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Top 5 things you would like to see in DA3 Inquisition ?


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#1726
Linkenski

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Eire Icon wrote...

What are the top 5 things you are hoping to see in DA3

For me it has to be:

1. Returning characters, particularly Morrigan and Isabela

2. Improved combat tactics mechanics - Its very frustrating when tactics end up broken, I love the tactical element so I'd like to see them get this right first time

3. A Multi-player mode that does not affect the single player campagin

4. Choices that matter - Lets see consequences to choices from both DA3 and even DAO and DA2

5. In depth characters - Bioware always do a great job with characters, but I'd really like to see more interaction with companions, not just a "Isabela wants to speak to you type thing"

Thoughts ?

Make the RPG elements shine! Give us many varied areas, and give us the freedom to explore the villages and cities of the world, talking with people.

More choice = consequence!!!!

#1727
Madosu

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1) Engagin Story

2) A return to the "LOT'S AND LOT'S of abillities" from DA:O and not the, as I feel it, very restricting system in DA2

3) Adjustable graphics setting!!!!!!!!!! The adjustment available in ME3 is just embarassing. We need to adjust at LEAST as much as in ME1, and I would like to be able to adjust even more than that.

4) Customization, and lots of it. Being able to customize and create as much as the developers, would be awesome, like almost completely being able to import your own, or somebody elses face into the game.

5) Kick the dialogue wheel to hell and back, because that was the biggest mistake in DA2. It might work in a RPG Shooter like Mass Effect, but when we look at the dialogue system in DA:O and in DA2, the one in DA:O is vastly surperior.

#1728
nihiliste

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To me Dragon Age: Origins was a great game and the first Bioware game to really fill that need for something similar to Baldur's Gate 2 in a very long time. Even then it had a couple weaknesses that were unfortunately massively exacerbated in Dragon Age 2. I'll try to organize my thoughts into 5 things that would help make the DA series even better.

1) Variation in enemies and tactics

Dragon age 2 was the worst offender in this regard with its spontaneous waves of useless enemies spawning out of the air. DA:O was better at having combat really make sense within the context of the story and the setting but even that at times felt repetitive in terms of battle tactics. One of the things that made Baldur's Gate 2 so great was that you really HAD to approach different battles with totally different strategies. I loved feeling like I really had to think about what my strategy was going to be and how I was going to equip my party before going up against a nest of vampires, or a beholder, or a lich, or a group of mind flayers, or Irenicus, and how not to turn the whole city against me in the underdark, because I knew that no matter how much I had built up my characters, it was still possible that a couple poor decisions could result in my party being wiped out by a unique challenge. But the best part of this was that there was always a way to figure out a tactic, or find the right items or party combinations to succeed. I loved figuring out how to use contingencies to lower the defenses of a lich before taking it down for example or using daystar to hold a nest of vampires at bay while the rest of my party members hung back and attacked from range, or early on having to pull out a blunt weapon to attack a golem, or figuring out what spells affected what types of creatures.

2) On a similar note, unique, detailed and balanced items and spells.

One of the things that I love in games is having weapon, armor, spells, and items with a deep and interesting backstory, with truly unique properties. In Baldur's gate, it was so important to carry different items around for different challenges (e.g. the cloak of mirrors for beholders, the shield of harmony and other mind sparing items against mind flayers, daystar and the mace of disruption against vampires, etc), and the weapons all had very diverse stats that helped make up for your characters particular weaknesses even more than they did in DA:O. I really don't believe weapons and armor should level up with your character - it's just bizarre, makes no sense, and takes away from the mythology of the world and depth behind the items. In general, having levels scale to your characters this way is strange too since it makes it feel like its better to just not level up at times

3) A long and complex story that really draws you in emotionally and makes you feel like your choices are impacting the world. I felt like DA:O really did a great job of this, even better than some older games like BG2, in terms of really making your character feel your own and really giving you a reason to make the choices you did based, and really feel like those choices were changing what happened in the world. I loved the different ways I could branch out and lead my character, and the fact that I didn't have to play within a certain alignment D&D style or the way DA2 drew you down particular routes with the dialogue wheel. I could respond how I felt my character would respond, and not only that but I really wanted to make those decisions to further the plot the way I wanted to and felt like it was making a difference. Bioware tends to do great stories however, and I'm sure Inquisition will be no different.

4) Tactical combat - I touched on two aspects of this tangentially with my first two points and I know that Dragon Age has a big console audience but I would love to at least have the option to approach battles more tactically. The isometric camera was a great idea in DA:O, I know it was cut intentionally but maybe just reintroduce it for battle scenes. I feel like in an RPG, its really important to me to be able to plan out my battlefield and this really frustrated me in DA2 (the lack of isometric camera and also the spawning waves of enemies and lack of challenge to the enemies). Also, DA2 combat was exciting at first but just far to over the top with exploding enemies and far to conducive to button mashing. Make me think about how I want to approach a battle. Make me think where I want to place my characters, let me use spell combinations and items in unique ways to hinder or attack my enemies based on my characters strengths and weaknesses and what they have available for use. Similarly, let me have different ways of completing battles and quests - traps, potions, persuasion, intimidation, spells to take take control of people, stealth stealth stealth, puzzles etc. On that note, in addition to tactical combat - a diverse variety of quests is a must, not just fight and fetch or dungeon crawl and fetch.

5) Modding support - please be supportive of the modding community on PC, even if not right away to take advantage of DLC releases. It really helps extend the life of games but beyond that makes them so much more re-playable and fascinating to keep returning to. The community is passionate and creative and wants to get involved - once we're done playing all the content you give us let us make the world deeper, let us personalize it and make it feel more our own so that we keep coming back for more.

6) I know I'm not supposed to be 6 but this is a general one, but a deep and intriguing world. I loved how much there was to explore and discover about Amn and Ferelden and the people and places within those worlds. I loved the sense of wonder of exploring the ruined temple above Haven, or seeing the fallen majesty of the dwarven empire in the deep roads, or the fascinating twisted world of the Underdark, etc etc. Bring back that sense of wonder. I feel like small things helped this in DA:O too - the fascinating crafting, herbalism, different skills, etc, as well as finding random books and lore scattered around in unassuming places all across the world.  I feel like really making the different areas of the world seem unique and visually intriguing is such a big part of this versus the reusing of environments in DA 2.  I can't wait to see what the game has in store visually with the promised bigger world and Frostbite 2 engine.   Other things that really contributed to the depth and immersion of the world in DA:O was the party banter, being able to talk to and learn about the characters whenever we wanted, having to figure out a companions personality to romance them, being able to interact in the party camp, etc.

Overall I'm really excited to see what Bioware has in store for us with DAIII and am holding out hope that they can deliver a game at least as impressive as DA:O.  They definitely have it in them, as long as the creativity is there and given adequate time to flourish.  I'm so glad to hear that they're taking fan feedback into account, as this is the mark of a really great company.

Modifié par nihiliste, 30 octobre 2012 - 11:34 .


#1729
Lorgath

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1. Storytelling. Litterate, deep, engaging storytelling.
2. A living environment. But careful here, not a dynamic world that Bethesda COULDN'T handle for years, but as a flavor. Just to understand how your actions affect many others.
3. Unexaggerated models. (Huge armors etc)
4. Turn-based combat, with a realistic approach, without jumping or dodging marginally.
5. And the oldschool companion relationships. (As in Baldur's Gate of course!)

#1730
Matthew Crowder

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=] 

#1731
lunamoondragon

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1. Choice of character race. Human/Elf/Dwarf... maybe even Kossith?
2. Returning characters. If Zevran doesn't show up at least briefly, I'm gonna be seriously disappointed.
3. Mention of past protagonists. Now, I know this is tricky with the Warden, but as you collect pieces of the codex along your journey, perhaps there could be different pieces of the Warden's story that you pick up? They'd differ depending on the major choices of your DA:O save, etc. etc. 
4. Resolution to the Mage/Templar debacle. Even though your choice didn't change much at the end of DAII, perhaps it could make a difference to a mage-centric quest in DAIII.
5. A more diverse dialog system than DAII's. I personally didn't mind it, but it made me feel restricted to the three Hawke personalities. I felt like after I played those three times character creation was really dull.

Modifié par lunamoondragon, 31 octobre 2012 - 01:42 .


#1732
Kahpya

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1 Dialog choices and impact: Have a more Paragon/Renegade system with the adition to the sarcastic talk option as in mass effect. which in turn would have impact on how people deal with you / see you and visa versa.  dont care for the DA2 and ME conversation wheel, but it would be nice to see impact of your choice in that aspect. also in that aspect dont make it a "doesn't matter choice" if u are good, bad or sarcastic. make it so in certan situations its best to deal with people in one way and other situations its better to deal with them in other ways. dont know if thats to vague?!

2 Backstory: Hear about protagonist and/or morigan from DA:O. no need to see or talk to them but some rumors about them would be a nice addition since we didn't hear anything about them in DA2. 
Meeting other characters from DA would be nice. Would personaly  like to see Varic again since he was funny and well written.

3 Items: Would like to see more item sets in DA:I since there was only a few in DA2 would like to have at least 5 or 6 different armor sets per act. So if you are a mage in act 1 you would have 5 diffrent armor-set items to choose from depeding on your skill choices and party combination. so there could be a healer set/ supporter set, dps set and others that are more all around like a hybrid-set.

4 Skill system: it needs a remake aswell (again). Would like a combi of DA:o and DA2 but with more customization on how to create your character with skills and abilities. so we can make more hibrid builds like in DA:O where we could make a tank/mage that was fun and cool. 

5 Story: I DONT WANT ANOTHER BLACK AND WHITE STORY!!! i want a middle ground aswell so we dont have to take one side over the other. the DA2 either be with or againts the mages was just so stupid why can't you play as a neutral person, more a story like in DA:O where u could side with the werewolfs, elfs or lift the curse all togther.   Or be a spy for one side while working for the other.  where when you got in so deep that noone know which side you are on anymore they all attack you instead and forget their own stupid ****ed up war. 

6 Companions: Would like to be able to customize them more in the way i need them for so no more aveline can only be tank and Meril can't be a healer. dont need 10 companions just enough to make a party where you can make them in the way you see fit.

Modifié par nikihap, 31 octobre 2012 - 03:11 .


#1733
Seifer006

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  • Wrex
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  • Grunt all as squadmates
  • Epic Battle with Harbinger & Conversation
  • No more liara.......

oh wait. wrong thread

#1734
dorianpervus

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 1. Bigger Party and More Companions to choose from.
2. Better tactical combat.. planning out... combat where you actually have to think about your next move.
3. Better Romances(Cullen Plz?) and deeper characters. Being able to talk to them several times over whenever we want.
4. More creative story line and choices that matter. I want to feel on edge the entire time and really feel for characters.
5. Not just a bigger map, but more places to actually GO. We stayed around the same spot in DA2. Lets actually move please? 
^_^

Modifié par LikesThingsHatesStuff, 31 octobre 2012 - 03:12 .


#1735
WarpCode

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1. Open world to explore. I have spent 300 real life hours in Skyrim. I want to spend over 300 hours in Thedas.
2. While you have all ready stated our character will be human, perhaps its not to late to change your ways and bring back the Origins option of being able to play another race.
3. Origins style involvement with followers. i.e. Cut scene conversations.
4. More variety in creatures to kill. Darkspawn, spiders, and bandits are fun and all but after a while they get boring.
5. Keep making DLC for DA3 even after DA4 comes out. I remember back with Origins/Ascension you had said there was unlimited growth for Origins and yet instead of making more DLC you just went and made DA2...

#1736
clipped_wolf

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Have a branching ending path based on late game choices.

In Fallout:NV the choices were: help groups A,B, C, or be on your own. I chose to be on my own so fought side A in his area and B in another area and used maxed out charm and persuasion to avoid a fight with C. There are multiple paths that were different, not only in ending cutscenes, but in actual gameplay.

#1737
Squeam

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If you brought back the ability to make the player character have multiple identities, including race, and brought back the ability for companions to have varied identities, like armor and skills, such as the ability to make any mage a healer for instance, then I'm pretty sure I, and most fans who left, would come back to Dragon Age.

#1738
I Ryukage I

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 1. A great main storyline that keeps the player involved/branching paths/choices that matter. 

2. Character Weight/more hairstyles/customization, would like to play as a hefty female or male human character, not the slight changes in Skyrim, but more so like Dragon's Dogma. Rail thin or big belly/legs/backside. Just more variation than being able to change the face of the character. Also more hairstyles.

3. More Weapons and Armor. Stuff you can buy from shops or rare items found in the field.

4. The level of customization in DA:O, in terms of being able to change your allies looks/stats with weapons and armor. That's big in any RPG and I feel trying to cater to a new audience that was never interested in such a game, wouldn't attract them at all unless you change the whole foundation of the game from the ground up.

5. When it comes to combat, the magic effects in DA2 did look great I'll say that. When it came to warrior combat though, I did feel more like I was playing a rogue. When people use a great sword in a western RPG, I feel they "know" what they are getting into. A slow weapon, that takes strength to weild, that is extremely poweful. They can probably block with it, but assuming its not as wide as the weilder, it won't block as much as a shield would, since you have more control over a shield, even a hevay one, than a great sword, axe, or hammer. 

#1739
I Ryukage I

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clipped_wolf wrote...

Have a branching ending path based on late game choices.

In Fallout:NV the choices were: help groups A,B, C, or be on your own. I chose to be on my own so fought side A in his area and B in another area and used maxed out charm and persuasion to avoid a fight with C. There are multiple paths that were different, not only in ending cutscenes, but in actual gameplay.


this is great too, Fallout NV is one of my top favorite RPGs in the 7th generation of consoles, I'm actually playing it right now as I type this, in my final (possibly) playthrough. 

The DLCs are also great and varied in this game with different choices and paths in actual gameplay and ending reels. It's amazing.

#1740
DaHeadVampire

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What I would like to see is.....

1. Some of the origins and da2 characters

2.better storyline

3. more conversation time with companions

4.  more romance dialouge and options

5. NO REUSE OF SETTINGS !!!!!!

:) :blush:

#1741
Chernaya

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 Choices effecting the storyline, for good or for ill. And perhaps not even obvious choices always, subtle things you do that change things later on could be cool. The more the choices effect the events in the game, the more times I want to reply again a different way to see how something could happen differently, how characters respond differently ect.

One thing from ME3 I'd like to see in the new DA would be some of those really deeply emotional choices you had to make. That game had some scenes that just made my heart drop, but at the same time it was getting me really into the game so much that I forgot I was even playing.

I do miss the amount of dialogue you could have with companions. I know DA2 had companion quests, but something about all of that one-on-one time with characters was really nice. It was cool to know you could go up to a companion any time you felt like talking to them and talk.

I also have to agree that the "waves of enimies" thing wasn't really fun for me. Killing the same looking character over and over and over again until you killed like 50 of them got old somewhere in between. Especially when it was just a random encounter when you're trying to get  somewhere and you suddenly have like tons of people to fight. Someone suggested less enemies that are perhaps beefed up a bit to make up for it, which I like. Makes it less repetitive.

And just an emotional and gripping story. I want to have times where I want to cry, some where I laugh until I cry, and some where I'm smiling so much I wanna cry. ME3 had a lot of those moments, and it was probably my favorite part of the game. An emotional rollercaoster, but an awesome one. 

#1742
Solmanian

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1. The battles in DA2 were so boring, with the charecters only combat animation only containing three moves... You had long and ardous battles where you charecter does exactly the same three moves again, and again, and againX30...
Combat should be more fluid, more responsive. Enemies should block your attacks with their shield or parry with their weapons (and the same for your charecter. If an enemy is wailing on a mage, he should atleast look like he's defending himself and not just twirling his staff (though, that was an improvement over what they were doing in DA:O). Get rid of the twidling down HP bars, make it easier to see if your oppponent is half-dead or just begun to fight (visible injuries, getting worse and worse as his HP are depleted is a good way).

2. Wands! for the mage that want to duel wield. They should be not as good as staff, but give more varied bonuses. Maybe give huge bonuses to a specific spell instead instead of an across the board "+20% fire damage". possible: allowing you to cast spells that you haven't invested points in, and enhancing them depending o how much points you have in them. from 0 (gives you access to them), through 1 (increasing their potency or duration), and all the way to 2+ (adding benificial effects like health drain or AOE damage).

3. The fatigue system was a good system, vastly better to the "only warriors can use this armor! Not a warrior? Than this epic armor is basicaly vendor trash...". Everyone should be able to use everything, if a mage is willing to "eat" the 50%+ fatigue of wearing a massive plate armor, than he should be free to do so.

4. Don't give me items that neither my PC or my companions can use... Actualy, now that I think about it: do away with the grey items ("this rusted sword is only slightly better than fighting unarmed. slightly.") We don't want grey items. and most kinds of trash (other than the hillarious ones), we prefer cash.

5. rich crafting&salvage: Crafting our own weapons&armour is very importent. We want to find exotic metals that we'll use to craft sword fit for a once and future king. Also maybe give us the option of destroying items in our inventory for cash&crafting ingrediants?

#1743
Destr1er

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Removal of the terrible Anime based combat and animations.
Also, no terrible multiplayer mode bolted on just to cash in on microtransactions.

Modifié par Destr1er, 01 novembre 2012 - 11:46 .


#1744
Navasha

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1. Great story
2. Truly meaningful consequences to choices and actions.
3. Remove the anime style combat. (Thieves teleporting for backstabs, Huge 2-handed weapons being wielded 1 handed and swung like lightsabers)
4. Grittier feel. I realize this will be Orlais and not Ferelden, but still... This isn't a sterilized world.
5. Less handholding. Too many games anymore are forgetting the whole exploration aspect of gaming. I don't want markers pointing out all the secret rooms and chests. I don't want a marker showing me exactly where to go all the time so that I don't even have to think about finding the person I am looking for.

#1745
Silent Rogue

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1. Great story
2. Lots of (diverse) areas to explore - I don't want to feel like I'm in a prison like I did with DA2
3. Wide range of armors, clothing, weapons, etc + diversity
4. Tactical gameplay, no buttom mashing like in DA2
5. Great, rememberable characters unlike in DA2

Man, I could keep going, but I guess these are my top 5 for now.

#1746
SmalltalkJava

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I would LOVE ME3 style squad/group multiplayer!

#1747
AtlAggie

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1. Mage armor/pants (robes are fine as an option, but give us the choice to put armor on our mages if we want).

2. Better walking/running animation for female version of PC (watching my warrior Hawke tirelessly sashay her way thru Kirkwall was just painful)

3. Avoid immersion-breaking gameplay quirks, e.g., having an apostate Hawke using magic willy nilly all around Kirkwall (even right in front of a host of Templars) and never being confronted/hauled off to the Circle.

4. More actual consequences from player's choices throughout the game.

5. More immersive environments, particularly in cities. For all that it was supposed to be a large, vibrant city, Kirkwall mostly felt like a ghost town with approximately 14 inhabitants (not including your own group). 

#1748
Anylon

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1. Return of Familiar Characters, The Protagonists, former Companions and Novel Characters. I'd love to know what happened to Hawke and Anders who fled Kirkwall together, and to my Warden.

2. The Warden and Hawke both shaped Thedas. I want so feel that. A "good" choice in DA:O or DA:2 should not always have nice outcomes in DA:I.

3. A better Combat System. I hated the System of DA:O, it was better in DA:2, but I do not like those generic waves. I'd like more Challenging Enemies, but fewer in Number. I must have killed the Population of Kirkwall twice in the course of the game and the Mage Population five times...

4. I'd like new, more medieval looking Hairstyles for female characters, for the existing ones are quite modern.

5. I'd like to have companions who react more to each other and to all my actions (for example PC being a blood mage), and having free time activities when they are not with me (so I can bump into them while in a city or doing stuff in camp), probably similar how it was in ME3.
I'd also like Apostates actively hunted all the time, so they have to disguise themselves.

#1749
IElitePredatorI

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1. Better storyline.

2. Better combat.

3. Better character creation and customization (look at Soulcalibur V for example).

4. Returns of interesting characters and new worth it additions.

5. Serious Romance.

#1750
Zio Blackfyre

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1. Less huge armors.

2. Combat being more tactical.

3. Voiced protagonist.

4. Being able to talk to your companions any time you want.

5. Decisions matter.