2. Detailed, Varied, Immersing Setting. DA2 had a lot of homogeneous and even reused environments. I would like to see in DA3 settings with a rich atmosphere and the sense that there are many things going on beneath the facade. I'd like to hear townspeople chattering, ruffians gambling, drunkards singing and dancing in the tavern, pickpockets stealing, romantics flirting, people doing their jobs, etc. I'd like to be able to walk into more houses and witness family interactions like arguments, traditions, dinner, sleeping, etc. I'd also like more chatter - that is, being able to talk to NPCs in towns and take views that will contribute to a F/R or P/R personality. (For example, the chance to intervene when an NPC is being pickpocketed or assist the thief, or convincing a drunk to stop drinking or drink with him, etc.). A detailed atmosphere is the flesh that goes on the skeleton of a good plot. In short: more towns, no reused environments, more variety, and engrossing atmosphere.
3. Well-Rounded Romances. I found that while playing the Mass Effect games and Dragon Age: Origins, some of my favorite moments were when the LI was being affectionately supportive (for example, Garrus comforting FemShep after Thessia) or when the PC supports the LI (like after the Alistair and Goldanna quest). I appreciate moments when the romances are more than something to gush over and a true, meaningful partnership. A more recent example was in the ME3 Leviathan DLC, when the LI jumps in to try and help Shepard when she/he comes back from the water in the Atlas and the concern expressed on the shuttle.
I believe I read a post in another thread about how DA3 isn't a companion chatter game, but there are some ways to implement more meaningful romances without adding a ton of party camp dialogue. Incorporating romance into the gameplay, like:
- a) LI having battle shouts expressing concern or in defense of the PC (imagine your LI shouting, "Leave him alone!" or "Don't you touch her!");
LI intervening or assisting when the PC is in grave danger (like Alistair dealing the deathblow to the archdemon, or LI in ME3 helping when Shep gets out of the Atlas);- c) having LIs take sides in quests that are consistent with their personalities (like Leliana with Andraste's ashes in DAO) and having to convince/soothe/argue with them;
- d) adding an optional romance-based trigger for LIs quests (expressing that they are touched/honored/pleased by the PC's assistance with the PC having an option to express that s/he cares).
4. Customization. It is very important to me that the PC be highly-customizable. I have read that this time around, the PC will be only human. While I would have liked greater variety, I feel like this is a comfortable compromise between DAO's warden and DA2's Hawke. A greater variety of traits would be appreciated, but more than that, I would like it if all the traits shown in game on NPCs and companions be available to the PC. I have seen people go through a great deal of trouble to get default Shep hair, Ashley's hair, dancers' hair, Diana Allers' hair, etc. on their custom Sheps. BW could enrich customization options and reduce players' frustration with this simple change of taking the "exclusive" chains off all traits.
Another facet of customization, classes and skills, is very important to me. I disliked in DA2 that some characters had exclusive skills. For players who enjoy using certain builds, these made the characters "must bring." Take the chains off skills and classes. Let any mage learn any tree, for example. I also really liked the idea of "retraining" powers by redistributing points. Another idea to consider might be cross-classing. I know Dragon Age has its specializations, but DA3 could make some waves in the series by allowing players to take points in secondary classes. For example, a sword warrior that spent two points to get Frost Weapons or a mage that got Threaten (maybe synergize with armor spells). I know that's a bit D&D, but personally, I get really excited thinking of the build possibilities! (And imagine a multiplayer like this!)
5. A Social and Political Dimension to Gameplay. I love how creative BW gets. I enjoyed the Landsmeet in DAO and addressing the Council in the ME series. What I mean by this is that I'd like quests requiring the player to use wit to achieve the objective. For example, I'd enjoy situations such as:
- a masquerade where we look for a clever enemy or mysterious potential ally;
- seducing (or delegating seduction to a party member) a conniving, evil NPC to get him/her alone to kill/confront/help him/her;
- address political bodies or attend a social function to garner support for particular objective from a person in power;
- get an NPC drunk and hit them up for information;
- eavesdrop outside a window;
- convince two factions of enemies to fight each other or leave the PC alone or join...
In my opinion, a winning recipe for DA3 would be: take the DAO form, make it wider, give it a strong structure by way of a good plot, and populate it with more places and people. Add in a dash of DA2's adrenaline rush of battle. Push deeper and give people and places more content beneath the visible surface, available to explore. Give each player a set of condiments to customize the experience to their liking by way of the PC's looks and class, LI choice, F/R or P/R personality, and options in how they resolve conflicts (fight, negotiate, subterfuge). Set the experience to a moving soundtrack. And finally, sprinkle in jokes, sarcasm, and references to other works. Serve it in the following ways: standard, collector's (collectible box, soundtrack, cloth map, in-game items like outfits), and digital (please reconsider letting the dish give off a little Steam as a purchasing option
Modifié par BlueMoonSeraphim, 04 novembre 2012 - 02:18 .





Retour en haut





