-elves, at least make them more like the children of the forest. Then I can appreciate them.

#156
Darji

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Allan Schumacher wrote...

First of all, keeping it would probably deter a decent amount of new customers, as a three and a subtitle would imply there's a sizable amount of story they have missed out on, at which point many are likely to just not bother with the game and the series as a whole anyway.


Just to comment on this, I am finding less and less that this is really a barrier to entry.


Because all the stuff that is happening is mostly not important. Take a look at Mass Effect 2 for example. Storywise it was almost toally irrelevant. It was like a side Adventure.  It was just there to gather some people who in the end do not even have much to do with the next game as well. 

Also the choices you have through the game are not really important which again makes it not important to play the games before.  Storywise you culd totally play Mass effect or DA2 alone because nothing is signifact important here. 

#157
DatIrishFella

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Upsettingshorts wrote...

Gemini1179 wrote...

...and this is the thinking that brought us ME3 ladies and gentlemen...


And your point is... what, exactly?


It's pretty pants compared to Mass Effect 1 & 2. 

#158
Giltspur

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Quill74Pen wrote...

There's a lot of things I'd like to see in DA3, but I think a really important element is a "world-builder" option before the game even starts, much like what the Mass Effect games had.

This option would enable the player to "toggle on/off" many of the choices made in DAO, DAA and DA2, and would be especially helpful for folks who haven't played the previous DA games, or don't have the time to replay the other DA entries in order to get the "perfect" world situation going into DA3.

And, FWIW, I am looking forward to DA3!


That would be cool--especially given all the bugs the imports probably have.

#159
John Epler

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Gemini1179 wrote...

Allan Schumacher wrote...

First of all, keeping it would probably deter a decent amount of new customers, as a three and a subtitle would imply there's a sizable amount of story they have missed out on, at which point many are likely to just not bother with the game and the series as a whole anyway.


Just to comment on this, I am finding less and less that this is really a barrier to entry.


...and this is the thinking that brought us ME3 ladies and gentlemen...


I'm not entirely sure what you're getting at - however, I am sure that you're not trying to engage in polite and civil discussion, so let's drop this whole side bar, how about?

Modifié par John Epler, 17 septembre 2012 - 07:31 .


#160
Giant ambush beetle

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1. Enemy diversity, few things are more annoying than fighting countless waves of clone goons around every corner. Also less combat, quality over quantity! 

2. More variety in environments and exploration, non mission critical / non story relevant areas simply for good 'ole exploration and as an opportunity to make a short break from the (hopefully intense) story. 

3. A female Qunari companion. Nuff said.

4. A character creator with a body weight and body build slider would make many people happy. Makes a lot of sense with different classes. 

5. Better physically plausible combat and non combat animations for both genders, no Ninja moves at the speed of light, no combat beaming, no back flips in full armor every three seconds, no female protagonist that walks like shes a catwalk model / exotic dancer instead of a warrior in plate mail.

6. Believable armor. I wish the ME3 designers were working on the DA3 armors, they did a great job at creating armor that looks good AND functional.


Oh well, thats 6 points. Sue me!

Modifié par The Woldan , 17 septembre 2012 - 07:36 .


#161
Snakedude4life

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>More like origins, less like 2
>Be open to modding and release modding tools in a reasonable yet timely manner.
>Go easy on the retail preorder.

#162
Vox Draco

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1. Characters that make me care about them, for good (companions, love interests) and worse (a true villain maybe? make me hate and love him/her at the same time!)

2. A story-arc that makes me care and is satisfyingly ended. Look at Mass Effect how not to do it, and you won't fail. Though I really don't care that much about mages/templars, wouldn't mind if that is "solved" early on and only leads to the real excitement.

3. Many possibilites to actually explore the world beside the main quests. Old ruins, dark castles, full of secrets and enemies!

4. Loot. that. matters. No item-overkill. Unique weapons should have unique abilities (nit just increased % against this or that, how boring!!!) and unique longer stories attached to them.

5. Combat that is more realistic, not action-oriented. No enemies from the skies. Tactical combat. Pepper the enemies with arrows and spells, let them come and walk into the trap and fireballs before the melee ensues.

Many more, but those are the most important I can think of at the moment 

#163
Allan Schumacher

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Gemini1179 wrote...

Allan Schumacher wrote...

First of all, keeping it would probably deter a decent amount of new customers, as a three and a subtitle would imply there's a sizable amount of story they have missed out on, at which point many are likely to just not bother with the game and the series as a whole anyway.


Just to comment on this, I am finding less and less that this is really a barrier to entry.


...and this is the thinking that brought us ME3 ladies and gentlemen...


The idea that whether or not a game has a number on it preventing people from picking up the game?  My point was that I doubt "Dragon Age 3: Inquisition" affects much from "Dragon Age: Inquisition" in terms of new people picking up the game.

I suppose I could go with the Ultima series, the Final Fantasy series, never mind a host of other game franchises that see growth despite using sequel numbers.

I really think you just saw what you wanted to see (whatever that was...) in my post if you're trying to twist my comment into some sort of evidence of badness.  Regardless, as John has indicated it's not really a productive comment in any case.

Modifié par Allan Schumacher, 17 septembre 2012 - 07:34 .


#164
JoltDealer

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1. Returning characters are a must. I really want to know what the hell happened with Morrigan and my Old God Baby. I'm not particularly fond of the DA2 party member, Varric excluded, but I'd still like to see them return nonetheless. As for whether or not they should return as party members is something I'm debating. I think maybe one of the Hawke siblings would be an ideal companion. Lord knows how many people want to romance Bethany. Also, I'd like to see some characters return as straight-up antagonists. Sten really needs my boot up his ass...

2. I agree. Tactics didn't really play out the way they should have back in Dragon Age 2. In Origins, I really had to think regardless of my level about how I was going to approach a battle.

3. Your opinion on multiplayer is probably the only thing I don't agree with. I think in a story-focused series such as Dragon Age, multiplayer should fit somewhere in the story and have some effect on the way things play out. Should it play out like Mass Effect 3's did? No. I think an ideal way to go about things would be to have multiplayer unlock items or amass gold that can be used in single player. You could still buy the multiplayer unlocks in single player without playing online, but I think playing multiplayer should be rewarded without single player being punished.

4. I think this is the prime game to do it, but it will be tough with the game taking place in Orlais. I have faith in Bioware and its writers though. They'll find a way regardless.

5. Bioware always has great characters, but one of he reasons I had issues with the DA2 companions was that everyone wanted to **** me...I digress. What I would like to see is a return to dialogue in Origins, where you could literally talk with your party anywhere you weren't fighting. Add a few new dialogue options after every completed quest, so there's a lot to talk about. Maybe add a "friendship scene" too. Like a romance scene, except it's you and one of your companions doing something best friends would do ala the Doctor Chakwas drinking scene from Mass Effect.

One other thing that I would like to see not mentioned above is some kind of training system. I think specializations are great, but I'd prefer to have them develop separately. Like level up base skills and maybe increase stats, but as for learning talents unique to a Templar or Duelist? Learn from a master or something. I think that'd be a lot of fun.

#165
Knight of Dane

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 1. The possibility of deciding the width of your party to a certain point.
While I like to have large variety to choose from like in Mass Effect 2, it's often hard to include many characters and give them all equal growth.
I would like, if the developers will it that there are certain spots to fill out in the party. Say for example 6 slots and then possibly like 12 characters to choose from. It would encance replayability while giving you the choice of which characters should follow you. I never liked Morrigan especially in DA:O and if I could have been given the choise of choosing not to take her I might have taken it if someone more compelling to me were available.

2. Choise of direction.
A way to enhance replayability gameplay and exploration wise. Say we are in a scene like the Deep Roads. The Road splits and we have to choose a path. Either go a quick path where there are many darkspawn or go a path where there are fewer spawn but it will take longer for you to get to your goal. If you go the quick way a companion or npc succumb to the taint while you save braka/caridin/whomever you were going to save. Choose the longer way and you all get through with a few scratches, but Branka/Caridin kills one or the other and leaves the choise on who to side with out of your hands.

3. More "flow" between the classes.
I enjoyed the Dual Wield warrior in DA:O, mostly because: Swords.
I would like DA3 to show more gameplay choise through class, I want my rogue to be able to equip any axe at the cost of attack speed. Or let my warrior be a archer with different perks to improve than the rogue archer. I knwo bioware has stated the way they want to go before, but I hope they reconsider.

4. Keep the Romances open, or give us more choises.
I both liked how DA2 and ME3 handled it. If we have "only" four choises I'd like them to stay open to any gender/race we might choose to play as. If Bio widen the selection then I don't mind them being picky. A straight, a bi and a homosexual for either gender is another good way to do it. Still multible choise. But really I prefer that the PC isn't restricted because of something so old fashioned as gender. I was so happy that I was able to romance the cute girl as FemHawke instead of the obvious bisexual choise, though I had nothing against Isabela at all.

5. No acts, please. It didn't make sense in Dragon Age 2, the time skips were sudden and pointless. There wasn't given any reason why Hawke was just sitting around for three years at a time and then suddenly "everythign comes crashing down" as Varric says himself. Stuff happened during those years. Why didn't we get to play it? Only because the story "needed" progression. Which you didn't feel anyway. The developers said that you'd see Kirkwall develop, but after 7 years it was still the same except people had moved around a bit and more blood mages had moved in.

#166
Headcount

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1. Interesting characters.
2. Epic stories.
3. Heart pounding action
4. Choices that matters.
5. An ending that doesn't suck. Let me repeat that... An ending that doesn't suck!!!

#167
Ghandorian

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1: Character creation
2: Divergent gameplay where choices count for how NPC's react to you
3: Action oriented combat
4: Extended DLC support like additional companion packs and zones that can add to the replay value of game.
5: deeper crafting system



if there is no character creation im out now. You can do voice comentary if you cut back on the movies and make better gameplay.

#168
Darji

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John Epler wrote...

Gemini1179 wrote...

Allan Schumacher wrote...

First of all, keeping it would probably deter a decent amount of new customers, as a three and a subtitle would imply there's a sizable amount of story they have missed out on, at which point many are likely to just not bother with the game and the series as a whole anyway.


Just to comment on this, I am finding less and less that this is really a barrier to entry.


...and this is the thinking that brought us ME3 ladies and gentlemen...


I'm not entirely sure what you're getting at - however, I am sure that you're not trying to engage in polite and civil discussion, so let's drop this whole side bar, how about?


You also must understand that many of us arre very dissapointed with the "new" Bioware. And not only becasue of Dragon Age 2 but because of the direction you guys are going.


Just be honest with your fans from the begining on. What kind of game will it be?? A RPG like Origins was or something like Dragon Age 2 or Mass effect? 

Because if you can answer this question you would be alot more peace in these forums. People whho like it will try to discuss things and people who dont will move on to the Obisidian Kickstarter Project for example.  Oh and do not try the marketing" bull**** you guys tried with Dragon Age 2 by calling it better than Baldurs Gate 2 for example. Just be honest.

You will not be able to please all of us only one group. The RPG crowd or the DA2 and Mass Effect crowd. 

#169
Johnny20

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Morrigan/Oghren.

please...

#170
Altered Idol

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 1. Fully voiced protagonist with sarcastic mode an absolutely must! It really enhanced the experience having the protagonist speak instead of staring blankly into space. 

2. Good romance options. Make them more exclusive and determined by actions. I wouldn't expect a pious optimist to fall in love with a meglomaniac protagonist so it needs to be real. Colourful companions a must!

3. A wider scope to the game. I didn't mind the more personal aspect of the DA2 story, but if it could be somehow intertwined with a more epic storyline, then I think that would be amazing. 

4. Impact of decisions. Show us how the world evolves based on the decisions we make or have made. Have them make a real difference to how the game feels and plays. 

5. Returning characters. Show us what happened to those who went before, perhaps in side quests or even as potential companions. Have a consistency to the story.

#171
Vox Draco

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Headcount wrote...
5. An ending that doesn't suck. Let me repeat that... An ending that doesn't suck!!!


Now  you can hardly repeat that one often enough!

An ending that doesn't suck. Let me repeat that... An ending that doesn't suck!!!
An ending that doesn't suck. Let me repeat that... An ending that doesn't suck!!!
An ending that doesn't suck. Let me repeat that... An ending that doesn't suck!!!

I hope this message sinks into Bioware, so we never have to hate each other again! Image IPB

#172
MarkS23

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1. Game reactivity to player choice. Always my #1 in an RPG
2. Deep relationships w/ NPCs (DA2 actually a good step in the right direction here)
3. Quest variety. It's nice when we get something other than Go here, kill this, bring this object back.
4. Item descriptions! I loved the nerdery of being able to read all about the history of all that equipment in DAO. There was much less of that in DA2
5. Pick your character's origin. It's an awesome feature, and I think you could still do a voiced protagonist and still give some player choice to background.

#173
Sil

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John Epler wrote...

I'm not entirely sure what you're getting at - however, I am sure that you're not trying to engage in polite and civil discussion, so let's drop this whole side bar, how about?


I believe he means that Mass Effect 3 being aimed at both a brand new audience -and- the existing players, that the existing players lost out on some of their actions from previous games being important, the most striking one being how the Rachni were handled, something that deeply annoyed me as the Rachni situation was the single most exciting prospect of Mass Effect 3 for me... and the most disappointing. I'm hoping we won't get a repeat of the Rachni situation for DA3 :)

The bits I most want are:

1) New methods of playing, the Mark of the Assassin DLC added a stealth element for one part of the level, and I think that kind of thing was a great addition. I wouldn't want it for the entire game, but the odd mission would be awesome.
2) Varric and Isabela
3) Having a story that splinters at the end of the second act depending upon a choice at the end of the first act, kind of like how Witcher 2 does it.
4) Mounted Combat, even if just for a single part of the game, like in DA2's stealth scene
5) Improved Romance and Character interaction content.

#174
Pacifien

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1. Interesting artistic details kept at eye level and/or multi-level design. If you're going to put something of interest where the camera needs to pan up, there better be a reason for my character to then look up or go up there.

2. True subquests with a quest giver and receiver. Preferably better integration of subquests into the main quest plotline. It always felt silly when I was trying to save the world and someone asked me if I could, I don't know, deliver a letter on the other side of the map for a few measly coins and I felt obligated to take it because I needed those coins.

3. Choices that don't matter. You're gonna kick that puppy just to establish you're an ass, but you can still proceed with the next quest.

4. Sniping with arrows.

5. Jester hat.*

*Edit: On a dwarf.

Modifié par Pacifien, 17 septembre 2012 - 07:49 .


#175
bleachorange

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1. more varied locations - no cookie cutter dungeons!

2. characters who are less black and white, and more shades of grey, more fleshed out, less stereotypical and flat. (i'm looking at you meredith and orsino) (i'm sure some of you have read or seen game of thrones - that type of conflicting loyalties and hidden motives)

3. more face and hair customization options!!! - you can never have too many. suffice it to say though, that da2 did a better job of this than me3. keep improving on that!! :)

4. make me have to think during combat again! improved traps and ambushes, waves of enemies that force you to prioritize your targets, and use all your teammates to the utmost without simply increasing enemy stats. make them smarter, to prioritize targets better (take out the healer first, for example).

5. better skills and magics customization and usage - i liked how you did not have to get an entire skill tree just for one ability in da2. however, i want to be able to cross-breed better. i want to have arcane warriors, wizard assassins, knight archers, and more. i want to be able to take any sub-class and apply it to any class to better cross-class. this would be awesome.