Aller au contenu

Photo

Top 5 things you would like to see in DA3 Inquisition ?


3278 réponses à ce sujet

#2026
rpmfla

rpmfla
  • Members
  • 12 messages
  • Great writing. Write a game for adults. By this I don’t necessarily mean sex and nudity but real, serious
    relationships, choices, dialogue, and consequences. The character of Hespith in the Deep Roads was one of the most intense and heart wrenching game characters I have experienced. Her “poem” was gruesome and fit with the horrible events and monsters in the environment.
  • True RPG…I don’t want to play a game that only has superficial RPG elements tacked onto an action/shooter. I want to have all of the traditional RPG mechanics, stats, leveling choices that matter, and a meaningfully customizable character.
  • Multiple solutions to problems…like in the Deus Ex series of games. You can go in guns blazing and simply brute force your way, or you can use stealth, or you can manipulate the situation using your brain. Would magic be the best solution?...would diplomacy? This would add immensely to replay value.
  • A sense of history and a connection to the first two games in the series. Obviously, referring to events and people in the first two games would cause players to seek those games out to play (for the first time or for the tenth time). The idea of an ongoing, important story arc that is not separate from the other games is vital.
  • Along with a great story and well-written characters we have to have a wide open, fantastic, interactive, and varied world populated with interesting NPCs and creatures. Reusing the same environments over and over, moving a plant or a door to a different spot, just does not work. If possible, make the environments and the NPCs more affected by the player and his/her actions. It was absurd in DA2 that a major battle could ensue and there would be people just standing or sitting around, not reacting to the conflagration going on around them.

I could easily expand this list, but there seem to be plenty of good suggestions here in the forum thread. Basically, I feel you hit pretty close to perfection with DA:O and then took a step back in DA:2. Lets see you top DA:O!

Modifié par rpmfla, 29 novembre 2012 - 02:14 .


#2027
Saha Dev

Saha Dev
  • Members
  • 14 messages
 1) More open ended envoirments - Not necessarily elder scrolls kind of 'open ended' but it shouldnt feel confined like it did in DAO & DA2  , for example the Denerim market felt more like being in a big room rather than a city market. Even when it comes to exploring the traveling by selecting the location from a map feels very disconnected , There should be atleast a bit of travelling (not too much) to make the game feel like a journey.  And please i beg you dont reuse envoirments and levels.

2)
More variety in armor -  In DAO almost all the leather armor and plate armor looked the same with different texture and color, same goes for the ugly nanny robes for mages. In DA2 this was improved upon but the mages were still left with the ugly nanny robes again , the champions outfit was a sight for sore eyes for all mages but thats only at the end in act3. So drop the ugly nanny robes for mages .

3)
Races and classes - Bring back the Dual weilding warrior and the Arcane warrior mage. Also allow us to be able to choose a race, for many people and myself the biggest let down was playing as a human in da2 , i always prefered the elf with a slender body compared to a thick human. While DA3 is subtitled Inquisition which prolly means we are a chantry loyal human again *sighs* ,please find a way to let us play as an elf character.

4) Co-op/Multiplayer
- I love the co-op multiplayer in mass effect 3 and im want to see something similar for Dragon Age 3 aswell . Ignore the haters. :)

5)
Combat- Combat in DA2 was truly the redeeming aspect of the game , even though by scale DAO is bigger and better than DA2. The fluid combat is one of the reasons ive had more DA2 playthroughs than DAO . Despite what people keep saying combat in DA2 was truly fun and 'awesome' :D . I hoping for similar kind of combat in DA3 aswell with more tact . And do not allow players to change difficulty mid game. I beat da2 in nightmare in all my playthroughs but it saddens me when others can kill a boss in casual difficulty and get the same loot. 

I tried to make this breif but theres just so much i want to say , also sorry about bad english. Not my first language y'know ;).

Modifié par Saha Dev, 29 novembre 2012 - 04:22 .


#2028
Saibh

Saibh
  • Members
  • 8 071 messages
A strong, prominent arc. I really enjoyed the departure from the standard 'save the world from ancient evil' DAII brought us. However, with that said, the structure of the plot in DAII left a lot to be desired.

On further inspection, it is quite clear how each act tied into the other, and why each movement of it was important--but it was incredibly disjointed and uneven. Act I was very exciting and personal, but it overall had very little to do with the actual point of the game. Act II was important to set up the events of Act III, but obviously the main concern--the Qunari--were center-stage, whereas it was still the templar-mage conflict that was supposed to be the final point of DAII. Act III, unfortunately, took the build-up of three acts and rushed right to it's conclusion.

All in all, there is this vague sense of urgency and ominousness, but it's so unformed and indirect. I did not mind at all that Hawke was not the main point of the game, nor the mover of the plot. Hawke was kind of like us, in that sense. Everything might appear flat and still to us, but we're wrong, we're standing on a huge rock in space, hurtling around a huge ball of energy and gas at hundreds of thousands miles an hour, spinning around even while we do it--and it feels like we're standing still. That's sort of what I feel like Hawke represents, and from a story-telling standpoint I do not mind it. But from the perspective of a player, it does feel like the main plot of the game is simply unimportant to you.

After that, I feel like most people already mentioned what other problems lied in DAII: combat waves, tons of weak enemies with little variety, repeating areas, etc.

I do fear that you guys will take the criticisms we had of DAII and simply take them all the way to the zenith with devoting an inordinate amount of resources towards new, unique environments for every single area or somesuch. Honestly, I think everyone would be pretty much be happy with just fixing the issues we had with DAO. Although I know that's not where you guys are interested in going.

P.S., Santa, I would like to see my character interactions and the fleshing out of them outside of party banters as well as conversations that are not entirely about their Issue.

Modifié par Saibh, 30 novembre 2012 - 04:58 .


#2029
TheShadowWolf911

TheShadowWolf911
  • Members
  • 1 133 messages
so i heard you guys delayed the game, so..........i think that leaves you guys more time to make the game, meaning more extras 'cough'races'cough'

#2030
batlin

batlin
  • Members
  • 951 messages
1. Fully customizable party equipment
2. Tactical gameplay over "action" gameplay
3. Choices that actually matter
4. Silent protagonist with more dialog options
5. A difficulty slider that changes more than just enemy HP

Modifié par batlin, 30 novembre 2012 - 02:36 .


#2031
silent-man73

silent-man73
  • Members
  • 61 messages
More than anything, there's only one thing I want to see in Dragon Age 3: the return of Hawke.  I didn't get to have my hero's return from DA1, and seeing the return of a beloved party member from DA1 at the end of 2 was neat, but only underscored how much I want continuity.  Part of the major appeal for me of the Mass Effect series is it's my Shepard in all 3.  I think the Dragon Age franchise needs that particular piece of continuity to make things feel really epic.  I understand DA2 can't be redone, but I don't want to abandon yet another hero to be given someone I'll only become attached to as the game progresses.

Bring back my Hawke via import.

#2032
Dalishmage23

Dalishmage23
  • Members
  • 1 messages

Modifié par Dalishmage23, 01 décembre 2012 - 12:36 .


#2033
satunnainen

satunnainen
  • Members
  • 973 messages

Dalishmage23 wrote...



Finally something I can agree with totally :)

Anyway loads of suggestions from various people, I doubt they can finish the game in 20 years if they try to add them all. I just wish they look at the previous 2 games, what was good in them, what wasnt, and do a part 3 that is better than either of the previous parts.

And a final wish: If there happens to be a producer that demands DA3 to have a multiplayer pvp part with real cash store for equipment, please lock him/her in some isolated room until the game is ready (without that multiplayer part) :)

#2034
Thoma

Thoma
  • Members
  • 30 messages
1, Open, diverse world - I understand that time is money, but one of my greatest problems with DAII was the repetative environment. I would gladly wait extra months just to make sure it's not the same room I'm going to spend half the game in.
2, Combat system was okay in DAII and I liked DA:O as well, the only thing desperately needed is a tactical camera. Perhaps a golden middle path between the two combat system would be the best. Edit: NO wave enemies, horrible choice. Templars falling from the sky was the worst, incredibly immersion breaking.
3, Dialogue interrupts, perhaps even from NPCs (if it can be implemented) - loved them in ME2 and ME3 should have had even more. Made conversations more organic, I am a sucker of this mechanic.
4, Settlements should be more organic as well. The Witcher was mentioned in this regard, I would add Skyrim and Fable as well to take a look at examples how they could be improved.
5, Have new and recurring characters as well, the more and detailed the better. I'd like to see Morrigan, Merrill and Sten again.

So far this - I might change my mind in the future though. :)

Modifié par Thoma, 01 décembre 2012 - 12:45 .


#2035
powerchoke1

powerchoke1
  • Members
  • 11 messages
1 tactical combat system like in dragon age but please with enough companions you can take with you as healer so you are not forced to take wynne with you. leave the action part to some other games or make it optional because most people who like the action part dont care to much about the story
2 story where i have so many dialoge options like in origins and a voice like in da 2 but i want to chose a voice. story to play on a grander scale the dragon age origins and dragon age 2. Story that allows our character to plot political and grasp power. to expand on the qunari story wise like that the qunari invade thedas. origin storys. to be able to commit more criminal acts and to be able to be a villain. To have more than one playable character like 3 different so that the story can be told out of differt perspectives. that decisions that i made matter at the end
3 to expand companion characters that they start relationship with each other or to get in a fight with them and to be able to influence how they think about certain things
4 a pc version of the game with mod support and that the game has a open world like skyrim that would be great. but this suggestion you could use in dragon age 4. Best thing in dragon age 3 would be some kind of quest maker with a difficult setting you could send to your friend to challenge them to play it through
5 that dragon age 3 is not the last game in the series. and to give the option to buy dlc in a big addon. and of course that dragon age 3 has an addon like awekening. And last we dont need a multiplayer in bioware pvp wise what would be great is to play the game coop with 3 friends during the main game.

To be last we expect much from you bioware so take your time that you need even if that mean to push the release back two years

Modifié par powerchoke1, 01 décembre 2012 - 03:26 .


#2036
APTEM2012

APTEM2012
  • Members
  • 15 messages
1. Story - I realize that the team doesn't have unlimited resources, so I'd like to see a plot where consequences of previous games are almost ignored(some sidequests and maybe "events" would be cool though) and out-of-the-box/dialog quests, consequences of your choices in the game(slides in DAO I think were the relatively easy to do and effective, maybe they can be done "in the game" too, not after the ending only), and drama? are prioritized over length of the game, special effects and things that don't work on the central idea of the game "how the team sees it"(unnecessary romances?, multiplayer?)
2. Complex and interesting characters - You are good at this, just keep making us happy:)
3. Romances - Characters sexual orientation should be in tune with their character not just like "we should make all companions bi because the player is supreme sex god". Or make it lore-based:)(something like "after the rebellion in Kirkwall one brilliant freedom fighter mage decided to create a powerful spell that... in order to unite the rebels even more and also demoralize their enemies..." Man, I should be a script writer for porn. Create the profession maybe. Be a all-mighty leader of their labor union:)
4. Influence system - The idea of rivalry in DA2 was great. I just want a system that will also cover the neutral relationships(that I'm sure many people have with companions). Maybe some "neutrality bar" that will increase when a player will receive overlapping influence changes (0+15-10=10 points increase). It also can decrease at successive influence changes(0+15+5=5 points decrease). It would be great because: a. you can be neutral to the one's opinions/code
b. sometimes you can easily be neutral with characters you generally in tune with(choice of quests order and changes in you active party can make it. The change in your character's(and players) opinion during the game can influence too, especially during the first playthrough. I became pro-templar that way:)
5. Many ways (or some ways) of playing. Stealth, Diplomacy, Battle you name it. Everyone likes it a suppose.


Little plot dead ends/deaths Witcher2-style. GREAT experience.

Modifié par APTEM2012, 01 décembre 2012 - 10:04 .


#2037
Skye Evergreene

Skye Evergreene
  • Members
  • 17 messages
 Ugh god this was harder than I thought..
1. I honestly don't care about much else, but please, PLEASE let me choose my race (as in elf). 
2. Keep the fighting style from DA:2, that was SO much better for me!!
3. Have what we do, and the choices we make REALLY effect our story. I know this sounds kind of out of reach, but have like the opposite of origins, instead of multiple beginnings, there are multiple endings. THat will make a person want to play over and over again :)
4. Let Dragon Ae do it's own thing. As much as Mass effect is a fantastic series and received a lot of positive feedback, IT'S NOT DRAGON AGE. Separate them, and make DA unique! :)
5. Let us upload our Warden and our Hawke into the game, and have them actually play a part, It would add so much to the game and really make each gamer's experience different. Like, for instance, if you had a Hawke that generally was a cocky ass (As in, they usually did the middle, comical dialouge), have them act that way in DA:3 as well.

Thanks guys! Can't wait for DA:3!!! ^_^

#2038
ObserverStatus

ObserverStatus
  • Members
  • 19 046 messages
1. Non linear gameplay with branching storylines and more replayability.
2. Either remove class distinctions, or create three Mass Effect style "hybrid classes" so players can create characters that more closely suit their preferred play style.
3. Nuanced moral dilemmas where either there is often no obvious right choice, or the player must pay a very real price for doing the right thing.
4. A more realistic giblet system, maybe something like Fallout 3's but with more pieces. Dragon Age 2 had a lot of gibbing, but it often looked cartoonish and over the top.
5. Desire demon companion and love interest.

#2039
Solmanian

Solmanian
  • Members
  • 1 744 messages
More flexibilty: The previous games adhered too rigidly to the healr/tank/dps dogma. You have plenty of squadies to chose from except... Even on the lowest difficulty there will be encounters you won't survive without a dedicated healer (mage). This was extremely apparent in DA2 with only Anders (and a mage hawke, but who wants to be a healer to a bunch of ungratful NPC's who won't even say "heal pls") could be specced as a healer with Bethany to a much lesser degree. Oh, you want to open all those locked boxes along the way? guess you have to bring a cunning-centered rogue with you..

No reason why warriors cant bash open chests, and mage cast a "knock" spell.
No reason for not having a warrior/rogue "medics", and a rogue/mage "tanks". I mean KOTOR has it, and it's the same company! (though a different branch)

I want to choose a group makeup according to the people that interest me, not the ones I "must" bring.

#2040
Solmanian

Solmanian
  • Members
  • 1 744 messages
Masssive battlefields of the mages vs templar war, which you have to get through!

#2041
Flurdt Vash

Flurdt Vash
  • Members
  • 329 messages
At one point a dev told me he had an idea for a "three armed juggling quest giving monkey" :lol:  I still say this has potential lmao

Modifié par Flurdt07, 02 décembre 2012 - 09:51 .


#2042
benjamin1234567

benjamin1234567
  • Members
  • 12 messages
1. A Werewolf as a companion, if you helped the Lady of the Forest in Dragon Age Origins.
2. A Darkspawn as a companion, if you helped the Architect in Dragon Age Awakening.
3. My son and Morrigan return.
4. Talis as a companion.
5. More races!

#2043
Robert Cousland

Robert Cousland
  • Members
  • 996 messages
1.A female Dwarven romance, especially if you bring back Sigrun.
2.Bring back the Arcane Warrior and Ranger specializations, could be taught by the Warden
3.Make the Mabari a party member again
4.Make Cullen a party member
5.Bring back Morrigan

#2044
Thibax

Thibax
  • Members
  • 657 messages
 I know, sweet babies, I know it. Only 5 things but I love Dragon Age and I wrote about these things already. And I want to write more; Thank you for your comprehension :wub:
- Keeper: yes! yes! yes! Plants spells is all in the world. Nature Power!
- Bard: OH so sweet and loveable but with great powerful songs.
- Spirit Healer: Oh yes honey, healing, healing for me. Ok, but not as DA2, I want to damage too :D
- Blood Mage: With sure, your blood in my body. My red bath :kissing:
- Spirit Guardian: Oh dear, you are a brave hero.
- Harps: yes! yes! I can use harps as weapon with music and sonic attacks
- Magical Orbs: New mage weapons :wizard:
- Chakran: new rogue weapon
- Spear: new warrior weapon
- Halla, Mabari, Dragon/Drake, Wolf, Bear, Spider, Phoenix, Bronto, Fox, Sylvan, Runic Golem as pets and/or summons
- Lady of the Forest/Witherfang: as playable companion ^_^
- Cullen: oh my! in love  with man or woman.
- Desire Demon: as playable companion or maybe a shapeshifter spell.
- Storm of the Century and Paralysis Explosion: but not as combination spells. It's a unique spell.
- Some Spells to bring back: Inferno, Blizzard, Tempest, Earthquake (with damage), Spellbloom (now follow the party), Stinging Swarm (nature), Crushing Prison, Death Cloud / Entropic Cloud, Heroic Aura, Repulsion Field, Arcane Field, Mystical Negation
- Some Talents to bring back: Massacre, Whirlwind, Twin Strikes, Flurry, Hail / Rain of Arrows, Miasmic Flask, Ambush, Chameleon's Breath, Second Wind, Elemental Aegis, Safeguard.
- Butterfly sword: now with elemental damage
- Customization: a lot of them, characters, weapons, armors, clothes, runes, potions, traps :o

Modifié par Thibax, 02 décembre 2012 - 05:48 .


#2045
Robert Cousland

Robert Cousland
  • Members
  • 996 messages
The previous poster scares me...

#2046
Thibax

Thibax
  • Members
  • 657 messages

Broxert wrote...

The previous poster scares me...


Don't be afraid!
Keep following the nature of your heart :)

#2047
johnj1979

johnj1979
  • Members
  • 327 messages
1. a change of the name Inquistion
2. Hawke as the main charater
3. What's Morrigan and Flemeth master plan
4. War between the Mages and the Chantry
5. Visit Par Vollen and more on the Qunari
6. Explore the continent of Thedas

#2048
Guest_krul2k_*

Guest_krul2k_*
  • Guests
You know the one thing for myself that set the mass effect series above everything ive ever played is the Music in all 3 games, it the only game i have ever played where in a few instances i actually turn all else down to just listen to the music in the game. Its the one constant an continual joy/amazement of the full series for myself

So if i could have 1 thing i would love in DA3 that would be some awesome music like what wee got in the mass effect series

#2049
PsychosisX

PsychosisX
  • Members
  • 1 messages
1.Customization of Character (Being Able to Choose Race,Background,and etc)
2.NOT situated in a city and have several close by areas - make it more of a journey.
3.Return of Characters from DA:O/A and DA: II.
4.The choices you made in DA:O\\A and DA:II really impact what happens in DA:Inq
5:You meet the two characters you played as in DA:O and DA II . They become companions.

#2050
CitizenSnips28

CitizenSnips28
  • Members
  • 217 messages
The main thing that I want is a more cohesive central story and a clear cut enemy/villain. DAO was a more classic, heroic story with a clear cut enemy and central conflict whereas DA2 tries to go with a shades of gray plot. Shades of gray can be great if done right however you still need to give players something to root for and to care about, usually a likeable protagonist.

Unfortunately this is difficult to do with a game where players at least partially create our own protagonists as opposed to games with an established protagonists uch as the Witcher. By nature you can't really have strong and clear protagonist personality traits in a game set up to allow a lot of player inputs on who the protagonist is because they essentially have to be blank slate characters to allow for our different interpretations of who he or she is. So when you can't really root for a particular side in a story's conflict (since all sides are just as crappy as all the others), and you can't really root for the protagonist since he or she is a blank slate character, it makes it hard to really care about the story. To me at least, that is why DAO was better than DA2.