Top 5 things you would like to see in DA3 Inquisition ?
#1826
Posté 09 novembre 2012 - 12:00
2. A storyline that gets properly influenced by choices made. Not DA2 with the same story no matter what you do.
3. More character customization, including armor/gear visuals.
4. A world to explore.
5. Multiplayer.
#1827
Posté 09 novembre 2012 - 04:28
2. Co-op
3. More cameos
4. More maturity in storytelling (Characters having inner struggles with for instance addictions, panic attacks and that it has more taboo-ish circumstances in it than the previous games.)
5. More attention to exposition.
#1828
Posté 09 novembre 2012 - 04:52
1. Returning characters (particularly Alistair, Morrigan, Varric, Fenris, Sebastian and Isabela) and real interaction, no cameos (and, PLEASE, no changes in their somatic like that unsightly Alistair in DA2!). I'd like to have the possibility to play with different parties during the same game (one part with the Warden and his group, another part with Hawke and his companions, etc.).
2. A story that is happening as I'm playing, I don't want it being told to me like DA2.
3. Better dialogue system with more choices (a list of full dialogue choices instead of the wheel). Character interaction outside quests and, of course, party banter. I miss the conversation options of DAO, which were almost as fun as the game itself. DA2 was the tightest railroad I've ever seen.
4. Decisions that matter. The impact of importing into DA2 was probably one of the most disappointing aspects of the game. DA2 is mostly the same no matter what the Warden did. Lots of questions arose with DAO and DA2, and they do not need to be reminded, they need to be addressed. A new story should be interesting, but should build on the foundation, not start a new one. In addition, DA2 merely offered the illusion of choice. Really the only remotely important decision you make in all of DA2 is in regard to Anders' fate (and which party you support, of course). Everything else plays out the same no matter what you choose. I want choices that matter to Thedas.
5. A better approach to romance. The romances in DA2 didn't really feel important in any way. They didn't feel like passionate love affairs. They just seem like the bare minimum to be able to say the game had romances. And without forgetting the ending. Only if you play on PC you have a chance to see the royal wedding, or a believable kiss/sex scene, or in depht approach to sacrifice/mourning (because you can download mods). What about me, playing on PS3? Was that so hard to add just a few of them? You leave me with a narrator telling me just a few lines about the consequencies of the whole game. No main scenes? This left me unsatisfied. So, PLEASE, just let me and the other non-PC users have our glory moments too!
6. Complete and believable characters. In the Exiled Prince (DA2 DLC) Sebastian seems like left half (if you romance him, the words he says at the end of the game do not reflect his feelings for you, he just cut it short). So why put him there and build a story that brings nowhere?
7. More towns. One of the things I loved most about DAO was being able to travel across the whole country, visit different towns, while in DA2 your choices are limited to Kirkwall and its surroundings.
8. The skills system and the combat abilities trees can surely be improved. Do not forget potions to reassign the characters abilities and skills (unfortunately it was not possible in DAO).
9. Improve and add DLC (for DAO and DA2 too) and mod scenes for everyone, not only for PC users. This refers to armours/amulets/belts/rings too. Even if I have to pay for this, I just want to have the possibility to do it.
10. Alistair!
Thanks to everyone who posted new ideas. Thanks to Bioware for listening!
Modifié par mmpan, 09 novembre 2012 - 04:56 .
#1829
Posté 09 novembre 2012 - 05:16
2. consequiences that matter
3. hard core, instant combat
4. more than just 30 hours of gameplay, again back to origin 60 hours or so.
5. comstemization of wider aspects of the game, all the way from creating your own background, becomeing Jarl of a region with the responsebilleties that follow to create every detail of your main character and party members gear.
#1830
Posté 09 novembre 2012 - 08:01
2) Stealth (It was fun in MOTA)
3) Cameos from Origins and DA2 (Teagan included)
4) For $60 I want at least 50-60 hours of gameplay
5) More meaningful quests and less shallow quests
6) The ability to toggle the mini map so I can take screensots
#1831
Posté 10 novembre 2012 - 12:55
2) A strong single player that lasts a good while - So no few hours of single player while being forced to play multi player
3) An actual ending along with multiple endings that truly reflect on the choices that the player has made from beginning to end - don't copy and paste some lazy ending from another game
4) More varied areas instead of copy and pastes of areas we've already been to - Be creative, not lazy
5) A rich, satisfying story with good plot twists, a gripping tale and is very memorable - unlike Dragon Age 2 where it didn't matter what you did, it was a linear path with a disappointing story.
#1832
Posté 10 novembre 2012 - 03:15
2:plot
3:A male Qunari romancible companion... GIRLS HAVE NEEDS TOO!
4:Characters like Varric. I loved that sweet little dwarf!
5:Amazing story line.
#1833
Posté 10 novembre 2012 - 03:41
2. No more waves of enemies falling from the sky/no more reused 'dungeons'
3. An awesome story, with great character interaction and an awesome storyline. Maybe have some longer side quests too, to keep the game going on longer. A bit like the morrowind games, but not quite as... expansive.
4. Customization! Particularly on our characters face and body. Set armor is okay with me!
5. If you keep the dialog wheel, and your Main character chooses good/snarky/evil, reflect on that throughout the game, not just in certain situations where your character says something and then the npc continues on with their normal conversation.
Melca36 wrote...
4) For $60 I want at least 50-60 hours of gameplay
Also, definitely this.
Modifié par Fluffenstein, 10 novembre 2012 - 03:52 .
#1834
Posté 10 novembre 2012 - 03:44
2. Loads upon Loads of Customization
3. In-Depth Romances
4. Long upon Long Story-Line With Choices To Dramatically Change The Game. Not Just, "Oh You Chose To Fight With The Templars And Now Your Viscount -Meager Applause-
5. I Liked The Dialogue Wheel (Instead Of Friendship Rivalry, I Want The Paragon/Renegade Options Like In ME2) And Keep Hawke In The Game And I Want The The Battle Animations Better, Faster, And A Finisher Like How In The Previews How Hawke Reached Into The Fade (I Guess?) And Ripped Things Apart.
Other Then Those, More Romance Choices, Allow It To Be Bi, LOADS OF MORE SPELLS (I Like Being A Mage)
#1835
Posté 10 novembre 2012 - 06:43
2. More open world
3. Base building - along the lines of Neverwinter nights stronghold or something similar to AC3 homestead - maybe in-game economics can tie into multiplayer
4. Multiple teams missions - i.e. Varric leads one group to take objective and PC leads second group
5. Lead armies in big battles
Last thing - if specialization means being good at one thing, why do we choose 2?
#1836
Posté 10 novembre 2012 - 09:23
2) own home from the new hero which we can set up (The Sims Style, please? ^o^)
3) Face Editor like this one from The Sims 3 and a nicer Character Creator (not a black screen - boring)
4) moments with less action and more talk
5) a mage with an other weapon then a rod
#1837
Posté 10 novembre 2012 - 10:16
1. Better Character creator (more possibilities to create unique faces + more hairstyles and beards)
2. If the dialogue wheel has to stay, at least give us an option to see the exact lines the character will say before choosing!
3. Diverse and deep companion characters you can talk to more often than in DA2… and who don’t constantly keep whining about one single theme that is already beaten to death in the rest of the game (Anders *cough*).
4. The option not to play as a Fereldan. This is important to me cause I don’t feel any connection to that country and don’t see any reason to give us a Fereldan PC again. If the game’s taking place in Orlais, I’d like to play as Orlesian, s’il vous plaît.
5. No more stupid fetch quests. I just don’t see the point, those stuff doesn’t add anything to the game. Give us some more companion or romance related quests instead
Modifié par Poison93, 10 novembre 2012 - 10:17 .
#1838
Posté 10 novembre 2012 - 10:19
2. More references to the character's class and "origin".
3. More love interests
4. A marriage ceremony with love interest taking place at the end of the game
5. A resolution to the mage/templar war.
Modifié par Kajagoogoo3, 10 novembre 2012 - 10:19 .
#1839
Posté 10 novembre 2012 - 10:22
2. More in-depth romances. I like the general DA2 system of romance, but I wish there was more to it. Especially with Merrill, it was just WAY too easy, put some depth into it, make us have to do 'something' to earn the relationship other than just click the little heart icon enough times, that was the best part about Isabella's romance, you had to actually work for it a bit. Make us work for it a bit. If Merrill had started out generally straight, that would've made the romance more of a challenge, at least for those of us playing as Lady Hawke, that would've been nice. Maybe next time (assuming there are again two female LIs) one can start out generally preferring men, and female PCs have to work harder to romance them, and the other generally starts out preferring women, and the male PCs have to work harder to romance them. Something like that would be pretty swell.
3. I always want more of my favorite characters, which of course includes Leliana and Morrigan, and Flemeth. Tallis, Bethany, and Sigrun would be nice too, and whatever happened to Shiani? She'd be nice to see again as well.
4. One thing I really love in games like these, that there really hasn't been enough of lately (they did it in the DAO expansion quite nicely) is sort of the 'quest for the super-rare weapon/armor', where maybe you're looking for the items themselves, maybe you're looking for the ingredients you need to make them, whatever, but the opportunity to somehow find yourself some REALLY sweet, hard to come by, super rare, and super powerful stuff. So hard to get that it makes you question whether its worth the effort, but so powerful/nice looking that you end up doing whatever you have to do to get it. That, and the crafting system in general, it was so nice in DA2, I want it back and upgraded yet again as it was from DAO to DA2, so whether we're talking about rare items, or just making existing items a bit more powerful, whatever, I love crafting in DA2 and want to love it again in DA3.
5. I really hope the Castle is awesome. I love love LOVE that type of thing. Whether you're talking about BG2, NWN2 (which was my favorite game for the Castle-related stuff), or the DAO Expansion, its all super fun, and if this time its an even bigger part of the game, it can be the best of all time! We can do side-quests to make the castle walls stronger, the weapons more powerful, recruit soldiers, and trainers for the soliders, build the Castle bigger with cool new rooms, decorate the castle with cool new stuff, etc etc etc there are so many awesome possibilities.
Also, some other things I'd like includes having one of the Origins being that of 'Child of Morrigan', with your import determining whether you're just a regular person or part-dragon. I'd like to discover a new race, a race similar to the one in the ME series, an all-female, all-attractive female, race. Just to be different, they probably shouldn't be blue
#1840
Posté 10 novembre 2012 - 11:51
2. Being able to change companions armour/gear to make them more effective.
3. More character development, particularly through companion interactions. Also please keep the party banter in the background - I always find this very amusing. It would also be nice for previous characters to make a return - Alistair, Shale, Nathaniel and Varric would be nice.
4. Imports from DAO and DA2 having more of an impact on the story. I would love to see my Fmage elf warden again in some capacity.
5. Voiced pc - I do prefer this to the silent warden in DAO. Though it is a shame we will only have the option of a human PC rather than other origins.
(PS - I too would also like to see Cullen as a companion too. I find his story incredibly fascinating. I first played DAO as a FMage Elf so I am interested in his development!)
#1841
Posté 10 novembre 2012 - 11:58
#1842
Posté 10 novembre 2012 - 02:05
2) Play as the old warden in Dragon age 1
3) Romance
4) A long campaign with an amazing story
5) Returning characters all of them
#1843
Posté 10 novembre 2012 - 06:21
Can we please have less "look I'm evil because I hate mages" characters?
Please make me love my villains!
#1844
Posté 10 novembre 2012 - 07:49
5th~ More story
4th~ More characters
3rd~ More character development in the characters and story
2nd~ Longer game than any previous Dragon Age game
1st~ More cut scenes and FMV's
#1845
Posté 10 novembre 2012 - 07:56
2.bring back the amount of free roam from DAO
3.A long and AMAZING story (like DAO+DAA)
4.make choices from the previous games ACTUALLY MATTER
5.the same level up system from DAO+ the same character creation
#1846
Posté 10 novembre 2012 - 07:58
#1847
Posté 10 novembre 2012 - 07:59
Cain Corvin wrote...
1. better grathic than DA2, more like on origins
2. consequiences that matter
3. hard core, instant combat
4. more than just 30 hours of gameplay, again back to origin 60 hours or so.
5. comstemization of wider aspects of the game, all the way from creating your own background, becomeing Jarl of a region with the responsebilleties that follow to create every detail of your main character and party members gear.
I agree completely:lol:
#1848
Posté 11 novembre 2012 - 05:44
ReinaHW wrote...
1) Being able to play as female instead of a generic male - don't do what most companies are doing by only doing male lead only, it's so bland and restrictive and shows a complete lack of creative thought and maturity.
2) A strong single player that lasts a good while - So no few hours of single player while being forced to play multi player
3) An actual ending along with multiple endings that truly reflect on the choices that the player has made from beginning to end - don't copy and paste some lazy ending from another game
4) More varied areas instead of copy and pastes of areas we've already been to - Be creative, not lazy
5) A rich, satisfying story with good plot twists, a gripping tale and is very memorable - unlike Dragon Age 2 where it didn't matter what you did, it was a linear path with a disappointing story.
+1
Actual bow strings that function
Toolset, modding makes a game so much better
Long hair for both genders
Feminine armors for the pc (More Liara, less Isabela)
#1849
Posté 11 novembre 2012 - 05:50
#1850
Posté 11 novembre 2012 - 11:01
2. Different race choices
3. Origin stories based on races
4. Fighting!
5. A good work as always!





Retour en haut





