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Top 5 things you would like to see in DA3 Inquisition ?


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#1851
Rajii017

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1. Thought and consideration put into a story that follows an actual Arc affected by decisions and effort of the player. (Short example; ME2 = Good / ME3 = Bad)

2. Less ties to the previous two games. The number of potential combinations and permutations Bioware will have to account for is large enough already. Spend less time worrying if you've got every combo flagged and more time on #1

3. Take creative control of your product. (as in away from EA) You are games, They are accountants. Which of these two knows what players want? (hint: it isn't the accountants)

4. Zero Multiplayer, non, no co-op, no drop-in, no Death-Matches. This is what Halo and Diablo are for. Instead take this time to watch the ME3 Endings. That should give you a pretty good list of "What not to do" (Yes some people liked it, but they were the VAST minority)

5. No "Day 1 / On-Disc" dlc. I understand the dlc development cycle better than most. Yes, it gets approved much quicker than the full title, but still hold it back a month (I'm sure you can find something to keep your guys busy with). It looks bad to gamers, when you have dlc shipping the same time as the game.

6. No Flavor-of-the-Month "Pop-Tarts". If I want to see them I will watch IGN or the Guild. They distract from an immerse story by linking to popular real world cultural icons and potentially damage Bioware's reputation, i.e You put a game reviewer in your game, and got a good review... hmmm (example is a over simplification)

Bonus: Instead of stand alone dlc, perhaps some sort of "Continued adventure" Episodic could be done. Something along the lines of "You've finished the main game, and can now continue your adventure over X episodes. Unlike previous DLC though these episodes would be done in an order, with the story slowly unfolding. This is a proven model (Telltale games with Monkey Island and Walking Dead for example). Fan's will buy it because it allows them to continue with "Their" character and because they will want to see it through until the end. This idea also allows for easy introduction into future DA products

Modifié par Rajii017, 11 novembre 2012 - 01:31 .


#1852
Aoiki

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Also, the biggest thing that I would like to see: voice acting by Laura Bailey. Possibly even as the main character

#1853
Lord_Saulot

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I haven't posted on this forum in some time, so it's interesting to see what people are suggesting. Here is my top five:

1) A tone more suggestive of DAO than DA2.
2) Interesting and immersive dialogue with a high level of choice and detail.
3) Wide and varied settings that evoke wonder as new areas are explored.
4) Customization of characters, both main character and companions.
5) Party-based combat oriented primarily toward play the party as a team, more veristic than flashy in style.

On a side note, I would prefer to see more substantive expansion content rather than smaller DLCs.

Modifié par Lord_Saulot, 11 novembre 2012 - 06:20 .


#1854
Aseya

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1. Companions comments and reactions to events and PC choices - love it, makes them real ( not mindless robots ) so I care for them more
2. Interesting non combat side quests based on dialogue (please keep day/night cycle for availability of quests) 
3. make big city distinctive through NPC attitudes and comments not just architecture (local customs, events, love for own cuisine, superiority over foreigners etc). I liked Kirkam but most of the residents could come from anywhere
4. Interfering options based on party members ( Varick was awesome in DA2) as well as PC ( a bit like ME perhaps)
5. and 1 romance option where I don't fill a role of mother or shrink to help their personal development- love interest may have issues but don't make all of them broken

Modifié par Aseya, 11 novembre 2012 - 06:58 .


#1855
JumboWheat01

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One thing I truly want to see in Inquisition is the ability to play one of the other races again. Sure, it might make the voicing a little harder, but there's something about playing a dwarf rogue...

#1856
Drasanil

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1) Race Choices back.
2) DAO's Camera.
3) Race Choices back.
4) Construction Kit/Toolset.
5) Race Choices back; if you say you're merging the best of DAO and DA2 then proceed to leave out one of the most glaring differences and one of the more gripped about subjects, it can hardly be considered encouraging.

#1857
culletron1

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Actually I think the most important thing for me is having companions who are as awesome as the ones in DA:O.

I can't say there is one companion in DA2 who I really enjoyed. They all just felt either flat or over the top.

#1858
muttley45

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ability to reload from DA2 and continue playing that character

#1859
Statulos

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So what I´d like to see:

-Some sort of "base building". Being that base an actual building (like the Vigil or the Amell state) or a ship or similar element. The Normandy in ME2 was a good example and so was the Vigil in Awakening. Personaly, I think the RPG that includes this mechanic best developed so far is Neverwinter Nights 2, with the Crossroad Keep.

Basically the idea is improving and completing with characters, quests, materials and so on the construction of something that will play a cental role in the game at some point.

-More lore explored. Particularly Nevarra (one of the places we know the least) and the dragonslayer to be precise.

-More development on dragons. Are they inteligent or simply very smart animals? In Legacy we know that the myth of the magisters entering the Golden City may actually have some real basis. What about the Old Gods?

-More on spirits. Yes, we have seen quite a nice amount about demons but so far, only Wynne and Justice are present on the part of spirits. I´d like to see more about them.

-More about Arlathan, the mirrors and so on. Do dalish have a real grip on their past or is it just supositions and exagerated memories.

-Kal Sharok: dwarves adding a different perspective on their culture, especially if Belen become king of Orzamar.

#1860
JosieFrances

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Bring Varric back, he's such a great character! 

And i'd love a romance with comedy in, the romance arc with alistair and the banter involved with him was great, I really missed that in DA2.

Although Ander was also great in DA2 but yeah I still miss Alistair, bring someone like him back for romance Posted Image

Also maybe a few more options romance wise Posted Image

#1861
jsadalia

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I'd like to see a plot that actually has very little to do with the mage-templar struggle, but I guess it's a bit late for that.

#1862
jsadalia

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And please make sure the dead (Anders, Fenris in my game) remain dead this time.

#1863
Mournless

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I'd like to see Dragon Age 3 take more after Origins than DA2 when it comes to customization and dialogue. By customization, I mean I'd like to decide if I'm something OTHER than human. I enjoyed the experience of how the NPC's responded to me based upon my race. It was fun and exciting and I miss it. :3

I also miss the option to pick our voices very much. In Dragon Age 2, for the faces I made of my various Hawke's, the voices never seemed to fit and that bothered me a lot. I can kind of understand why you'd want to stick to one voice, but having the option of choosing what the character sounded like was part of the beauty of said character. They were completely and totally OURS. In number 2, that was taken away, and it felt more like we were coming up for a design for a character that belonged to someone else, and it made me kinda sad. I mean, that's part of why Dragon Age: Origins was such a big step apart from, say, Star Wars: Knights of the Old Republic, where you could only choose from a selection of re-made faces, and though you didn't hear the voice in dialogue, you still heard the same voice, game from game in every little thing you did. The single voice worked for Mass Effect, but that's how it had been since the beginning. With Dragon Age, you started off with something else and then took that option away in its sequel. Don't do that. Dragon Age isn't Mass Effect, and it's just as amazing without having to try and having all these extra similarities. If you want a character to have a single voice, then start a new series. Don't try and 'fix' it in an already wonderful game when all changing it does is subtract from the nostalgic experience even when playing something new. It wasn't a problem. Most of us LIKED and ENJOYED having the choices.

And finally, dialogue options. As happy as I was that I could tell if I was being flirty or sarcastic or angry at any given point, it really agitated me when I'd pick what I wanted to say, and Hawke instead said something that only kind of followed it's basic lines. Some of the lines I liked, some I didn't, but overall I'd just like to be able to say EXACTLY what I chose to say.

One thing I really, really liked, however, was that all of the romance options (save Sebastian) were bisexual. More 'open-minded' romance options would be appreciated. :D

I do hope I didn't sound too.....overly critical....but these are things that I and many of my gaming friends feel need to be fixed. <:)

In any case, I am very much looking forward to the third installment of the Dragon Age universe!!! <3

Modifié par Mournless, 13 novembre 2012 - 12:12 .


#1864
ZincAlloy

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#1. Fixing Dragon Age 2 before you release 3
#2. Being able to salvage corrupt save files from DA2 so you can beat the game and then use that file in DA3
#3.No glitches in DA3
#4. Not releasing game-breaking DLC
#5. A fully QAed game that doesn't cause your console to freeze while trying to play

If you can't do this then don't bother releasing it.

#1865
PuddingFactory

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1. funny one liners
2. turtles, i'm serious it would be like Sir Rufles I but as a pet turtle and not mabari
3.great story
4. a height slider, i would not mind being short for a change.
5. more than 2 different dungeon layouts. And I don't mean just reverse them.

#1866
Warcliffe

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What are the top 5 things you are hoping to see in DA3

For me it has to be:

1. Returning characters - I'm sure you've heard this one over and over again, but it would be amazing to see the characters return. Personally I'd love to see everyone back, but that's obviously impracticable when it comes to the group system, so at the very least I'd love to see them as supporting characters going about their own thing.

2. Improved combat tactics mechanics - Every so often there are mechanics that break down, and that gets a bit annoying, but an I'd LOVE to see an improvement to really see characters interact with one another while fighting. For example, a rouge character lays down oil, then a mage character lights it on fire, all the while the player is off in a different room fighting something else. More complex character interaction and smart AI.

3. More character interaction - In DA:O, you could talk to your companions at any time. I loved that and would like to see it back! even more so if possible... say, if you're in a certain area new dialogue paths will open. Bioware ALWAYS do a great job with characters, it is something that every other studio should strive to achieve, but I'd love to see that grow tenfold and completely destroy every other game out there! lol


Originally my fourth and fifth points were going to "multiplayer" and "choices that matter"... but you've heard that a thousand times, so instead I'll give you these ones...

4. Larger groups and larger battles - Imagine a group of six (including the player) in the middle of a massive battle. I'm saying, hundreds against hundreds (with friendly fire on)

5. More realistic combat - I'm not saying make it one hit kill, but there should be more of an element of tactics. the harder difficulties are better at this on PC, but I don't think it goes far enough. You should *really* need to use tactics!

#1867
esigma444

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My top 5 things:
1. Continuation of story arcs. More importantly Flemeth and Morrigan's story. To me this storyline is one of the most intriguing and mysterious. I would love to find out more about these two.
2. The Dragon Age 2 conversation particular didn't bother me but a good solution to this problem is do it like Deus Ex: Human Revolution. It showed the emotion you were trying to convey and in another box say the show the dialogue you would say. It was a nice way of knowing what to choose.
3. When Dragon Age 2 came out it seemed like Hawke was going to be our new character through out the rest of the Dragon Age series. Now we are getting a new character, whether it was due to fans or it was your intended direction to begin with I have no idea. But I would like to say I actually liked Hawke (Mostly FemHawke) and am curious what direction his/her story was going. I think it would be nice to know if we are ever going to get a consistent character or always a new one. I am not complaining over either option just wish to know which one we are getting.
4. I know you guys have heard this enough but please for the love of the almighty do not use the same maps over and over again. People say this was just a DA2 issue but after a recent play-through of DA:O; I noticed it also had this problem just not as badly.
5. Make companions more versatile and useful. Let me explain, your companions are great but some of them are not very intriguing to have in your group. I never want to change out my team because none of the other companions really come alive. Also allow us to customize the classes for each one. It would be nice to have more than one person who could be a healer. Or more then one tank.

#1868
xXxSorenxXx

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My Top Five Things for Dragon Age 3: Inquisition;

1. A vast open world engine, similar to the engine that Bethesda used for Skyrim. Dragon Age 2 completely and utterly failed in this area, and, though better, Dragon Age: Origins had way too many loading screens leading from area to area.
2. More versatile customization of characters, for both the main character and companions. Both Dragon Age: Origins' and Dragon Age 2's character creation and customization were mediocre, and were very limited. The ability to customize the look of armor should be added as well. This would include factors such as colour, designs, and insignias. Like Dragon Age: Origins, we should be able to choose our character's race. Races should include human, elven, dwarven, and perhaps even the addition of a Qunari character should be considered. The option to be a Grey Warden should also be available to us in this game, as the Grey Wardens play a large role in the Dragon Age universe for both me and many other devoted gamers.
3. Return of past characters and party members would be an interesting addition to the game. It would be amazing if we were given the ability to import our Warden from Dragon Age: Origins for an appearance in the game, or perhaps even as a companion. Key characters such as Alistair and Morrigan should be included as well. Romances from past saved game files should have some kind of mention in Dragon Age 3: Inquisition if the subject were somehow to rise.
4. Mounts for our main character and his/her companions. I'm not saying the mounts have to be Griffins, though that would be ideal and amazing. Even a horse would be appreciated if it would allow us to move a bit more quickly through certain areas.
5. And finally, I would LOVE if some kind of multiplayer mode were added to this game. Online and offline co-operative multiplayer play would be a dream come true for me. Some people may not agree, but I would be as giddy as a school girl if Bioware decided to implement this for DA:3.

#1869
GwynbleiddiuM

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1. I want the story and narrative to top Dragon Age: Origins.
2. I want to play as MY Grey Warden, not everyone's GW died you know.
3. Single race with no background story really dampened my story going fron DAO to DA2, heartbroken. So, I want that to be rectified in DA3.
4. Choices, choices that matters and impact the game greatly, and take different directions and story twists, not the usual things with the same outcome. And a lot of customization.
5. Dragon Age: Origin dialogue choices were much better than the wheel stupidity. I don't want choice A, choice B and maybe choice C, I want to be able to approach everything differently. Complexity is all I want. I don't need a fully voiced protagonist, I played DAO 4 times and had no issues with my character not being voiced, I played through the DA2 and it was excruciating because you downsized the dialogue choices because of that.

#1870
Deliquesce

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Five things I would love to see, in no particular order, are as follows:

1. Race choice. Going from being able to play as any race in the first, where the beginning of your story was tailored to your choice, to the second where I had none was very much a downpoint of the game.

2. A vast open world. Being stuck in the one city through most of the second game was a bit of a turn off, even though I could see it as relevant to the storyline, I found it cumbersome.

3. Consequences. Through Dragon Age, like Mass Effect, every player has made a whole variety of different choices, and went for different approaches to reach a solution. I want to see references, no matter how small, to what choices I made in the previous games. Some consequences are obvious in the previous games, but it's not on the scale that I would love to see.

4. Companion interaction. Nothing gave me more pleasure in the first Dragon Age than chatting to my comrades, hearing how they interpreted major events, and working to keep a relationship going with my chosen partner. This is an absolutely essential thing for me, to feel not only involved, but to feel completely immersed in the world around me.

5. Origins over DA2. If you are going to follow any format for this next game, just go back to the one you created in the first. I want an RPG experience that will redeem this series, not a hack and slash with very little to bite into.

These are just my opinions, put on here to be analysed/criticised as you see fit. My two cents, do with it what you will.

#1871
Wolfaus

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1. Replace the scripting system with an "orders" system, allowing you to issue orders to one or more party members quickly on the fly through something like a radial menu. Can select a party member and select one or more enemies to attack, an ally to heal if they fall below X% health, tank these enemies, protect these allies (tank or crowd control enemies off them), coordinate with (attack the target they're attacking, exploit vulnerabilities they set up), crowd control these enemies, mark certain targets as priority targets, so if a party member has nothing better to do, they'll switch to attacking one of the priority targets. 

2. Improve the talent and skills system so that most classes get access to most moves early on (giving you a chance to play around with them), and later on you unlock upgrades and modifiers (similar to runes in Diablo 3, you can only have a finite number or they have drawbacks, increased power but more cost and longer cooldown, as such having a large number of upgrades doesn't necessarily make you overpowered). Can save different variants of moves to your abilities wheel, allowing for you to have fewer moves, but keep the same amount of combat versatility. Able to get a much larger proportion of the total available upgrades, and create more flexible characters (ie a rogue that is capable at both archery and melee, a mage that is capable at healing and damage/CC), allowing you to adjust party combat roles as needed (if a companion leaves, dies, if you prefer the personality of certain companions or if it's better for story if one or two come along that aren't part of your regular group, also saves you having to put up with a character you can't stand just because he's one of two mages and the only one that can heal... guess who I'm talking about).

3. MUCH more varied class customisation options. You can make your characters into a hybrid (turn a Rogue or Warrior into a Rogure/Warrior hybrid), can create Battlemages, Rangers, Beastmasters, Rogue/Mage hybrids, with a lot more player control over the specialisations within those classes (ie a Battlemage can focus on offensive magic, offensive melee combat, defensive melee combat, healing etc). I want to make a badass swordsman with a fast 2h blade in medium armour that can heal and use force magic.
 
4. All classes able to fill all party roles, rogues and warriors can heal, mages and rogues can tank. Also classes can have methods to self heal and improve their survivability, but this usually makes them less effective than if they were coordinating with a specialised healer and tank (ie less DPS).

5. Make the talent system MUCH more intuitive. I want to be able to look at the talent trees and say "I want to increase my survivability" and know almost immediately what talents are best to pick. Probably remove the attributes system and include those choices (more damage vs more energy vs more survivability) into the talent trees and moves/equipment you select (ie you have certain moves that boost your defense at the expense of DPS if you want to focus on survivability in a tough fight).

Runners up:
- Mage politics, particularly with a wide variety of options, such as various approaches to the Aequitarian or Isolationist principles. Can promote reform of concepts like apostasy (ie may make it that all mages are expected to undergo a certain degree of training and evaluation to ensure they are not a danger to themselves or others, but this does not require them to be forcefully removed from their family).
- Meaningful choices. For example in DA 2 I would've loved for Kirkwall to either undergo a complete social collapse (anarchy in the streets, mass unemployment etc), or be ushered into a golden age (prosperity, housing development, city beautification such as gardens) based on events. These choices could include needing to do several things at the same time, if you've built up friends and allies, you can split up and try to do both, otherwise you have to choose.
- A full craft system (able to choose a design for a sword, shield, chestplate you like, gather the materials, choose what stat buffs you want, can upgrade or alter the stats by gathering more supplies, can customise its appearance with different coloured minerals, finishes, decals, insignias, secondary elements like fabric). Could be able to break down loot to make these items (so you can have you and your allies have the ACTUAL equipment you want in terms of item skin and stats, and save you having to carry around large amounts of average gear because you "might need it" if you decide your mage needs more mana regen, and save you having to sit there for over an hour after each major quest manually switching out party members to compare your new loot to existing gear, and storing "maybes" in the storage chest).
- Can develop factions, with similar gameplay elements to building your stronghold in Awakening (ie help a faction build up a fort, recruit, get a smith, improve the quality of their equipment) and they can play a role later in the story.
- More political intrigue and power games (a la Game of Thrones), you can try to "play the game", or consider it too dirty a game and try to avoid it. These can include putting you in tough positions (ie finding out a political ally is a criminal, do you cover for him and risk being exposed, or expose him and lose an ally).
- Nudity, The Witcher 2 added it and the world didn't explode. Could also include "sexual scenes" (as distinct from sex scenes, ie characters engaging in kissing, touching, flirting etc without actually having sex, example, the scene with Idunna, especially if you two were alone and she was dressed in revealing clothes, she touches you etc).
- Non-party member romances, particularly ones that aren't emotionally damaged pirates or insane obsessed blood mages, coming home after a hard quest to someone like Lady Elegant would've been awesome.
- More romantic interactions (ie can wake up next to your partner, have pillow talk, hug, kiss, take time to have a drink/meal with them, can have sex with them more than once, different places, different emotional contexts).
- You have MUCH more control over how a romance develops (ie if its casual or serious or various shades in between, you aren't forced to choose between saying "I love you" or dumping them).
- MUCH less emo factor.
- Clear and different motivations for the protagonist (ie if you make it clear you're after power or trying to do good in the world, NPCs will react differently to you, including if they want your help, they'll give you a different sales pitch).
- Ways to earn more money (investments, repeatable random quests that fill a random dungeon with enemies), and more you can do with money (upgrade your equipment, customise your house, make investments, help certain factions grow, donate to certain initiatives such as those helping the poor).
- Make some of the prostitutes/courtesans, madams more interesting (ie some have dialogue, backstories and side quests).
- More varied female proportions (watching Isabela doing backflips I half expected those puppies to do in her back).
- I liked the DAO models for darkspawn better.
- Can you make it possible to self heal as a Warrior without being a Reaver. If I'm roleplaying as a noble Warrior but like survivability that puts me in a bind.
- Would be nice if you include the ability to have more than one charge of an ability at once (ie you can cast two fireballs in rapid succession, and both cooldowns will recharge over time).
- Could have it that some moves build up charge that other moves consume (so a warriors charge makes your next mighty blow within 6 seconds do more damage and cost 50% less energy).
- May make it that your companions have lives of their own (they frequently go off to do their own thing, rather than following you into the deeproads for several weeks because you ask nicely).

#1872
Orc Town Grot

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Sad to say,

This forum topic is FULL of ignorant banter and useless wishful thinking. It is scanned by peons who have neither the power or the intention to change anything. Hot air in 'Bioware Land'. EA holds all the cards and don't care what we think. Not that EA has any idea how to design a game.

(1) DA3 should return to the D&D edition 3.5 ruleset they used in NWN. It's not gonna happen. Instead we will get another new, and INCOMPETENT set of classes and skills built by the new wave of interns hired to replace the 3 generations of designers who have quit over the past 10 years. Never mind about your characters from DA1 or DA2. Whatever classes or skills they could have will be totally irrelevant now.

(2) DA3 should have open character creation. Its not gonna happen. Strap yourself into another pre-scripted interactive movie. Since the only thing Bioware does reasonable well is cinematics and cut scenes have no doubt that they are busy building plenty of these to guarantee that players have ZERO imput to the plot.

(3) DA3 should have exploration of an open Thedas, and can explore an amazing detailed world. Not gonna happen. Expect your (now) standard railroad, of going where you are told when you are told, because you have to watch your inter-active cinema in the proper sequence.

(4) DA3 should have expansive player choices/moral choices/flexibilty/options. Cannot happen. Since Bioware is only capable of sitting so many cutscenes/cinematics into the game all choices have to be castrated so that the data flows as it was designed.

(5) EA should retire the name 'Bioware' and just call the studio 'EA Edmonton'. Bioware was a reasonably good developer under Atari, and made its best games under 'Interplay'. The studio ceased to exist with the forced retirement of its two majors. And all the nonsense about a 'Bioware style' or Bioware heritage is bull****. Most of the people who made the name 'Bioware' name has been sacked or quit, many of them long ago. Also a lot of good stuff that we attribute to 'Bioware' was actually made by Obsidian Entertainment. The only really strong game systems in any of the games were not made by Bioware,  but invented by e Gary Gygax, of TSR Wisconsin (RIP), who went bankrupt, and sold the IP to a pack of ****s, we know as 'Wizards of the Coast'. Combine a limited world, a very limited and linear way of progressing through it, and a minimal set of choices towards the 'final goal' all based on a makeshift character and skill system and you will get a very pretty, very superficial and very disappointing game.  You guys can make your wishlists here until the cows come home. Nothing can save this IP. Even if they had the right leadership, the right team and the right intentions, the fact that the final product will still be chiselled down to the little splinter of a game that it has to be to fit in a Playstation 3 guarantees that DA3 will be LAME.

These are simply the facts of game design in 2012.

If I am wrong (my God how nice if I am!) I'll be the first one in here with a huge mea culpa.

Check out my reviews in metacritic (nick:orctownorc)

orctowngrot 

#1873
leminzplz

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1) Background options: If I have to play a human again, that's okay, I use to play as one all the time in Origins (until I fell in love with the dwarves!), but I would like to be able to choose my background I came from as it gave me a sense of direction on how to play my character.

2) Returning characters: I think it's nice to see how past characters have moved on from the Warden/Hawke. It would be cool to have them as temporary companions to aid them in a personal quest or something. I'd prefer a more in-depth role compared to a cameo that seems to have been forced in from demand from fans. But, honestly, I'd be over the moon to see the smallest hint towards a character just slipped into the game (eg: reading one of the books from Witch Hunt and seeing something Anders drew). It's just something that fits in.

3) Dialog system like Origins: I think I read somewhere that it would be just the same as 2, but I adored how that system worked. I'm happy for having a silent protagonists, as I can imagine how they sound and their tone of voice (Eg: as my Dwarf Commoner she spoke her mind, and said some things which were intentionally insulting, but characters interpreted them as a joke. She'd act confused and just shrug it off, thinking it was just human nature). It was also nice knowing what my character actually said, not something similar to what it said on screen. As I saw earlier in this thread, it would be nice to have more convosational features added, again somewhat similar to Origins (eg: talking to Alistair about the Grey Wardens after the epic fight with the high dragon), not just talking to the companions once in what seems like once a decade.

4) Good story and characters: BioWare does the best job in my opinion on creating a gripping and extremely impressive storyline, as well as creating very intruiging characters. I'm not much of a fan of the fighting in the series, but that's only because I'm more of a story-driven person. I think it's fun to tackle effective tactics against enemies, then just sit back and want the annialation my party does. That's as far as I go, haha!

5) Don't rush it!: I don't mind if I have to wait another 6 months for the game to be released. It would be a shame to see such an awesome game series become dissapointing due to the fact that it'd be riddled with bugs and lame missions that didn't have enough time to be fixed/improved. I'd rather see a late game than a buggy game!

#1874
leminzplz

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Oh yeah, just 1 more thing if I'm allowed...

6) DIFFUCULT CHOICES!: One thing I love about story-driven games is that you're faced with a few decisions, and none of them seem to be the right one. This, I think, is linked to my previous statement on character develpoment on the protagonist, because when I'm stuck in a situation like that, I just rely on my character's personality to pull me through it.

#1875
Todd23

Todd23
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Just one: Heart.
                    <3

Modifié par Todd23, 13 novembre 2012 - 08:39 .