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Top 5 things you would like to see in DA3 Inquisition ?


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#1776
Rixatrix

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1.  A Satisfying Plot.  The plots in BW games have been good, so I'm not too worried about this one.  However, I would like for there to continue to be different ways of advancing the plot - i.e., battle, negotiaton, subterfuge.  In general, I like that in BW games, there are a few main points segmenting the story with some sub-missions/quests that need to accomplished in each interim.  I would like this to continue and stay away from an "on-rails" linear story.  I have read that DA3 is trending towards a more "open world."  If that is true, I hope this means more quests that can be done in different orders and more standalone missions in areas (like "kill the beast plaguing this village" or "solve a crime" or explore sinister and eerie mysteries like a brainwashed or secret blood mage town).  

2.   Detailed, Varied, Immersing Setting.  DA2 had a lot of homogeneous and even reused environments.  I would like to see in DA3 settings with a rich atmosphere and the sense that there are many things going on beneath the facade.  I'd like to hear townspeople chattering, ruffians gambling, drunkards singing and dancing in the tavern, pickpockets stealing, romantics flirting, people doing their jobs, etc.  I'd like to be able to walk into more houses and witness family interactions like arguments, traditions, dinner, sleeping, etc.  I'd also like more chatter - that is, being able to talk to NPCs in towns and take views that will contribute to a F/R or P/R personality.  (For example, the chance to intervene when an NPC is being pickpocketed or assist the thief, or convincing a drunk to stop drinking or drink with him, etc.).  A detailed atmosphere is the flesh that goes on the skeleton of a good plot.   In short: more towns, no reused environments, more variety, and engrossing atmosphere.

3. Well-Rounded Romances.  I found that while playing the Mass Effect games and Dragon Age: Origins, some of my favorite moments were when the LI was being affectionately supportive (for example, Garrus comforting FemShep after Thessia) or when the PC supports the LI (like after the Alistair and Goldanna quest).  I appreciate moments when the romances are more than something to gush over and a true, meaningful partnership.  A more recent example was in the ME3 Leviathan DLC, when the LI jumps in to try and help Shepard when she/he comes back from the water in the Atlas and the concern expressed on the shuttle.  

I believe I read a post in another thread about how DA3 isn't a companion chatter game, but there are some ways to implement more meaningful romances without adding a ton of party camp dialogue.  Incorporating romance into the gameplay, like:
  • a) LI having battle shouts expressing concern or in defense of the PC (imagine your LI shouting, "Leave him alone!" or "Don't you touch her!");
  • B) LI intervening or assisting when the PC is in grave danger (like Alistair dealing the deathblow to the archdemon, or LI in ME3 helping when Shep gets out of the Atlas);
  • c) having LIs take sides in quests that are consistent with their personalities (like Leliana with Andraste's ashes in DAO) and having to convince/soothe/argue with them;
  • d) adding an optional romance-based trigger for LIs quests (expressing that they are touched/honored/pleased by the PC's assistance with the PC having an option to express that s/he cares).  
In addition, fleshing out friendships more like female Warden/Morrigan would add even more value.  I really was touched by the development of that friendship.  Also, I for one did not mind that any LI in DA2 was romanceable by male or female Hawke.  I think that many players lost suspension of disbelief when considering that all the romance options were "bisexual," but I think that this concept is a fallacy.  Hawke was one specific gender at any one time, and except for characters that addressed their bisexuality, considering their sexuality in a different playthrough with a different-gendered Hawke is like comparing our reality to an alternate universe.  I may be in the minority, but I think BW was addressing many players' complaints that they couldn't romance X character.  I greatly appreciate what they did and hope that they continue with this idea since it offers more options rather than being restrictive.

4. Customization.  It is very important to me that the PC be highly-customizable.  I have read that this time around, the PC will be only human.  While I would have liked greater variety, I feel like this is a comfortable compromise between DAO's warden and DA2's Hawke.  A greater variety of traits would be appreciated, but more than that, I would like it if all the traits shown in game on NPCs and companions be available to the PC.  I have seen people go through a great deal of trouble to get default Shep hair, Ashley's hair, dancers' hair, Diana Allers' hair, etc. on their custom Sheps.  BW could enrich customization options and reduce players' frustration with this simple change of taking the "exclusive" chains off all traits.

Another facet of customization, classes and skills, is very important to me.  I disliked in DA2 that some characters had exclusive skills.  For players who enjoy using certain builds, these made the characters "must bring."  Take the chains off skills and classes.  Let any mage learn any tree, for example.  I also really liked the idea of "retraining" powers by redistributing points.  Another idea to consider might be cross-classing.  I know Dragon Age has its specializations, but DA3 could make some waves in the series by allowing players to take points in secondary classes.  For example, a sword warrior that spent two points to get Frost Weapons or a mage that got Threaten (maybe synergize with armor spells).  I know that's a bit D&D, but personally, I get really excited thinking of the build possibilities!  (And imagine a multiplayer like this!)

5. A Social and Political Dimension to Gameplay.  I love how creative BW gets.  I enjoyed the Landsmeet in DAO and addressing the Council in the ME series.  What I mean by this is that I'd like quests requiring the player to use wit to achieve the objective.  For example, I'd enjoy situations such as: 
  • a masquerade where we look for a clever enemy or mysterious potential ally;
  • seducing (or delegating seduction to a party member) a conniving, evil NPC to get him/her alone to kill/confront/help him/her;
  • address political bodies or attend a social function to garner support for particular objective from a person in power;
  • get an NPC drunk and hit them up for information;
  • eavesdrop outside a window;
  • convince two factions of enemies to fight each other or leave the PC alone or join...
To summarize... All in all, I'd like to see more depth, variety, and novelty.  I have enjoyed most BW games (although I'll admit DA2 let me down) because I love those three things in your games.  I loved how different Omega and the Citadel were, how complex of a character Morrigan or Jack were, fighting a Reaper on foot, dealing with a possessed child... I like that BW's games pull you in with interesting characters, different places, and intriguing quests.  

In my opinion, a winning recipe for DA3 would be: take the DAO form, make it wider, give it a strong structure by way of a good plot, and populate it with more places and people.  Add in a dash of DA2's adrenaline rush of battle.  Push deeper and give people and places more content beneath the visible surface, available to explore.  Give each player a set of condiments to customize the experience to their liking by way of the PC's looks and class, LI choice, F/R or P/R personality, and options in how they resolve conflicts (fight, negotiate, subterfuge).  Set the experience to a moving soundtrack.  And finally, sprinkle in jokes, sarcasm, and references to other works.  Serve it in the following ways: standard, collector's (collectible box, soundtrack, cloth map, in-game items like outfits), and digital (please reconsider letting the dish give off a little Steam as a purchasing option ;)).

Modifié par BlueMoonSeraphim, 04 novembre 2012 - 02:18 .


#1777
spartanmax52000

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BlueMoonSeraphim wrote...

1.  A Satisfying Plot.  The plots in BW games have been good, so I'm not too worried about this one.  However, I would like for there to continue to be different ways of advancing the plot - i.e., battle, negotiaton, subterfuge.  In general, I like that in BW games, there are a few main points segmenting the story with some sub-missions/quests that need to accomplished in each interim.  I would like this to continue and stay away from a "on-rails" linear story.  I have read that DA3 is trending towards a more "open world."  If that is true, I hope this means more quests that can be done in different orders and more standalone missions in areas (like "kill the beast plaguing this village" or "solve a crime" or explore sinister and eerie mysteries like a brainwashed or secret blood mage town).  

2.   Detailed, Varied, Immersing Setting.  DA2 had a lot of homogeneous and even reused environments.  I would like to see in DA3 settings with a rich atmosphere and the sense that there are many things going on beneath the facade.  I'd like to hear townspeople chattering, ruffians gambling, drunkards singing and dancing in the tavern, pickpockets stealing, romantics flirting, people doing their jobs, etc.  I'd like to be able to walk into more houses and witness family interactions like arguments, traditions, dinner, sleeping, etc.  I'd also like more chatter - that is, being able to talk to NPCs in towns and take views that will contribute to a F/R or P/R personality.  (For example, the chance to intervene when an NPC is being pickpocketed or assist the thief, or convincing a drunk to stop drinking or drink with him, etc.).  A detailed atmosphere is the flesh that goes on the skeleton of a good plot.   In short: more towns, no reused environments, more variety, and engrossing atmosphere.

3. Well-Rounded Romances.  I found that while playing the Mass Effect games and Dragon Age: Origins, some of my favorite moments were when the LI was being affectionately supportive (for example, Garrus comforting FemShep after Thessia) or when the PC supports the LI (like after the Alistair and Goldanna quest).  I appreciate moments when the romances are more than something to gush over and a true, meaningful partnership.  A more recent example was in the ME3 Leviathan DLC, when the LI jumps in to try and help Shepard when she/he comes back from the water in the Atlas and the concern expressed on the shuttle.  

I believe I read a post in another thread about how DA3 isn't a companion chatter game, but there are some ways to implement more meaningful romances without adding a ton of party camp dialogue.  Incorporating romance into the gameplay, like:

  • a) LI having battle shouts expressing concern or in defense of the PC (imagine your LI shouting, "Leave him alone!" or "Don't you touch her!");
  • B) LI intervening or assisting when the PC is in grave danger (like Alistair dealing the deathblow to the archdemon, or LI in ME3 helping when Shep gets out of the Atlas);
  • c) having LIs take sides in quests that are consistent with their personalities (like Leliana with Andraste's ashes in DAO) and having to convince/soothe/argue with them;
  • d) adding an optional romance-based trigger for LIs quests (expressing that they are touched/honored/pleased by the PC's assistance with the PC having an option to express that s/he cares).  
In addition, fleshing out friendships more like female Warden/Morrigan would add even more value.  I really was touched by the development of that friendship.  Also, I for one did not mind that any LI in DA2 was romanceable by male or female Hawke.  I think that many players lost suspension of disbelief when considering that all the romance options were "bisexual," but I think that this concept is a fallacy.  Hawke was one specific gender at any one time, and except for characters that addressed their bisexuality, considering their sexuality in a different playthrough with a different-gendered Hawke is like comparing our reality to an alternate universe.  I may be in the minority, but I think BW was addressing many players' complaints that they couldn't romance X character.  I greatly appreciate what they did and hope that they continue with this idea since it offers more options rather than being less restrictive.

4. Customization.  It is very important to me that the PC be highly-customizable.  I have read that this time around, the PC will be only human.  While I would have liked greater variety, I feel like this is a comfortable compromise between DAO's warden and DA2's Hawke.  A greater variety of traits would be appreciated, but more than that, I would like it if all the traits shown in game on NPCs and companions be available to the PC.  I have seen people go through a great deal of trouble to get default Shep hair, Ashley's hair, dancers' hair, Diana Allers' hair, etc. on their custom Sheps.  BW could enrich customization options and reduce players' frustration with this simple change of taking the "exclusive" chains off all traits.

Another facet of customization, classes and skills, is very important to me.  I disliked in DA2 that some characters had exclusive skills.  For players who enjoy using certain builds, these made the characters "must bring."  Take the chains off skills and classes.  Let any mage learn any tree, for example.  I also really liked the idea of "retraining" powers by redistributing points.  Another idea to consider might be cross-classing.  I know Dragon Age has its specializations, but DA3 could make some waves in the series by allowing players to take points in secondary classes.  For example, a sword warrior that spent two points to get Frost Weapons or a mage that got Threaten (maybe synergize with armor spells).  I know that's bit D&D, but personally, I get really excited thinking of the build possibilities!  (And imagine a multiplayer like this!)

5. A Social and Political Dimension to Gameplay.  I love how creative BW gets.  I enjoyed the Landsmeet in DAO and addressing the Council in the ME series.  What I mean by this is that I'd like quests requiring the player to use wit to achieve the objective.  For example, I'd enjoy situations such as: 
  • a masquerade where we look for a clever enemy or mysterious potential ally;
  • seducing (or delegating seduction to a party member) a conniving, evil NPC to get him/her alone to kill/confront/help him/her;
  • address political bodies or attend a social function to garner support for particular objective from a person in power;
  • get an NPC drunk and hit them up for information;
  • eavesdrop outside a window;
  • convince two factions of enemies to fight each other or leave the PC alone or join...
To summarize... All in all, I'd like to see more depth, variety, and novelty.  I have enjoyed most BW games (although I'll admit DA2 let me down) because I love those three things in your games.  I loved how different Omega and the Citadel were, how complex of a character Morrigan or Jack were, fighting a Reaper on foot, dealing with a possessed child... I like that BW's games pull you in with interesting characters, different places, and intriguing quests.  

In my opinion, a winning recipe for DA3 would be: take the DAO form, make it wider, give it a strong structure by way of a good plot, and populate it with more places and people.  Add in a dash of DA2's adrenaline rush of battle.  Push deeper and give people and places more content beneath the visible surface, available to explore.  Give each player a set of condiments to customize the experience to their liking by way of the PC's looks and class, LI choice, F/R or P/R personality, and options in how they resolve conflicts (fight, negotiate, subterfuge).  Set the experience to a moving soundtrack.  And finally, sprinkle in jokes, sarcasm, and references to other works.  Serve it in the following ways: standard, collector's (collectible box, soundtrack, cloth map, in-game items like outfits), and digital (please reconsider letting the dish give off a little Steam as a purchasing option ;)).

I completly agree:)

Modifié par spartanmax52000, 04 novembre 2012 - 12:35 .


#1778
siriusstardodger

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* more Shale and fade spirits, the nice fade inhabitants. I hope i'm not the only one who finds them fascinating.
* more Fade, you feel like when you're a mage you should have some extra dream time in the fade to make you feel connected to this place that completely defines your being and life.
* The castle thing is pretty cool so more castle
* the return of non combatrelevant skills, like crafting, persuasion, herbalism and so on. Its nice when it feels like you have other life skills than murder. And its nice when theres more to do than killing and looting, like... woodcarving or flower pressing...
* I also thought that dialog was a bit to easy in da2 compared to dao where you where constantly reloading because the character you were speaking to reacted differently than you thought. So a bit more complexity but not as much as in dao or the ability to rewind and pick another dialouge option.

#1779
Horacio Zhao

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1.Alistair
2.Combined battle system of DAO and DA2
3.Free conversation with companion, DAO style
4.Free customization of companions
5. Not so many repeated maps

#1780
Primed58

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spartanmax52000 wrote...

BlueMoonSeraphim wrote...

1.  A Satisfying Plot.  The plots in BW games have been good, so I'm not too worried about this one.  However, I would like for there to continue to be different ways of advancing the plot - i.e., battle, negotiaton, subterfuge.  In general, I like that in BW games, there are a few main points segmenting the story with some sub-missions/quests that need to accomplished in each interim.  I would like this to continue and stay away from a "on-rails" linear story.  I have read that DA3 is trending towards a more "open world."  If that is true, I hope this means more quests that can be done in different orders and more standalone missions in areas (like "kill the beast plaguing this village" or "solve a crime" or explore sinister and eerie mysteries like a brainwashed or secret blood mage town).  

2.   Detailed, Varied, Immersing Setting.  DA2 had a lot of homogeneous and even reused environments.  I would like to see in DA3 settings with a rich atmosphere and the sense that there are many things going on beneath the facade.  I'd like to hear townspeople chattering, ruffians gambling, drunkards singing and dancing in the tavern, pickpockets stealing, romantics flirting, people doing their jobs, etc.  I'd like to be able to walk into more houses and witness family interactions like arguments, traditions, dinner, sleeping, etc.  I'd also like more chatter - that is, being able to talk to NPCs in towns and take views that will contribute to a F/R or P/R personality.  (For example, the chance to intervene when an NPC is being pickpocketed or assist the thief, or convincing a drunk to stop drinking or drink with him, etc.).  A detailed atmosphere is the flesh that goes on the skeleton of a good plot.   In short: more towns, no reused environments, more variety, and engrossing atmosphere.

3. Well-Rounded Romances.  I found that while playing the Mass Effect games and Dragon Age: Origins, some of my favorite moments were when the LI was being affectionately supportive (for example, Garrus comforting FemShep after Thessia) or when the PC supports the LI (like after the Alistair and Goldanna quest).  I appreciate moments when the romances are more than something to gush over and a true, meaningful partnership.  A more recent example was in the ME3 Leviathan DLC, when the LI jumps in to try and help Shepard when she/he comes back from the water in the Atlas and the concern expressed on the shuttle.  

I believe I read a post in another thread about how DA3 isn't a companion chatter game, but there are some ways to implement more meaningful romances without adding a ton of party camp dialogue.  Incorporating romance into the gameplay, like:

  • a) LI having battle shouts expressing concern or in defense of the PC (imagine your LI shouting, "Leave him alone!" or "Don't you touch her!");
  • B) LI intervening or assisting when the PC is in grave danger (like Alistair dealing the deathblow to the archdemon, or LI in ME3 helping when Shep gets out of the Atlas);
  • c) having LIs take sides in quests that are consistent with their personalities (like Leliana with Andraste's ashes in DAO) and having to convince/soothe/argue with them;
  • d) adding an optional romance-based trigger for LIs quests (expressing that they are touched/honored/pleased by the PC's assistance with the PC having an option to express that s/he cares).  
In addition, fleshing out friendships more like female Warden/Morrigan would add even more value.  I really was touched by the development of that friendship.  Also, I for one did not mind that any LI in DA2 was romanceable by male or female Hawke.  I think that many players lost suspension of disbelief when considering that all the romance options were "bisexual," but I think that this concept is a fallacy.  Hawke was one specific gender at any one time, and except for characters that addressed their bisexuality, considering their sexuality in a different playthrough with a different-gendered Hawke is like comparing our reality to an alternate universe.  I may be in the minority, but I think BW was addressing many players' complaints that they couldn't romance X character.  I greatly appreciate what they did and hope that they continue with this idea since it offers more options rather than being less restrictive.

4. Customization.  It is very important to me that the PC be highly-customizable.  I have read that this time around, the PC will be only human.  While I would have liked greater variety, I feel like this is a comfortable compromise between DAO's warden and DA2's Hawke.  A greater variety of traits would be appreciated, but more than that, I would like it if all the traits shown in game on NPCs and companions be available to the PC.  I have seen people go through a great deal of trouble to get default Shep hair, Ashley's hair, dancers' hair, Diana Allers' hair, etc. on their custom Sheps.  BW could enrich customization options and reduce players' frustration with this simple change of taking the "exclusive" chains off all traits.

Another facet of customization, classes and skills, is very important to me.  I disliked in DA2 that some characters had exclusive skills.  For players who enjoy using certain builds, these made the characters "must bring."  Take the chains off skills and classes.  Let any mage learn any tree, for example.  I also really liked the idea of "retraining" powers by redistributing points.  Another idea to consider might be cross-classing.  I know Dragon Age has its specializations, but DA3 could make some waves in the series by allowing players to take points in secondary classes.  For example, a sword warrior that spent two points to get Frost Weapons or a mage that got Threaten (maybe synergize with armor spells).  I know that's bit D&D, but personally, I get really excited thinking of the build possibilities!  (And imagine a multiplayer like this!)

5. A Social and Political Dimension to Gameplay.  I love how creative BW gets.  I enjoyed the Landsmeet in DAO and addressing the Council in the ME series.  What I mean by this is that I'd like quests requiring the player to use wit to achieve the objective.  For example, I'd enjoy situations such as: 

  • a masquerade where we look for a clever enemy or mysterious potential ally;
  • seducing (or delegating seduction to a party member) a conniving, evil NPC to get him/her alone to kill/confront/help him/her;
  • address political bodies or attend a social function to garner support for particular objective from a person in power;
  • get an NPC drunk and hit them up for information;
  • eavesdrop outside a window;
  • convince two factions of enemies to fight each other or leave the PC alone or join...
To summarize... All in all, I'd like to see more depth, variety, and novelty.  I have enjoyed most BW games (although I'll admit DA2 let me down) because I love those three things in your games.  I loved how different Omega and the Citadel were, how complex of a character Morrigan or Jack were, fighting a Reaper on foot, dealing with a possessed child... I like that BW's games pull you in with interesting characters, different places, and intriguing quests.  

In my opinion, a winning recipe for DA3 would be: take the DAO form, make it wider, give it a strong structure by way of a good plot, and populate it with more places and people.  Add in a dash of DA2's adrenaline rush of battle.  Push deeper and give people and places more content beneath the visible surface, available to explore.  Give each player a set of condiments to customize the experience to their liking by way of the PC's looks and class, LI choice, F/R or P/R personality, and options in how they resolve conflicts (fight, negotiate, subterfuge).  Set the experience to a moving soundtrack.  And finally, sprinkle in jokes, sarcasm, and references to other works.  Serve it in the following ways: standard, collector's (collectible box, soundtrack, cloth map, in-game items like outfits), and digital (please reconsider letting the dish give off a little Steam as a purchasing option ;)).

I completly agree:)

Thank you for taking the time towrite this up, I also agree wholeheartedly!!  Would like to see some connection to the first two games, a continuance of the story.  At the end of DAII Leliana talks with Cassandra about how both the Warden from DAO and the Chanpion have disappeared, but rumor doesn't seem to say that the story line will be addressing this issue.Posted Image

#1781
Rixatrix

Rixatrix
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Primed58 wrote...

spartanmax52000 wrote...

BlueMoonSeraphim wrote...

1.  A Satisfying Plot.  The plots in BW games have been good, so I'm not too worried about this one.  However, I would like for there to continue to be different ways of advancing the plot - i.e., battle, negotiaton, subterfuge.  In general, I like that in BW games, there are a few main points segmenting the story with some sub-missions/quests that need to accomplished in each interim.  I would like this to continue and stay away from an "on-rails" linear story.  I have read that DA3 is trending towards a more "open world."  If that is true, I hope this means more quests that can be done in different orders and more standalone missions in areas (like "kill the beast plaguing this village" or "solve a crime" or explore sinister and eerie mysteries like a brainwashed or secret blood mage town).  

2.   Detailed, Varied, Immersing Setting.  DA2 had a lot of homogeneous and even reused environments.  I would like to see in DA3 settings with a rich atmosphere and the sense that there are many things going on beneath the facade.  I'd like to hear townspeople chattering, ruffians gambling, drunkards singing and dancing in the tavern, pickpockets stealing, romantics flirting, people doing their jobs, etc.  I'd like to be able to walk into more houses and witness family interactions like arguments, traditions, dinner, sleeping, etc.  I'd also like more chatter - that is, being able to talk to NPCs in towns and take views that will contribute to a F/R or P/R personality.  (For example, the chance to intervene when an NPC is being pickpocketed or assist the thief, or convincing a drunk to stop drinking or drink with him, etc.).  A detailed atmosphere is the flesh that goes on the skeleton of a good plot.   In short: more towns, no reused environments, more variety, and engrossing atmosphere.

3. Well-Rounded Romances.  I found that while playing the Mass Effect games and Dragon Age: Origins, some of my favorite moments were when the LI was being affectionately supportive (for example, Garrus comforting FemShep after Thessia) or when the PC supports the LI (like after the Alistair and Goldanna quest).  I appreciate moments when the romances are more than something to gush over and a true, meaningful partnership.  A more recent example was in the ME3 Leviathan DLC, when the LI jumps in to try and help Shepard when she/he comes back from the water in the Atlas and the concern expressed on the shuttle.  

I believe I read a post in another thread about how DA3 isn't a companion chatter game, but there are some ways to implement more meaningful romances without adding a ton of party camp dialogue.  Incorporating romance into the gameplay, like:

  • a) LI having battle shouts expressing concern or in defense of the PC (imagine your LI shouting, "Leave him alone!" or "Don't you touch her!");
  • B) LI intervening or assisting when the PC is in grave danger (like Alistair dealing the deathblow to the archdemon, or LI in ME3 helping when Shep gets out of the Atlas);
  • c) having LIs take sides in quests that are consistent with their personalities (like Leliana with Andraste's ashes in DAO) and having to convince/soothe/argue with them;
  • d) adding an optional romance-based trigger for LIs quests (expressing that they are touched/honored/pleased by the PC's assistance with the PC having an option to express that s/he cares).  
In addition, fleshing out friendships more like female Warden/Morrigan would add even more value.  I really was touched by the development of that friendship.  Also, I for one did not mind that any LI in DA2 was romanceable by male or female Hawke.  I think that many players lost suspension of disbelief when considering that all the romance options were "bisexual," but I think that this concept is a fallacy.  Hawke was one specific gender at any one time, and except for characters that addressed their bisexuality, considering their sexuality in a different playthrough with a different-gendered Hawke is like comparing our reality to an alternate universe.  I may be in the minority, but I think BW was addressing many players' complaints that they couldn't romance X character.  I greatly appreciate what they did and hope that they continue with this idea since it offers more options rather than being restrictive.

4. Customization.  It is very important to me that the PC be highly-customizable.  I have read that this time around, the PC will be only human.  While I would have liked greater variety, I feel like this is a comfortable compromise between DAO's warden and DA2's Hawke.  A greater variety of traits would be appreciated, but more than that, I would like it if all the traits shown in game on NPCs and companions be available to the PC.  I have seen people go through a great deal of trouble to get default Shep hair, Ashley's hair, dancers' hair, Diana Allers' hair, etc. on their custom Sheps.  BW could enrich customization options and reduce players' frustration with this simple change of taking the "exclusive" chains off all traits.

Another facet of customization, classes and skills, is very important to me.  I disliked in DA2 that some characters had exclusive skills.  For players who enjoy using certain builds, these made the characters "must bring."  Take the chains off skills and classes.  Let any mage learn any tree, for example.  I also really liked the idea of "retraining" powers by redistributing points.  Another idea to consider might be cross-classing.  I know Dragon Age has its specializations, but DA3 could make some waves in the series by allowing players to take points in secondary classes.  For example, a sword warrior that spent two points to get Frost Weapons or a mage that got Threaten (maybe synergize with armor spells).  I know that's a bit D&D, but personally, I get really excited thinking of the build possibilities!  (And imagine a multiplayer like this!)

5. A Social and Political Dimension to Gameplay.  I love how creative BW gets.  I enjoyed the Landsmeet in DAO and addressing the Council in the ME series.  What I mean by this is that I'd like quests requiring the player to use wit to achieve the objective.  For example, I'd enjoy situations such as: 

  • a masquerade where we look for a clever enemy or mysterious potential ally;
  • seducing (or delegating seduction to a party member) a conniving, evil NPC to get him/her alone to kill/confront/help him/her;
  • address political bodies or attend a social function to garner support for particular objective from a person in power;
  • get an NPC drunk and hit them up for information;
  • eavesdrop outside a window;
  • convince two factions of enemies to fight each other or leave the PC alone or join...
To summarize... All in all, I'd like to see more depth, variety, and novelty.  I have enjoyed most BW games (although I'll admit DA2 let me down) because I love those three things in your games.  I loved how different Omega and the Citadel were, how complex of a character Morrigan or Jack were, fighting a Reaper on foot, dealing with a possessed child... I like that BW's games pull you in with interesting characters, different places, and intriguing quests.  

In my opinion, a winning recipe for DA3 would be: take the DAO form, make it wider, give it a strong structure by way of a good plot, and populate it with more places and people.  Add in a dash of DA2's adrenaline rush of battle.  Push deeper and give people and places more content beneath the visible surface, available to explore.  Give each player a set of condiments to customize the experience to their liking by way of the PC's looks and class, LI choice, F/R or P/R personality, and options in how they resolve conflicts (fight, negotiate, subterfuge).  Set the experience to a moving soundtrack.  And finally, sprinkle in jokes, sarcasm, and references to other works.  Serve it in the following ways: standard, collector's (collectible box, soundtrack, cloth map, in-game items like outfits), and digital (please reconsider letting the dish give off a little Steam as a purchasing option ;)).

I completly agree:)

Thank you for taking the time towrite this up, I also agree wholeheartedly!!  Would like to see some connection to the first two games, a continuance of the story.  At the end of DAII Leliana talks with Cassandra about how both the Warden from DAO and the Chanpion have disappeared, but rumor doesn't seem to say that the story line will be addressing this issue.Posted Image


Thank you, Primed and Spartan. :lol: Glad I am not the only one thinking these things!

#1782
Solmanian

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1. SInce it's going to be a voiced protagonist, will it be too much to ask that there will be different voices and accents? I understand that it will probably mean tripeling the VO budget... But it will be worth every penny. Hawke's light british accent worked realy well with the types of humor he was using, but how about scotish? Or, I don't know, french?

2. This is how I want combat in DA3 to look like:
Am I asking too much? Maybe, but Bioware and her fans are notorious perfectionists.

#1783
screwyajax

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1.More depth to companion relationships, and more conversations with them.
2. Romances more like DA:O but perhaps more sexy times?!
3.A plot might be nice. Instead of running all over and killing the types of baddies,lets have a purpose!
4.A hint or three to where our Warden and Champion disappeared to and what of their LIs?
5.Maybe not so much of a stylistic look overall. I don't know.

#1784
screwyajax

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OK, pretty much what BlueMoonSeraphim wrote so well!

#1785
SUPERVANS

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Awesome mage hats... With feathers. Purely decorative feathers.

#1786
JointVW

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tactical camera
dual wield for warriors again. (i loved my warden for he was able to dual wield 2 long swords.
choices that matter
no railroad story line
customization of pc and companions.

#1787
dishilicious

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My number one is varied maps. I felt ripped off walking into a dungeon, and gettting a feeling of de ja vu, and then realising that i'd been there before and that last time there were different doors open. I really really felt at that point that I had been cheated. I cannot stress how badly this tainted my experience. Act 1 was awsome and I was having a blast, but the story elements covered in 2 and 3 should have been compressed into act 1 and then act 2 should have taken place somewhere else. OR just do away with acts and have it open world with different places to visiti so time can pass and you can return to a place.

2. I thought the combat in DA2 was quite fun, its been a while since I played it, but from what I remember it was pretty good and id like to see more of the same and maybe spice it up even more.

3. Character customisation. Seriously you guys just seemed not to care about DA2, you took our loyalty for granted. Dont do it again.

4. More interactive enviroments. DA:O was a great game, but very linear. For example you couldnt jump into little nooks and find secrets, or pick things up. I dont wanna be opening every basket and clicking on everything like skyrim, but I want to be rewarded for keeping my eyes open and surprised every now and then.

5. Theres something that irks me about the skills system. I havnt been satisfied in a long time by the skills systems in games. I like to be able to make random builds that take a lot of planning and thought and want to be able to make like a deathknight or an engineer type class if I so choose. Give me a very diverse well balanced skill system please, along with the rest of my suggestions, and I will forgive you for DA2.

Unfortunately you lost my trust but im still crossing my fingers that you guys put in some more effort, resist EAs deadlines and release a much loved piece of art to satisfy the void in my RPG loving soul.

#1788
Fntsybks

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1. Compelling plots: Origins always gave you a great reason to complete the main quests: defeat the archdemon, cleanse the Circle, save the Dalish, or even just save Connor from a desire demon. All of those gave me a reason to want to keep playing, and I always felt that I had the option to influence the plot and the end results – with the exception of the archdemon, you could kill the mages, side with the werewolves (or heal them), and choose a number of options for Connor.

DA2 really didn’t have a compelling main plot: you were forced to finance a risky expedition to the Deep Roads, then called upon to solve the Qunari mess, neither of which felt like you had a true reason to do them, and neither had endings that truly changed based on your actions – you always went to the Deep Roads, and the Qunari always attacked Kirkwall. The only real influence you had was on the ending of the second act, when you could either kill the Qunari or hand over Isabella – but only if you had raised Isabella’s loyalty and you didn’t want/need her as a companion and part of your party. The third act was also disappointing: there were never choices about whether to complete Meredith’s and Orsino’s quests – even if you were a blood mage and explicitly told Meredith that you wouldn’t do her quest. I would have loved some sort of consequences for refusing, but we just had to do the quests to keep playing the game.

That said, I really enjoyed some of the side quests in DA2: it was great to be able to help/imprison Feynriel, and great to see his life change from Act to Act – I felt like there was a reason to do these quests (save his life/mind/others) and that my actions mattered.

 So in conclusion: give me a great, compelling reason to complete quests, and then let me influence (and see the results of) the outcomes.

 
2. Smarter Combat: I liked both the tacticality (if that’s a word) of Origins and the responsiveness of DA2. In other words, I enjoyed having to carefully consider how to beat encounters, but having awesome things happen was fun as well. One complaint: I did not like how DA2 handled waves – it is great to have an “oh s***” moment every once in a while, but planning how to kill enemies that will randomly appear on my screen at unknown locations and numbers isn’t. So, basically, conserve waves for when they are appropriate, will matter, and won’t look stupid. I think this might be a big reason why DA2 wasn’t as tactical as Origins: you couldn’t plan encounters nearly as well when you couldn’t tell how many enemies you were fighting.

                
3. Better loyalty: You could use gifts to game the loyalty system in Origins, and being nice to, but disagreeing with, someone in DA2 netted you neither loyalty nor rivalry. I definitely appreciated how DA2 gave you options even if you disagreed/got negative loyalty with someone, but it was annoying how being nice to them took those options away. I feel that either keeping the Origins system while using DA2 gifts or having both “Niceness to” and “Agrees with” meters would be the best/most realistic. Or you could just have loyalty quests, as in ME2.



 

4. Unique environments: Yes, the re-used environments in DA2 were annoying. But beyond that: I loved how the Deep Roads, Denerim, the Brecilian Forest, and Redcliffe all had totally unique feels. DA2 didn’t do a very good job at that: only the Deep Roads felt unique/interesting. Now, sometimes the plots calls for a standard forest or city, but it would be great if, at least once per act, I thought something like “This looks awesome/unique/cool.”

 
5. Unique solutions and moments: Don’t make it easy for us to just bash our way through everything – it would be amazing if we were forced to uncover a subtle plot/create one ourselves. I don’t think, however, that we should be forced to do so, brute force should just make a fight/situation much harder: sometimes I don’t have the patience/time/energy to set up some sort of conspiracy, but I know that doing so would be immensely rewarding. I think that the Landsmeet is a good (but not great) example: there were multiple routes to the final result, depending on how much you already did. It would be better, however, to have it be a little more open-ended, and not just be dependent on turning in a series of unrelated quests.

The other part is just about having scenes that stick with you: deciding Loghain’s/the kingdom’s fate, deciding whether or not to cleanse the tower, discovering the true story behind the werewolves, the DARK RITUAL (sorry for the caps, but it deserves them), or even choosing between Meredith and Orsino.


I also really liked BlueMoonSeraphim's post

Modifié par Fntsybks, 05 novembre 2012 - 04:58 .


#1789
Zebrabox

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 1. Full intergrated co-op for the single player campaign. Please don't tack on a multiplayer mode that has nothing to do with the game, just give us the option to play the main game with friends. More than 4 players would be a major plus.

2. Lots of charater combat customization(go absolutely insane with this, I want options)

3. Challenging puzzles

4. The longest game possible

5. I don't want to play a preset character, I really like how I could pick my class/race/name from the first game.

#1790
Snypy

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Top five things:

1/ The possibility to experience a true happy ending.
2/ A lot of emphasis on romances and party interaction (banter).
3/ Interesting companions. (I'm sure you've got that covered, as always. And I heard several ME3 character writers are working on DA3, which is great.)
4/ Choices that have consequences.
5/ If there is a multi-player mode, it shouldn't affect the single player campaign.

(EDIT: a typo)

Modifié par Snypy, 05 novembre 2012 - 05:07 .


#1791
Asch Lavigne

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I posted my list a while back but thought I would add:

Care about the SP Campaign, Do not be like the ME Team and neglect all the bugs and glitches in SP, yet fix things constantly in MP. I don't care of that's where the money is, care about the actual game!

#1792
FeralEwok

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1. Better Character Creation. Less Plastic funky looking models
2. Less fantastical stylization. Would like to go back to a more practical looking and functioning DA:O
3. Ability to upgrade weapons (like if I find a lvl 5 weapon I really enjoy and want to hold on to it throughout the game.)
4. Complex characters
5. No unnecessary 10 year leaps in the timeline...and if you do, don't make everything and everyone look exactly the same. (seriously?)

#1793
ElvaliaRavenHart

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I want a purpose to solve, what information as an Inquisitor am I seeking - why/how will this information tie in with the Dawn of the Seeker, Templar/Mage War, Wardens, and of course Qunari and former games and dlc?  I do want some answers to some unanswered questions from the other games and dlc.

I'd like skillls to return; namely stealing for rogues to set as a tactic. I really miss this. I had such fun with this in DA:O. The top down camera view; I also miss this.

Loads more lore information on everything. When taking a break from quest, I do read the codex. I hope you don't stop or take away the codex; also, having the conversation review back in within the journal would be nice, more codex entries on former companions. I hope the new lore book coming out isn't an indication of this going away.

What my live Wardens and Hawke have been up to since we last saw them. Is my Warden playing regent while Alistair is away being a house guest of Sten? Just wondering. More information on Stroud and what the Wardens were doing in DA:2.

If at all possible, I'd love to see my Wardens who romanced Alistair, Morrigan, Leliana, Zevran,and even Anora get them drunk at an Orleasian Mask Ball and have their way with them, even if they are now involved with someone else; such as Alistair being married to Anora! Hahaha! He wakes up with no pants! The Wardens in mask would be awesome, the Warden doesn't say anything, and gets dressed and leaves Alistair to find his pants on his own, or the new hero has to help him find them. Just sayin. The poIitical possiblities of this, think of the fun we could have with this! Oh yes, and loads of snark. I really miss the snark!

Modifié par ElvaliaRavenHart, 05 novembre 2012 - 11:21 .


#1794
mistersarge

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1.PLEASE BRING BACK LOGAIN

2. return of forest fantasy realm from origins

3. import dragon age origins characters

4. allow us to be different races

5. more choices ability to be king

THANK YOU

#1795
Wifflebottom

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1. Great characters, preferably all new with the exception of Cassandra and Cullen
2. More mage weapons
3. Player input in story (none of that 2 choice or autodialogue with squadmates bullcrap like ME3)
4. Female Kossith (doesn't have to be a party member, I just wanna see one they're like unicorns)
5. Improved skill trees, I didn't like Origins skill tree but DA2 didn't have quite enough

#1796
Solmanian

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SUPERVANS wrote...

Awesome mage hats... With feathers. Purely decorative feathers.


I say thee NAY!!! It has to be customizable, with different feathers giving different bonuses!

#1797
VanDraegon

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BlueMoonSeraphim wrote...

long awesome post



Well said, great post.

#1798
Sir Martyn Saint

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GO BACK TO DA:ORIGINS!!!!!! That game was awesome, the strategy, romance and different races you can choose from, personalisation and the esthetics and user interface, not the plain and arcade game that was DA2. And include Multiplayer! Thank you for reading Bioware!

#1799
Doctoglethorpe

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Skill evolutions like in ME3.

Rather then the DA2 system where you had specific upgrades to skills, give us multiple choices for skill upgrades that block out the other options. Chosing evolution paths in ME3 added a lot of variety to the skills and I'd love to see that applied to Dragon Age as well.

Lets take for a very simple example the elemental weapons spell. The first tick of that spell should only let you apply it to one ally. Then you have the option of upgrading it to using it on two allies or making it effectively stronger for the single ally. You could have two tiers of that decision, allowing you in the end to have one ally with a powerful boost, two allies with moderate boosts, or three allies with weak boosts.

#1800
Jonata

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I'll just drop here that I would like Multiplayer battles to remain co-op as they are in ME3. I think PvP always ends up making MP just a place where people will insult each other and boast about their abilities... and that's what forums are for.

ME3 MP being co-op only worked great, I hope it'll be the same for Inquisition. Fighting alongside other warriors, mages and rogues against hordes of Demons/Dark Spawn/Orlesians would be pretty awesome.