- Great writing. Write a game for adults. By this I don’t necessarily mean sex and nudity but real, serious
relationships, choices, dialogue, and consequences. The character of Hespith in the Deep Roads was one of the most intense and heart wrenching game characters I have experienced. Her “poem” was gruesome and fit with the horrible events and monsters in the environment. - True RPG…I don’t want to play a game that only has superficial RPG elements tacked onto an action/shooter. I want to have all of the traditional RPG mechanics, stats, leveling choices that matter, and a meaningfully customizable character.
- Multiple solutions to problems…like in the Deus Ex series of games. You can go in guns blazing and simply brute force your way, or you can use stealth, or you can manipulate the situation using your brain. Would magic be the best solution?...would diplomacy? This would add immensely to replay value.
- A sense of history and a connection to the first two games in the series. Obviously, referring to events and people in the first two games would cause players to seek those games out to play (for the first time or for the tenth time). The idea of an ongoing, important story arc that is not separate from the other games is vital.
- Along with a great story and well-written characters we have to have a wide open, fantastic, interactive, and varied world populated with interesting NPCs and creatures. Reusing the same environments over and over, moving a plant or a door to a different spot, just does not work. If possible, make the environments and the NPCs more affected by the player and his/her actions. It was absurd in DA2 that a major battle could ensue and there would be people just standing or sitting around, not reacting to the conflagration going on around them.
I could easily expand this list, but there seem to be plenty of good suggestions here in the forum thread. Basically, I feel you hit pretty close to perfection with DA:O and then took a step back in DA:2. Lets see you top DA:O!
Modifié par rpmfla, 29 novembre 2012 - 02:14 .





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