To me Dragon Age: Origins was a great game and the first Bioware game to really fill that need for something similar to Baldur's Gate 2 in a very long time. Even then it had a couple weaknesses that were unfortunately massively exacerbated in Dragon Age 2. I'll try to organize my thoughts into 5 things that would help make the DA series even better.
1) Variation in enemies and tactics
Dragon age 2 was the worst offender in this regard with its spontaneous waves of useless enemies spawning out of the air. DA:O was better at having combat really make sense within the context of the story and the setting but even that at times felt repetitive in terms of battle tactics. One of the things that made Baldur's Gate 2 so great was that you really HAD to approach different battles with totally different strategies. I loved feeling like I really had to think about what my strategy was going to be and how I was going to equip my party before going up against a nest of vampires, or a beholder, or a lich, or a group of mind flayers, or Irenicus, and how not to turn the whole city against me in the underdark, because I knew that no matter how much I had built up my characters, it was still possible that a couple poor decisions could result in my party being wiped out by a unique challenge. But the best part of this was that there was always a way to figure out a tactic, or find the right items or party combinations to succeed. I loved figuring out how to use contingencies to lower the defenses of a lich before taking it down for example or using daystar to hold a nest of vampires at bay while the rest of my party members hung back and attacked from range, or early on having to pull out a blunt weapon to attack a golem, or figuring out what spells affected what types of creatures.
2) On a similar note, unique, detailed and balanced items and spells.
One of the things that I love in games is having weapon, armor, spells, and items with a deep and interesting backstory, with truly unique properties. In Baldur's gate, it was so important to carry different items around for different challenges (e.g. the cloak of mirrors for beholders, the shield of harmony and other mind sparing items against mind flayers, daystar and the mace of disruption against vampires, etc), and the weapons all had very diverse stats that helped make up for your characters particular weaknesses even more than they did in DA:O. I really don't believe weapons and armor should level up with your character - it's just bizarre, makes no sense, and takes away from the mythology of the world and depth behind the items. In general, having levels scale to your characters this way is strange too since it makes it feel like its better to just not level up at times
3) A long and complex story that really draws you in emotionally and makes you feel like your choices are impacting the world. I felt like DA:O really did a great job of this, even better than some older games like BG2, in terms of really making your character feel your own and really giving you a reason to make the choices you did based, and really feel like those choices were changing what happened in the world. I loved the different ways I could branch out and lead my character, and the fact that I didn't have to play within a certain alignment D&D style or the way DA2 drew you down particular routes with the dialogue wheel. I could respond how I felt my character would respond, and not only that but I really wanted to make those decisions to further the plot the way I wanted to and felt like it was making a difference. Bioware tends to do great stories however, and I'm sure Inquisition will be no different.
4) Tactical combat - I touched on two aspects of this tangentially with my first two points and I know that Dragon Age has a big console audience but I would love to at least have the option to approach battles more tactically. The isometric camera was a great idea in DA:O, I know it was cut intentionally but maybe just reintroduce it for battle scenes. I feel like in an RPG, its really important to me to be able to plan out my battlefield and this really frustrated me in DA2 (the lack of isometric camera and also the spawning waves of enemies and lack of challenge to the enemies). Also, DA2 combat was exciting at first but just far to over the top with exploding enemies and far to conducive to button mashing. Make me think about how I want to approach a battle. Make me think where I want to place my characters, let me use spell combinations and items in unique ways to hinder or attack my enemies based on my characters strengths and weaknesses and what they have available for use. Similarly, let me have different ways of completing battles and quests - traps, potions, persuasion, intimidation, spells to take take control of people, stealth stealth stealth, puzzles etc. On that note, in addition to tactical combat - a diverse variety of quests is a must, not just fight and fetch or dungeon crawl and fetch.
5) Modding support - please be supportive of the modding community on PC, even if not right away to take advantage of DLC releases. It really helps extend the life of games but beyond that makes them so much more re-playable and fascinating to keep returning to. The community is passionate and creative and wants to get involved - once we're done playing all the content you give us let us make the world deeper, let us personalize it and make it feel more our own so that we keep coming back for more.
6) I know I'm not supposed to be 6 but this is a general one, but a deep and intriguing world. I loved how much there was to explore and discover about Amn and Ferelden and the people and places within those worlds. I loved the sense of wonder of exploring the ruined temple above Haven, or seeing the fallen majesty of the dwarven empire in the deep roads, or the fascinating twisted world of the Underdark, etc etc. Bring back that sense of wonder. I feel like small things helped this in DA:O too - the fascinating crafting, herbalism, different skills, etc, as well as finding random books and lore scattered around in unassuming places all across the world. I feel like really making the different areas of the world seem unique and visually intriguing is such a big part of this versus the reusing of environments in DA 2. I can't wait to see what the game has in store visually with the promised bigger world and Frostbite 2 engine. Other things that really contributed to the depth and immersion of the world in DA:O was the party banter, being able to talk to and learn about the characters whenever we wanted, having to figure out a companions personality to romance them, being able to interact in the party camp, etc.
Overall I'm really excited to see what Bioware has in store for us with DAIII and am holding out hope that they can deliver a game at least as impressive as DA:O. They definitely have it in them, as long as the creativity is there and given adequate time to flourish. I'm so glad to hear that they're taking fan feedback into account, as this is the mark of a really great company.
Modifié par nihiliste, 30 octobre 2012 - 11:34 .